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Design Research on Media Tools
for Reflection in Learning

Anna Keune, Teemu Leinonen, Jukka Purma
Aalto University
School of Arts, Design and Architecture
Teemu Leinonen
Associate Professor,
New Media Design and
Learning

Learning Environments
Research Group (LeGroup),
Media Lab Helsinki

Designer:
web / mobile and learning

Education / learning science
> New Media
> Design
> Design Methodology
New Media Design and Learning

        Why design?

       What is design?
Designer / artist
. . . focuses on experiences,
. . . the future experiences,
       . . . to design them.
Design researher
        . . . do stuff,
. . . be experimental,
  . . . be avant-garde.
Agenda

1. The Media Tools (prototypes) for Reflection in Learning

3. Reflection in Learning

5. The Design Research Process

7. Analyzes (and Reflection) on the Media Tools (prototypes)
Agenda

1. The Media Tools (prototypes) for Reflection in Learning

3. Reflection in Learning

5. The Design Research Process

7. Analyzes (and Reflection) on the Media Tools (prototypes)
Three Media Tools (prototypes) for Reflection




         http://vimeo.com/35777113
Three Media Tools for Reflection




    http://vimeo.com/35777113
Agenda

1. The Media Tools (prototypes) for Reflection in Learning

3. Reflection in Learning

5. The Design Research Process

7. Analyzes (and Reflection) on the Media Tools (prototypes)
Agenda

1. The Media Tools (prototypes) for Reflection in Learning

3. Reflection in Learning

5. The Design Research Process

7. Analyzes (and Reflection) on the Media Tools (prototypes)
Reflection in Learning - Background

• Development happens in interaction with others, and
  through conscious reflection on that interaction.
  (Vygotsky 1978)
• Significance of discourse and knowledge building. (e.g.,
  Paavola et al., 2004; Senge, 2006)
• Reflective Practitioner – experts reflection in and on
  action (Schön 1983)
• Expansive learning and reflection on the learning
  process. (Engeström 1987)
Reflection in Learning - Need in Practice




                 ?
Progressive Inquiry Learning / Knowledge Building

                        Setting up                              Constructing
                         Research                                 Working
                        Questions                                 Theories




                                                                                      Critical
                                                                                      Evaluation
Creating
     the
Context

                              Distributed                 Expertise



                                                                                 Searching
                                                                                 Deepening
                                                                                 Knowledge

            Developing New
           Working Theories
                                       Generating Subordinate
                                             Questions
                                                                               (Hakkarainen 1999)
Progressive Inquiry Learning / Knowledge Building
     . . . is (social-) reflective, analytical, regulative.
Agenda

1. The Media Tools (prototypes) for Reflection in Learning

3. Reflection in Learning

5. The Design Research Process

7. Analyzes (and Reflection) on the Media Tools (prototypes)
Agenda

1. The Media Tools (prototypes) for Reflection in Learning

3. Reflection in Learning

5. The Design Research Process

7. Analyzes (and Reflection) on the Media Tools (prototypes)
Design Research:
Research-based Design Process




                           (Leinonen 2008, 2010)
Research-based Design Process:
in the Case of Reflection Tools




                      (Keune, Leinonen, Purma, Toikkanen 2012)
Agenda

1. The Media Tools (prototypes) for Reflection in Learning

3. Reflection in Learning

5. The Design Research Process

7. Analyzes (and Reflection) on the Media Tools (prototypes)
Agenda

1. The Media Tools (prototypes) for Reflection in Learning

3. Reflection in Learning

5. The Design Research Process

7. Analyzes (and Reflection) on the Media Tools (prototypes)
Three Media Tools (prototypes) for Reflection




         http://vimeo.com/35777113
Three Media Tools for Reflection




    http://vimeo.com/35777113
Levels of Reflection
(Fleck & Fitzpatrick, 2010: Reflecting on Reflection: Framing a Design Landscape)


                                                       R4 Critical Reflection



                                       R3 Transformative Reflection

                      R2 Dialogic Reflection

         R1 Reflective Description
 R0 Description
Reflection Levels (Affordances) of the
“Reflex” / “Teamup”
Levels of Reflection
(Fleck & Fitzpatrick, 2010: Reflecting on Reflection: Framing a Design Landscape)


                                                       R4 Critical Reflection



                                       R3 Transformative Reflection

                      R2 Dialogic Reflection

         R1 Reflective Description
 R0 Description
Reflection Levels (Affordances) of the
“Ambire”
iTEC: Innovative
                                Technologies for
                                an Engaging
                                Classroom

        http://itec.eun.org
The work presented in this presentation is partially supported by the European Commission’s
 FP7 programme – project iTEC: Innovative Technologies for an Engaging Classroom (Grant
      agreement Nº 257566). The content of this presentation is the sole responsibility of the
consortium members and it does not represent the opinion of the European Commission and
  the Commission is not responsible for any use that might be made of information contained
                                                                                      herein.
Thank you

   Teemu Leinonen
teemu.leinonen@aalto.fi

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Design Research on Media Tools for Reflection in Learning

