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The making of …
The ViTAAL Project

3D Virtual World Experiments in
2ndary Modern Language Education
Ton Koenraad, Hogeschool Utrecht
www.koenraad.info

Promoting Quality
in Web-based Language Education

Tools, CoP, Activity design, Teacher Ed.
The TalenQuest Consortium

EU-project:

www.talenquest.nl

CorpusCALL

www.micall.net

CATS Project

Council of Europe

www.lquest.net

SL: LanguageLAB

AW: ViTAA
Presentation Contents
• About the project
• Educational
context
• Pilots
• Evaluation
• Dissemination
• Future
The ViTAAL Project (2007 – 2008)
PARTNERSHIP:
– 3 Secondary Schools:
PCCollege,
CSG Jan Arentsz,
OSG West Friesland
– 2 Teacher Ed. Organisations:
Hogeschool Utrecht
Hogeschool van Amsterdam
– Educational service provider: CPS
– National School & HE Networks:
Surfnet & Kennisnet
The ViTAAL Project (2)
• GOAL
Researching the contribution of 3d MUVEs to
Language Education.
Focus on oral skills.

• FUNDING:
- Kennisnet Innovation & Research Fund
- Partner contributions
The ViTAAL Project (3)
• WEB Tools:
- 3d World: National MUVE project (Surfnet /
Kennisnet)
- Workspaces: Surfgroups (Surfnet)
Partner Collaboration
Student VLE
Pilot Support sites
- Tools for Communication
to school pupils:
Local School VLEs
Educational context
• Innovation of mainstream education:
introduction of activating, learner-centered pedagogy
inspired by social constructivism.
• Introduction of competency-based curricula in Higher
and Vocational Education.
• Modern Language Education:
- gradual adoption of task-based approaches
- introduction of CEF-related curricula & national exams
• Increased need for & use of ICT-mediated materials and
learning processes
The ViTAAL Project (4)
• R & D for 3 Activity Formats:
- Language Village:
training & testing
- Cross-media
LanguageQuest
- Events
& Fun Activities
Format 1: Virtual Language Village

•Teachers
• Student
Teachers &
Trainers
•Fellow pupils

Pupils
IRL, what is Languagevillage | Langueville | Sprachstadt ?
• RLsimulation with
physical props as scenes
for everyday
communicative situations
• Teachers, native or
competent speakers take
on roles and/or assess.
• Target group at 2ndary
Schools: mostly beginner
to intermediate level
(CEF: A1-A2)
• A school-based, yearly
event.
Virtual Language Village
•

Rationale:
More practice of oral skills
for RL language tasks

•

Design principles
Blended approach:
- techer-led f2f sessions &
in-world sessions with fellow
pupils and student mentors
- using additional materials
alligned to textbook in use
- formal, in-world assessments
by student teachers
Virtual Language Village: Organisation
•

Production / Mentor Team
A’dam student teachers (n=18)

•

Materials:
paper based prep. Activities,
CEF Level A1-A2
194 pp.

•

Participants
2 schools, 1 class each
Age: 13-14
Student teacher mentored
groups (n=3)
Virtual Language Village: technical features
• A variety of locations:
tourist info, cafeteria,
police station, village
square, pond, student
hang-out, etc..
• 2 bots
• ‘professional’ avatars
• voice: conference &
private mode
Format 2. LanguageQuest:
an interactive detective story
The Interactive LanguageQuest
•

Rationale:
Enhance the LQuest concept
using story development and
embedding ‘live’ interaction

•

Design principles

-

LanguageQuest design criteria

-

Competitive pupil teams (n=5)
teacher-coached f2f team
sessions &
in-world meetings with story
characters (student mentors)
formal assessment of final
team results by teacher

-
Interactive LanguageQuest: Organisation
•

Production / Actor Team
A’dam student teachers (n=7)

•

Materials:
- Original storyline,
- CEF-based inputs & tasks
( A2 – B1)
- specifically designed LQuest
template

•

Participants
- 1 school, 1 class
Age: 16-17
- 1st year student teachers
(n=?)
The Interactive LanguageQuest setting:
Titanic features
• Technical adaptations
of original AW object
- cabins
- variety of clues
• ‘story character’
avatars
Format 3. Events & Fun activities:
Francofolies
Events & Fun activities: Francofolies
•

Rationale:
Provide opportunities for
informal learning. Promote
L2 use for play and time-out.

