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Edmodo Code:
CS9916

January 31, 2014 @ 1:00 in room S230B

Video Game Design:
Integrating Common Core and
Industry Certifications
D. Michael Ploor, MBA
National Board Certified Teacher
Hillsborough County, Florida
Who is this Character?
Character Elements
Why Change?
Insanity:
doing the same
thing over and over
again and
expecting different
results.
Attributed to:
Albert Einstein
CHANGE – Teacher response
New Challenges
– job security
– new training
 Teacher Responsibility
– observations
– documentation
– student apathy
 Budget Cuts
– doing more with less
– pay cuts and freezes
– class size (2 min/student)
 Digital Supplies
– online textbooks

CHANGE – Industry response

New Standards
– focus on innovation (i3 Grant)
– STEM
– career academies (reverse
engineering employment)
 Student Performance
– standardized tests
– industry certifications
– AP Exams
 Student technology
– Public speaking
– wireless devices
– social networking
– digital learners

http://techland.time.com/2013/12/09/president-obama-celebrities-come-out-to-promote-computer-
National Defense
140 attacks per second on government secure
networks. (2009)
 "The attacks coming out of China are not only
continuing, they are accelerating," says Alan
Paller, director of research at informationsecurity training group SANS Institute in
Washington, DC.

st
21

Inspire
Learning

Century

Engage students in activities that teach.
 Embed core subjects into these
activities.
 Let them invent.
 Let them create.
 Let them compete.

2010-2011 NLC TOPICS
FUTURE BUSINESS LEADERS OF AMERICA
2011 NLC Orlando

COMPUTER GAME & SIMULATION PROGRAMMING
You will develop an entertaining simulation/game that will show traveling by highway starting
in Chicago, Illinois to the FBLA 2011 National Leadership Conference in Orlando, Florida.
Along the way, billboards will display multiple choice questions related to financial literacy.
The player must choose the correct lane with the right answer to get more fuel for the trip.
http://www.fbla-pbl.org/web/page/589/sectionid/587/pagelevel/2/fbla.asp
Video Game Design Participants (three teams per state) develop an E-rated game
that focuses on the subject of their choice. The game should be
interesting, exciting, visually appealing and intellectually challenging. The game
should have high artistic, educational, and social value. A working, interactive game
will be submitted on a DVD for evaluation.

Electronic Gaming Participants [one team (of at least two participants) per
chapter, one entry per team] develop an E-rated game that focuses on the subject
of their choice. The game should be interesting, exciting, visually appealing and
intellectually challenging. A working, interactive game is submitted for evaluation.

http://www.tsaweb.org/Competitions
3-D Visualization and Animation
The world of 3D is rapidly expanding, and career opportunities exist in a wide range of
fields – including architecture, games, product and industrial design, civil engineering,
and film and television animation. This contest allows students to step into a real world
3D production environment where creative output must be accomplished within
specific timeframes, resources and design constraints. This is a two-person team
event and includes a preliminary written exam. Contestants must produce high quality
images and an animated short subject using 3D computerized images. Students are
evaluated on their technical knowledge, production skills and creative abilities –
including visual development and storyboarding. They will also have the opportunity to
interface with and get feedback from high-profile judges with successful careers in 3D
visualization and animation.
http://skillsusa.org/compete/contests.shtml
http://www.stemchallenge.org/Default.aspx
Math, Science, Social Science, Language Arts,
and Reading are in the Core classes.
Electives and CTE grow from the core and
provide the rich, sweet and flavored application of
the core.
Employers do not even see the core. They want
to take a bite out of the education that is flavored
with experience and
application.
We spend 80% of our time feeding our students
the core when employers just want the fruit.
Math

Other
STEM
Elective
Digital Design
Color, Contrast, Elements
of Art, Principles of Design

Social
Science
Environmental
Design, Cultural
Symbolism and Semiotics

Geometry, Trigonometry,
Probability, Fractions
and Graphing

English

Platform
Game Design

Character development,
symbolism, storyboards

Science
Gravity, Force, Friction,
Physics and Ballistics
Industry Certification Lessons
C.O.R.E
Common Occupational Readiness Essentials
Word
2010