  • 1. Design Research on Media Tools for Reflection in Learning Anna Keune, Teemu Leinonen, Jukka Purma Aalto University School of Arts, Design and Architecture
  • 2. Teemu Leinonen Associate Professor, New Media Design and Learning Learning Environments Research Group (LeGroup), Media Lab Helsinki Designer: web / mobile and learning Education / learning science > New Media > Design > Design Methodology
  • 3. New Media Design and Learning Why design? What is design?
  • 4. Designer / artist . . . focuses on experiences, . . . the future experiences, . . . to design them.
  • 5. Design researher . . . do stuff, . . . be experimental, . . . be avant-garde.
  • 6. Agenda 1. The Media Tools (prototypes) for Reflection in Learning 3. Reflection in Learning 5. The Design Research Process 7. Analyzes (and Reflection) on the Media Tools (prototypes)
  • 7. Agenda 1. The Media Tools (prototypes) for Reflection in Learning 3. Reflection in Learning 5. The Design Research Process 7. Analyzes (and Reflection) on the Media Tools (prototypes)
  • 8. Three Media Tools (prototypes) for Reflection http://vimeo.com/35777113
  • 9. Three Media Tools for Reflection http://vimeo.com/35777113
  • 10. Agenda 1. The Media Tools (prototypes) for Reflection in Learning 3. Reflection in Learning 5. The Design Research Process 7. Analyzes (and Reflection) on the Media Tools (prototypes)
  • 11. Agenda 1. The Media Tools (prototypes) for Reflection in Learning 3. Reflection in Learning 5. The Design Research Process 7. Analyzes (and Reflection) on the Media Tools (prototypes)
  • 12. Reflection in Learning - Background • Development happens in interaction with others, and through conscious reflection on that interaction. (Vygotsky 1978) • Significance of discourse and knowledge building. (e.g., Paavola et al., 2004; Senge, 2006) • Reflective Practitioner – experts reflection in and on action (Schön 1983) • Expansive learning and reflection on the learning process. (Engeström 1987)
  • 13. Reflection in Learning - Need in Practice ?
  • 14. Progressive Inquiry Learning / Knowledge Building Setting up Constructing Research Working Questions Theories Critical Evaluation Creating the Context Distributed Expertise Searching Deepening Knowledge Developing New Working Theories Generating Subordinate Questions (Hakkarainen 1999)
  • 15. Progressive Inquiry Learning / Knowledge Building . . . is (social-) reflective, analytical, regulative.
  • 16. Agenda 1. The Media Tools (prototypes) for Reflection in Learning 3. Reflection in Learning 5. The Design Research Process 7. Analyzes (and Reflection) on the Media Tools (prototypes)
  • 17. Agenda 1. The Media Tools (prototypes) for Reflection in Learning 3. Reflection in Learning 5. The Design Research Process 7. Analyzes (and Reflection) on the Media Tools (prototypes)
  • 18. Design Research: Research-based Design Process (Leinonen 2008, 2010)
  • 19. Research-based Design Process: in the Case of Reflection Tools (Keune, Leinonen, Purma, Toikkanen 2012)
  • 20. Agenda 1. The Media Tools (prototypes) for Reflection in Learning 3. Reflection in Learning 5. The Design Research Process 7. Analyzes (and Reflection) on the Media Tools (prototypes)
  • 21. Agenda 1. The Media Tools (prototypes) for Reflection in Learning 3. Reflection in Learning 5. The Design Research Process 7. Analyzes (and Reflection) on the Media Tools (prototypes)
  • 22. Three Media Tools (prototypes) for Reflection http://vimeo.com/35777113
  • 23. Three Media Tools for Reflection http://vimeo.com/35777113
  • 24. Levels of Reflection (Fleck & Fitzpatrick, 2010: Reflecting on Reflection: Framing a Design Landscape) R4 Critical Reflection R3 Transformative Reflection R2 Dialogic Reflection R1 Reflective Description R0 Description
  • 25. Reflection Levels (Affordances) of the “Reflex” / “Teamup”
  • 26. Levels of Reflection (Fleck & Fitzpatrick, 2010: Reflecting on Reflection: Framing a Design Landscape) R4 Critical Reflection R3 Transformative Reflection R2 Dialogic Reflection R1 Reflective Description R0 Description
  • 27. Reflection Levels (Affordances) of the “Ambire”
  • 28. iTEC: Innovative Technologies for an Engaging Classroom http://itec.eun.org The work presented in this presentation is partially supported by the European Commission’s FP7 programme – project iTEC: Innovative Technologies for an Engaging Classroom (Grant agreement Nº 257566). The content of this presentation is the sole responsibility of the consortium members and it does not represent the opinion of the European Commission and the Commission is not responsible for any use that might be made of information contained herein.
  • 29. Thank you Teemu Leinonen teemu.leinonen@aalto.fi

Notes de l'éditeur

  1. What was experienced and learned?
  2. What was experienced and learned?
  3. What was experienced and learned?
  4. What was experienced and learned?