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17/10/2012




                                                  MLEARN 2012

    Mobile Learning in Secondary School
         The Case for Educational
             Transformation?
                                            Brendan Tangney
                                  Centre for Research in IT in Education
                     School of Education and School of Computer Science & Statistics
                                          Trinity College Dublin
                                          tangney@tcd.ie
                                     www.slideshare.net/tangney




                                         Bibliography
   All videos available on https://vimeo.com/user10137243
   Bruner, J. S. (1961). "The act of discovery". Harvard Educational Review 31 (1): 21–32
   Dror, Itiel E. 2008. Technology enhanced learning: The good, the bad, and the ugly. Pragmatics & Cognition 16:2 215–223.
   Galton, M., L. Hargreaves, and T. Pell, Group work and whole‐class teaching with 11‐ to 14‐year‐olds compared. Cambridge
    Journal of Education, 2009. 39(1): p. 119-140.
   Jonassen, D., C. Carr, and H.-P. Yueh, Computers as mindtools for engaging learners in critical thinking. TechTrends, 1998.
    43(2): p. 24-32.
   Jonassen, D., Mayes, T., & McAleese, R. (1993). A manifesto for a constructivist approach to uses of technology in higher
    education. In T.M. Duffy, J. Lowyck, & D.H. Jonassen (Eds.), Designing environments for constructive learning (pp. 231–247).
    Heidelberg: Springer-Verlag.
   Papert, S. & Harel, I. (eds). (1991) Constructionism: research reports and essays 1985 - 1990 by the Epistemology and
    Learning Research Group, the Media Lab, Massachusetts Institute of Technology, Ablex Pub. Corp, Norwood, NJ
   Piaget, Jean. (1950). The Psychology of Intelligence. New York: Routledge.
   Ruben R. Puentedura. Transformation, Technology, and Education. (2006) http://hippasus.com/resources/tte/
   Soloway, E., et al., Log on education: Handheld devices are ready-at-hand. Communications of the ACM, 2001. 44(6): p. 15-
    20.
   Voogt & Pelgrum, Pedagogy in a knowledge-based society, Human Technology : 2005, Volume 1, Number 2 [9]
   Vygotskii, L.S. (1978). Mind in society: The development of higher mental processes. Cambridge, MA: Harvard University
    Press




                                                                                                                                           1
17/10/2012




                          Acknowledgements
•   Byrne P. , Tangney B., Animation on Mobile Phones, IADIS International Conference on Mobile Learning, July 2006,
    pp365 – 369
•   Conneely, C., Lawlor, J., Tangney, B., Technology, Teamwork and 21st Century Skills in the Irish Classroom in,
    editor(s)Marshall, K., Shaping our Future: How the lessons of the past can shape educational transformation, Liffey
    Press, to appear 2013
•   Johnston K., Murchan D., Conneely C., Tangney B. Enacting Key Skills-based Curricula in Secondary Education:
    Lessons from a Technology-mediated, Group-based Learning Initiative. European Conference on Educational
    Research, 2012.
•   Lawlor J., Conneely C., and Tangney B., Towards a pragmatic model for group-based, technology-mediated, project-
    oriented learning – an overview of the B2C model, in Proceedings of the TechEduca Conference 2010, pp. 602-609.
•   McCarthy, C., Bligh, J., Jennings, K., Tangney, B., Virtual Collaborative Learning Environments for Music: Networked
    Drumsteps, Computers & Education, 44, (2), 2005, p173 - 195
•   Patten B., A C4 Toolkit for the Teaching and Learning of Concurrency, M.Sc. Thesis, TCD, 2007
•   Patten, B., Arnedillo Sánchez I., Tangney B., Designing collaborative, constructionist and contextual applications for
    handheld devices. Computers & Education, 2006. 46(3): p. 294-308.
•   Reardon S. and Tangney B., Studio-Based Learning with Smartphones for Novice Programmers, in Proceedings of
    the 10th World Conference on Mobile and Contextual Learning2011: Beijing. p. 32-39.
•   Tangney B., Oldham E., Conneely C., Barrett S., Lawlor J., Pedagogy and Processes for a Computer Programming
    Outreach Workshop—The Bridge to College Model. IEEE Transactions on Education, 2010. 53(1): p. 53-60.
•   Tangney B., Weber S. , O'Hanlon P., Knowles D., Munnelly J., Salkham A., Watson R., Jennings K, MobiMaths: An
    approach to utilising smartphones in teaching mathematics, Proceeding of the 9th world conference on mobile
    and contextual learning, 2010, pp9 – 15