PowerPoint
2010

Word Pro
2010

Outlook
2010

Excel
2010

Expert
Certifications

Excel Pro
2010

Adobe Certifications
Photoshop

Flash

Dreamweaver
Microsoft Technology Associate

MTA
Game
Developer

MTA
Mobile App
Developer
NEW
Autodesk Certified User

ACU
for
3DS Max

ACU
for
Maya
MOS Certifications
Adobe Certifications
NYC Public Schools
Lower drop-out rates
NYC CTE – 4x Lower
Increased post-secondary
enrollment
92%
Perceived CTE program
value driving demand
Thomas A. Edison CTE High
School, 600 openings,
10,000 applicants
Rural Texas Schools
High pass-rate expectations
Exceptional community
involvement
World class measureable
results
Rural Texas Schools
• Rural School District:
– Jacksonville, TX
- Population 14,800

• High Expectations:
– 71% pass rate year after
year

• World Class Results:
– US Champion two years
running
Compelling Metrics in Florida
Performance Indicator

Non-CAPE

CAPE, No
Certification

CAPE +
Certification

Average grade (4.0 GPA scale)

2.53

2.60

3.03

12th graders earning diploma
(Graduating)

66.5%

76.7%

94.0%

At least one college-level course

17.7%

19.0%

30.5%

2007-08 graduates enrolling in
postsecondary in fall 2008

67.2%

57.9%

70.2%

2007-08 graduates employed in
fall 2008

48.4%

45.5%

58.0%

Chronically absent

15.5%

12.3%

11.6%

At least on disciplinary action

21.6%

21.2%

10.0%

Dropout rate

2.4%

1.4%

0.1%
Successful CTE Programs
“This is what career and tech education
should look like, if it’s not connected to
business and industry and
postsecondary education, if it doesn’t
lead to some of these skill certificates, it
shouldn’t be here.”
Betsy Brand
American Youth Policy Forum
A Non-Profit Research Group in Washington
Are we making students dependent?
Are we teaching the test?
Can students perform at a workforce ready level?
Challenge students
Do not make them dependent on your help!
Prepare them as life long learners
How do we do this?????
4G Classroom
4G is a new educational model to provide project based
learning models into frequent use. Develops work place
ready skills

•Goal
•Gather
•Go
•Glory
4G Classroom

Goal
• Objectives
• End Product
• What you are
expected to be able
to do.
• Were will students
be when finished
4G Classroom

Gather
• Required materials
• Skills
• Knowledge
• Training
(reading, modeling,
guided practice, etc.)
4G Classroom

Go
• Get to work
• Creating the end product
• Manage and support the
process – not the people.
(independent practice,
team project, application
and synthesis level activity)
4G Classroom

Glory
• Assessment
• Presentation
• Certification
(celebrate success,
track success,
establish self assessment skills,
inspire to outperform, etc.)
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change
4. Make it personal
a. Have students sign it
b. Display certificates

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change
4. Make it personal
a. Have students sign it
b. Display certificates
5. Show VALUE
a. Not just a grade
b. TJ Maxx Employment Application
c. College Applications
d. Success stories

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change
4. Make it personal
a. Have students sign it
b. Display certificates
5. Show VALUE
a. Not just a grade
b. TJ Maxx Employment Application
c. College Applications
d. Success stories
6. Reward
a. Hat Day
b. Mancakes!!!
c. Sundaes
d. Administration Support

Goal
Successfully Motivating Classroom Audience

Make it FUN
Teach Content – CORE Guides
Integrate Student Interest
Build from one success to another
Animations
Character Development
Drawing
Games
Creating - - not just doing!
Let the Bears forage on their own!
Student becomes unteachable - independent
Integrating Office Technology
•PowerPoint Games
(Quiz show and Maze)

•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters,
Charts using Office products for marketing
Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
Click START
to begin.
Follow the
maze to get
the cheese.
Avoid
touching the
red or the
cats.
Please Try Again
Winner !
More Examples

Battleship

Array Programming

Vector Drawing
Crop coin image to edge.
Change line color to match
coin.
Rotate to 3D.
The Games Factory 2
•FREE to schools
•Object oriented programming

•Foundation for Visual Basic or C++
•Simple interface
•Step by step directions
•Builds as an executable file

•Build games as FLASH web pages
•Include MochiMedia ad service (built in feature)
to get paid for your Free-2-play games.
•Post to your school website