•

Design principles

-

Provision of ‘feel OK’
experiences.
Promotion of motivation for
future participation.
Informal atmosphere
Playful promotion of
knowledge component of ICC.
Self-access prep. materials,
focus on oral skills
Formats support individual
and buddy participation

-
Events & Fun activities: Francofolies
•

Production / GameMaster
Team
Utrecht student teachers
(n=5)

•

Materials:
- Public web site,
- Collection of game-specific
CEF-based content & self
access activities
2 levels ( A1 – B1)

•

Targeted Participants
- Pupils at participating
schools
- fellow students teachers
Francofolies:
self-access preparation for Karaoke party
Francofolies: Support activities
for self access & in-class use
Evaluation & Research
General Focus: Feasibility?
• Proof of concept for organisational construct
• Mapping of conditions
• Materials & Activity design
• Performance-based assessment
• Institutional collaboration: added value, win-win?
• Learning potential
Issues & constraints
• Institutional
- Hard & Software
Availabilty 3d browser, capturing software,
headsets, VLE,
- Curriculum embedded activity
- Pedagogy match (staff, materials)
• Virtual World Software
• ICT skills
Dissemination

• 2008
- Publicity Website
- Paper Brochure (+ free PDF)
- Video Report
- Audio presentation
- National Conferences:

(Current planning)

Levende Talen
Partner Schools
CPS
- International
SLanguages
WorldCALL

Conferences:

• 2009

- Teachers of French Conference (NL)
Future Developments
• Implementation in partners’ curricula
• Scaling up (languages, formats, sectors)
• Exploitation model (partnership
expansion)
• Further research:
- Promotion of L2 use?
- face & content validity of assessments
- pragmatics (teaching & assessing)
Join us for e-Twinning activities
in our ViTAAL Worlds
ton.koenraad@hu.nl
Links to ViTAAL Websites
- Publicity site
http://www.cps.nl/talencentrum/vitaal

- Student teachers VLE & project site
- Panique à bord

(protected)

http://download.cps.nl/download/Talencentrum/vitaal/Titanic/index.htm

- Francofolies
https://www.surfgroepen.nl/sites/vitaal_francofolies/default.aspx
SLanguages 2008
This presentation was given at
SLanguages 2008
The Conference for Language
Education in Virtual Worlds

slanguages.net

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Vitaal project presented at Slanguages 2008 conference

