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3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
1
ABSTRACT
Textual passwords are commonlyused; however, users do not follow their
requirements. Users tend to choose meaningful words from dictionary or their pet names,
girlfriends etc. Ten years back Klein performed such tests and he could crack 10-15 passwords
per day. On the other hand, if a password is hardto guess, then it is often hard to remember.
Users have difficulty remembering a password that is long and random appearing.
So, they create short, simple, and insecure passwords that are susceptible to attack.
Which make textual passwords easy to break and vulnerable to dictionary or brute force attacks.
Graphical passwords schemes have been proposed. The strength of graphical passwords comes
from the fact that users can recall and recognize pictures more than words. Most graphical
passwords are vulnerable for shouldersurfing attacks, where an attacker can observe or record the
legitimate user’s graphical password by camera.
Token based systems such as ATMs are widely applied in banking systems and in
laboratories entrances as a mean of authentication. However, Smart cards or tokens are
vulnerable to loss or theft. Moreover, the user has to carry the token whenever access required.
Biometric scanning is your "natural" signature and Cards or Tokens prove your validity. But
some people hate the fact to carry around their cards, some refuse to undergo strong IR exposure
to their retinas (Biometric scanning).
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
2
INTRODUCTION
Users nowadays are provided with major password stereotypes such as textual
passwords, biometric scanning, tokens or cards (such as an ATM) etc .Mostly textual passwords
follow an encryption algorithm as mentioned above. Biometric scanning is your "natural"
signature and Cards or Tokens prove your validity. But some people hate the fact to carry around
their cards, some refuse to undergo strong IR exposure to their retinas(Biometric
scanning).Mostly textual passwords, nowadays, are kept very simple say a word from the
dictionary or their pet names, girlfriends etc. Years back Klein performed such tests and he
could crack 10-15 passwords per day. Now with the technology change, fast processors and
many tools on the Internet this has become a Child's Play.
Therefore we present our idea, the 3D passwords which are more customizable and
very interesting way of authentication. Now the passwords are based on the fact of Human
memory. Generally simple passwords are set so as to quickly recall them. The human memory,
in our scheme has to undergo the facts of Recognition, Recalling, Biometrics or Token based
authentication. Once implemented and you log in to a secure site, the 3D password GUI opens
up. This is an additional textual password which the user can simply put. Once he goes through
the first authentication, a 3D virtual room will open on the screen.
In our case, let’s say a virtual garage. Now in a day to day garage one will find all
sorts of tools, equipments, etc.each of them having unique properties. The user will then interact
with these properties accordingly. Each object in the 3D space, can be moved around in an
(x,y,z) plane. That’s the moving attribute of each object. This property is common to all the
objects in the space. Suppose a user logs in and enters the garage.
He sees and picks a screw-driver (initial position in xyz coordinates (5, 5, 5)) and
moves it 5 places to his right (in XY plane i.e. (10, 5, 5).That can be identified as an
authentication. Only the true user understands and recognizes the object which he has to choose
among many. This is the Recall and Recognition part of human memory coming into play.
Interestingly, a password can be set as approaching a radio and setting its frequency to number .
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
3
EXISTING SYSTEM
Current authentication systems suffer from many weaknesses. Textual passwords
are commonly used. Users tend to choose meaningful words from dictionaries, which make
textual passwords easy to break and vulnerable to dictionary or brute force attacks.
Many available graphical passwords have a password space that is less than or equal
to the textual password space. Smart cards or tokens can be stolen. Many biometric
authentications have been proposed. However, users tend to resist using biometrics because of
their intrusiveness and the effect on their privacy.
Moreover, biometrics cannot be revoked. The 3Dpassword is a multi factor
authentication scheme. The design of the 3D virtual environment and the type of objects selected
determine the 3D password key space. User have freedom to select whether the 3D password
will be solely recall, recognition, or token based, or combination of two schemes or more.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
4
PROPOSED SYSTEM
The proposed system is a multi factor authentication scheme that combines the
benefits of various authentication schemes. Users have the freedom to select whether the 3D
password will be solely recall, biometrics, recognition, or token based, or a combination of two
schemes or more. This freedom of selection is necessary because users are different and they
have different requirements. Therefore, to ensure high user acceptability, the user’s freedom of
selection is important.
The following are the requirements are satisfied in the proposed scheme:-
1. The new scheme provides secret that are easy to remember and very difficult for
intruders to guess.
2. The new scheme provides secret that are not easy to write down on paper.
Moreover, the scheme secret that are not easy to share with others.
