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Creation of an
                iPhone Game
                         Process and Lessons


                            Owen Goss




                                        ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
What’s this
                     all about?
                   • Dapple
                   • Processes
                   • Lessons Learned

                                 ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Who is this guy?

                    • Owen Goss
                    • Streaming Colour Studios
                    • 5 years in Games Industry
                     • EA Canada
                     • Propaganda Games (Disney)
                                 ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Development Stages


                    • Pre-Production
                    • Production
                    • Post-Production
                    • Distribution, Marketing & Sales

                                   ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Pre-Production
                         Prototyping, Planning, Scheduling




                                ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
What is Pre-Pro?
                                   Breakfast:
                         the most important meal of the day


                                     Pre-Pro:
                         the most important stage of game
                                   development

                                 ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Define Your Goals
                             The Game
                         Business Goals

                                  Time
                                 Scope

                                 Polish

                                   ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Realistic
                           Expectations

               Xbox 360/PS3 Game
                ~350,000 person hrs

                    Your iPhone Game
                      ~2,000 person hrs


                               ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Which is more
                         “valuable” right now?


                               ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Design Document
                            (4-5 days)



                             ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Working Prototype
                            (4-5 days)



                              ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
But, what if...



                            ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
The prototype isn’t fun!



                         ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Prototyping

                         • Fast
                         • Any platform
                         • Physical prototypes
                         • Quick and dirty!
                              ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Prototyping:
                            Lessons Learned
                    • Prototyping is invaluable!
                    • Have as many people as possible play the
                         prototypes; don’t just rely on your own
                         feelings about the game
                    • Get honest feedback, early
                    • When players get confused, find out why
                                     ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Dapple - 1st Prototype




                          ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Dapple - 4th Prototype




                          ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
©2009 Streaming Colour Studios
Tuesday, March 3, 2009
iPhone Prototype

                         • Port to iPhone
                         • Fast and dirty
                         • Track your time!

                                      ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Design Doc

                          • Optional
                          • Contractors?
                          • Cement Ideas

                           ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Technology Choices

                         • iPhone OS version
                         • Audio
                         • Rendering
                         • UI
                         • 3rd party engine (see Appendix)
                                  ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Scheduling
                    •                                     •
                         Estimates                            Animation system?
                                                          •   UI framework?
                    • Features                            •   UI widgets?

                    • Sub-Tasks                           •   Rendering API?
                                                          •
                    • Infrastructure
                                                              Sound API?
                                                          •   Handling Audio Sessions?
                                                          •   Handling low mem warnings?
                                                          •   Handling device locking?
                                                          •   Saving game state?
                                                          •   Custom debugging functions (e.g.
                                                              custom asserts, logging functions,
                                                              etc)?


                                       ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Scheduling cont

                          • Bug fixing time
                          • Ship date
                          • Enough time?
                             • Reduce Scope
                             ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Scheduling cont

                         • 3rd-party code solutions
                         • Project management tools
                         • PM software needed?

                                ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Pre-Pro
                            Lessons Learned

                    • Get the most out of pre-production when
                         iteration is cheap!
                    • Reduce scope at this stage, before you
                         waste time and money!




                                      ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Production
                         Let’s Build a Game!




                                        ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
What is
                              Production?

                         Building the game you planned out in
                                   Pre-Production.




                                  ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Steps for Dapple’s
                            Production


                              ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
CrashLanding


               • OpenGL
               • No longer available!


                               ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Toss the Prototype




                              ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Developer Application




                     Lesson Learned: Should have done this much
                          earlier! 6 weeks to be approved!
                                   ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Hiring Contractors


           • 2D artist      • IndieGamer forums
           • Music composer • Friends
           • Sound designer • Other devs

                              ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Hiring cont

                    • Considerations
                    • Put it in writing
                    • Lesson Learned: Know what you’re
                         good at. Find professionals to do the
                         rest, if you can afford it


                                    ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Contractors

       • Design doc
       • UI wireframes
       • Concept
       • Iteration
       • Final Assets
                           ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Meanwhile...

                         • Recruit volunteers
                         • Early feedback
                         • Weekly builds

                            ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Game Modes

                         •   Classic

                         •   Timed

                         •   Puzzle

                         •   2 Player

                         •   Build Classic to
                             shippable state



                                         ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Systems
                         Animation System




                          ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Systems cont
                           Loading System




                           ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Systems cont
                         Custom OpenGL UI Framework




                               ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Systems cont
                                    Save Game System




                   Lesson Learned: Saving state means the user feels like
                               the game belongs to them

                                     ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Systems cont
                                     SoundEngine




                         My fixes are on Dev Forums as OTrain13
                                    ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Systems cont
                                   Audio Session System




                  Lesson Learned: This was one of the trickiest parts of developing
                  on iPhone. Should have tackled this much earlier in development!