                                                        4




                                                                                                                                     2
17/10/2012




   1           My Philosophical Outlook




   A Self Confessed Techno-Sceptic
This technology “is destined to revolutionize
our educational system and ... in a few years
it will supplant largely, if not entirely, the use
of textbooks".
   – 1922 - Thomas Edison on motion pictures.


“Taking full advantage of the benefits of
ICT in teaching and learning will
encourage and enable all students to
become self-assured and self-directed
learners.”
   2011 (Smart Schools = Smart Economy,
   Irish government policy document)




                                                             3
17/10/2012




        2 Philosophers, 1 Poet
           & 2 Researchers




                Aristotle
"For the things we have
to learn before we can do
them, we learn by doing
them.“
Ethics Book II




                                         4
17/10/2012




                             Kahlil Gibran

“If he (the teacher) is indeed wise
he does not bid you enter the
house of his wisdom, but rather
leads you to the threshold of
your own mind.”

From The Prophet, Kahil Gibran




                                 Socrates
“Can it be, Ischomachus,
 that asking questions is
 teaching?”

 Socrates, quoted in
  Xenophon's "Economics"




                                                     5
17/10/2012




                 Papert and Jonassen
• Learning as “hard fun”.

• “...technologies should not
  support learning by attempting
  to instruct the learners, but
  rather should be used as
  knowledge construction tools
  that students learn with, not
  from.”
      (Jonassen, D., C. Carr, and H.-P. Yueh, 1998)




                      Some Mobile Learning
  2
                          Applications




                                                              6
17/10/2012




      The type of learning experiences we
                 wish to create

 “…when learners are active and motivated,
 when they are involved, participating, engaged,
 and interacting with the material, then learning
 is maximised.”

 (Dror E. 2008)




                            Constructivist learning
 An environment which is rich in information
 Learners performing authentic tasks in ill-
  structured domains
 Learning & problem solving in real-life contexts
 Learning through interactions with others
 An emphasis on learning rather than solutions
 An emphasis on reflective learning
 A cognitive apprenticeship teaching model
  Bruner, J. S. (1961; Jonassen, D., Mayes, T., & McAleese, R. (1993); Papert, S. & Harel, I. (eds). (1991) ; Piaget, Jean. (1950);
  Vygotskii, L.S. (1978).




                                                                                                                                              7
17/10/2012




             A Seminal Example
                  Cooties     •                                        Soloway, E., et al.,
                                                                       2001.




          1st Attempt at supporting
           Learning Conversations
Patten B., A C4 Toolkit for the Teaching and Learning of Concurrency, M.Sc. Thesis, TCD, 2007

                          L3: Give me the Fork [to L4]
                          L4: Fork is gone
                          L3: GIMME!
                          L4: Sorry buddy.
                          L3: put down your damn fork. [to L5]
                                [L2 and L7 start to communicate]
                                L3: No, your fork has gone [to L2]
                                L2: I’m just telling him to wait
                                L3: Can you tell me to wait? [to L4]
                                [L3 and L4 point PDAs at each other]
                                L3: [reading from screen] ‘Fork is already being
                                used’
                          L4: I’m just sending you a message.
                          L3: [shouting] Conor [L5] relinquish the fork, I’m
                          starving here!
                          (Patten B., 2007)




                                                                                                        8
17/10/2012




                   Other Early Ones
                                  DRUMSTEPS
                                  (McCarthy, C., Bligh, J., Jennings,
                                  K., Tangney, B., 2005)




