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DIGITAL
STORYTELLING AND
  DYNAMIC MEDIA
Getting Started at Spectrum School
Meet the Class
         Upper Elementary 2010-11

37 students, 9-12 years
of age
23 girls and 14 boys
5 students with IEP’s
Teaching team of three
in a private, progressive
school setting
Inspiration Africa
Curriculum that Connects
The classroom curriculum for upper elementary students at
Spectrum School is centered on our 2010-2011 school wide
theme: Inspiration Africa. Upper elementary students
study all disciplines in a problem based interdisciplinary
learning environment using Howard Gardner’s theory of
multiple intelligences.
Subject areas include: language arts, mathematics, science,
social studies, geography, art, music, drama, movement and
physical education.
What is Digital Storytelling?
 “Digital Storytelling is the modern expression of the
 ancient art of storytelling. Digital stories derive their
  power by weaving images, music, narrative and voice
 together, thereby giving dimension and vivid color to
    characters, situation, experiences, and insights.”
              Leslie Rule, Center for Digital Storyte!ing Text
7 Key Elements of a
          Digital Story
                        (Educause Learning Initiative)


Point of View - first person, perspective of the storyteller

Dramatic or essential question that is resolved by the end of the story

Emotional content - evokes emotion in the audience

Gift of your voice - a personal and powerful component

Power of the soundtrack - music that builds interest & emotion

Economy - keeps the story clean and uncluttered

Pacing - generates the tempo and rhythm of the story
A Digital Story
             by Connor
Practice Makes Perfect is a great example of what our
students can accomplish with digital stories. Connor
uses pictures, words, drawings, audio of his voice and
his piano playing to create his story. Connor “owns” his
story and it shows.
http://www.dtc.scott.k12.ky.us/technology/
digitalstorytelling/connor_T1.mov
Love is . . .
   a Second Grade Story
In Love is, early elementary teacher Mrs. Holbrook uses
original student art and simple voice recordings of her
students explanations to create a delightful and
meaningful ode to love.
http://www.dtc.scott.k12.ky.us/technology/
digitalstorytelling/love2.t1.mov
What is Dynamic Media?
Dynamic Media refers to the vast array of digital tools
available to tell a story in a layered, interactive and
complex manner. It integrates visual images and audio
with written text to enhance and accelerate learning.
Examples of dynamic media include blogs and vlogs,
threaded conversation sites like Nicenet and Voice
Thread, creative word play using Wordle, 3-D books at
Zooburst, Google Lit Trips, flip movies, on-line posters at
Glogster, the list goes on . . .
Reflection on Literature on
      Voice Thread
This group of students created a book review of Louis
Sachar’s novel There is a Boy in the Girls Bathroom using
the dynamic threaded conversation site, Voice Thread.
Students created drawings to represent their discussion
avatar and created and organized the content of their
presentation.
http://voicethread.com/?#q.b56011.i289587
Extending Knowledge About
    Literature with Glogster

Olivia created a Glogster poster about the novel Peak
by Roland Smith. She not only summarized the story
but researched other connections to the content found
in the book, such as video links about Tibet and facts
about mountain climbing.
http://rcorcoran.edu.glogster.com/falsehyperlink
Developing Understanding with
Web 2.0 Across the Curriculum

There are endless opportunities to use Web 2.0 to
extend understanding in all content areas. Students can
explain their problem solving strategies in math,
document historial topics with primary sources,
connect learning to geographical contexts, and use
special effects, like slow motion or time lapse to explain
scientific observations.
insert a cross curriculum
         example
The Gettysburg Address
 A historical digital story
The Gettysburg Address uses words and images to “tell”
the story of this famous speech and its underlying
theme, “. . . the dead sha! not have died in vain.” The
author uses still pictures, music, information and facts,
and both the author’s voice and a recording of the
speech to educate the viewer.
http://digitalstorytelling.coe.uh.edu/
movie_social_studies_04.html
Is the Use of Digital Storytelling and
       Dynamic Media More Than
         Just the Next Big Idea?
     Yes! It creates a learning environment that is:
Engaging: It capitalizes on the tools students are
already using.
Relevant: It can be implemented across the curriculum
to develop understanding in the classroom.
Complex: Students spend more time with the content
material and learn to produce, distribute, invent,
explore, persuade and create within projects written for
specific audiences.
Progressive: Digital projects incorporate the 21st
century learning skills that students need, in order to be
successful in life, such as: critical thinking, problem
solving, creativity & innovation, communication &
collaboration, flexibility & adaptability and media
literacy (Partnership for 21 Century Skills)

Globally Connected: Digital learning extends the
classroom beyond the walls of our school building, as
students learn, create and share with individuals from
around the world.
Web 2.0 & Bloom’s Taxonomy
Why Digital Storytelling at
      Spectrum School?
 Multiple Intelligences & Digital Storytelling


