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Conference of Vocational Training:
                              Advanced Models on Training,
                              Business & Governance for the VTC


Dr. Leigh E. Zeitz
Instructional Technology
University of Northern Iowa




                          Workshop
Turn to your neighbor
Describe a favorite lesson:
   You teach in school
   You taught in school
   You took in school


   Why is/was it your favorite?
   Goals
   Meaning
   Relevancy
   Feedback
   Outcomes
   Recognition
“The study of technologies & related
  sciences, and the acquisition of practical skills,
  attitudes, understanding and knowledge
  relating to occupants in various sectors of
  economic and social life.”
                               UNESCO, 2001
“The study of technologies & related sciences,
  and the acquisition of practical skills,
  attitudes, understanding and knowledge
  relating to occupants in various sectors of
  economic and social life.”
                             UNESCO, 2001
   Teaches technical skills.
   Completed individually.
   Preset directions.
   Taught sequentially.
   Teacher grades product.
   All end products are the
    same.
 Problem Solving
 Decision-Making
 Communication
     Oral & Written
   Collaboration: Teams
   Business Analysis
   Project Leadership
   Ethics & Tolerance
   Functional Area Knowledge
          Luftman: Society for Information Management (2007)
   Problem Solving
   Critical Thinking
   Communication
   Collaboration
   Creativity
   Innovation
 Problem Solving
 Decision-Making
 Communication
     Oral & Written
   Collaboration: Teams
   Business Analysis
   Project Leadership
   Ethics & Tolerance
   Functional Area Knowledge
           Luftman: Society for Information Management (2007)
   Learning is an ACTIVE SOCIAL process.
   Acting on new information connects it to
    existing knowledge.
   Listening to lectures is a PASSIVE
    INDIVIDUAL process.
   Skill-based projects are ACTIVE INDIVIDUAL
   Empowerment arises from being involved.
   Student-Centered
   Collaborative Learning
   Educator/Student Partners
   Construction of Learning
   Meaningful Assessment in
    a Real World Context
 Challenging questions
 Complex tasks
 Interdisciplinary
 Involves:
     Problem solving
     Decision making
     Investigative skills
     Reflection
 Teacher facilitation – NOT direction
 No correct answer, only effective ones.
   Complex and Adaptive
   Craves Challenge
   Searches for Meaning
   Meaning through Patterns
   Developmental & Social
   Inhibited by Threat
   Each Brain is Unique (Caine, 1994)
Orchestrated Immersion
   Complex, interactive
    experiences
Relaxed Alertness
   Safe and highly-challenging
    environment
Active Processing
   internalize info by actively
    processing it
   Important Topic
   Essential Question
   Design a Plan
   Create a Schedule
   Monitor Progress
   Feedback and Revision
   Assess the Outcome
   External Presentation
   Develop a marketable product
       Develop an idea
       Identify consumers
       Industrial materials
       Marketing techniques
       Manufacturing practice
       Working Personnel
       Cost & Process analysis
       Process analysis
                                  Purdue University, Indiana
Important Topic:
  Making TVET more relevant through Active
  Learning

Driving Question:
How can you convert/create a lesson that uses
 Problem-Based Learning in TVET?
   Provocative
   Challenging
   Arises from Real Life
   Open-Ended
   Aligns with Standards and Frameworks

Example:
How can we make TVET more problem-driven?
   Name Standards to be used

   Identify specific outcomes to be
    addressed

   Identify actions that will demonstrate
    these outcomes.
   Assessment
   What outcomes will you assess?
     Culminating Project (Groups & Individual)
     Content Knowledge
     21st Century Skills
   How will you assess these outcomes?
     Rubrics
     Reflections
   Launch Event
     Set the stage
     Get students excited
     Build the Excitement
   List activities for the project (page 3)
     Benchmarks for activities (page 4)
     Create a basic schedule
     Share with students
   What will you need?
     People
     Facilities
     Equipment
     Materials
     Community Resources
     Time
   How to share the projects
     Share with an authentic audience
     Provide support to students for demonstration.
   How did the project go?
     Final projects?
     Student perception?
     Instructor perception?
     Standards addressed?
Creating and Using Problem-Based Learning in a TVET Classroom