                                      Virtual Graffiti
                                      David O’Loghlin - www.vgraffiti.com




                     SMART - (Byrne P. , Tangney B., 2006)




     Learner Created (AR) Mobile
    Applications Using App Inventor




http://appinventor.mit.edu/




                                                                                    9
17/10/2012




      Two Player PONG
(Sergey Slashchev, Vicki Wisuri, Jiachuan Wang)




      PONG Video Clip




                                                         10
17/10/2012




       Augmented Reality
Multi-player Draughts (Checkers)
    Hugh Lardner & Stefan Weber




       Augmented Reality
Multi-player Draughts (Checkers)




                                          11
17/10/2012




                   Set Up I


Player’s current
location




                                  Player’s piece




 Set Up II – Walk to the correct location



Player’s current
location




                                  Player’s piece




                                                          12
17/10/2012




              How to move

         Turn taking is controlled by the players
         themselves talking to each other
         – not the application!



         When a team agrees which of its pieces
         to move the appropriate player walks
         to their new location and selects
         “Choose to Move” which updates the
         location of the piece on the board.




How to move - II



                 Piece has followed player to new
                 location and the screens of all
                 other players are updated.




                                                           13
17/10/2012




           Game in action!




    The Verdict on App Inventor
Q. Can non techies create interesting
mobile (AR) learning apps using App
Inventor?


A. Not there yet but getting close………




                                               14
17/10/2012




       Designing 21C “classroom”
 3
         learning experiences.
            Collaboration




                      “Stationary desks
                      and chairs are proof
                      that the principle of
                      slavery still informs
                      the school”
                       - Montessori (1912)

                                              2009



1890




                                                            15
17/10/2012




Aspect                  Pedagogy in an industrial   Pedagogy in the information
                        society                     society

Active learners         Whole class instruction     Small groups


Collaborative           Individual                  Working in teams
                        Homogeneous groups          Heterogeneous groups
                        Everyone for him/herself    Supporting each other

Creative                Reproductive learning       Productive learning


Integrative             Discipline based            Thematic
                        Individual teachers         Teams of Teachers




                  The SAMR Model for
                  Technology Adoption




(Puentedura R., 2006)




                                                                                         16
17/10/2012




         A Model of Team Based, Technology
         Mediated, Project Oriented Learning
              - Outside the Classroom




(Lawlor J., Conneely C., and Tangney B., 2010. ; Tangney B., Oldham E., Conneely C., Barrett S., Lawlor J., 2010; Conneely, C., Lawlor,
J., Tangney, B., 2013)




                                                             Technology
                                                              -mediated


                                                                                             Project-
                              Reflection
                                                                                              based




                  Facilitator
                                                                                                         Learning
                   and/or
                                                                                                          Space
                  Mentor(s)
                                                      Learning Model



                                 Social
                                                                                               Team
                               Learning
                                                                                               work
                               Protocols

                                                                Skills-
                                                              focussed




                                                                                                                                                 17
17/10/2012




            Experience to date
• Since Nov 2007 working in partnership with an
  NGO (SUAS Educational Development)
• ~3,500 participants in out of school workshops of
  1-3.5 days.
• Most from disadvantaged backgrounds.
• Most participants ~16 years but also Primary,
  year 1 secondary, Masters, learners with
  intellectual disability.
• Topics covered: MM production; Programming;
  Learning core curriculum without a teacher
  (Mitra like).




       Bridge 21 Video (bridge21.ie)




                                                             18
17/10/2012




Themes emerging from                                                                                                  “I can do
                                                                                                                     things I

 research
                                                                                                                     didn’t think I
                                                                                                                     could”


1. Students developed a personal responsibility                                                                “You’re
   for learning                                                                                               responsible for
                                                                                                              yourself & for
2. Teamwork is a positive contributor to the                                                                  your own
   learning experience                                                                                        work”

3. Evidence of development of meta-cognition
                                                                                                            “I learned how to
   & higher order learning                                                                                 interact with other
4. Results resonate with the SPRinG project                                                                people & work
                                                                                                           together to build
5. Skills students developed during programme                                                              anything”
   carried back to school
                                                                                                               “I like working in
                                                                                                              a team rather
                                                                                                              than by myself”


(Lawlor J., Conneely C., and Tangney B., 2010. ; Tangney B., Oldham E., Conneely C., Barrett S., Lawlor J., 2010;)




   Systemic Change
   in Irish Secondary Schools?