Creating a digital story is a constructivist learning
experience that incorporates many of Howard
Gardner’s multiple intelligences and honors the
traditions and values of education and learning at
Spectrum School.
"Teachers who bring digital storytelling into the
classroom are discovering what makes this vehicle for
expression worth the effort. They watch students gain
proficiency in writing and research, visual literacy,
critical thinking, and collaboration. They see students
take part in a range of learning styles. Of course, they
also see students make authentic use of technology.
Sometimes, they even hear students discover the power
of their own voice." Boss (2008)
“Proficiency in writing and research”
    (Verbal-linguistic, Interpersonal, Intrapersonal)

Students explore in-depth their topic, use essential
questions to guide their process, locate resources to
support their story content, create and edit multiple
copies and prepare a script that considers the needs of
their intended audience
“Visual Literacy”
         (Spatial, Interpersonal, Intrapersonal)

Students learn how ideas and emotions are expressed
visually. They make decisions about which visual
images to include and how they will be interpreted by
their audience. They create storyboards to guide the
storytelling process.
“Critical Thinking & Collaboration”
      (Verbal-linguistic, Mathematical-Logical, Spatial,
Interpersonal, Intrapersonal, Bodily-Kinesthetic, & Musical)

Students are using higher-order thinking skills when
they design and create a digital story with a specific
purpose and an authentic audience

Groups of students may work together to create a
digital story. Groups make decisions and compromise
as a team about what to include, which technologies to
use and how to organize their work into a cohesive
story.
“Authentic Use of Technology”
   (Verbal-Linguistic, Mathematical-Logical, Spatial,
        Musical, Interpersonal, Intrapersonal)

Students consider software and web 2.0 tools as they
choose which technology to use in the creation of their
story. They include text, images and audio to create a
complex multimedia product.
How to Begin a Digital
    Storytelling Project
Develop essential questions to guide the project
Explore some of the resources available to get started
Select an easy platform to work from, something you
are comfortable with that allows you to add voice and
music
Stick with still photographs from your collection or
scanned student work at first
Try it!
"The quality of our thinking is given in the quality of our questions"–
Elder & Paul (2005)
What are Essential
         Questions?
Questions used to organize learning and develop
critical thinking skills
Questions that requires the student to develop a plan
Questions that requires the student to make a decision
Questions in which the student constructs knowledge
to find the answer
Essential Questions for
      Upper Elementary
Every learner, young and old, can use essential questions to explore and develop
new knowledge. Let’s consider some essential questions that connect to our
studies in Upper Elementary.

What is the best way to encourage students your age to read? Your plans should
include no more than two strategies an address an audience outside of school.

Develop a plan to maintain a healthy life-style during the winter months in
Northern Illinois

How would you design a multi-disciplinary project that uses African folktales to
teach about storytelling?

What is the best plan to protect wild life on the African continent?

What is the best plan to support children’s education in violence ridden Sudan?
Web 2.0 Sites to Explore

http://voicethread.com/
http://www.glogster.com/
http://animoto.com/
http://www.scholastic.com/digitalstorytelling/
http://www.zooburst.com/
Microsoft Movie Maker & iMovie on Mac
Assessment and Standards
Innovative teachers, schools and state curriculums
(North Carolina) are recognizing how digital
storytelling and dynamic media meet existing content
area standards AND incorporate the new standards for
21st century learning as outlined by the Partnership for
21 Century Learning & the International Society for
Technology in Education (ISTE.)
At Spectrum, we can strengthen our Continuum of Ski!s
by incorporating these new learning standards.
Rubrics connected to learning goals and standards are
effective assessment tools for digital storytelling.
National Educational Technology
          Standards
                  (ISTE NETS)
(1) Creativity and Innovation
(2) Communication and Collaboration
(3)Research and Information Fluency
(4) Critical Thinking, Problem Solving and Decision
Making
(5) Digital Citizenship
(6) Technology Operations and Concepts
NETS for Students                                                Digital Storytelling
2a. Student understand the ethical, cultural, and societal issues     Students will have a clear understanding of copyright
                    related to technology.                            issues surrounding the use of images in digital stories


3a. Students use technology tools to enhance learning, increase      Students will use Macromedia Flash, Adobe Premiere,
             productivity, and promote creativity.                      Photostory, Movie Maker, Apple iMovie, Adobe
                                                                      Photoshop Elements, Gold Wave, Snagit, and other
                                                                         multimedia software to create digital stories.


     3b. Students use productivity tools to collaborate in             Students will use a storyboard template, Macromedia
     constructing technology-enhanced models, prepare                Flash, Adobe Premiere, Photostory, Movie Maker, Apple
       publications, and produce other creative works.              iMovie, Adobe Photostory Elements, Gold Wave, SnagIt,
                                                                      and other multimedia software to create digital stories.

4a. Students use telecommunications to collaborate, publish,          Students will use a storyboard template, Macromedia
    and interact with peers, experts, and other audiences.           Flash, Adobe Premiere, Photostory, Movie Maker, Apple
                                                                    iMovie, Adobe Photostory Elements, Gold Wave, SnagIt,
                                                                     and other multimedia software to create collaboratively-
                                                                                     produced digital stories.