                                        ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Systems cont
                          Rendering System




                           ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Fonts




              Lesson Learned: Make sure you have the font licensing rights!
                                   ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Colorblind Mode




                                                                 Tritanope
                   Normal   Deuteranope            Protanope
                                                                   (rare)

                                ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
iTunes Contracts




                         Lesson Learned: Should have handled this much earlier in
                          Production - this nearly caused my release date to slip
                                           ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Additional
                               Game Modes
                         • Lessons Learned:
                         • Single Player is a special case of 2
                           Player Mode!
                         • Smart API design
                         • Extra modes didn’t get as much
                           testing

                                     ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Pre-Release
                             Promotion

                         • One month prior to release
                         • Simulator capture video
                         • Press releases
                         • Not much press

                                 ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Throughout
                         Production

        • Daily play-tests
        • Fix bugs
        • Weekly memory leak tests
        • Weekly performance tests
                           ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Production
                         Lessons Learned

                    • Test on device early
                    • Have people play it early and often
                    • Listen to feedback
                    • Iteration is good
                                 ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Lessons Learned
                              cont

             • Always move forward
             • UI always takes longer than you think
             • Single player = special case of multiplayer
             • Ideas generate ideas

                             ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Post-Production
                         Alpha, Dev Beta, Beta, Final
                           (AKA “The Fun Part”)




                                          ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
What is
                         Post-Production?
                         • Bug fixing
                         • Performance optimization
                         • Memory optimization
                         • Memory leak tracking and fixing
                         • Testing
                                  ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Post-Production
                                    The Goal
                         Release a bug-free polished product!




                                    ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Alpha

                         • Feature-complete
                         • Lots of bugs
                         • Bug fixing
                         • Recruit testers

                                   ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Dev-Beta

                         First zero-bug build




                              ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Beta

               X days - no must fix bugs found




                         ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Final

                  Y days after Beta - no must-fix
                            bugs found




                            ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Submission

                         Upload to the App Store.
                              Have a drink!



                                 ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Post-Production
                         Lessons Learned
                         • Build number
                         • Symbol files
                         • Crash logs
                         • Follow Apple docs, not
                           website


                               ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Dapple - 1st Prototype




                          ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Dapple - 4th Prototype




                          ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Dapple - 1st iPhone Prototype




                                 ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Dapple - Final Product




                             ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Conclusions
                         • Dapple:
                               Unique Textures:                            172

                                Unique Sounds:                             19

                                     Music Tracks:                          5

                                 Game Modes:                                3

                             Unique FE Screens:                            25

                                 Code Classes:                             67
                                          ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Conclusions



                           Total Dev Time:                  6 months

                         Total Dev Budget:             ~$32,000 USD

                                      Price:               $4.99 USD

                                  ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
What
          Questions do
           you have?

                         ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Appendix



                          ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
iPhone Game Engines:
                          • Unity - http://unity3d.com/unity/features/iphone-publishing
                          • Torque Game Builder (TGB) - http://www.garagegames.com/
                            products/torque-2D
                          • Oolong - http://oolongengine.com/
                         IndieGamer Forums:
                          • Indie Gamer - http://forums.indiegamer.com
                         Font Resources:
                          • DaFont - http://www.dafont.com/
                              • Many free for commercial use, or cheap commercial use licenses.
                                Pay attention to the licensing details!

                         Colorblind Resources:
                          • Vischeck - http://www.vischeck.com/vischeck/
                               • Upload images and see how they look with 3 different kinds of
                                 colorblindness
                          • Color Vision Test - http://www.opticien-lentilles.com/daltonien_beta/
                            new_test_daltonien.php
                               • Answer this questionnaire to determine your exact type of
                                 colorblindness (or determine if you’re not at all)

                                         ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Texture Pre-Multiplication on iPhone:
                          • Forum discussion - http://www.idevgames.com/forum/
                            showthread.php?t=15780

                         Screen Capture Tools:
                          • Snapz Pro X - http://www.ambrosiasw.com/utilities/snapzprox/
                               • Great tool for doing static screenshots or full-motion video
                                 captures
                          • iShowU - http://www.shinywhitebox.com/
                               • Full-motion video captures - I haven’t used it personally, but I’ve
                                 heard good things

                         Applying for Paid App Contract Outside the U.S.:
                         • My blog posts on the subject:
                              • Preparation - http://www.streamingcolour.com/blog/2009/01/12/
                                preparation/
                              • Follow Up - http://www.streamingcolour.com/blog/2009/01/12/
                                follow-up/
                              • Ongoing Paperwork - http://www.streamingcolour.com/blog/
                                2009/01/12/ongoing-paperwork/
                         • Note: The blog posts mention mailing to California - this was
                           incorrect. The forms needed to be mailed to Texas.