                                                                                                                                             19
17/10/2012




Systemic Change in Irish Schools
                                (12-16 age range)




Being creative                         Working with others                  Managing information and thinking

Imagining                              Relating effectively and resolving   Being curious
                                       conflict
Exploring options and alternatives                                          Gathering, recording, organising, and
                                       Co-operating                         evaluating information
Implementing ideas and taking action
                                       Respecting difference                Using information to solve problems
Changing and taking risks                                                   and create new ideas
                                       Contributing
Learning creatively                                                         Thinking creatively and critically
                                       Learning with others
Being creative through ICT                                                  Reflecting on and evaluating my
                                       Using ICT to work with others        learning

                                                                            Using ICT to access, manage and
                                                                            share knowledge


                                          Key Skills




Can we adapt the Bridge21 Model
   for use in formal schooling?




                                                                                                                           20
17/10/2012




                                                         Challanges
                                        Assimilating
                                   content/curriculum for
                                                                           Embedding key skills
Assessment of                       student-led learning                                                  Classroom &
                                                                          within subject content
  learning &                                                                                              school design
 achievement

                                                                                         Teacher &
                           The role of the                                                 student
                              teacher                                                 development &
                                                                                       training needs




    B21 Learning                                  Bridge21 School
       Model                                      Transformation
                                                    Programme

                                                                                              A 21st Century
                                                                                                 School




       Worked with 8 schools in 2011-12

                                     Impact on Key Skills                                                   (n=134)
                                                                          Mean
       Key Skill                            Sub-Skill                   Difference     SD           t     Alpha   Effect Size
 Being Creative         Exploring options & alternatives                   .27         .87         3.4    .001       .32
                        Implementing ideas & taking action                 .14         .56         2.9    .005       .26
                        Learning creatively                                -.06        .48        -1.43   .154       .13

 Working with Others    Co-operating                                       .22         1.10        2.16    .03       .23
                        Contributing                                       .04          .58        .67     .51       .06
                        Learning with others                               .12          .93        1.4     .17       .15
                        Using ICT to work with others                      .34         1.32        2.6     .01       .31

 Managing information Gathering, recording, organising and evaluating      .12         .82         1.68    .10       .17
 and thinking         information
                      Using information to solve problems and create       .11         .61         2.02    .05       .21
                      new ideas
                      Thinking creatively and critically                   .12         .51         2.63    .01       .24
                      Reflecting on and evaluating my learning             .00         .57         .67     .94       .02




                                          Johnston K., Murchan D., Conneely C., Tangney B. 2012

19/9/2012                                                                                                                  42




                                                                                                                                       21
17/10/2012




                                             Key Skills
      Being creative                         Working with others                  Managing information and thinking

      Imagining                              Relating effectively and resolving   Being curious
                                             conflict
      Exploring options and alternatives                                          Gathering, recording, organising, and
                                             Co-operating                         evaluating information
      Implementing ideas and taking action
                                             Respecting difference                Using information to solve problems
      Changing and taking risks                                                   and create new ideas
                                             Contributing
      Learning creatively                                                         Thinking creatively and critically
                                             Learning with others
      Being creative through ICT                                                  Reflecting on and evaluating my
                                             Using ICT to work with others        learning

                                                                                  Using ICT to access, manage and
                                                                                  share knowledge




                                                                      Modest evidence of gain
                                                                      No evidence of gain

19/9/2012                                                                                                                 43




  4




                                                                                                                                      22
17/10/2012




                           The MobiMath
                               Toolkit




(Tangney B., Weber S. , O'Hanlon P., Knowles D., Munnelly J., Salkham A., Watson R.,
Jennings K, 2010)




                                The Pond Example

                   Exploring: problem solving; estimation;
                     measurement; geometry & volume
                    Students in year 1 secondary school
                               ~ 12-13 years old




                                                                                              23
17/10/2012




How long would it take you to fill the pond in the local park with
water using only buckets filled from the tap in the school yard?