    4b. Students use a variety of media and formats to                 4b. Students use a variety of media and formats to
 communicate information and ideas effectively to multiple              communicate information and ideas effectively to
                        audiences.                                                    multiple audiences.




                    Educational Uses of Digital Storytelling, University of Houston
21st Century Skills                           Digital Storytelling

Digital Age Literacy    Digital storytelling allows a student to be informed and visually
                                           literate on numerous levels.



 Inventive Thinking    Digital storytelling requires creative, independent, and inventive
                                                    thinking.



    Effective            Digital storytelling involves collaborative, social interactive, and
  Communication                              personal communication.



 High Productivity       Digital storytelling utilizes cutting-edge, productivity tools to
                                    create high quality products and results.




        Educational Uses of Digital Storytelling, University of Houston
National English Language Arts Standards                                                                       Digital Storytelling


   1. Students read a wide range of print and nonprint texts to build an        Students will watch digital stories produced by other students, teachers, etc., to build an understanding of
 understanding of texts, of themselves, and of the cultures of the United                         new information, of society, of cultures, and for personal enjoyment.
States and the world; to acquire new information; to respond to the needs
 and demands of society and the workplace; and for personal fulfillment.




 4. Students adjust their use of spoken, written, and visual language (e.g.,     Students will write digital stories as personal narratives, examine historical events, and inform/instruct.
  conventions, style, and vocabulary to communicate effectively with a
             variety of audiences and for different purposes.


7. Students conduct research on issues and interests by generating ideas and   Students will use Macromedia Flash, Adobe Premiere, Photostory, Movie Maker, Apple iMovie, Adobe
  questions, and by posing problems. They gather, evaluate, and synthesize Photoshop Elements, Gold Wave, SnagIt, and other multimedia software to create digital stories as personal
 data from a variety of sources (e.g., print and nonprint texts, artifacts and                       narratives, examine historical events, and inform/instruct.
  people) to communicate their discoveries in ways that suit their purpose
                                and audience.


 8. Students use a variety of technological and information resources (e.g.,   Student will use Internet Search Tools (e.g., Yahoo Images, Google Images, Ask Pictures, and Picsearch) and
     libraries, databases, computer, networks, and video) to gather and         Public Domain Websites (e.g., The NYPL Picture Collection Online, Digital History, Picture History) to
    synthesize information and to create and communicate knowledge.                                                gather images for the digital stories.




 11. Students participate as knowledgeable, reflective, creative and critical      Students will use Macromedia Flash, Adobe Premiere, Photostory, Movie Maker, Apple iMovie, Adobe
               members of a variety of literacy communities.                      Photoshop Elements, Gold Wave, SnagIt, and other multimedia software to create digital stories that
                                                                                 demonstrate new learning through personal narratives, examination of historical events, and stories that
                                                                                                                           inform/instruct.




 12. Students use spoken, written, and visual language to accomplish their       Students will use Macromedia Flash, Adobe Premiere, Photostory, Movie Maker, Apple iMovie, Adobe
 own purposes (e.g., for learning, enjoyment, persuasion, and the exchange     Photoshop Elements, Gold Wave, SnagIt, and other multimedia software to create digital stories as personal
                               of information.                                                         narratives, examine historical events, and inform/instruct.




                               Educational Uses of Digital Storytelling, University of Houston
Digital Storytelling Rubric
        Criteria                 Master                  Craftsman             Apprentice                  Journeyman                    Novice
                                                          Story Development and Planning
Point of View- Purpose Incorporates an           Establishes a purpose Establishes a purpose         Purpose is clear but      It is difficult to figure
                       unexpected point of       early on and maintains early on and maintains       there are lapses in focus out the purpose of this
                       view. Establishes a       focus throughout.         focus through most but    throughout.               presentation.
                       purpose early on and                                not all of the
                       maintains focus                                     presentation.
                       throughout
Story Content          Content is clearly        Content is clearly        Content has some          Content has some        Content has no
                       relevant to the story and relevant to the story and relevance to the story,   relevance to the story, relevance to story and
                       theme, and creates a      theme, message is         message is clear but      but message is unclear theme, there is no
                       tone for the story by     distinctly clear, showing with some confusing                               message
                       incorporating metaphor change in understanding points
                       or symbolism. The         over time
                       message is distinctly
                       clear and shows change
                       in understanding over
                       time.