  • 1. The making of … The ViTAAL Project 3D Virtual World Experiments in 2ndary Modern Language Education Ton Koenraad, Hogeschool Utrecht
  • 2. www.koenraad.info Promoting Quality in Web-based Language Education Tools, CoP, Activity design, Teacher Ed. The TalenQuest Consortium EU-project: www.talenquest.nl CorpusCALL www.micall.net CATS Project Council of Europe www.lquest.net SL: LanguageLAB AW: ViTAA
  • 3. Presentation Contents • About the project • Educational context • Pilots • Evaluation • Dissemination • Future
  • 4. The ViTAAL Project (2007 – 2008) PARTNERSHIP: – 3 Secondary Schools: PCCollege, CSG Jan Arentsz, OSG West Friesland – 2 Teacher Ed. Organisations: Hogeschool Utrecht Hogeschool van Amsterdam – Educational service provider: CPS – National School & HE Networks: Surfnet & Kennisnet
  • 5. The ViTAAL Project (2) • GOAL Researching the contribution of 3d MUVEs to Language Education. Focus on oral skills. • FUNDING: - Kennisnet Innovation & Research Fund - Partner contributions
  • 6. The ViTAAL Project (3) • WEB Tools: - 3d World: National MUVE project (Surfnet / Kennisnet) - Workspaces: Surfgroups (Surfnet) Partner Collaboration Student VLE Pilot Support sites - Tools for Communication to school pupils: Local School VLEs
  • 7. Educational context • Innovation of mainstream education: introduction of activating, learner-centered pedagogy inspired by social constructivism. • Introduction of competency-based curricula in Higher and Vocational Education. • Modern Language Education: - gradual adoption of task-based approaches - introduction of CEF-related curricula & national exams • Increased need for & use of ICT-mediated materials and learning processes
  • 8. The ViTAAL Project (4) • R & D for 3 Activity Formats: - Language Village: training & testing - Cross-media LanguageQuest - Events & Fun Activities
  • 9. Format 1: Virtual Language Village •Teachers • Student Teachers & Trainers •Fellow pupils Pupils
  • 10. IRL, what is Languagevillage | Langueville | Sprachstadt ? • RLsimulation with physical props as scenes for everyday communicative situations • Teachers, native or competent speakers take on roles and/or assess. • Target group at 2ndary Schools: mostly beginner to intermediate level (CEF: A1-A2) • A school-based, yearly event.
  • 11. Virtual Language Village • Rationale: More practice of oral skills for RL language tasks • Design principles Blended approach: - techer-led f2f sessions & in-world sessions with fellow pupils and student mentors - using additional materials alligned to textbook in use - formal, in-world assessments by student teachers
  • 12. Virtual Language Village: Organisation • Production / Mentor Team A’dam student teachers (n=18) • Materials: paper based prep. Activities, CEF Level A1-A2 194 pp. • Participants 2 schools, 1 class each Age: 13-14 Student teacher mentored groups (n=3)
  • 13. Virtual Language Village: technical features • A variety of locations: tourist info, cafeteria, police station, village square, pond, student hang-out, etc.. • 2 bots • ‘professional’ avatars • voice: conference & private mode
  • 14. Format 2. LanguageQuest: an interactive detective story
  • 15. The Interactive LanguageQuest • Rationale: Enhance the LQuest concept using story development and embedding ‘live’ interaction • Design principles - LanguageQuest design criteria - Competitive pupil teams (n=5) teacher-coached f2f team sessions & in-world meetings with story characters (student mentors) formal assessment of final team results by teacher -
  • 16. Interactive LanguageQuest: Organisation • Production / Actor Team A’dam student teachers (n=7) • Materials: - Original storyline, - CEF-based inputs & tasks ( A2 – B1) - specifically designed LQuest template • Participants - 1 school, 1 class Age: 16-17 - 1st year student teachers (n=?)
  • 17. The Interactive LanguageQuest setting: Titanic features • Technical adaptations of original AW object - cabins - variety of clues • ‘story character’ avatars
  • 18. Format 3. Events & Fun activities: Francofolies
  • 19. Events & Fun activities: Francofolies • Rationale: Provide opportunities for informal learning. Promote L2 use for play and time-out. • Design principles - Provision of ‘feel OK’ experiences. Promotion of motivation for future participation. Informal atmosphere Playful promotion of knowledge component of ICC. Self-access prep. materials, focus on oral skills Formats support individual and buddy participation -
  • 20. Events & Fun activities: Francofolies • Production / GameMaster Team Utrecht student teachers (n=5) • Materials: - Public web site, - Collection of game-specific CEF-based content & self access activities 2 levels ( A1 – B1) • Targeted Participants - Pupils at participating schools - fellow students teachers
  • 22. Francofolies: Support activities for self access & in-class use
  • 23. Evaluation & Research General Focus: Feasibility? • Proof of concept for organisational construct • Mapping of conditions • Materials & Activity design • Performance-based assessment • Institutional collaboration: added value, win-win? • Learning potential
  • 24. Issues & constraints • Institutional - Hard & Software Availabilty 3d browser, capturing software, headsets, VLE, - Curriculum embedded activity - Pedagogy match (staff, materials) • Virtual World Software • ICT skills
  • 25. Dissemination • 2008 - Publicity Website - Paper Brochure (+ free PDF) - Video Report - Audio presentation - National Conferences: (Current planning) Levende Talen Partner Schools CPS - International SLanguages WorldCALL Conferences: • 2009 - Teachers of French Conference (NL)
  • 26. Future Developments • Implementation in partners’ curricula • Scaling up (languages, formats, sectors) • Exploitation model (partnership expansion) • Further research: - Promotion of L2 use? - face & content validity of assessments - pragmatics (teaching & assessing)
  • 27. Join us for e-Twinning activities in our ViTAAL Worlds ton.koenraad@hu.nl
  • 28. Links to ViTAAL Websites - Publicity site http://www.cps.nl/talencentrum/vitaal - Student teachers VLE & project site - Panique à bord (protected) http://download.cps.nl/download/Talencentrum/vitaal/Titanic/index.htm - Francofolies https://www.surfgroepen.nl/sites/vitaal_francofolies/default.aspx
  • 29. SLanguages 2008 This presentation was given at SLanguages 2008 The Conference for Language Education in Virtual Worlds slanguages.net

Notes de l'éditeur

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