      School                                  Pond




                          Very nice pond!
           Irregular in shape and has little islands in it.




                                                                            24
17/10/2012




                          Video Clip




  The Bridge 21 model and (mobile) technology
  can help us create learning experiences which
                       are...
 An environment which is rich
  in information
 Performing authentic tasks in
  ill-structured domains
 Learning & problem solving in
  real-life contexts
 Learning through interactions   Problem based
  with others
 An emphasis on learning
                                  Open ended
  rather than solutions
 An emphasis on reflective
  learning                        Contextualised

                                  Team based




                                                           25
17/10/2012




                  Going forward
• Working with 12 schools in 2012-13
    – Working with 3 schools opening in 2014.
•   Training for pupils
•   CPD for teachers
•   Co-operative planning with schools
•   Research Instruments
    – Case studies of different schools
    – Skills instrument
    – Standardised tests




                In Conclusion
       (Mobile) Technology Enhanced
       Learning in Secondary Schools?
• “The task is not to
  understand the
  world but to change it.”
   Karl Marx

• We wish to help transform
  the Irish Secondary School
  system.




                                                       26

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Mlearn 2012 Keynote

  • 1. 17/10/2012 MLEARN 2012 Mobile Learning in Secondary School The Case for Educational Transformation? Brendan Tangney Centre for Research in IT in Education School of Education and School of Computer Science & Statistics Trinity College Dublin tangney@tcd.ie www.slideshare.net/tangney Bibliography  All videos available on https://vimeo.com/user10137243  Bruner, J. S. (1961). "The act of discovery". Harvard Educational Review 31 (1): 21–32  Dror, Itiel E. 2008. Technology enhanced learning: The good, the bad, and the ugly. Pragmatics & Cognition 16:2 215–223.  Galton, M., L. Hargreaves, and T. Pell, Group work and whole‐class teaching with 11‐ to 14‐year‐olds compared. Cambridge Journal of Education, 2009. 39(1): p. 119-140.  Jonassen, D., C. Carr, and H.-P. Yueh, Computers as mindtools for engaging learners in critical thinking. TechTrends, 1998. 43(2): p. 24-32.  Jonassen, D., Mayes, T., & McAleese, R. (1993). A manifesto for a constructivist approach to uses of technology in higher education. In T.M. Duffy, J. Lowyck, & D.H. Jonassen (Eds.), Designing environments for constructive learning (pp. 231–247). Heidelberg: Springer-Verlag.  Papert, S. & Harel, I. (eds). (1991) Constructionism: research reports and essays 1985 - 1990 by the Epistemology and Learning Research Group, the Media Lab, Massachusetts Institute of Technology, Ablex Pub. Corp, Norwood, NJ  Piaget, Jean. (1950). The Psychology of Intelligence. New York: Routledge.  Ruben R. Puentedura. Transformation, Technology, and Education. (2006) http://hippasus.com/resources/tte/  Soloway, E., et al., Log on education: Handheld devices are ready-at-hand. Communications of the ACM, 2001. 44(6): p. 15- 20.  Voogt & Pelgrum, Pedagogy in a knowledge-based society, Human Technology : 2005, Volume 1, Number 2 [9]  Vygotskii, L.S. (1978). Mind in society: The development of higher mental processes. Cambridge, MA: Harvard University Press 1
