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Participatory design  in open education:  a workshop model for developing a pattern language Niall Winters and Yishay Mor London Knowledge Lab Openlearn conference 2007
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object]
design … ,[object Object]
…  based research ,[object Object],[object Object],[object Object],[object Object],[object Object]
Design patterns [describe] a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice (Alexander et al., 1977)‏
example: activity nodes Design problem Community facilities scattered individually through the city do nothing for the life of the city. Design solution Create nodes of activity throughout the community, spread about 300 yards apart.  http://www.uni-weimar.de/architektur/InfAR/lehre/Entwurf/Patterns/030/ca_030.html
 
Learning patterns
Learning Patterns ,[object Object],[object Object],[object Object]
a  language  of patterns ~100 patterns (today we'll see 2)‏
pattern structure ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Example pattern:  guess my X  (GmX)‏ ,[object Object],[object Object],[object Object]
The problem / intent Sustaining a mathematical discussion is vital to the establishment of socio-mathematical norms and to the collaborative construction of knowledge. This goal is difficult to achieve in geographically distributed communities.  GmX :  context ,[object Object],[object Object],[object Object],[object Object]
GmX : the pattern A  Challenge exchange  of  Build this  puzzles, using a  League chart  to orchestrate social interaction.
GmX : the pattern (2) ‏ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Challenges ,[object Object],[object Object]
pattern workshops
the pattern workshop model
 
 
 
 
 
 
From: &quot;Yishay Mor&quot; <yishaym@gmail.com> To: workshopX.lp@noe-kaleidoscope.org Subject: Designing and Deploying Games for Learning at Online Educa Berlin 2006: Preparing for the workshop Hi all and thanks for registering for the workshop! If the rest of this mail does not display correctly, you can view it on-line at: http://lp.noe-kaleidoscope.org/workspace/educa/ Our time at EDUCA is limited. To make the most of it, please try to do the following before the event: * Post your personal profile on the group blog. This should only take a few minutes, and the sooner you do it - the better! * Read: Yishay Mor and Niall Winters (in press), Design approaches in technology enhanced learning. Interactive Learning Environments, Taylor & Francis. ( PDF). This paper lays out the theoretical background for the project. We want to leave as much time as possible for hands-on experience on the day, so we will assume you have read this paper and only provide a very brief review. If you have any questions, please post them on the group blog or email us. * Have a look at the case studies and let us know if you would like to add one for us to analyse on the day. * You can have a look at videos from previous workshops to get a better sense of our approach. Please do not hesitate to contact us with any questions or comments you may have. All the best,
 
 
 
pattern-based participatory design Use Evaluate Analyse Theory Design Develop P P Deploy P P
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Participatory Design Workshop Model

  • 1. Participatory design in open education: a workshop model for developing a pattern language Niall Winters and Yishay Mor London Knowledge Lab Openlearn conference 2007
  • 2.
  • 3.
  • 4.
  • 5. Design patterns [describe] a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice (Alexander et al., 1977)‏
  • 6. example: activity nodes Design problem Community facilities scattered individually through the city do nothing for the life of the city. Design solution Create nodes of activity throughout the community, spread about 300 yards apart. http://www.uni-weimar.de/architektur/InfAR/lehre/Entwurf/Patterns/030/ca_030.html
  • 7.  
  • 9.
  • 10. a language of patterns ~100 patterns (today we'll see 2)‏
  • 11.
  • 12.
  • 13.
  • 14. GmX : the pattern A Challenge exchange of Build this puzzles, using a League chart to orchestrate social interaction.
  • 15.
  • 16.
  • 19.  
  • 20.  
  • 21.  
  • 22.  
  • 23.  
  • 24.  
  • 25. From: &quot;Yishay Mor&quot; <yishaym@gmail.com> To: workshopX.lp@noe-kaleidoscope.org Subject: Designing and Deploying Games for Learning at Online Educa Berlin 2006: Preparing for the workshop Hi all and thanks for registering for the workshop! If the rest of this mail does not display correctly, you can view it on-line at: http://lp.noe-kaleidoscope.org/workspace/educa/ Our time at EDUCA is limited. To make the most of it, please try to do the following before the event: * Post your personal profile on the group blog. This should only take a few minutes, and the sooner you do it - the better! * Read: Yishay Mor and Niall Winters (in press), Design approaches in technology enhanced learning. Interactive Learning Environments, Taylor & Francis. ( PDF). This paper lays out the theoretical background for the project. We want to leave as much time as possible for hands-on experience on the day, so we will assume you have read this paper and only provide a very brief review. If you have any questions, please post them on the group blog or email us. * Have a look at the case studies and let us know if you would like to add one for us to analyse on the day. * You can have a look at videos from previous workshops to get a better sense of our approach. Please do not hesitate to contact us with any questions or comments you may have. All the best,
  • 26.  
  • 27.  
  • 28.  
  • 29. pattern-based participatory design Use Evaluate Analyse Theory Design Develop P P Deploy P P
  • 30.