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What’s digital about
fashion design?
October 2015
PRESENTED BY
Professor Sandy Black
Mary Jane edwards
Gabrielle Miller
Funded by NEMODE Network+	
  
AAM.
What’s digital about
fashion design?
October 2015
PRESENTED BY
Mary Jane edwards
Funded by NEMODE Network+	
  
AAM.
Overview
Content
•  Defining	
  the	
  Digital	
  Economy	
  
•  Understanding	
  the	
  rela5onship	
  between	
  the	
  fashion	
  
industry	
  and	
  Digital	
  Economy	
  	
  
•  Examples	
  of	
  new	
  models	
  
	
  
•  Highligh5ng	
  opportuni5es	
  for	
  the	
  fashion	
  design	
  
community	
  
•  Open	
  session	
  overview	
  
Things are moving at pace…
…But don’t always last!
The digital economy
The digital economy
As	
  Normann	
  predicted	
  in	
  2000,	
  the	
  digital	
  
economy	
  is	
  libera5ng	
  us	
  from	
  the	
  constraints	
  of:	
  
	
  
Time,	
  when	
  things	
  can	
  be	
  done	
  
Place,	
  where	
  things	
  can	
  be	
  done	
  
Actor,	
  who	
  can	
  do	
  what	
  
Constella0on,	
  with	
  whom	
  it	
  can	
  be	
  done	
  
	
  
From this
To this
Forbes,	
  Tommy	
  Hilfiger's	
  In-­‐Store	
  
Virtual	
  Reality	
  Catwalk	
  Experience	
  
	
  
Four parts	
  
1.  New information models
2.  New mechanisms
3.  New objects
4.  New markets
Digital Clusters
o  3D	
  Prin5ng	
  
o  Beacon	
  Technology	
  
o  Body	
  Scanning	
  &	
  Measuring	
  	
  
o  Business	
  Support	
  PlaTorms	
  
o  Brokerage	
  PlaTorms	
  
o  Crowdfunding	
  
o  Crowdsourcing	
  
o  Data	
  Driven	
  Forecas5ng	
  
o  Design	
  Inspira5on	
  and	
  
Management	
  tools	
  
o  Design	
  Prepara5on	
  SoUware	
  
o  Digital	
  Embroidery	
  
o  Freelance	
  Recruitment	
  Sites	
  
o  Garment	
  Measuring	
  
o  Inventory	
  SoUware	
  
o  Laser	
  Technology	
  
o  Live	
  Streaming	
  
o  Manufacturing	
  PlaTorms	
  
o  Magic	
  Mirrors	
  
o  Material	
  Experimenta5on	
  
o  Mobile	
  Marketplaces	
  and	
  
E-­‐commerce	
  PlaTorms	
  
o  Open	
  Source	
  SoUware	
  
o  Order	
  Management	
  and	
  
Fulfilment	
  
o  PaXern	
  Digi5sing	
  
o  PaXern	
  Grading	
  
o  Print	
  on	
  Demand	
  SoUware	
  
o  Prototyping	
  
o  Retail	
  Apps	
  and	
  PlaTorms	
  
o  Robo5cs	
  
o  Social	
  Shopping	
  and	
  
Commerce	
  enabled	
  Social	
  
Networks	
  
o  Transparency	
  and	
  
Sustainability	
  Indexes,	
  Apps	
  
and	
  PlaTorms	
  
o  Virtual	
  Dressing	
  Rooms	
  
o  Virtual	
  Reality	
  	
  
o  Wearables	
  and	
  E-­‐Tex5les	
  
o  Wholesale	
  PlaTorms	
  
The digital experience
1. New information models
Data -	
  Discrete	
  facts	
  and	
  figures	
  about	
  people,	
  objects	
  &	
  events	
  
	
  
information - Analysis	
  &	
  processing	
  of	
  data	
  
	
  
knowledge - Dis5lling	
  informa5on	
  to	
  incorporate	
  experience	
  and	
  values	
  
Raw information + knowledge	
  
By 2020, information will be used to reinvent, digitalise or eliminate
80% of business processes and products from a decade earlier
gartner predicts
data touch points	
  
E-mail
Apps
Buyer
history
Social
media
WebsitE
Digital
mags
Retail
store
beacon games
Wifi
pings
Wear-
ables
Foot
fall
Matching user intent	
  