  • 2. 17/10/2012 Acknowledgements • Byrne P. , Tangney B., Animation on Mobile Phones, IADIS International Conference on Mobile Learning, July 2006, pp365 – 369 • Conneely, C., Lawlor, J., Tangney, B., Technology, Teamwork and 21st Century Skills in the Irish Classroom in, editor(s)Marshall, K., Shaping our Future: How the lessons of the past can shape educational transformation, Liffey Press, to appear 2013 • Johnston K., Murchan D., Conneely C., Tangney B. Enacting Key Skills-based Curricula in Secondary Education: Lessons from a Technology-mediated, Group-based Learning Initiative. European Conference on Educational Research, 2012. • Lawlor J., Conneely C., and Tangney B., Towards a pragmatic model for group-based, technology-mediated, project- oriented learning – an overview of the B2C model, in Proceedings of the TechEduca Conference 2010, pp. 602-609. • McCarthy, C., Bligh, J., Jennings, K., Tangney, B., Virtual Collaborative Learning Environments for Music: Networked Drumsteps, Computers & Education, 44, (2), 2005, p173 - 195 • Patten B., A C4 Toolkit for the Teaching and Learning of Concurrency, M.Sc. Thesis, TCD, 2007 • Patten, B., Arnedillo Sánchez I., Tangney B., Designing collaborative, constructionist and contextual applications for handheld devices. Computers & Education, 2006. 46(3): p. 294-308. • Reardon S. and Tangney B., Studio-Based Learning with Smartphones for Novice Programmers, in Proceedings of the 10th World Conference on Mobile and Contextual Learning2011: Beijing. p. 32-39. • Tangney B., Oldham E., Conneely C., Barrett S., Lawlor J., Pedagogy and Processes for a Computer Programming Outreach Workshop—The Bridge to College Model. IEEE Transactions on Education, 2010. 53(1): p. 53-60. • Tangney B., Weber S. , O'Hanlon P., Knowles D., Munnelly J., Salkham A., Watson R., Jennings K, MobiMaths: An approach to utilising smartphones in teaching mathematics, Proceeding of the 9th world conference on mobile and contextual learning, 2010, pp9 – 15 4 2
  • 3. 17/10/2012 1 My Philosophical Outlook A Self Confessed Techno-Sceptic This technology “is destined to revolutionize our educational system and ... in a few years it will supplant largely, if not entirely, the use of textbooks". – 1922 - Thomas Edison on motion pictures. “Taking full advantage of the benefits of ICT in teaching and learning will encourage and enable all students to become self-assured and self-directed learners.” 2011 (Smart Schools = Smart Economy, Irish government policy document) 3
  • 4. 17/10/2012 2 Philosophers, 1 Poet & 2 Researchers Aristotle "For the things we have to learn before we can do them, we learn by doing them.“ Ethics Book II 4
  • 5. 17/10/2012 Kahlil Gibran “If he (the teacher) is indeed wise he does not bid you enter the house of his wisdom, but rather leads you to the threshold of your own mind.” From The Prophet, Kahil Gibran Socrates “Can it be, Ischomachus, that asking questions is teaching?” Socrates, quoted in Xenophon's "Economics" 5
  • 6. 17/10/2012 Papert and Jonassen • Learning as “hard fun”. • “...technologies should not support learning by attempting to instruct the learners, but rather should be used as knowledge construction tools that students learn with, not from.” (Jonassen, D., C. Carr, and H.-P. Yueh, 1998) Some Mobile Learning 2 Applications 6
  • 7. 17/10/2012 The type of learning experiences we wish to create “…when learners are active and motivated, when they are involved, participating, engaged, and interacting with the material, then learning is maximised.” (Dror E. 2008) Constructivist learning  An environment which is rich in information  Learners performing authentic tasks in ill- structured domains  Learning & problem solving in real-life contexts  Learning through interactions with others  An emphasis on learning rather than solutions  An emphasis on reflective learning  A cognitive apprenticeship teaching model Bruner, J. S. (1961; Jonassen, D., Mayes, T., & McAleese, R. (1993); Papert, S. & Harel, I. (eds). (1991) ; Piaget, Jean. (1950); Vygotskii, L.S. (1978). 7
  • 8. 17/10/2012 A Seminal Example Cooties • Soloway, E., et al., 2001. 1st Attempt at supporting Learning Conversations Patten B., A C4 Toolkit for the Teaching and Learning of Concurrency, M.Sc. Thesis, TCD, 2007 L3: Give me the Fork [to L4] L4: Fork is gone L3: GIMME! L4: Sorry buddy. L3: put down your damn fork. [to L5] [L2 and L7 start to communicate] L3: No, your fork has gone [to L2] L2: I’m just telling him to wait L3: Can you tell me to wait? [to L4] [L3 and L4 point PDAs at each other] L3: [reading from screen] ‘Fork is already being used’ L4: I’m just sending you a message. L3: [shouting] Conor [L5] relinquish the fork, I’m starving here! (Patten B., 2007) 8