•Builds to iPhone and iPad
•www.clickteam.com
Pivot
•Freeware
•Animation basics
•Simulate a 3D environment in a 2D plane
•Search for pivot stickfigure animator
Animation Basics
•
•
•
•
•
•
•

Pivot Software
Free download
Let’s Play (Pivot demonstration)
Active animation student example 1
Active animation student example 2
Student example with depth
3D Animation with Blender
Pivot Perspective Student Project
Blender
•Freeware
•New User Interface
•3D modeling and animation
•Built in Game Engine

•Python scripting language available
•www.blender.org
3D Graphics Rendering
and Animation
3D Graphics with Lip Sync
Engine 001
•Visual programming modules
•Easy to use
•Rapid design
•RPG

•Action Games
•Artificial Intelligence
Visual Basic Programming
•Freeware
•Easy to learn and use
•Use – Visual Pinball – to create game quickly
Use to recruit
students
Download and Play
games from your
school’s website
Insanity


Insanity: doing the same thing over and
over again and expecting different
results.

Read more:
http://www.brainyquote.com/quotes/quot
es/a/alberteins133991.html#ixzz1KgH3j
•Do not dumb down.
q4T
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
Integrated STEM
BEST Practices

Daily Bellwork to give students
daily reading review and
application of concepts/terms
Integrated Reading Strategies

Anticipation
Guides to
give Purpose
for Reading

Think
About It
Activities
to apply
reading
Pre-Test and Post-Test
Mobile Device or Online
Step by Step Directions
Integrated Cooperative Strategies

Directions

Understanding

Structure

Team
Roles
Learning Objective Defined
Educational Objectives with
“Real World” Situations

Free Help
Card

Real Job
Roles
Eliminate IDK.
Learning Enhanced with
“Error Inclusion” Directions
Unlike other
curriculum, I find value
in errors. Without
putting errors in the
directions, students
never learn how to
problem solve for the
solutions. That is why
common errors are left
in place, tested and
then explained how to
fix. Next time the
students encounters a
similar error, they will
have tools to fix the
problem and not rely on
you to help.
Common Core
Integrated
CTSO Event Prep
and Portfolio Building
www.g-w.com/video-game-design

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Fetc 2014 video game design with industry certification