3. The new scheme provides secret that can be easily revoked or change.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
5
BRIEF DESCRIPTION OF
SYSTEM
The proposed system is a multi factor authentication scheme. It can combine all
existing authentication schemes into a single 3D virtual environment .This 3D virtual
environment contains several objects or items with which the user can interact. The user is
presented with this 3D virtual environment where the user navigates and interacts with various
objects.
The sequence of actions and interactions toward the objects inside the 3D
environment constructs the user’s 3D password. The 3D password can combine most existing
authentication schemes such as textual passwords, graphical passwords, and various types of
biometrics into a 3D virtual environment. The choice of what authentication schemes will be part
of the user's 3D password reflects the user's preferences and requirements. A user who prefers to
remember and recall a password might choose textual and graphical password as part of their 3D
password.
On the other hand users who have more difficulty with memory or recall might
prefer to choose smart cards or biometrics as part of their 3D password. Moreover user who
prefers to keep any kind of biometric data private might not interact with object that requires
biometric information. Therefore it is the user's choice and decision to construct the desired and
preferred 3D password.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
6
SYSTEM
IMPLEMENTATION
The 3D password is a multi factor authentication scheme. The 3D password
presents a 3D virtual environment containing various virtual objects. The user navigates through
this environment and interacts with the objects. The 3D password is simply the combination and
the sequence of user interactions that occur in the 3D virtual environment.
The 3D password can combine recognition, recall, token, and biometrics based
systems into one authentication scheme. This can be done by designing a 3D virtual environment
that contains objects that request information to be recalled, information to be recognized, tokens
to be presented, and biometric data to be verified.
For example, the user can enter the virtual environment and type something on a
computer that exists in (x1 , y1 , z1 ) position, then enter a room that has a fingerprint
recognition device that exists in a position (x2 , y2 , z2 ) and provide his/her fingerprint. Then,
the user can go to the virtual garage, open the car door, and turn on the radio to a specific
channel. The combination and the sequence of the previous actions toward the specific objects
construct the user’s 3D password.
Virtual objects can be any object that we encounter in real life. Any obvious
actions and interactions toward the real life objects can be done in the virtual 3D environment
toward the virtual objects. Moreover, any user input (such as speaking in a specific location) in
the virtual 3D environment can be considered as a part of the 3D password.
We can have the following objects:
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
7
1) A computer with which the user can type;
2) A fingerprint reader that requires the user’s fingerprint;
3) A biometric recognition device;
4) A paper or a white board that a user can write, sign, or draw on;
5) An automated teller machine (ATM) that requests a token;
6) A light that can be switched on/off;
7) A television or radio where channels can be selected;
8) A staple that can be punched;
9) A car that can be driven;
10) A book that can be moved from one place to another;
11) Any graphical password scheme;
12) Any real life object;
13) Any upcoming authentication scheme.
The action toward an object (assume a fingerprint recognition device) that exists in
location (x1, y1 , z1 ) is different from the actions toward a similar object (another fingerprint
recognition device) that exists in location (x2 , y2 , z2 ), where x1 = x2 , y1 = y2 , and z1 = z2 .
Therefore, to perform the legitimate 3D password, the user must follow the same scenario
performed by the legitimate user. This means interacting with the same objects that reside at the
exact locations and perform the exact actions in the proper sequence.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
8
3D PASSWORD SELECTION
AND INPUT
Let us consider a 3D virtual environment space of size G ×G × G. The 3D
environment space is represented by the coordinates (x, y, z) ∈[1, . . . , G] ×[1, . . . , G] ×[1, . . . ,
G]. The objects are distributed in the 3D virtual environment with unique (x, y, z) coordinates.
We assume that the user can navigate into the 3D virtual environment and interact
with the objects using any input device such as a mouse, key board, fingerprint scanner, iris
scanner, stylus, card reader, and microphone. We consider the sequence of those actions and
interactions using the previous input devices as the user’s 3D password.
For example, consider a user who navigates through the 3D virtual environment that
consists of an office and a meeting room. Let us assume that the user is in the virtual office and
the user turns around to the door located in (10, 24, 91) and opens it. Then, the user closes the
door. The user then finds a computer to the left, which exists in the position (4, 34, 18), and the
user types “FALCON.”