Storyboard & Script     Complete and detailed     Complete and detailed     Evidence of planning Evidence of planning           Little or no evidence of
                        evidence of planning,     evidence of planning      through up to 2/3 of     through up to 1/3 of       planning including
                        editing and revising      throughout entire         storyboards including storyboard including          minimally completed
                        throughout entire         storyboard including      sketches, sequencing, sketches, sequencing,         sketches, sequencing,
                        storyboard including      sketches, sequencing,     pacing and storytelling. pacing and storytelling.   pacing, and storytelling.
                        sketches, sequencing,     pacing, and consistent    Script is somewhat clear Script is somewhat         Script is unclear and
                        pacing, and consistent    storytelling. Script is   and has only a few       clear, but has several     includes many
                        storytelling. Script is   concise and               grammatical errors.      grammatical errors.        grammatical errors.
                        concise and               grammatically correct.
                        grammatically correct.
Digital StorytellingTechnology Rubric
                                                          Use of Technology

Images-photos and     Images create a          Images create an       Images create an      An attempt was made Little or no attempt
text                  distinct atmosphere      atmosphere/tone that   atmosphere or tone    to use images to     to use images to
                      or tone that matches     matches some parts     that matches some     create an atmosphere create an appropriate
                      different parts of the   of the story. The      parts of the story.   or tone but more     atmosphere/tone.
                      story. The images        images may                                   work was needed.
                      may communicate          communicate                                  Image choice was
                      symbolism and/or         symbolism and/or                             logical.
                      metaphors.               metaphors.
Audio – voice, music Audio is used in        The pace and rhythm Sometimes speaks Tries to use pacing,           No attempt to match
and pacing           unexpected ways.        fits the story line and too fast or slow for but often the pace     pace of storytelling
                     The pace and rhythm helps the audience the story line, but            does not fit the      or music selections to
                     fits the story line and really “get into” the rhythm or voice and storyline. Some           the story line or
                     helps the audience story.                       music is engaging for thought is put into   audience.
                     really “get into” the                           the audience.         music selections.
                     story.

Editing               Unexpected editing Transitions and            Most transitions and Some transitions and Little or no
                      choices were made to effects are              effects are          effects are          transitions or effects.
                      enhance transitions appropriate to the        appropriate to the   appropriate to the
                      and effects, without subject matter and subject and add to the subject and add to the
                      disrupting the flow of add to the flow of the flow without         flow of the video
                      the video              video without          distracting.         without distracting.
                                             distracting.
What Resources for Digital
 Storytelling do we have?
 Enough to Get Started!
 Computers and the internet

 Digital cameras & Flip video cameras

 Scanners, projectors, microphones

 Microsoft Office

 AND access to tons of free Web 2.0 sites
And let’s not forget . . .
Our tech savvy, talented and motivated students
Resources
Bloom’s Pyramid. Retrieved February 20, 2011, from http://www.lex5.k12.sc.us/webpages/nfinelli/files/bloom%20pyramid.jpg


Boss, S. (2008). Digital storytelling: Helping students find their voice. Edutopia. Retrieved February 20, 2011, from http://
www.edutopia.org/digital-storytelling-resources


Connor. (2002). Practice makes perfect by Connor [Video clip]. Scott County Digital Storyte!ing. Retrieved February 20, 2011, from http://
www.dtc.scott.k12.ky.us/technology/digitalstorytelling/connor_T1.mov


Corcoran, R. (2011). Peak. Retrieved February 26, 2011, from http://rcorcoran.edu.glogster.com/


Cushman, K. (1989). Asking the essential questions: Curriculum development. Horace, 5 (5). Retrieved February 20, 2011, from http://
www.essentialschools.org/cs/resources/view/ces_res/137


Educause Learning Initiative. (2007). 7 things you should know about... Digital storyte!ing. Retrieved February 20, 2011, from http://
net.educause.edu/ir/library/pdf/ELI7021.pdf


Elder, L., Paul, R. (2005). The miniature guide to the art of asking essential questions. The Foundation for Critical Thinking. Retrieved
February 20, 2011, from www.criticalthinking.org/files/SAM-Questions2005.pdf


Hodgson, K. (n.d.). What is digital storyte!ing? Retrieved February 20, 2011, from http://www.umass.edu/wmwp/DigitalStorytelling/What
%20is%20Digital%20Storytelling.htm


Holbrook. (n.d.). Love is... [Video clip]. Scott County Digital Storyte!ing. Retrieved February 21, 2011, from http://www.dtc.scott.k12.ky.us/
technology/digitalstorytelling/love2.t1.mov
Resources
Jakes, D. (n.d.). Basing learning experiences in essential questions. Retrieved February 20, 2011, from http://www.docstoc.com/docs/4971377/
Basing-Learning-Experiences-in-Essential-Questions-David-Jakes-It


Jeannie. (n.d.) Math Strategies. Retrieved Februrary 22, 2011, from http://voicethread.com/?#q.b163901.i873468


Partnership for 21st Century Skills. (2009). P21 Framework Definitions Document. Retrieved February 20, 2011, from http://www.
21stcenturyskills.org/documents/p21_framework_definitions_052909.pdf


Rule, L. (n.d.). Center for Digital Storytelling. In Hodgson, K., What is digital storyte!ing? Retrieved February 20, 2011, from http://
www.umass.edu/wmwp/DigitalStorytelling/What%20is%20Digital%20Storytelling.htm