Targeting
the right
user
At the
right time
With the
right
message
Sales direct to consumer
going beyond:
Mobile marketplaces
Ecommerce
social shopping
Retail apps
A Move towards Allowing
the market to dictate
what consumers really
want
Opening up The process of creation
2. New mechanisms
The crowd led economy
Crowd funding will grow 200,000% from 2015 to 2030 sap centre for business insight
The “X” of “X”
THE [Insert here, Airbnb, Uber, Netflix, Ebay, etc.] OF [Insert industry here]
The sharing economy is about owning the customer-supply interface
techcrunch
3. New markets
Wholesale marketplaces
•  B2b marketplaces
•  Wholesale buying platforms
•  Online trade show platforms
•  Global trade platforms
•  Ecommerce solutions
•  Inventory and shipping
platforms
•  Data driven forecasting	
  
The new online middlemen
Industry 4.0
“Industrial internet”
CLOUD – Mobile – Social – big data – sensors – machine intelligence
	
  
Access	
  and	
  Connec5vity	
  
Loca5on	
  Context	
  
Unique	
  Profiling	
  
Gaming	
  Behaviours	
  
Permanent	
  Data	
  Records	
  
Real	
  Time	
  Responses	
  
Augmented	
  Experiences	
  
Mul5plicity	
  of	
  Content	
  
	
  
	
  Manufacturing generates more data than any other sector of the economy. More
data than healthcare, more data than retail, finance. deloitte
4. New objects
By 2025, the total worth of IoT-enabled technology is
expected to reach $6.2 trillion insight
Hyper connectivity
	
  
The use of sensors will grow 700,000% by 2030 sap
center for business insight
Google, project jacquardIntel, curiE Robots Group, MIT Media Lab 
3d printing	
  
3d printing usage will grow 2,000% from 2015 to 2030
SAP Centre for business insight
3d design apps
Eora 3d Microsoft, Fusion app Trupick (brands)
rhino electroloom Marvelous designer
Integrated software
KnyXan	
  uses	
  technology	
  that	
  
turns	
  the	
  industrial	
  kni]ng	
  
machines,	
  which	
  make	
  20%	
  
of	
  the	
  world’s	
  garments,	
  into	
  
the	
  equivalent	
  of	
  3D	
  printers	
  
for	
  clothes,	
  enabling	
  users	
  to	
  
design	
  and	
  ‘print’	
  their	
  own	
  
customised	
  sweaters	
  
	
  
knyttan	
  
THE opportunity
Producers of tech
Skills gaps and lack of brokerage
•  How	
  do	
  you	
  up	
  skill	
  designers	
  outside	
  
of	
  formal	
  ins5tu5ons?	
  
•  How	
  can	
  we	
  beXer	
  connect	
  designers	
  
and	
  manufacturers?	
  	
  
•  How	
  can	
  designers	
  understand	
  which	
  
digital	
  tools	
  would	
  be	
  relevant	
  and	
  how	
  
can	
  they	
  access	
  them?	
  
	
  
Gaps in innovation
•  Design	
  Inspira5on	
  
•  Product	
  Development	
  
•  Sales	
  –	
  Wholesale	
  /	
  Trade	
  
•  Bulk	
  Produc5on,	
  Manufacturing	
  and	
  
Delivery	
  to	
  Retail	
  	
  
•  Embedding	
  digital	
  opera5ons	
  in	
  life	
  
cycle	
  of	
  design	
  
How to encourage more creative producers and adopters of
technology rather than passive consumers?
How to become the creators of new models?
Open session overview
Group discussions
1. Blurred Lines? How is the transition from wholesale to direct to consumer
retail changing fashion design?
Mary Jane
3.  What Next? Do we need to reclaim the digital economy?
Andy
4. Survival of the fittest? How can we navigate the evolving tech landscape?
Sandy
2.  What now? Where else can we find Inspiration for crafting new business models?
Gabrielle
Speakers
Quick break
Feedback & discussion
THANKS for your tIME!
	