Then, the user walks to the meeting room and picks up a pen located at (10, 24, 80)
and draws only one dot in a paper located in (1, 18, 30), which is the dot (x, y) coordinate
relative to the paper space is (330, 130). The user then presses the login button. The initial
representation of user actions in the 3Dvirtual environment can be recorded as follows:
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
9
(10, 24, 91) Action = Open the office door;
(10, 24, 91) Action = Close the office door;
(4, 34, 18) Action = Typing, “F”;
(4, 34, 18) Action = Typing, “A”;
(4, 34, 18) Action = Typing, “L”;
(4, 34, 18) Action = Typing, “C”;
(4, 34, 18) Action = Typing, “O”;
(4, 34, 18) Action = Typing, “N”;
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
10
3D VIRTUAL
ENVIRONMENT DESIGN
GUIDELINES
The design of the 3 D virtual environments affects the usability, effectiveness,
acceptability of 3D password. The first step in building a 3D password system is to design a 3D
environment that reflects the administration needs and the security requirements. The design of
3D virtual environments should follow these guidelines.
1) Real Life Similarity The prospective 3D virtual environment should reflect what
people are used to seeing in real life. Objects used in virtual environments should be relatively
similar in size to real objects (sized to scale). Possible actions and interactions toward virtual
objects should reflect real life situations. Object responses should be realistic. The target should
have a 3D virtual environment that users can interact
2) Object uniqueness and distinction every virtual object or item in the 3D virtual
environment is different from any other virtual object. The uniqueness comes from the fact that
every virtual object has its own attributes such as position. Thus, the prospective interaction with
object 1 is not equal to the interaction with object 2. How ever, having similar objects such as 20
computers in one place might confuse the user. Therefore, the design of the 3D virtual
environment should consider that every object should be distinguishable from other objects.
3) Similarly, in designing a 3D virtual environment, it should be easy for users to
navigate through and to distinguish between objects. The distinguishing factor increases the
user’s recognition of objects. Therefore, it improves the system usability.
4)
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
11
5) Three Dimensional Virtual Environment Size A 3D virtual environment can
depict a city or even the world. On the other hand, it can depict a space as focused as a single
room or office. A large 3D virtual environment will increase the time required by the user to
perform a 3D password. Moreover, a large 3D virtual environment can contain a large number
of virtual objects. Therefore, the probable 3D password space broadens. However, a small 3D
virtual environment usually contains only a few objects, and thus, performing a 3D password
will take less time.
6) Number of objects and their types Part of designing a 3D virtual environment is
determining the types of objects and how many objects should be placed in the environment.
The types of objects reflect what kind of responses the object will have. For simplicity, we can
consider requesting a textual password or a fingerprint as an object response type. Selecting the
right object response types and the number of objects affects the probable password space of a
3D password.
7) System Importance The 3D virtual environment should consider what systems
will be protected by a 3D password The number of objects and the types of objects that Have
been used in the 3D virtual environment should reflect the importance of the protected system.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
12
3D PASSWORD APPLICATION
The 3D password can have a password space that is very large compared to other
authentication schemes, so the 3D password’s main application domains are protecting critical
systems and resources.
1. Critical server many large organizations have critical servers that are usually
protected by a textual password. A 3D password authentication proposes a sound replacement for
a textual password.
2. Nuclear and military facilities such facilities should be protected by the
mostPowerful authentication systems. The 3D password has a very large probable password
space, and since it can contain token, biometrics, recognition and knowledge based
Authentications in a single authentication system, it is a sound choice for high level
security locations.
3. Airplanes and jet fighters Because of the possible threat of misusing airplanesand
jet fighters for religion, political agendas, usage of such airplanes should be protected by a
powerful authentication system.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
13
In addition, 3D passwords can be used in less critical systems because the
3D virtual environment can be designed to fit to any system needs. A small virtual
environment can be used in the following systems like
1) ATM
2) Personal Digital Assistance
3) Desktop Computers & laptop logins
4) Web Authentication
5) Security Analysis
To analyze and study how secure a system is, we have to consider,
• How hard it is for the attacker to break such a system
▪ A possible measurement is based on the information content of a password space.
It is important to have a scheme that has a very large possible password space which increases
the work required by the attacker to break the authentication system.
▪ Find a scheme that has no previous or existing knowledge of the most probable
user password selection.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
14
STATE DIAGRAM OF A 3D PASSWORD
APPLICATION
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
15
SECURITY ANALYSIS
 3D Password Space Size
To determine the password space, we have to count all possible 3D passwords that
have a certain number of actions, interactions, and inputs towards all objects that exist in the 3D
virtual environments.
 3D Password Distribution Knowledge
Users tend to use meaningful words for textual passwords. Therefore finding these
different words from dictionary is a relatively simple task which yields a high success rate for
breaking textual passwords. Pass faces users tend to choose faces that reflect their own taste on
facial attractiveness, race, and gender.
Every user has different requirements and preferences when selecting the appropriate
3Dpassword. This fact will increase the effort required to find a pattern of user’s highly selected
3D password. In addition, since the 3D password combines several authentication schemes into a
single authentication environment, the attacker has to study every single authentication scheme
and has to discover what the most probable selected secrets are.