  • 9. 17/10/2012 Other Early Ones DRUMSTEPS (McCarthy, C., Bligh, J., Jennings, K., Tangney, B., 2005) Virtual Graffiti David O’Loghlin - www.vgraffiti.com SMART - (Byrne P. , Tangney B., 2006) Learner Created (AR) Mobile Applications Using App Inventor http://appinventor.mit.edu/ 9
  • 10. 17/10/2012 Two Player PONG (Sergey Slashchev, Vicki Wisuri, Jiachuan Wang) PONG Video Clip 10
  • 11. 17/10/2012 Augmented Reality Multi-player Draughts (Checkers) Hugh Lardner & Stefan Weber Augmented Reality Multi-player Draughts (Checkers) 11
  • 12. 17/10/2012 Set Up I Player’s current location Player’s piece Set Up II – Walk to the correct location Player’s current location Player’s piece 12
  • 13. 17/10/2012 How to move Turn taking is controlled by the players themselves talking to each other – not the application! When a team agrees which of its pieces to move the appropriate player walks to their new location and selects “Choose to Move” which updates the location of the piece on the board. How to move - II Piece has followed player to new location and the screens of all other players are updated. 13
  • 14. 17/10/2012 Game in action! The Verdict on App Inventor Q. Can non techies create interesting mobile (AR) learning apps using App Inventor? A. Not there yet but getting close……… 14
  • 15. 17/10/2012 Designing 21C “classroom” 3 learning experiences. Collaboration “Stationary desks and chairs are proof that the principle of slavery still informs the school” - Montessori (1912) 2009 1890 15
  • 16. 17/10/2012 Aspect Pedagogy in an industrial Pedagogy in the information society society Active learners Whole class instruction Small groups Collaborative Individual Working in teams Homogeneous groups Heterogeneous groups Everyone for him/herself Supporting each other Creative Reproductive learning Productive learning Integrative Discipline based Thematic Individual teachers Teams of Teachers The SAMR Model for Technology Adoption (Puentedura R., 2006) 16
  • 17. 17/10/2012 A Model of Team Based, Technology Mediated, Project Oriented Learning - Outside the Classroom (Lawlor J., Conneely C., and Tangney B., 2010. ; Tangney B., Oldham E., Conneely C., Barrett S., Lawlor J., 2010; Conneely, C., Lawlor, J., Tangney, B., 2013) Technology -mediated Project- Reflection based Facilitator Learning and/or Space Mentor(s) Learning Model Social Team Learning work Protocols Skills- focussed 17
  • 18. 17/10/2012 Experience to date • Since Nov 2007 working in partnership with an NGO (SUAS Educational Development) • ~3,500 participants in out of school workshops of 1-3.5 days. • Most from disadvantaged backgrounds. • Most participants ~16 years but also Primary, year 1 secondary, Masters, learners with intellectual disability. • Topics covered: MM production; Programming; Learning core curriculum without a teacher (Mitra like). Bridge 21 Video (bridge21.ie) 18
  • 19. 17/10/2012 Themes emerging from “I can do things I research didn’t think I could” 1. Students developed a personal responsibility “You’re for learning responsible for yourself & for 2. Teamwork is a positive contributor to the your own learning experience work” 3. Evidence of development of meta-cognition “I learned how to & higher order learning interact with other 4. Results resonate with the SPRinG project people & work together to build 5. Skills students developed during programme anything” carried back to school “I like working in a team rather than by myself” (Lawlor J., Conneely C., and Tangney B., 2010. ; Tangney B., Oldham E., Conneely C., Barrett S., Lawlor J., 2010;) Systemic Change in Irish Secondary Schools? 19