Slater. (n.d.) Book Review 1. Retrieved February 21, 2011, from http://voicethread.com/?#q.b56011.i289587


University of Houston. (2009). Educational uses of digital storyte!ing. Retrieved February 21, 2011, from http://digitalstorytelling.coe.uh.edu/


President Abraham Lincoln’s Remarks to Consecrate a Civil War Cemetery at Gettysburg, Pennsylvania November 19, 1863. Retrieved
February 20, 2011, from http://digitalstorytelling.coe.uh.edu/movie_social_studies_04.html

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Jaconette digital storytelling presentation

  • 1. DIGITAL STORYTELLING AND DYNAMIC MEDIA Getting Started at Spectrum School
  • 2. Meet the Class Upper Elementary 2010-11 37 students, 9-12 years of age 23 girls and 14 boys 5 students with IEP’s Teaching team of three in a private, progressive school setting
  • 3. Inspiration Africa Curriculum that Connects The classroom curriculum for upper elementary students at Spectrum School is centered on our 2010-2011 school wide theme: Inspiration Africa. Upper elementary students study all disciplines in a problem based interdisciplinary learning environment using Howard Gardner’s theory of multiple intelligences. Subject areas include: language arts, mathematics, science, social studies, geography, art, music, drama, movement and physical education.
  • 4. What is Digital Storytelling? “Digital Storytelling is the modern expression of the ancient art of storytelling. Digital stories derive their power by weaving images, music, narrative and voice together, thereby giving dimension and vivid color to characters, situation, experiences, and insights.” Leslie Rule, Center for Digital Storyte!ing Text
  • 5. 7 Key Elements of a Digital Story (Educause Learning Initiative) Point of View - first person, perspective of the storyteller Dramatic or essential question that is resolved by the end of the story Emotional content - evokes emotion in the audience Gift of your voice - a personal and powerful component Power of the soundtrack - music that builds interest & emotion Economy - keeps the story clean and uncluttered Pacing - generates the tempo and rhythm of the story
  • 6. A Digital Story by Connor Practice Makes Perfect is a great example of what our students can accomplish with digital stories. Connor uses pictures, words, drawings, audio of his voice and his piano playing to create his story. Connor “owns” his story and it shows. http://www.dtc.scott.k12.ky.us/technology/ digitalstorytelling/connor_T1.mov
  • 7. Love is . . . a Second Grade Story In Love is, early elementary teacher Mrs. Holbrook uses original student art and simple voice recordings of her students explanations to create a delightful and meaningful ode to love. http://www.dtc.scott.k12.ky.us/technology/ digitalstorytelling/love2.t1.mov
  • 8. What is Dynamic Media? Dynamic Media refers to the vast array of digital tools available to tell a story in a layered, interactive and complex manner. It integrates visual images and audio with written text to enhance and accelerate learning. Examples of dynamic media include blogs and vlogs, threaded conversation sites like Nicenet and Voice Thread, creative word play using Wordle, 3-D books at Zooburst, Google Lit Trips, flip movies, on-line posters at Glogster, the list goes on . . .
  • 9. Reflection on Literature on Voice Thread This group of students created a book review of Louis Sachar’s novel There is a Boy in the Girls Bathroom using the dynamic threaded conversation site, Voice Thread. Students created drawings to represent their discussion avatar and created and organized the content of their presentation. http://voicethread.com/?#q.b56011.i289587
  • 10. Extending Knowledge About Literature with Glogster Olivia created a Glogster poster about the novel Peak by Roland Smith. She not only summarized the story but researched other connections to the content found in the book, such as video links about Tibet and facts about mountain climbing. http://rcorcoran.edu.glogster.com/falsehyperlink
  • 11. Developing Understanding with Web 2.0 Across the Curriculum There are endless opportunities to use Web 2.0 to extend understanding in all content areas. Students can explain their problem solving strategies in math, document historial topics with primary sources, connect learning to geographical contexts, and use special effects, like slow motion or time lapse to explain scientific observations.
  • 12. insert a cross curriculum example
  • 13. The Gettysburg Address A historical digital story The Gettysburg Address uses words and images to “tell” the story of this famous speech and its underlying theme, “. . . the dead sha! not have died in vain.” The author uses still pictures, music, information and facts, and both the author’s voice and a recording of the speech to educate the viewer. http://digitalstorytelling.coe.uh.edu/ movie_social_studies_04.html
  • 14.
  • 15. Is the Use of Digital Storytelling and Dynamic Media More Than Just the Next Big Idea? Yes! It creates a learning environment that is: Engaging: It capitalizes on the tools students are already using. Relevant: It can be implemented across the curriculum to develop understanding in the classroom. Complex: Students spend more time with the content material and learn to produce, distribute, invent, explore, persuade and create within projects written for specific audiences.