Since every 3D password system can be designed according to the protected system
requirements, the attacker has to separately study every 3D password system. Therefore, more
effort is required to build the knowledge of most probable 3D passwords.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
16
 Attacks and Countermeasures
To realize and understand how far an authentication scheme is secure, we have to
consider all possible attack methods. We have to study whether the authentication scheme
proposed is immune against such attacks or not. Moreover, if the proposed authentication
scheme is not immune, we then have to find the countermeasures that prevent such attacks. In
this section, we try to cover most possible attacks and whether the attack is valid or not.
Moreover, we try to propose countermeasures for such attacks.
1) Brute Force Attack:
The attacker has to try all possible 3D passwords. This kind of attack is very
difficult for the following reasons.
a. Time required to login The total time needed for a legitimate user to login may
vary depending on the number of interactions and actions, the size of the 3D virtual environment,
and the type of actions and interactions. Therefore, a brute force attack on a 3D password is very
difficult and time consuming
b. Cost of attacks the 3D virtual environment contains biometric recognition objects
and token based objects. The attacker has to forge all possible biometric information and forge
all the required tokens. The cost of forging such information is very high, therefore cracking the
3D password is more challenging. The high number of possible 3D password spaces leaves the
attacker with almost no chance of breaking the 3D password.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
17
2. Well-Studied Attack :
The attacker tries to find the highest probable distribution of 3D passwords. In order
to launch such an attack, the attacker has to acquire knowledge of the most probable 3D
password distributions. This is very difficult because the attacker has to study all the existing
authentication schemes that are used in the 3D environment.
It requires a study of the user’s selection of objects for the 3D password. Moreover, a
well studied attack is very hard to accomplish since the attacker has to perform a customized
attack for every different 3D virtual environment design. This environment has a number of
objects and types of object responses that differ from any other 3D virtual environment.
Therefore, a carefully customized study is required to initialize an effective attack.
3)Shoulder Surfing Attack :
An attacker uses a camera to record the user’s 3D password or tries to watch the
legitimate user while the 3D password is being performed. This attack is the most successful type
of attack against 3D passwords and some other graphical passwords. However, the user’s 3D
password may contain biometric data or textual passwords that cannot be seen from behind.
Therefore, we assume that the 3D password should be performed in a secure place where a
shoulder surfing attack cannot be performed.
4)Timing Attack:
In this attack, the attacker observes how long it takes the legitimate user to perform a
correct sign in using the 3D password. This observation gives the attacker an indication of the
legitimate user’s 3D password length. However, this kind of attack alone cannot be very
successful since it gives the attacker mere hints. Therefore, it would probably be launched as part
of a well studied or brute force attack. Timing attacks can be very effective if the 3D virtual
environment is poorly designed.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
18
CONCLUSION
The 3D password is a multi factor authentication scheme that combines the various
authentication schemes into a single 3D virtual environment. The virtual environment can
contain any existing authentication scheme or even any upcoming authentication scheme or even
any upcoming authentication schemes by adding it as a response to actions performed on an
object.
Therefore the resulting password space becomes very large compared to any existing
authentication schemes. The design of the 3D virtual environment the selection of objects inside
the environment and the object's type reflect the resulted password space. It is the task of the
system administrator to design the environment and to select the appropriate object that reflects
the protected system requirements.
Designing a simple and easy to use 3D virtual environment is a factor that leads to a
higher user acceptability of a 3D password system. The choice of what authentication scheme
will be part of user's 3D password reflects the user's preferences and requirements.
3-D GRAPHICAL AUTHENTICATION
Tapesh V Chalisgaonkar
2012
19
REFRENCES
[1] X. Suo, Y. Zhu, and G. S. Owen, “Graphical passwords: A survey,” in Proc. 21st
Annu. Comput. Security Appl. Conf., Dec. 5–9, 2005, pp. 463–472.
[2] D. V. Klein, “Foiling the cracker: A survey of, and improvement to passwords
security,” in Proc. USENIX Security Workshop, 1990, pp. 5–14.
[3] NBC news, ATM Fraud: Banking on Your Money, Dateline Hidden Cameras
Show Criminals Owning ATMs, Dec. 11, 2003.
[4] T. Kitten, Keeping an Eye on the ATM. (2005, Jul. 11).[Online]. Available:
ATMMarketPlace.com
[5] BBC news, Cash Machine Fraud up, Say Banks, Nov. 4, 2006.
[6] G. E. Blonder, “Graphical password,” U.S. Patent 5 559 961, Sep. 24, 1996.
