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ADDICTIVE GAMES


GETTING USERS TO DREAM ABOUT
VIRTUAL GOODS
DO MORE TOGETHER
• Open

source company

• Community
• Free

of 10,000 Devs

to Play Framework
ABOUT ME - YANIV NIZAN
ENGAGEMENT, RETENTION, MONETIZATION

eyeview - Monetize videos

INTENTclick - Blog Monetization

SOOMLA - Game Monetization
WHY GAMES SUCCEED
Addictive

Not Addictive
Low

X Factor?

High
One Thing in common

TIME
ADDICTIVE GAMES

• Spend
• Lose

too much TIME

track of TIME

• WAITING for items to ship

• Practice

to improve TIME

• Wish

you had more TIME

• Can't

find TIME for real stuff
TIME = $$$
BARRY M. STAW

• Berkeley

University

• Escalation
• Post

of Commitments

Decision Dissonance
ESCALATION OF COMMITMENTS
Users justify the decision to wait, spend time, ...

More 
Time
Spent

Post
Decision
Justification
ADDICTIVE GAMES
TIME COMMITMENTS
SHORT WAIT
HABITS FOR WAITING

• We

are used to waiting

• Subconsciously
• Later

apply habits

on justify our decisions
APPOINTMENT
HABITS FOR APPOINTMENT

• We

have tools

• Don't

notice we apply them

• Commitments

increase
TIME PRESSURE
HABITS FOR PRESSURE

• Improve

by repetition 

• Commit

time for practice

• Success

increases commitment
Focus on escalating time commitments
Get your users addicted
GOODS WITH
TIME DIMENSION
PRACTICAL ADVICE
FUEL / ENERGY / LIFE

• Limited
• Drains

inventory

as user plays

• Replenish

with time
BUILDINGS / PETS

• Natural
• Takes

process

time

• Increase

time with levels
VEHICLES / WEAPONS

• Upgrades
• Have

to be shipped / made
TRAINING

• Goods

have new controls

• Requires
• Endless

user to train

practice

A

, ,
S

D
WHAT'S NEXT

• Add

virtual goods with time dimension

• Create
• Get

escalating time commitment

your users seriously engaged
www.soom.la
blog.soom.la

THANK YOU

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How to Make Addictive Mobile Games