  • 16. Progressive: Digital projects incorporate the 21st century learning skills that students need, in order to be successful in life, such as: critical thinking, problem solving, creativity & innovation, communication & collaboration, flexibility & adaptability and media literacy (Partnership for 21 Century Skills) Globally Connected: Digital learning extends the classroom beyond the walls of our school building, as students learn, create and share with individuals from around the world.
  • 17. Web 2.0 & Bloom’s Taxonomy
  • 18. Why Digital Storytelling at Spectrum School? Multiple Intelligences & Digital Storytelling Creating a digital story is a constructivist learning experience that incorporates many of Howard Gardner’s multiple intelligences and honors the traditions and values of education and learning at Spectrum School.
  • 19. "Teachers who bring digital storytelling into the classroom are discovering what makes this vehicle for expression worth the effort. They watch students gain proficiency in writing and research, visual literacy, critical thinking, and collaboration. They see students take part in a range of learning styles. Of course, they also see students make authentic use of technology. Sometimes, they even hear students discover the power of their own voice." Boss (2008)
  • 20. “Proficiency in writing and research” (Verbal-linguistic, Interpersonal, Intrapersonal) Students explore in-depth their topic, use essential questions to guide their process, locate resources to support their story content, create and edit multiple copies and prepare a script that considers the needs of their intended audience
  • 21. “Visual Literacy” (Spatial, Interpersonal, Intrapersonal) Students learn how ideas and emotions are expressed visually. They make decisions about which visual images to include and how they will be interpreted by their audience. They create storyboards to guide the storytelling process.
  • 22. “Critical Thinking & Collaboration” (Verbal-linguistic, Mathematical-Logical, Spatial, Interpersonal, Intrapersonal, Bodily-Kinesthetic, & Musical) Students are using higher-order thinking skills when they design and create a digital story with a specific purpose and an authentic audience Groups of students may work together to create a digital story. Groups make decisions and compromise as a team about what to include, which technologies to use and how to organize their work into a cohesive story.
  • 23. “Authentic Use of Technology” (Verbal-Linguistic, Mathematical-Logical, Spatial, Musical, Interpersonal, Intrapersonal) Students consider software and web 2.0 tools as they choose which technology to use in the creation of their story. They include text, images and audio to create a complex multimedia product.
  • 24. How to Begin a Digital Storytelling Project Develop essential questions to guide the project Explore some of the resources available to get started Select an easy platform to work from, something you are comfortable with that allows you to add voice and music Stick with still photographs from your collection or scanned student work at first Try it!
  • 25. "The quality of our thinking is given in the quality of our questions"– Elder & Paul (2005)
  • 26. What are Essential Questions? Questions used to organize learning and develop critical thinking skills Questions that requires the student to develop a plan Questions that requires the student to make a decision Questions in which the student constructs knowledge to find the answer
  • 27. Essential Questions for Upper Elementary Every learner, young and old, can use essential questions to explore and develop new knowledge. Let’s consider some essential questions that connect to our studies in Upper Elementary. What is the best way to encourage students your age to read? Your plans should include no more than two strategies an address an audience outside of school. Develop a plan to maintain a healthy life-style during the winter months in Northern Illinois How would you design a multi-disciplinary project that uses African folktales to teach about storytelling? What is the best plan to protect wild life on the African continent? What is the best plan to support children’s education in violence ridden Sudan?
  • 28. Web 2.0 Sites to Explore http://voicethread.com/ http://www.glogster.com/ http://animoto.com/ http://www.scholastic.com/digitalstorytelling/ http://www.zooburst.com/ Microsoft Movie Maker & iMovie on Mac
  • 29. Assessment and Standards Innovative teachers, schools and state curriculums (North Carolina) are recognizing how digital storytelling and dynamic media meet existing content area standards AND incorporate the new standards for 21st century learning as outlined by the Partnership for 21 Century Learning & the International Society for Technology in Education (ISTE.) At Spectrum, we can strengthen our Continuum of Ski!s by incorporating these new learning standards. Rubrics connected to learning goals and standards are effective assessment tools for digital storytelling.
  • 30. National Educational Technology Standards (ISTE NETS) (1) Creativity and Innovation (2) Communication and Collaboration (3)Research and Information Fluency (4) Critical Thinking, Problem Solving and Decision Making (5) Digital Citizenship (6) Technology Operations and Concepts