[7] R. Dhamija and A. Perrig, “Déjà Vu: A user study using images for
authentication,” in Proc. 9th USINEX Security Symp., Denver, CO, Aug. 2000, pp. 45–58.

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Graphical authintication

  • 1. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 1 ABSTRACT Textual passwords are commonlyused; however, users do not follow their requirements. Users tend to choose meaningful words from dictionary or their pet names, girlfriends etc. Ten years back Klein performed such tests and he could crack 10-15 passwords per day. On the other hand, if a password is hardto guess, then it is often hard to remember. Users have difficulty remembering a password that is long and random appearing. So, they create short, simple, and insecure passwords that are susceptible to attack. Which make textual passwords easy to break and vulnerable to dictionary or brute force attacks. Graphical passwords schemes have been proposed. The strength of graphical passwords comes from the fact that users can recall and recognize pictures more than words. Most graphical passwords are vulnerable for shouldersurfing attacks, where an attacker can observe or record the legitimate user’s graphical password by camera. Token based systems such as ATMs are widely applied in banking systems and in laboratories entrances as a mean of authentication. However, Smart cards or tokens are vulnerable to loss or theft. Moreover, the user has to carry the token whenever access required. Biometric scanning is your "natural" signature and Cards or Tokens prove your validity. But some people hate the fact to carry around their cards, some refuse to undergo strong IR exposure to their retinas (Biometric scanning).
  • 2. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 2 INTRODUCTION Users nowadays are provided with major password stereotypes such as textual passwords, biometric scanning, tokens or cards (such as an ATM) etc .Mostly textual passwords follow an encryption algorithm as mentioned above. Biometric scanning is your "natural" signature and Cards or Tokens prove your validity. But some people hate the fact to carry around their cards, some refuse to undergo strong IR exposure to their retinas(Biometric scanning).Mostly textual passwords, nowadays, are kept very simple say a word from the dictionary or their pet names, girlfriends etc. Years back Klein performed such tests and he could crack 10-15 passwords per day. Now with the technology change, fast processors and many tools on the Internet this has become a Child's Play. Therefore we present our idea, the 3D passwords which are more customizable and very interesting way of authentication. Now the passwords are based on the fact of Human memory. Generally simple passwords are set so as to quickly recall them. The human memory, in our scheme has to undergo the facts of Recognition, Recalling, Biometrics or Token based authentication. Once implemented and you log in to a secure site, the 3D password GUI opens up. This is an additional textual password which the user can simply put. Once he goes through the first authentication, a 3D virtual room will open on the screen. In our case, let’s say a virtual garage. Now in a day to day garage one will find all sorts of tools, equipments, etc.each of them having unique properties. The user will then interact with these properties accordingly. Each object in the 3D space, can be moved around in an (x,y,z) plane. That’s the moving attribute of each object. This property is common to all the objects in the space. Suppose a user logs in and enters the garage. He sees and picks a screw-driver (initial position in xyz coordinates (5, 5, 5)) and moves it 5 places to his right (in XY plane i.e. (10, 5, 5).That can be identified as an authentication. Only the true user understands and recognizes the object which he has to choose among many. This is the Recall and Recognition part of human memory coming into play. Interestingly, a password can be set as approaching a radio and setting its frequency to number .
  • 3. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 3 EXISTING SYSTEM Current authentication systems suffer from many weaknesses. Textual passwords are commonly used. Users tend to choose meaningful words from dictionaries, which make textual passwords easy to break and vulnerable to dictionary or brute force attacks. Many available graphical passwords have a password space that is less than or equal to the textual password space. Smart cards or tokens can be stolen. Many biometric authentications have been proposed. However, users tend to resist using biometrics because of their intrusiveness and the effect on their privacy. Moreover, biometrics cannot be revoked. The 3Dpassword is a multi factor authentication scheme. The design of the 3D virtual environment and the type of objects selected determine the 3D password key space. User have freedom to select whether the 3D password will be solely recall, recognition, or token based, or combination of two schemes or more.
  • 4. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 4 PROPOSED SYSTEM The proposed system is a multi factor authentication scheme that combines the benefits of various authentication schemes. Users have the freedom to select whether the 3D password will be solely recall, biometrics, recognition, or token based, or a combination of two schemes or more. This freedom of selection is necessary because users are different and they have different requirements. Therefore, to ensure high user acceptability, the user’s freedom of selection is important. The following are the requirements are satisfied in the proposed scheme:- 1. The new scheme provides secret that are easy to remember and very difficult for intruders to guess. 2. The new scheme provides secret that are not easy to write down on paper. Moreover, the scheme secret that are not easy to share with others. 3. The new scheme provides secret that can be easily revoked or change.