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Creating and Using Problem-Based Learning in a TVET Classroom

  • 1. Conference of Vocational Training: Advanced Models on Training, Business & Governance for the VTC Dr. Leigh E. Zeitz Instructional Technology University of Northern Iowa Workshop
  • 2. Turn to your neighbor Describe a favorite lesson:  You teach in school  You taught in school  You took in school  Why is/was it your favorite?
  • 3. Goals  Meaning  Relevancy  Feedback  Outcomes  Recognition
  • 4. “The study of technologies & related sciences, and the acquisition of practical skills, attitudes, understanding and knowledge relating to occupants in various sectors of economic and social life.” UNESCO, 2001
  • 5. “The study of technologies & related sciences, and the acquisition of practical skills, attitudes, understanding and knowledge relating to occupants in various sectors of economic and social life.” UNESCO, 2001
  • 6. Teaches technical skills.  Completed individually.  Preset directions.  Taught sequentially.  Teacher grades product.  All end products are the same.
  • 7.  Problem Solving  Decision-Making  Communication  Oral & Written  Collaboration: Teams  Business Analysis  Project Leadership  Ethics & Tolerance  Functional Area Knowledge Luftman: Society for Information Management (2007)
  • 8. Problem Solving  Critical Thinking  Communication  Collaboration  Creativity  Innovation
  • 9.  Problem Solving  Decision-Making  Communication  Oral & Written  Collaboration: Teams  Business Analysis  Project Leadership  Ethics & Tolerance  Functional Area Knowledge Luftman: Society for Information Management (2007)
  • 10. Learning is an ACTIVE SOCIAL process.  Acting on new information connects it to existing knowledge.  Listening to lectures is a PASSIVE INDIVIDUAL process.  Skill-based projects are ACTIVE INDIVIDUAL  Empowerment arises from being involved.
  • 11. Student-Centered  Collaborative Learning  Educator/Student Partners  Construction of Learning  Meaningful Assessment in a Real World Context
  • 12.  Challenging questions  Complex tasks  Interdisciplinary  Involves:  Problem solving  Decision making  Investigative skills  Reflection  Teacher facilitation – NOT direction  No correct answer, only effective ones.
  • 13.
  • 14. Complex and Adaptive  Craves Challenge  Searches for Meaning  Meaning through Patterns  Developmental & Social  Inhibited by Threat  Each Brain is Unique (Caine, 1994)
  • 15. Orchestrated Immersion  Complex, interactive experiences Relaxed Alertness  Safe and highly-challenging environment Active Processing  internalize info by actively processing it
  • 16. Important Topic  Essential Question  Design a Plan  Create a Schedule  Monitor Progress  Feedback and Revision  Assess the Outcome  External Presentation
  • 17. Develop a marketable product  Develop an idea  Identify consumers  Industrial materials  Marketing techniques  Manufacturing practice  Working Personnel  Cost & Process analysis  Process analysis Purdue University, Indiana
  • 18. Important Topic: Making TVET more relevant through Active Learning Driving Question: How can you convert/create a lesson that uses Problem-Based Learning in TVET?
  • 19. Provocative  Challenging  Arises from Real Life  Open-Ended  Aligns with Standards and Frameworks Example: How can we make TVET more problem-driven?
  • 20. Name Standards to be used  Identify specific outcomes to be addressed  Identify actions that will demonstrate these outcomes.
  • 21. Assessment  What outcomes will you assess?  Culminating Project (Groups & Individual)  Content Knowledge  21st Century Skills  How will you assess these outcomes?  Rubrics  Reflections
  • 22. Launch Event  Set the stage  Get students excited  Build the Excitement  List activities for the project (page 3)  Benchmarks for activities (page 4)  Create a basic schedule  Share with students
  • 23. What will you need?  People  Facilities  Equipment  Materials  Community Resources  Time
  • 24. How to share the projects  Share with an authentic audience  Provide support to students for demonstration.  How did the project go?  Final projects?  Student perception?  Instructor perception?  Standards addressed?

Notes de l'éditeur

  1. Today we will explore how to ensure that all of these can be included in TVET experiences.
  2. Discuss with your neighbor how this fits into what you have in your school.