  • 31. NETS for Students Digital Storytelling 2a. Student understand the ethical, cultural, and societal issues Students will have a clear understanding of copyright related to technology. issues surrounding the use of images in digital stories 3a. Students use technology tools to enhance learning, increase Students will use Macromedia Flash, Adobe Premiere, productivity, and promote creativity. Photostory, Movie Maker, Apple iMovie, Adobe Photoshop Elements, Gold Wave, Snagit, and other multimedia software to create digital stories. 3b. Students use productivity tools to collaborate in Students will use a storyboard template, Macromedia constructing technology-enhanced models, prepare Flash, Adobe Premiere, Photostory, Movie Maker, Apple publications, and produce other creative works. iMovie, Adobe Photostory Elements, Gold Wave, SnagIt, and other multimedia software to create digital stories. 4a. Students use telecommunications to collaborate, publish, Students will use a storyboard template, Macromedia and interact with peers, experts, and other audiences. Flash, Adobe Premiere, Photostory, Movie Maker, Apple iMovie, Adobe Photostory Elements, Gold Wave, SnagIt, and other multimedia software to create collaboratively- produced digital stories. 4b. Students use a variety of media and formats to 4b. Students use a variety of media and formats to communicate information and ideas effectively to multiple communicate information and ideas effectively to audiences. multiple audiences. Educational Uses of Digital Storytelling, University of Houston
  • 32. 21st Century Skills Digital Storytelling Digital Age Literacy Digital storytelling allows a student to be informed and visually literate on numerous levels. Inventive Thinking Digital storytelling requires creative, independent, and inventive thinking. Effective Digital storytelling involves collaborative, social interactive, and Communication personal communication. High Productivity Digital storytelling utilizes cutting-edge, productivity tools to create high quality products and results. Educational Uses of Digital Storytelling, University of Houston
  • 33. National English Language Arts Standards Digital Storytelling 1. Students read a wide range of print and nonprint texts to build an Students will watch digital stories produced by other students, teachers, etc., to build an understanding of understanding of texts, of themselves, and of the cultures of the United new information, of society, of cultures, and for personal enjoyment. States and the world; to acquire new information; to respond to the needs and demands of society and the workplace; and for personal fulfillment. 4. Students adjust their use of spoken, written, and visual language (e.g., Students will write digital stories as personal narratives, examine historical events, and inform/instruct. conventions, style, and vocabulary to communicate effectively with a variety of audiences and for different purposes. 7. Students conduct research on issues and interests by generating ideas and Students will use Macromedia Flash, Adobe Premiere, Photostory, Movie Maker, Apple iMovie, Adobe questions, and by posing problems. They gather, evaluate, and synthesize Photoshop Elements, Gold Wave, SnagIt, and other multimedia software to create digital stories as personal data from a variety of sources (e.g., print and nonprint texts, artifacts and narratives, examine historical events, and inform/instruct. people) to communicate their discoveries in ways that suit their purpose and audience. 8. Students use a variety of technological and information resources (e.g., Student will use Internet Search Tools (e.g., Yahoo Images, Google Images, Ask Pictures, and Picsearch) and libraries, databases, computer, networks, and video) to gather and Public Domain Websites (e.g., The NYPL Picture Collection Online, Digital History, Picture History) to synthesize information and to create and communicate knowledge. gather images for the digital stories. 11. Students participate as knowledgeable, reflective, creative and critical Students will use Macromedia Flash, Adobe Premiere, Photostory, Movie Maker, Apple iMovie, Adobe members of a variety of literacy communities. Photoshop Elements, Gold Wave, SnagIt, and other multimedia software to create digital stories that demonstrate new learning through personal narratives, examination of historical events, and stories that inform/instruct. 12. Students use spoken, written, and visual language to accomplish their Students will use Macromedia Flash, Adobe Premiere, Photostory, Movie Maker, Apple iMovie, Adobe own purposes (e.g., for learning, enjoyment, persuasion, and the exchange Photoshop Elements, Gold Wave, SnagIt, and other multimedia software to create digital stories as personal of information. narratives, examine historical events, and inform/instruct. Educational Uses of Digital Storytelling, University of Houston
  • 34. Digital Storytelling Rubric Criteria Master Craftsman Apprentice Journeyman Novice Story Development and Planning Point of View- Purpose Incorporates an Establishes a purpose Establishes a purpose Purpose is clear but It is difficult to figure unexpected point of early on and maintains early on and maintains there are lapses in focus out the purpose of this view. Establishes a focus throughout. focus through most but throughout. presentation. purpose early on and not all of the maintains focus presentation. throughout Story Content Content is clearly Content is clearly Content has some Content has some Content has no relevant to the story and relevant to the story and relevance to the story, relevance to the story, relevance to story and theme, and creates a theme, message is message is clear but but message is unclear theme, there is no tone for the story by distinctly clear, showing with some confusing message incorporating metaphor change in understanding points or symbolism. The over time message is distinctly clear and shows change in understanding over time. Storyboard & Script Complete and detailed Complete and detailed Evidence of planning Evidence of planning Little or no evidence of evidence of planning, evidence of planning through up to 2/3 of through up to 1/3 of planning including editing and revising throughout entire storyboards including storyboard including minimally completed throughout entire storyboard including sketches, sequencing, sketches, sequencing, sketches, sequencing, storyboard including sketches, sequencing, pacing and storytelling. pacing and storytelling. pacing, and storytelling. sketches, sequencing, pacing, and consistent Script is somewhat clear Script is somewhat Script is unclear and pacing, and consistent storytelling. Script is and has only a few clear, but has several includes many storytelling. Script is concise and grammatical errors. grammatical errors. grammatical errors. concise and grammatically correct. grammatically correct.