  • 5. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 5 BRIEF DESCRIPTION OF SYSTEM The proposed system is a multi factor authentication scheme. It can combine all existing authentication schemes into a single 3D virtual environment .This 3D virtual environment contains several objects or items with which the user can interact. The user is presented with this 3D virtual environment where the user navigates and interacts with various objects. The sequence of actions and interactions toward the objects inside the 3D environment constructs the user’s 3D password. The 3D password can combine most existing authentication schemes such as textual passwords, graphical passwords, and various types of biometrics into a 3D virtual environment. The choice of what authentication schemes will be part of the user's 3D password reflects the user's preferences and requirements. A user who prefers to remember and recall a password might choose textual and graphical password as part of their 3D password. On the other hand users who have more difficulty with memory or recall might prefer to choose smart cards or biometrics as part of their 3D password. Moreover user who prefers to keep any kind of biometric data private might not interact with object that requires biometric information. Therefore it is the user's choice and decision to construct the desired and preferred 3D password.
  • 6. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 6 SYSTEM IMPLEMENTATION The 3D password is a multi factor authentication scheme. The 3D password presents a 3D virtual environment containing various virtual objects. The user navigates through this environment and interacts with the objects. The 3D password is simply the combination and the sequence of user interactions that occur in the 3D virtual environment. The 3D password can combine recognition, recall, token, and biometrics based systems into one authentication scheme. This can be done by designing a 3D virtual environment that contains objects that request information to be recalled, information to be recognized, tokens to be presented, and biometric data to be verified. For example, the user can enter the virtual environment and type something on a computer that exists in (x1 , y1 , z1 ) position, then enter a room that has a fingerprint recognition device that exists in a position (x2 , y2 , z2 ) and provide his/her fingerprint. Then, the user can go to the virtual garage, open the car door, and turn on the radio to a specific channel. The combination and the sequence of the previous actions toward the specific objects construct the user’s 3D password. Virtual objects can be any object that we encounter in real life. Any obvious actions and interactions toward the real life objects can be done in the virtual 3D environment toward the virtual objects. Moreover, any user input (such as speaking in a specific location) in the virtual 3D environment can be considered as a part of the 3D password. We can have the following objects:
  • 7. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 7 1) A computer with which the user can type; 2) A fingerprint reader that requires the user’s fingerprint; 3) A biometric recognition device; 4) A paper or a white board that a user can write, sign, or draw on; 5) An automated teller machine (ATM) that requests a token; 6) A light that can be switched on/off; 7) A television or radio where channels can be selected; 8) A staple that can be punched; 9) A car that can be driven; 10) A book that can be moved from one place to another; 11) Any graphical password scheme; 12) Any real life object; 13) Any upcoming authentication scheme. The action toward an object (assume a fingerprint recognition device) that exists in location (x1, y1 , z1 ) is different from the actions toward a similar object (another fingerprint recognition device) that exists in location (x2 , y2 , z2 ), where x1 = x2 , y1 = y2 , and z1 = z2 . Therefore, to perform the legitimate 3D password, the user must follow the same scenario performed by the legitimate user. This means interacting with the same objects that reside at the exact locations and perform the exact actions in the proper sequence.
  • 8. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 8 3D PASSWORD SELECTION AND INPUT Let us consider a 3D virtual environment space of size G ×G × G. The 3D environment space is represented by the coordinates (x, y, z) ∈[1, . . . , G] ×[1, . . . , G] ×[1, . . . , G]. The objects are distributed in the 3D virtual environment with unique (x, y, z) coordinates. We assume that the user can navigate into the 3D virtual environment and interact with the objects using any input device such as a mouse, key board, fingerprint scanner, iris scanner, stylus, card reader, and microphone. We consider the sequence of those actions and interactions using the previous input devices as the user’s 3D password. For example, consider a user who navigates through the 3D virtual environment that consists of an office and a meeting room. Let us assume that the user is in the virtual office and the user turns around to the door located in (10, 24, 91) and opens it. Then, the user closes the door. The user then finds a computer to the left, which exists in the position (4, 34, 18), and the user types “FALCON.” Then, the user walks to the meeting room and picks up a pen located at (10, 24, 80) and draws only one dot in a paper located in (1, 18, 30), which is the dot (x, y) coordinate relative to the paper space is (330, 130). The user then presses the login button. The initial representation of user actions in the 3Dvirtual environment can be recorded as follows:
  • 9. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 9 (10, 24, 91) Action = Open the office door; (10, 24, 91) Action = Close the office door; (4, 34, 18) Action = Typing, “F”; (4, 34, 18) Action = Typing, “A”; (4, 34, 18) Action = Typing, “L”; (4, 34, 18) Action = Typing, “C”; (4, 34, 18) Action = Typing, “O”; (4, 34, 18) Action = Typing, “N”;