   	
   	
  	
  
	
  Feel	
  free	
  to	
  get	
  in	
  touch	
  if	
  you	
  have	
  any	
  ques5ons	
  or	
  would	
  like	
  to	
  hear	
  more	
  about	
  
our	
  work.	
  	
  
mary@aamassociates.com
s.black@fashion.arts.ac.uk
g.e.miller@fashion.arts.ac.uk
@MaryJaneEdwards
@FIREupUAL
@LCFLondon
@digitalfashion
AAM.
Links 1
The digital economy
•  http://www.amazon.co.uk/Reframing-Business-When-Changes-Landscape/dp/0471485578
From this
•  https://archive.org/details/catalogueno13spr00mont
•  http://www.searsarchives.com/catalogs/history.htm
To This
•  http://www.forbes.com/sites/rachelarthur/2015/10/25/hands-on-with-tommy-hilfigers-in-store-virtual-reality-catwalk-experience/
Opening up process of creation 
•  https://www.periscope.tv/
•  https://www.younow.com/
•  https://www.ustream.tv/platform/broadcast-anywhere/new
•  https://stre.am/
•  http://www.fashionschooldaily.com/index.php/2015/10/19/academy-of-art-universitys-fashion-journalism-program-partners-with-sharing-platforms-
weebly-and-flipboard/
•  https://www.pantone.com/pantone-color-manager-software
•  http://www.topshop.com/en/tsuk/category/pinterest-4723765/home?geoip=noredirect
Crowdfunding 
•  https://crowdemand.com/
•  https://beforethelabel.com/
•  http://stylyt.com/
•  http://www.iamlamode.com/en
•  http://www.mimoona.com/
•  https://www.outofx.com/
Links 2
The X of X
•  https://www.renttherunway.com/
•  http://www.girlmeetsdress.com/
•  http://www.depop.com/en-gb/
•  http://en.shpock.com/
•  https://www.thredup.com/
Wholesale Marketplaces
•  https://edited.com/
•  https://www.lenewblack.com/lenewblack/
•  https://modalyst.co/
•  http://www.nuorder.com/
•  http://www.e-pitti.com/en/fieradigitale.htm
•  https://jooraccess.com/
•  https://www.balluun.com/public/fashion-wholesale-marketplace
•  https://www.bfbonline.com/
•  https://panjiva.com/
•  https://www.threadsuite.com/
•  https://www.fulfil.io/
•  http://www.stitchlabs.com/
•  https://www.try.com/
•  http://www.shipstation.com/
Industry 4.0
•  http://www.economistinsights.cdefault/om/sites/files/Manufacturing_Data_Conundrum_Jul14.pdf
•  http://www.forbes.com/sites/benkerschberg/2011/11/01/manufacturing-moneyball-using-big-data-and-business-intelligence-to-spur-operational-
excellence/
Links 3
Hyper connectivity
•  https://www.google.com/atap/project-jacquard/
•  http://www.intel.com/content/www/us/en/wearables/wearable-soc.html
•  http://robotic.media.mit.edu/portfolio/sartorial-robots/
Sales direct to consumer
•  http://www.cherwears.com/
3D pRinting
•  https://dam.sap.com/mac/preview/a/67/
JwlwnAlgHxUKSPyHyjSwmlnWmmywSRwPwmwUmPSgX4wAHmgc/
SAPTL38_1573DPrinting_QA.htm
3D Design Apps
•  https://www.kickstarter.com/projects/eora/eora-3d-high-precision-3d-scanning-on-
your-smartph
•  http://www.zdnet.com/article/microsofts-mobilefusion-app-turns-an-iphone-into-a-
portable-3d-scanner/
•  http://www.marvelousdesigner.com/
•  https://www.rhino3d.com/
•  http://www.trupik.com/
•  http://www.electroloom.com/
Knyttan
•  http://unmade.com/

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What's Digital about Fashion Design?