                                          ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Tracking Memory Leaks with Instruments:
                          • Tutorial - http://www.streamingcolour.com/blog/tutorials/tracking-
                            iphone-memory-leaks/

                         Recording an iPhone Gameplay Video:
                          • Tutorial - http://www.streamingcolour.com/blog/tutorials/creating-an-
                            iphone-game-video/

                         Crash Logs and Symbolicating:
                          • iPhone Crash Logs - http://www.anoshkin.net/blog/2008/09/09/
                            iphone-crash-logs/




                                         ©2009 Streaming Colour Studios
Tuesday, March 3, 2009
Thank You!



                          ©2009 Streaming Colour Studios
Tuesday, March 3, 2009

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Creation of an iPhone Game

  • 1. Creation of an iPhone Game Process and Lessons Owen Goss ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 2. What’s this all about? • Dapple • Processes • Lessons Learned ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 3. Who is this guy? • Owen Goss • Streaming Colour Studios • 5 years in Games Industry • EA Canada • Propaganda Games (Disney) ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 4. Development Stages • Pre-Production • Production • Post-Production • Distribution, Marketing & Sales ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 5. Pre-Production Prototyping, Planning, Scheduling ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 6. What is Pre-Pro? Breakfast: the most important meal of the day Pre-Pro: the most important stage of game development ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 7. Define Your Goals The Game Business Goals Time Scope Polish ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 8. Realistic Expectations Xbox 360/PS3 Game ~350,000 person hrs Your iPhone Game ~2,000 person hrs ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 9. Which is more “valuable” right now? ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 10. Design Document (4-5 days) ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 11. Working Prototype (4-5 days) ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 12. But, what if... ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 13. The prototype isn’t fun! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 14. Prototyping • Fast • Any platform • Physical prototypes • Quick and dirty! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 15. Prototyping: Lessons Learned • Prototyping is invaluable! • Have as many people as possible play the prototypes; don’t just rely on your own feelings about the game • Get honest feedback, early • When players get confused, find out why ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 16. Dapple - 1st Prototype ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 17. Dapple - 4th Prototype ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 18. ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 19. iPhone Prototype • Port to iPhone • Fast and dirty • Track your time! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 20. Design Doc • Optional • Contractors? • Cement Ideas ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 21. Technology Choices • iPhone OS version • Audio • Rendering • UI • 3rd party engine (see Appendix) ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 22. Scheduling • • Estimates Animation system? • UI framework? • Features • UI widgets? • Sub-Tasks • Rendering API? • • Infrastructure Sound API? • Handling Audio Sessions? • Handling low mem warnings? • Handling device locking? • Saving game state? • Custom debugging functions (e.g. custom asserts, logging functions, etc)? ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 23. Scheduling cont • Bug fixing time • Ship date • Enough time? • Reduce Scope ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 24. Scheduling cont • 3rd-party code solutions • Project management tools • PM software needed? ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 25. Pre-Pro Lessons Learned • Get the most out of pre-production when iteration is cheap! • Reduce scope at this stage, before you waste time and money! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 26. Production Let’s Build a Game! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 27. What is Production? Building the game you planned out in Pre-Production. ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 28. Steps for Dapple’s Production ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 29. CrashLanding • OpenGL • No longer available! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 30. Toss the Prototype ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 31. Developer Application Lesson Learned: Should have done this much earlier! 6 weeks to be approved! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 32. Hiring Contractors • 2D artist • IndieGamer forums • Music composer • Friends • Sound designer • Other devs ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 33. Hiring cont • Considerations • Put it in writing • Lesson Learned: Know what you’re good at. Find professionals to do the rest, if you can afford it ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 34. Contractors • Design doc • UI wireframes • Concept • Iteration • Final Assets ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 35. Meanwhile... • Recruit volunteers • Early feedback • Weekly builds ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 36. Game Modes • Classic • Timed • Puzzle • 2 Player • Build Classic to shippable state ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 37. Systems Animation System ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 38. Systems cont Loading System ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 39. Systems cont Custom OpenGL UI Framework ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 40. Systems cont Save Game System Lesson Learned: Saving state means the user feels like the game belongs to them ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 41. Systems cont SoundEngine My fixes are on Dev Forums as OTrain13 ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 42. Systems cont Audio Session System Lesson Learned: This was one of the trickiest parts of developing on iPhone. Should have tackled this much earlier in development! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 43. Systems cont Rendering System ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 44. Fonts Lesson Learned: Make sure you have the font licensing rights! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 45. Colorblind Mode Tritanope Normal Deuteranope Protanope (rare) ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 46. iTunes Contracts Lesson Learned: Should have handled this much earlier in Production - this nearly caused my release date to slip ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 47. Additional Game Modes • Lessons Learned: • Single Player is a special case of 2 Player Mode! • Smart API design • Extra modes didn’t get as much testing ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 48. Pre-Release Promotion • One month prior to release • Simulator capture video • Press releases • Not much press ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 49. Throughout Production • Daily play-tests • Fix bugs • Weekly memory leak tests • Weekly performance tests ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 50. Production Lessons Learned • Test on device early • Have people play it early and often • Listen to feedback • Iteration is good ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 51. Lessons Learned cont • Always move forward • UI always takes longer than you think • Single player = special case of multiplayer • Ideas generate ideas ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 52. Post-Production Alpha, Dev Beta, Beta, Final (AKA “The Fun Part”) ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 53. What is Post-Production? • Bug fixing • Performance optimization • Memory optimization • Memory leak tracking and fixing • Testing ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 54. Post-Production The Goal Release a bug-free polished product! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 55. Alpha • Feature-complete • Lots of bugs • Bug fixing • Recruit testers ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 56. Dev-Beta First zero-bug build ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 57. Beta X days - no must fix bugs found ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 58. Final Y days after Beta - no must-fix bugs found ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 59. Submission Upload to the App Store. Have a drink! ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 60. ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 61. Post-Production Lessons Learned • Build number • Symbol files • Crash logs • Follow Apple docs, not website ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 62. Dapple - 1st Prototype ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 63. Dapple - 4th Prototype ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 64. Dapple - 1st iPhone Prototype ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 65. Dapple - Final Product ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 66. Conclusions • Dapple: Unique Textures: 172 Unique Sounds: 19 Music Tracks: 5 Game Modes: 3 Unique FE Screens: 25 Code Classes: 67 ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 67. Conclusions Total Dev Time: 6 months Total Dev Budget: ~$32,000 USD Price: $4.99 USD ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 68. What Questions do you have? ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 69. Appendix ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 70. iPhone Game Engines: • Unity - http://unity3d.com/unity/features/iphone-publishing • Torque Game Builder (TGB) - http://www.garagegames.com/ products/torque-2D • Oolong - http://oolongengine.com/ IndieGamer Forums: • Indie Gamer - http://forums.indiegamer.com Font Resources: • DaFont - http://www.dafont.com/ • Many free for commercial use, or cheap commercial use licenses. Pay attention to the licensing details! Colorblind Resources: • Vischeck - http://www.vischeck.com/vischeck/ • Upload images and see how they look with 3 different kinds of colorblindness • Color Vision Test - http://www.opticien-lentilles.com/daltonien_beta/ new_test_daltonien.php • Answer this questionnaire to determine your exact type of colorblindness (or determine if you’re not at all) ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 71. Texture Pre-Multiplication on iPhone: • Forum discussion - http://www.idevgames.com/forum/ showthread.php?t=15780 Screen Capture Tools: • Snapz Pro X - http://www.ambrosiasw.com/utilities/snapzprox/ • Great tool for doing static screenshots or full-motion video captures • iShowU - http://www.shinywhitebox.com/ • Full-motion video captures - I haven’t used it personally, but I’ve heard good things Applying for Paid App Contract Outside the U.S.: • My blog posts on the subject: • Preparation - http://www.streamingcolour.com/blog/2009/01/12/ preparation/ • Follow Up - http://www.streamingcolour.com/blog/2009/01/12/ follow-up/ • Ongoing Paperwork - http://www.streamingcolour.com/blog/ 2009/01/12/ongoing-paperwork/ • Note: The blog posts mention mailing to California - this was incorrect. The forms needed to be mailed to Texas. ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 72. Tracking Memory Leaks with Instruments: • Tutorial - http://www.streamingcolour.com/blog/tutorials/tracking- iphone-memory-leaks/ Recording an iPhone Gameplay Video: • Tutorial - http://www.streamingcolour.com/blog/tutorials/creating-an- iphone-game-video/ Crash Logs and Symbolicating: • iPhone Crash Logs - http://www.anoshkin.net/blog/2008/09/09/ iphone-crash-logs/ ©2009 Streaming Colour Studios Tuesday, March 3, 2009
  • 73. Thank You! ©2009 Streaming Colour Studios Tuesday, March 3, 2009