  • 10. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 10 3D VIRTUAL ENVIRONMENT DESIGN GUIDELINES The design of the 3 D virtual environments affects the usability, effectiveness, acceptability of 3D password. The first step in building a 3D password system is to design a 3D environment that reflects the administration needs and the security requirements. The design of 3D virtual environments should follow these guidelines. 1) Real Life Similarity The prospective 3D virtual environment should reflect what people are used to seeing in real life. Objects used in virtual environments should be relatively similar in size to real objects (sized to scale). Possible actions and interactions toward virtual objects should reflect real life situations. Object responses should be realistic. The target should have a 3D virtual environment that users can interact 2) Object uniqueness and distinction every virtual object or item in the 3D virtual environment is different from any other virtual object. The uniqueness comes from the fact that every virtual object has its own attributes such as position. Thus, the prospective interaction with object 1 is not equal to the interaction with object 2. How ever, having similar objects such as 20 computers in one place might confuse the user. Therefore, the design of the 3D virtual environment should consider that every object should be distinguishable from other objects. 3) Similarly, in designing a 3D virtual environment, it should be easy for users to navigate through and to distinguish between objects. The distinguishing factor increases the user’s recognition of objects. Therefore, it improves the system usability. 4)
  • 11. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 11 5) Three Dimensional Virtual Environment Size A 3D virtual environment can depict a city or even the world. On the other hand, it can depict a space as focused as a single room or office. A large 3D virtual environment will increase the time required by the user to perform a 3D password. Moreover, a large 3D virtual environment can contain a large number of virtual objects. Therefore, the probable 3D password space broadens. However, a small 3D virtual environment usually contains only a few objects, and thus, performing a 3D password will take less time. 6) Number of objects and their types Part of designing a 3D virtual environment is determining the types of objects and how many objects should be placed in the environment. The types of objects reflect what kind of responses the object will have. For simplicity, we can consider requesting a textual password or a fingerprint as an object response type. Selecting the right object response types and the number of objects affects the probable password space of a 3D password. 7) System Importance The 3D virtual environment should consider what systems will be protected by a 3D password The number of objects and the types of objects that Have been used in the 3D virtual environment should reflect the importance of the protected system.
  • 12. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 12 3D PASSWORD APPLICATION The 3D password can have a password space that is very large compared to other authentication schemes, so the 3D password’s main application domains are protecting critical systems and resources. 1. Critical server many large organizations have critical servers that are usually protected by a textual password. A 3D password authentication proposes a sound replacement for a textual password. 2. Nuclear and military facilities such facilities should be protected by the mostPowerful authentication systems. The 3D password has a very large probable password space, and since it can contain token, biometrics, recognition and knowledge based Authentications in a single authentication system, it is a sound choice for high level security locations. 3. Airplanes and jet fighters Because of the possible threat of misusing airplanesand jet fighters for religion, political agendas, usage of such airplanes should be protected by a powerful authentication system.
  • 13. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 13 In addition, 3D passwords can be used in less critical systems because the 3D virtual environment can be designed to fit to any system needs. A small virtual environment can be used in the following systems like 1) ATM 2) Personal Digital Assistance 3) Desktop Computers & laptop logins 4) Web Authentication 5) Security Analysis To analyze and study how secure a system is, we have to consider, • How hard it is for the attacker to break such a system ▪ A possible measurement is based on the information content of a password space. It is important to have a scheme that has a very large possible password space which increases the work required by the attacker to break the authentication system. ▪ Find a scheme that has no previous or existing knowledge of the most probable user password selection.
  • 14. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 14 STATE DIAGRAM OF A 3D PASSWORD APPLICATION
  • 15. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 15 SECURITY ANALYSIS  3D Password Space Size To determine the password space, we have to count all possible 3D passwords that have a certain number of actions, interactions, and inputs towards all objects that exist in the 3D virtual environments.  3D Password Distribution Knowledge Users tend to use meaningful words for textual passwords. Therefore finding these different words from dictionary is a relatively simple task which yields a high success rate for breaking textual passwords. Pass faces users tend to choose faces that reflect their own taste on facial attractiveness, race, and gender. Every user has different requirements and preferences when selecting the appropriate 3Dpassword. This fact will increase the effort required to find a pattern of user’s highly selected 3D password. In addition, since the 3D password combines several authentication schemes into a single authentication environment, the attacker has to study every single authentication scheme and has to discover what the most probable selected secrets are. Since every 3D password system can be designed according to the protected system requirements, the attacker has to separately study every 3D password system. Therefore, more effort is required to build the knowledge of most probable 3D passwords.