  • 35. Digital StorytellingTechnology Rubric Use of Technology Images-photos and Images create a Images create an Images create an An attempt was made Little or no attempt text distinct atmosphere atmosphere/tone that atmosphere or tone to use images to to use images to or tone that matches matches some parts that matches some create an atmosphere create an appropriate different parts of the of the story. The parts of the story. or tone but more atmosphere/tone. story. The images images may work was needed. may communicate communicate Image choice was symbolism and/or symbolism and/or logical. metaphors. metaphors. Audio – voice, music Audio is used in The pace and rhythm Sometimes speaks Tries to use pacing, No attempt to match and pacing unexpected ways. fits the story line and too fast or slow for but often the pace pace of storytelling The pace and rhythm helps the audience the story line, but does not fit the or music selections to fits the story line and really “get into” the rhythm or voice and storyline. Some the story line or helps the audience story. music is engaging for thought is put into audience. really “get into” the the audience. music selections. story. Editing Unexpected editing Transitions and Most transitions and Some transitions and Little or no choices were made to effects are effects are effects are transitions or effects. enhance transitions appropriate to the appropriate to the appropriate to the and effects, without subject matter and subject and add to the subject and add to the disrupting the flow of add to the flow of the flow without flow of the video the video video without distracting. without distracting. distracting.
  • 36. What Resources for Digital Storytelling do we have? Enough to Get Started! Computers and the internet Digital cameras & Flip video cameras Scanners, projectors, microphones Microsoft Office AND access to tons of free Web 2.0 sites
  • 37. And let’s not forget . . . Our tech savvy, talented and motivated students
  • 38. Resources Bloom’s Pyramid. Retrieved February 20, 2011, from http://www.lex5.k12.sc.us/webpages/nfinelli/files/bloom%20pyramid.jpg Boss, S. (2008). Digital storytelling: Helping students find their voice. Edutopia. Retrieved February 20, 2011, from http:// www.edutopia.org/digital-storytelling-resources Connor. (2002). Practice makes perfect by Connor [Video clip]. Scott County Digital Storyte!ing. Retrieved February 20, 2011, from http:// www.dtc.scott.k12.ky.us/technology/digitalstorytelling/connor_T1.mov Corcoran, R. (2011). Peak. Retrieved February 26, 2011, from http://rcorcoran.edu.glogster.com/ Cushman, K. (1989). Asking the essential questions: Curriculum development. Horace, 5 (5). Retrieved February 20, 2011, from http:// www.essentialschools.org/cs/resources/view/ces_res/137 Educause Learning Initiative. (2007). 7 things you should know about... Digital storyte!ing. Retrieved February 20, 2011, from http:// net.educause.edu/ir/library/pdf/ELI7021.pdf Elder, L., Paul, R. (2005). The miniature guide to the art of asking essential questions. The Foundation for Critical Thinking. Retrieved February 20, 2011, from www.criticalthinking.org/files/SAM-Questions2005.pdf Hodgson, K. (n.d.). What is digital storyte!ing? Retrieved February 20, 2011, from http://www.umass.edu/wmwp/DigitalStorytelling/What %20is%20Digital%20Storytelling.htm Holbrook. (n.d.). Love is... [Video clip]. Scott County Digital Storyte!ing. Retrieved February 21, 2011, from http://www.dtc.scott.k12.ky.us/ technology/digitalstorytelling/love2.t1.mov
  • 39. Resources Jakes, D. (n.d.). Basing learning experiences in essential questions. Retrieved February 20, 2011, from http://www.docstoc.com/docs/4971377/ Basing-Learning-Experiences-in-Essential-Questions-David-Jakes-It Jeannie. (n.d.) Math Strategies. Retrieved Februrary 22, 2011, from http://voicethread.com/?#q.b163901.i873468 Partnership for 21st Century Skills. (2009). P21 Framework Definitions Document. Retrieved February 20, 2011, from http://www. 21stcenturyskills.org/documents/p21_framework_definitions_052909.pdf Rule, L. (n.d.). Center for Digital Storytelling. In Hodgson, K., What is digital storyte!ing? Retrieved February 20, 2011, from http:// www.umass.edu/wmwp/DigitalStorytelling/What%20is%20Digital%20Storytelling.htm Slater. (n.d.) Book Review 1. Retrieved February 21, 2011, from http://voicethread.com/?#q.b56011.i289587 University of Houston. (2009). Educational uses of digital storyte!ing. Retrieved February 21, 2011, from http://digitalstorytelling.coe.uh.edu/ President Abraham Lincoln’s Remarks to Consecrate a Civil War Cemetery at Gettysburg, Pennsylvania November 19, 1863. Retrieved February 20, 2011, from http://digitalstorytelling.coe.uh.edu/movie_social_studies_04.html

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