  • 1. What’s digital about fashion design? October 2015 PRESENTED BY Professor Sandy Black Mary Jane edwards Gabrielle Miller Funded by NEMODE Network+   AAM.
  • 2. What’s digital about fashion design? October 2015 PRESENTED BY Mary Jane edwards Funded by NEMODE Network+   AAM.
  • 4. Content •  Defining  the  Digital  Economy   •  Understanding  the  rela5onship  between  the  fashion   industry  and  Digital  Economy     •  Examples  of  new  models     •  Highligh5ng  opportuni5es  for  the  fashion  design   community   •  Open  session  overview  
  • 5. Things are moving at pace… …But don’t always last!
  • 7. The digital economy As  Normann  predicted  in  2000,  the  digital   economy  is  libera5ng  us  from  the  constraints  of:     Time,  when  things  can  be  done   Place,  where  things  can  be  done   Actor,  who  can  do  what   Constella0on,  with  whom  it  can  be  done    
  • 9. To this Forbes,  Tommy  Hilfiger's  In-­‐Store   Virtual  Reality  Catwalk  Experience    
  • 10. Four parts   1.  New information models 2.  New mechanisms 3.  New objects 4.  New markets
  • 11. Digital Clusters o  3D  Prin5ng   o  Beacon  Technology   o  Body  Scanning  &  Measuring     o  Business  Support  PlaTorms   o  Brokerage  PlaTorms   o  Crowdfunding   o  Crowdsourcing   o  Data  Driven  Forecas5ng   o  Design  Inspira5on  and   Management  tools   o  Design  Prepara5on  SoUware   o  Digital  Embroidery   o  Freelance  Recruitment  Sites   o  Garment  Measuring   o  Inventory  SoUware   o  Laser  Technology   o  Live  Streaming   o  Manufacturing  PlaTorms   o  Magic  Mirrors   o  Material  Experimenta5on   o  Mobile  Marketplaces  and   E-­‐commerce  PlaTorms   o  Open  Source  SoUware   o  Order  Management  and   Fulfilment   o  PaXern  Digi5sing   o  PaXern  Grading   o  Print  on  Demand  SoUware   o  Prototyping   o  Retail  Apps  and  PlaTorms   o  Robo5cs   o  Social  Shopping  and   Commerce  enabled  Social   Networks   o  Transparency  and   Sustainability  Indexes,  Apps   and  PlaTorms   o  Virtual  Dressing  Rooms   o  Virtual  Reality     o  Wearables  and  E-­‐Tex5les   o  Wholesale  PlaTorms  
  • 14. Data -  Discrete  facts  and  figures  about  people,  objects  &  events     information - Analysis  &  processing  of  data     knowledge - Dis5lling  informa5on  to  incorporate  experience  and  values   Raw information + knowledge   By 2020, information will be used to reinvent, digitalise or eliminate 80% of business processes and products from a decade earlier gartner predicts
  • 15. data touch points   E-mail Apps Buyer history Social media WebsitE Digital mags Retail store beacon games Wifi pings Wear- ables Foot fall
  • 16. Matching user intent   Targeting the right user At the right time With the right message
  • 17. Sales direct to consumer going beyond: Mobile marketplaces Ecommerce social shopping Retail apps A Move towards Allowing the market to dictate what consumers really want
  • 18. Opening up The process of creation
  • 20. The crowd led economy Crowd funding will grow 200,000% from 2015 to 2030 sap centre for business insight
  • 21. The “X” of “X” THE [Insert here, Airbnb, Uber, Netflix, Ebay, etc.] OF [Insert industry here] The sharing economy is about owning the customer-supply interface techcrunch
  • 23. Wholesale marketplaces •  B2b marketplaces •  Wholesale buying platforms •  Online trade show platforms •  Global trade platforms •  Ecommerce solutions •  Inventory and shipping platforms •  Data driven forecasting   The new online middlemen
  • 24. Industry 4.0 “Industrial internet” CLOUD – Mobile – Social – big data – sensors – machine intelligence   Access  and  Connec5vity   Loca5on  Context   Unique  Profiling   Gaming  Behaviours   Permanent  Data  Records   Real  Time  Responses   Augmented  Experiences   Mul5plicity  of  Content      Manufacturing generates more data than any other sector of the economy. More data than healthcare, more data than retail, finance. deloitte
  • 26. By 2025, the total worth of IoT-enabled technology is expected to reach $6.2 trillion insight Hyper connectivity   The use of sensors will grow 700,000% by 2030 sap center for business insight Google, project jacquardIntel, curiE Robots Group, MIT Media Lab 
  • 27. 3d printing   3d printing usage will grow 2,000% from 2015 to 2030 SAP Centre for business insight
  • 28. 3d design apps Eora 3d Microsoft, Fusion app Trupick (brands) rhino electroloom Marvelous designer