  • 16. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 16  Attacks and Countermeasures To realize and understand how far an authentication scheme is secure, we have to consider all possible attack methods. We have to study whether the authentication scheme proposed is immune against such attacks or not. Moreover, if the proposed authentication scheme is not immune, we then have to find the countermeasures that prevent such attacks. In this section, we try to cover most possible attacks and whether the attack is valid or not. Moreover, we try to propose countermeasures for such attacks. 1) Brute Force Attack: The attacker has to try all possible 3D passwords. This kind of attack is very difficult for the following reasons. a. Time required to login The total time needed for a legitimate user to login may vary depending on the number of interactions and actions, the size of the 3D virtual environment, and the type of actions and interactions. Therefore, a brute force attack on a 3D password is very difficult and time consuming b. Cost of attacks the 3D virtual environment contains biometric recognition objects and token based objects. The attacker has to forge all possible biometric information and forge all the required tokens. The cost of forging such information is very high, therefore cracking the 3D password is more challenging. The high number of possible 3D password spaces leaves the attacker with almost no chance of breaking the 3D password.
  • 17. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 17 2. Well-Studied Attack : The attacker tries to find the highest probable distribution of 3D passwords. In order to launch such an attack, the attacker has to acquire knowledge of the most probable 3D password distributions. This is very difficult because the attacker has to study all the existing authentication schemes that are used in the 3D environment. It requires a study of the user’s selection of objects for the 3D password. Moreover, a well studied attack is very hard to accomplish since the attacker has to perform a customized attack for every different 3D virtual environment design. This environment has a number of objects and types of object responses that differ from any other 3D virtual environment. Therefore, a carefully customized study is required to initialize an effective attack. 3)Shoulder Surfing Attack : An attacker uses a camera to record the user’s 3D password or tries to watch the legitimate user while the 3D password is being performed. This attack is the most successful type of attack against 3D passwords and some other graphical passwords. However, the user’s 3D password may contain biometric data or textual passwords that cannot be seen from behind. Therefore, we assume that the 3D password should be performed in a secure place where a shoulder surfing attack cannot be performed. 4)Timing Attack: In this attack, the attacker observes how long it takes the legitimate user to perform a correct sign in using the 3D password. This observation gives the attacker an indication of the legitimate user’s 3D password length. However, this kind of attack alone cannot be very successful since it gives the attacker mere hints. Therefore, it would probably be launched as part of a well studied or brute force attack. Timing attacks can be very effective if the 3D virtual environment is poorly designed.
  • 18. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 18 CONCLUSION The 3D password is a multi factor authentication scheme that combines the various authentication schemes into a single 3D virtual environment. The virtual environment can contain any existing authentication scheme or even any upcoming authentication scheme or even any upcoming authentication schemes by adding it as a response to actions performed on an object. Therefore the resulting password space becomes very large compared to any existing authentication schemes. The design of the 3D virtual environment the selection of objects inside the environment and the object's type reflect the resulted password space. It is the task of the system administrator to design the environment and to select the appropriate object that reflects the protected system requirements. Designing a simple and easy to use 3D virtual environment is a factor that leads to a higher user acceptability of a 3D password system. The choice of what authentication scheme will be part of user's 3D password reflects the user's preferences and requirements.
  • 19. 3-D GRAPHICAL AUTHENTICATION Tapesh V Chalisgaonkar 2012 19 REFRENCES [1] X. Suo, Y. Zhu, and G. S. Owen, “Graphical passwords: A survey,” in Proc. 21st Annu. Comput. Security Appl. Conf., Dec. 5–9, 2005, pp. 463–472. [2] D. V. Klein, “Foiling the cracker: A survey of, and improvement to passwords security,” in Proc. USENIX Security Workshop, 1990, pp. 5–14. [3] NBC news, ATM Fraud: Banking on Your Money, Dateline Hidden Cameras Show Criminals Owning ATMs, Dec. 11, 2003. [4] T. Kitten, Keeping an Eye on the ATM. (2005, Jul. 11).[Online]. Available: ATMMarketPlace.com [5] BBC news, Cash Machine Fraud up, Say Banks, Nov. 4, 2006. [6] G. E. Blonder, “Graphical password,” U.S. Patent 5 559 961, Sep. 24, 1996. [7] R. Dhamija and A. Perrig, “Déjà Vu: A user study using images for authentication,” in Proc. 9th USINEX Security Symp., Denver, CO, Aug. 2000, pp. 45–58.