  • 1. Edmodo Code: CS9916 January 31, 2014 @ 1:00 in room S230B Video Game Design: Integrating Common Core and Industry Certifications D. Michael Ploor, MBA National Board Certified Teacher Hillsborough County, Florida
  • 2. Who is this Character?
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  • 12. Why Change? Insanity: doing the same thing over and over again and expecting different results. Attributed to: Albert Einstein
  • 13. CHANGE – Teacher response New Challenges – job security – new training  Teacher Responsibility – observations – documentation – student apathy  Budget Cuts – doing more with less – pay cuts and freezes – class size (2 min/student)  Digital Supplies – online textbooks 
  • 14. CHANGE – Industry response New Standards – focus on innovation (i3 Grant) – STEM – career academies (reverse engineering employment)  Student Performance – standardized tests – industry certifications – AP Exams  Student technology – Public speaking – wireless devices – social networking – digital learners 
  • 16. National Defense 140 attacks per second on government secure networks. (2009)  "The attacks coming out of China are not only continuing, they are accelerating," says Alan Paller, director of research at informationsecurity training group SANS Institute in Washington, DC. 
  • 17. st 21 Inspire Learning Century Engage students in activities that teach.  Embed core subjects into these activities.  Let them invent.  Let them create.  Let them compete. 
  • 18. 2010-2011 NLC TOPICS FUTURE BUSINESS LEADERS OF AMERICA 2011 NLC Orlando COMPUTER GAME & SIMULATION PROGRAMMING You will develop an entertaining simulation/game that will show traveling by highway starting in Chicago, Illinois to the FBLA 2011 National Leadership Conference in Orlando, Florida. Along the way, billboards will display multiple choice questions related to financial literacy. The player must choose the correct lane with the right answer to get more fuel for the trip. http://www.fbla-pbl.org/web/page/589/sectionid/587/pagelevel/2/fbla.asp
  • 19. Video Game Design Participants (three teams per state) develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. The game should have high artistic, educational, and social value. A working, interactive game will be submitted on a DVD for evaluation. Electronic Gaming Participants [one team (of at least two participants) per chapter, one entry per team] develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. A working, interactive game is submitted for evaluation. http://www.tsaweb.org/Competitions
  • 20. 3-D Visualization and Animation The world of 3D is rapidly expanding, and career opportunities exist in a wide range of fields – including architecture, games, product and industrial design, civil engineering, and film and television animation. This contest allows students to step into a real world 3D production environment where creative output must be accomplished within specific timeframes, resources and design constraints. This is a two-person team event and includes a preliminary written exam. Contestants must produce high quality images and an animated short subject using 3D computerized images. Students are evaluated on their technical knowledge, production skills and creative abilities – including visual development and storyboarding. They will also have the opportunity to interface with and get feedback from high-profile judges with successful careers in 3D visualization and animation. http://skillsusa.org/compete/contests.shtml
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  • 23. Math, Science, Social Science, Language Arts, and Reading are in the Core classes.
  • 24. Electives and CTE grow from the core and provide the rich, sweet and flavored application of the core.
  • 25. Employers do not even see the core. They want to take a bite out of the education that is flavored with experience and application.
  • 26. We spend 80% of our time feeding our students the core when employers just want the fruit.
  • 27. Math Other STEM Elective Digital Design Color, Contrast, Elements of Art, Principles of Design Social Science Environmental Design, Cultural Symbolism and Semiotics Geometry, Trigonometry, Probability, Fractions and Graphing English Platform Game Design Character development, symbolism, storyboards Science Gravity, Force, Friction, Physics and Ballistics
  • 28. Industry Certification Lessons C.O.R.E Common Occupational Readiness Essentials Word 2010 PowerPoint 2010 Word Pro 2010 Outlook 2010 Excel 2010 Expert Certifications Excel Pro 2010 Adobe Certifications Photoshop Flash Dreamweaver
  • 33. NYC Public Schools Lower drop-out rates NYC CTE – 4x Lower Increased post-secondary enrollment 92% Perceived CTE program value driving demand Thomas A. Edison CTE High School, 600 openings, 10,000 applicants
  • 34. Rural Texas Schools High pass-rate expectations Exceptional community involvement World class measureable results
  • 35. Rural Texas Schools • Rural School District: – Jacksonville, TX - Population 14,800 • High Expectations: – 71% pass rate year after year • World Class Results: – US Champion two years running
  • 36. Compelling Metrics in Florida Performance Indicator Non-CAPE CAPE, No Certification CAPE + Certification Average grade (4.0 GPA scale) 2.53 2.60 3.03 12th graders earning diploma (Graduating) 66.5% 76.7% 94.0% At least one college-level course 17.7% 19.0% 30.5% 2007-08 graduates enrolling in postsecondary in fall 2008 67.2% 57.9% 70.2% 2007-08 graduates employed in fall 2008 48.4% 45.5% 58.0% Chronically absent 15.5% 12.3% 11.6% At least on disciplinary action 21.6% 21.2% 10.0% Dropout rate 2.4% 1.4% 0.1%
  • 37. Successful CTE Programs “This is what career and tech education should look like, if it’s not connected to business and industry and postsecondary education, if it doesn’t lead to some of these skill certificates, it shouldn’t be here.” Betsy Brand American Youth Policy Forum A Non-Profit Research Group in Washington
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  • 39. Are we making students dependent? Are we teaching the test? Can students perform at a workforce ready level? Challenge students Do not make them dependent on your help! Prepare them as life long learners How do we do this?????