  • 29. Integrated software KnyXan  uses  technology  that   turns  the  industrial  kni]ng   machines,  which  make  20%   of  the  world’s  garments,  into   the  equivalent  of  3D  printers   for  clothes,  enabling  users  to   design  and  ‘print’  their  own   customised  sweaters     knyttan  
  • 31. Producers of tech Skills gaps and lack of brokerage •  How  do  you  up  skill  designers  outside   of  formal  ins5tu5ons?   •  How  can  we  beXer  connect  designers   and  manufacturers?     •  How  can  designers  understand  which   digital  tools  would  be  relevant  and  how   can  they  access  them?     Gaps in innovation •  Design  Inspira5on   •  Product  Development   •  Sales  –  Wholesale  /  Trade   •  Bulk  Produc5on,  Manufacturing  and   Delivery  to  Retail     •  Embedding  digital  opera5ons  in  life   cycle  of  design   How to encourage more creative producers and adopters of technology rather than passive consumers? How to become the creators of new models?
  • 33. Group discussions 1. Blurred Lines? How is the transition from wholesale to direct to consumer retail changing fashion design? Mary Jane 3.  What Next? Do we need to reclaim the digital economy? Andy 4. Survival of the fittest? How can we navigate the evolving tech landscape? Sandy 2.  What now? Where else can we find Inspiration for crafting new business models? Gabrielle
  • 37. THANKS for your tIME!          Feel  free  to  get  in  touch  if  you  have  any  ques5ons  or  would  like  to  hear  more  about   our  work.     mary@aamassociates.com s.black@fashion.arts.ac.uk g.e.miller@fashion.arts.ac.uk @MaryJaneEdwards @FIREupUAL @LCFLondon @digitalfashion AAM.
  • 38. Links 1 The digital economy •  http://www.amazon.co.uk/Reframing-Business-When-Changes-Landscape/dp/0471485578 From this •  https://archive.org/details/catalogueno13spr00mont •  http://www.searsarchives.com/catalogs/history.htm To This •  http://www.forbes.com/sites/rachelarthur/2015/10/25/hands-on-with-tommy-hilfigers-in-store-virtual-reality-catwalk-experience/ Opening up process of creation  •  https://www.periscope.tv/ •  https://www.younow.com/ •  https://www.ustream.tv/platform/broadcast-anywhere/new •  https://stre.am/ •  http://www.fashionschooldaily.com/index.php/2015/10/19/academy-of-art-universitys-fashion-journalism-program-partners-with-sharing-platforms- weebly-and-flipboard/ •  https://www.pantone.com/pantone-color-manager-software •  http://www.topshop.com/en/tsuk/category/pinterest-4723765/home?geoip=noredirect Crowdfunding  •  https://crowdemand.com/ •  https://beforethelabel.com/ •  http://stylyt.com/ •  http://www.iamlamode.com/en •  http://www.mimoona.com/ •  https://www.outofx.com/
  • 39. Links 2 The X of X •  https://www.renttherunway.com/ •  http://www.girlmeetsdress.com/ •  http://www.depop.com/en-gb/ •  http://en.shpock.com/ •  https://www.thredup.com/ Wholesale Marketplaces •  https://edited.com/ •  https://www.lenewblack.com/lenewblack/ •  https://modalyst.co/ •  http://www.nuorder.com/ •  http://www.e-pitti.com/en/fieradigitale.htm •  https://jooraccess.com/ •  https://www.balluun.com/public/fashion-wholesale-marketplace •  https://www.bfbonline.com/ •  https://panjiva.com/ •  https://www.threadsuite.com/ •  https://www.fulfil.io/ •  http://www.stitchlabs.com/ •  https://www.try.com/ •  http://www.shipstation.com/ Industry 4.0 •  http://www.economistinsights.cdefault/om/sites/files/Manufacturing_Data_Conundrum_Jul14.pdf •  http://www.forbes.com/sites/benkerschberg/2011/11/01/manufacturing-moneyball-using-big-data-and-business-intelligence-to-spur-operational- excellence/
  • 40. Links 3 Hyper connectivity •  https://www.google.com/atap/project-jacquard/ •  http://www.intel.com/content/www/us/en/wearables/wearable-soc.html •  http://robotic.media.mit.edu/portfolio/sartorial-robots/ Sales direct to consumer •  http://www.cherwears.com/ 3D pRinting •  https://dam.sap.com/mac/preview/a/67/ JwlwnAlgHxUKSPyHyjSwmlnWmmywSRwPwmwUmPSgX4wAHmgc/ SAPTL38_1573DPrinting_QA.htm 3D Design Apps •  https://www.kickstarter.com/projects/eora/eora-3d-high-precision-3d-scanning-on- your-smartph •  http://www.zdnet.com/article/microsofts-mobilefusion-app-turns-an-iphone-into-a- portable-3d-scanner/ •  http://www.marvelousdesigner.com/ •  https://www.rhino3d.com/ •  http://www.trupik.com/ •  http://www.electroloom.com/ Knyttan •  http://unmade.com/