  • 20. 17/10/2012 Systemic Change in Irish Schools (12-16 age range) Being creative Working with others Managing information and thinking Imagining Relating effectively and resolving Being curious conflict Exploring options and alternatives Gathering, recording, organising, and Co-operating evaluating information Implementing ideas and taking action Respecting difference Using information to solve problems Changing and taking risks and create new ideas Contributing Learning creatively Thinking creatively and critically Learning with others Being creative through ICT Reflecting on and evaluating my Using ICT to work with others learning Using ICT to access, manage and share knowledge Key Skills Can we adapt the Bridge21 Model for use in formal schooling? 20
  • 21. 17/10/2012 Challanges Assimilating content/curriculum for Embedding key skills Assessment of student-led learning Classroom & within subject content learning & school design achievement Teacher & The role of the student teacher development & training needs B21 Learning Bridge21 School Model Transformation Programme A 21st Century School Worked with 8 schools in 2011-12 Impact on Key Skills (n=134) Mean Key Skill Sub-Skill Difference SD t Alpha Effect Size Being Creative Exploring options & alternatives .27 .87 3.4 .001 .32 Implementing ideas & taking action .14 .56 2.9 .005 .26 Learning creatively -.06 .48 -1.43 .154 .13 Working with Others Co-operating .22 1.10 2.16 .03 .23 Contributing .04 .58 .67 .51 .06 Learning with others .12 .93 1.4 .17 .15 Using ICT to work with others .34 1.32 2.6 .01 .31 Managing information Gathering, recording, organising and evaluating .12 .82 1.68 .10 .17 and thinking information Using information to solve problems and create .11 .61 2.02 .05 .21 new ideas Thinking creatively and critically .12 .51 2.63 .01 .24 Reflecting on and evaluating my learning .00 .57 .67 .94 .02 Johnston K., Murchan D., Conneely C., Tangney B. 2012 19/9/2012 42 21
  • 22. 17/10/2012 Key Skills Being creative Working with others Managing information and thinking Imagining Relating effectively and resolving Being curious conflict Exploring options and alternatives Gathering, recording, organising, and Co-operating evaluating information Implementing ideas and taking action Respecting difference Using information to solve problems Changing and taking risks and create new ideas Contributing Learning creatively Thinking creatively and critically Learning with others Being creative through ICT Reflecting on and evaluating my Using ICT to work with others learning Using ICT to access, manage and share knowledge Modest evidence of gain No evidence of gain 19/9/2012 43 4 22
  • 23. 17/10/2012 The MobiMath Toolkit (Tangney B., Weber S. , O'Hanlon P., Knowles D., Munnelly J., Salkham A., Watson R., Jennings K, 2010) The Pond Example Exploring: problem solving; estimation; measurement; geometry & volume Students in year 1 secondary school ~ 12-13 years old 23
  • 24. 17/10/2012 How long would it take you to fill the pond in the local park with water using only buckets filled from the tap in the school yard? School Pond Very nice pond! Irregular in shape and has little islands in it. 24
  • 25. 17/10/2012 Video Clip The Bridge 21 model and (mobile) technology can help us create learning experiences which are...  An environment which is rich in information  Performing authentic tasks in ill-structured domains  Learning & problem solving in real-life contexts  Learning through interactions Problem based with others  An emphasis on learning Open ended rather than solutions  An emphasis on reflective learning Contextualised Team based 25
  • 26. 17/10/2012 Going forward • Working with 12 schools in 2012-13 – Working with 3 schools opening in 2014. • Training for pupils • CPD for teachers • Co-operative planning with schools • Research Instruments – Case studies of different schools – Skills instrument – Standardised tests In Conclusion (Mobile) Technology Enhanced Learning in Secondary Schools? • “The task is not to understand the world but to change it.” Karl Marx • We wish to help transform the Irish Secondary School system. 26