  • 40. 4G Classroom 4G is a new educational model to provide project based learning models into frequent use. Develops work place ready skills •Goal •Gather •Go •Glory
  • 41. 4G Classroom Goal • Objectives • End Product • What you are expected to be able to do. • Were will students be when finished
  • 42. 4G Classroom Gather • Required materials • Skills • Knowledge • Training (reading, modeling, guided practice, etc.)
  • 43. 4G Classroom Go • Get to work • Creating the end product • Manage and support the process – not the people. (independent practice, team project, application and synthesis level activity)
  • 44. 4G Classroom Glory • Assessment • Presentation • Certification (celebrate success, track success, establish self assessment skills, inspire to outperform, etc.)
  • 45. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more Goal
  • 46. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible Goal
  • 47. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change Goal
  • 48. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates Goal
  • 49. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories Goal
  • 50. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories 6. Reward a. Hat Day b. Mancakes!!! c. Sundaes d. Administration Support Goal
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  • 52. Successfully Motivating Classroom Audience Make it FUN Teach Content – CORE Guides Integrate Student Interest Build from one success to another Animations Character Development Drawing Games Creating - - not just doing! Let the Bears forage on their own! Student becomes unteachable - independent
  • 53. Integrating Office Technology •PowerPoint Games (Quiz show and Maze) •Microsoft Word Asset construction (2D and 3D; Design Documents) •Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship) •Microsoft Paint or Open Office Draw •Microsoft Clip Art •Microsoft Sound Editor or Audacity •Create Presentations, Brochures, Letters, Charts using Office products for marketing
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  • 72. Activity 3-4:Physical Dexterity Puzzle Objective: Students will be able to construct a simple puzzle game. Students will demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game. Situation: The Really, Really Cool Game Company needs to create a few puzzle games to teach users how to correctly use a stylus (digital pen) on a handheld organizer. Your team will create a prototype sample puzzle to test the concept of a hand-eye coordination training game. Each team member will create a different maze concept.
  • 73. Click START to begin. Follow the maze to get the cheese. Avoid touching the red or the cats.
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  • 78. Crop coin image to edge. Change line color to match coin. Rotate to 3D.
  • 79. The Games Factory 2 •FREE to schools •Object oriented programming •Foundation for Visual Basic or C++ •Simple interface •Step by step directions •Builds as an executable file •Build games as FLASH web pages •Include MochiMedia ad service (built in feature) to get paid for your Free-2-play games. •Post to your school website •Builds to iPhone and iPad •www.clickteam.com
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  • 95. Pivot •Freeware •Animation basics •Simulate a 3D environment in a 2D plane •Search for pivot stickfigure animator
  • 96. Animation Basics • • • • • • • Pivot Software Free download Let’s Play (Pivot demonstration) Active animation student example 1 Active animation student example 2 Student example with depth 3D Animation with Blender
  • 98. Blender •Freeware •New User Interface •3D modeling and animation •Built in Game Engine •Python scripting language available •www.blender.org
  • 100. 3D Graphics with Lip Sync
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  • 102. Engine 001 •Visual programming modules •Easy to use •Rapid design •RPG •Action Games •Artificial Intelligence
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  • 106. Visual Basic Programming •Freeware •Easy to learn and use •Use – Visual Pinball – to create game quickly
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  • 110. Download and Play games from your school’s website
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  • 112. Insanity  Insanity: doing the same thing over and over again and expecting different results. Read more: http://www.brainyquote.com/quotes/quot es/a/alberteins133991.html#ixzz1KgH3j •Do not dumb down. q4T •Make the learning process simpler and more effective •Reverse engineer from desired outcome •Scaffold learning to achieve objectives
  • 114. BEST Practices Daily Bellwork to give students daily reading review and application of concepts/terms
  • 115. Integrated Reading Strategies Anticipation Guides to give Purpose for Reading Think About It Activities to apply reading
  • 116. Pre-Test and Post-Test Mobile Device or Online
  • 117. Step by Step Directions
  • 120. Educational Objectives with “Real World” Situations Free Help Card Real Job Roles
  • 122. Learning Enhanced with “Error Inclusion” Directions Unlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
  • 124. CTSO Event Prep and Portfolio Building

Notes de l'éditeur

  1. Thank you for allowing me the time
  2. Thank you for allowing me the time
  3. NYC Public SchoolsLower Drop-out RatesNYC CTE – 4x LowerIncreased Post-Secondary EnrollmentNYC CTE – 92%Perceived Program ValueThomas A. Edison CTE High School, 600 openings, 10,000 applicants
  4. Rural Texas SchoolsRural School District:Jacksonville, TX - Population 14, 800High Expectations:71% pass rate year after yearCommunity Involvement:Annual CTE banquetWorld Class Results:US Champion two years running
  5. Rural Texas SchoolsRural School District:Jacksonville, TX - Population 14, 800High Expectations:71% pass rate year after yearCommunity Involvement:Annual CTE banquetWorld Class Results:US Champion two years running
  6. Career and Professional EducationThe results have been impressive. Looking at the results, students are graduating from these programs at a significantly higher rate than their peers outside of the career academies. If the students earn an industry certification, the graduation rate goes all the way up to 94%. These same students take college level courses at a rate higher than their peers, and have a higher average GPA. So the impact of these programs is clear.