Notes de l'éditeur

  1. AAM intro
  2. Our starting point Penned application and received funding decision back in 2014 Enabling the designer fashion community to understand and adopt technologies that lead to new economic models in the Digital Economy. By 2015 some of the initial digital products and platforms we’d highlighted in our proposal subsequently closed or been acquired by larger retailers looking to expand their market share. Acknowledge that it can be difficult to invest time, energy and money in ‘digital’ We’re interested in this space because the brave new world that is the ‘Digital Economy’ is largely defined, designed and implemented by corporations, tech giants, etc. It is often very difficult to create the room to take an alternate view, and begin to consider different and diverse value propositions – and question its potential application in new contexts.
  3. Imagery - big bang, 01010 Digits, Fast car trails, computer icons! There’s still not widespread agreement on the definition of a digital economy in scholarly literature supporting infrastructure (hardware, software, telecoms, networks, etc.), e-business (how business is conducted, any process that an organization conducts over computer-mediated networks), e-commerce (transfer of goods) But new applications have blurring these boundaries in recent years, adding complexity – for example, cloud computing, social media and internet search, mobile web, smart grids, blurred these boundaries
  4. The important thing to understand about the digital economy. Richard Normann (Swedish management consultant and researcher) view Liberating us from certain constraints offering new opportunities: Time – when things can be done (timing conflicts) Place – where things can be done (no geographical constraints) Actor- who can do what (more democratic) Constellation – with whom it can be done (no seating restrictions)
  5. More than technological innovation – but innovation in business models, ecosystems and the transfer of knowledge and access to markets Come a long way from - Montgomery Ward- first mail order catalogue in 1872, rural farmers, listings take out middle man one-page price list boasting 163 items, which he sent to farmers' cooperatives throughout the rural Midwest – Sears’ mail order catalogue
  6. To today’s on demand e-commerce economy Tommy Hilfiger’s fall 2015 catwalk show is now available to watch via a virtual reality experience in select stores in London & NY. The Digital Economy is challenging this legacy model- Where the business controlled the message and consumers ‘consumed’ what was available, and managing risk meant not much more than a solid business plan, and access to credit. The majority of research in this space is trying to understand this change. Hopefully stimulate a discussion about understand the current state of the digital economy and where it is going and how if effects and could support smaller fashion businesses What is happening to the traditional, linear model What difference does it make that the sector largely trades in physical goods and its craft based.
  7. New models of information – quantified self – data capture and analysis New Mechanisms – new ways of operating New objects – sensors IoT New markets – industry 4.0 – how these things work together in an industry ecosystem Research methodology – scan of all the digital tools, platforms and services that are used or starting to appear in the linear model of the fashion design cycle.
  8. Desk research selective survey – being utilized and having an effect on linear model and fashion design cycle Make available after today Not looking at over 30 – 4 areas. Interested in how you can start to embed digital thinking in your operations, rather than developing products and then working out how to ‘go online’.
  9. Disclaimer* Digital isn’t always the starting point – more important what problems do you have and how could they be solved or successes scaled by digital. Never had a seamless digital experience! Trend insight confuse the two. Operations and product life cycle not just about marketing.
  10. Largely about data collection Quantified Self – choosing products on basis of data they collect. Phone sensors.
  11. In reality, it’s not actually that long ago that most business professionals had little involvement in frontline or behind-the-scenes data collection or analysis. Data science, data analytics, big data, open data Accurately measure performance, maximise efficiency and make informed decisions that drive growth. Build a picture of your product development, or sales strategy that insight not instinct driven – predictive analytics, very sophisticated forecasting.
  12. Data as insight Myriad of ways to connect with consumers in retail framework
  13. What it is doing? Question Value proposition – limted SALES RETAIL/ONLINE, PHYSICAL ENVIRONMENT, B2C, Director to consumer
  14. 101 example! Created our 90’s dream! Internet digital economy - “democratizing” influence? In reality they tend to have the opposite effect: they foster concentration Value proposition Whilst Lots of free tools to create your own app, ecommerce, its obviously difficult to get traction
  15. Some of the have led to new ways to open up process of creation Social media – brand partnerships – instagram Live Streaming - Connecting with consumers – new platforms to broadcast which don’t rely on third party platform like twitter Stre.am &You Now Pinterest palletes – Topshop catwalk MyPantone – colour palettes – sharable San Francisco’s Academy of Art University partnered with Flipboard – free magazines fashion journalism and product design
  16. Omni / multiple channels Traditional ecommerce like Net a Porter still take on significant inventory risk and have big infrastructure requirements–Companies like Lyst and Polyvore – created platforms that allow certain users (brands and retailers) to display items for other users (shoppers) to consume, without buying and holding inventory. Businesses are no longer the sole creator of a brand it much to do with the crowd
  17. Leaner, lower-risk collaborative retail model to emerge.  Example – crowdfunding, crowdsourcing design Range of fashion focused kick starter / indiegogo sites. the accuracy of determining the real cost of an item. Instead of first designing then estimating demand and finally manufacturing thousands of different styles Turn the whole cycle upside down to let desginers and the crowd have a conversation about the demand. Fashion startups such as Before the Label, I Am La Mode and Out of X use the crowd to provide an alternative to mass manufacturing Responding to a growing demand of personalized and unique clothing. They are also a sales and beta testing – designers get approval to run their designs on the site High hopes crowdfunding on-demand system will cut down on production and inventory issues, resulting in no excess stock or wasted materials
  18. Similar to crowd – sharing / collaborative Monetising latent assets – your empty spare room, seat in your care Consumers don’t need to own things Fashion designers had a reluctance towards rental services Consumers don’t actually access that many brands high end / custom in their life time - designer labels get to be introduced to potential customers on a regular basis. second hand clothes apps These new businesses are not only altering how fashion is distributed, changing what consumer’s understand of what a fashion designer is and what a fashion retailer could be
  19. how these things work together in an industry ecosystem
  20. We talked about the internet creating a new distribution model where individuals and manufactures could bypass retailers and other middle men to sell their products directly to the consumer Digital is definitely changing the traditional wholesale and trade model but not as much as you’d think it would – pops up around 2008 le new black and Joor in 2013 Listed focus on emerging designers – connecting them to retailers / brands Where’s the inventory support for SME’s – few and far between – very few end – end suppliers in this chain. Bundling and unbundling of goods repeatedly – delivery to retail or consumer Try.com
  21. Exiting potential area Huge wave of disruption in manufacturing – as they start to understand the importance of data New buzzwords reflect digitally-enabled technologies that include advances in production, smart products and data analytics. Manufacturers understand each individual item and component all the way through the process, from design to decommission. Early 00’s – United colours of benneton – first to link sales in real-ish time to manufacturing in italy. – Now Zara RFID tags Manufacturers are starting to understand the link between designers and makers is perhaps the biggest pool of value. People who design things and the people who make things are separated. Need technology platform for virtual collaborations and providing digital links between designers and makers. Strong business case for the link.
  22. Hyper-connectivity is driving a move towards mass personalisation of products and services
  23. Iot , programmable fabrics e- textiles – examples Integrated software Nano tech – wearables – intel Google Project Jacquard – MIT *hardware robots
  24. 3D printing provide real tools to help designers make low quantities at low cost Not quite a reality yet, most people don’t realise you can’t create a finished product yet! Equipment is still costly – access.
  25. So much software available to start thinking about new processes Eora- iphone app – + hardware Fusion app Trupik – 3d draping software designs on body Rhino 3d deisgn software Electroloom – mold design in cad –print faric to mold Marvelous designer– sofware gaming Kynttan
  26. Software integrated hardware Knitic OpenKnit
  27. Become even more developed creative producers of technology, rather than passive consumers / collaborators. Relevance to craft / making Design and Inspiration examples Digital in Product development Skills Gap Running a business in current industry The creation of new value propositions New economic models Ecosystems Overview open session link Khan Academy Udemy Udacity General Assembly Digital Business Academy Github, Open Source Platforms, etc.   Connecting Make Works Fab Labs Makerversity DSA Manufacturing FIREup DISC, LCF
  28. Split into 4 groups Introduce Initial thoughts Themed area Nominated person feedback to group Open questions  
  29. Four themed areas –nominated person to feedback to group The next session give you an opportunity to share initial thoughts and then we’ll have a good old debate/discussion, facilitated by myself,SB, GM,AH Four themed areas –nominated person to feedback to group