1. What’s digital about
fashion design?
October 2015
PRESENTED BY
Professor Sandy Black
Mary Jane edwards
Gabrielle Miller
Funded by NEMODE Network+
AAM.
4. Content
• Defining
the
Digital
Economy
• Understanding
the
rela5onship
between
the
fashion
industry
and
Digital
Economy
• Examples
of
new
models
• Highligh5ng
opportuni5es
for
the
fashion
design
community
• Open
session
overview
7. The digital economy
As
Normann
predicted
in
2000,
the
digital
economy
is
libera5ng
us
from
the
constraints
of:
Time,
when
things
can
be
done
Place,
where
things
can
be
done
Actor,
who
can
do
what
Constella0on,
with
whom
it
can
be
done
10. Four parts
1. New information models
2. New mechanisms
3. New objects
4. New markets
11. Digital Clusters
o 3D
Prin5ng
o Beacon
Technology
o Body
Scanning
&
Measuring
o Business
Support
PlaTorms
o Brokerage
PlaTorms
o Crowdfunding
o Crowdsourcing
o Data
Driven
Forecas5ng
o Design
Inspira5on
and
Management
tools
o Design
Prepara5on
SoUware
o Digital
Embroidery
o Freelance
Recruitment
Sites
o Garment
Measuring
o Inventory
SoUware
o Laser
Technology
o Live
Streaming
o Manufacturing
PlaTorms
o Magic
Mirrors
o Material
Experimenta5on
o Mobile
Marketplaces
and
E-‐commerce
PlaTorms
o Open
Source
SoUware
o Order
Management
and
Fulfilment
o PaXern
Digi5sing
o PaXern
Grading
o Print
on
Demand
SoUware
o Prototyping
o Retail
Apps
and
PlaTorms
o Robo5cs
o Social
Shopping
and
Commerce
enabled
Social
Networks
o Transparency
and
Sustainability
Indexes,
Apps
and
PlaTorms
o Virtual
Dressing
Rooms
o Virtual
Reality
o Wearables
and
E-‐Tex5les
o Wholesale
PlaTorms
14. Data -
Discrete
facts
and
figures
about
people,
objects
&
events
information - Analysis
&
processing
of
data
knowledge - Dis5lling
informa5on
to
incorporate
experience
and
values
Raw information + knowledge
By 2020, information will be used to reinvent, digitalise or eliminate
80% of business processes and products from a decade earlier
gartner predicts
15. data touch points
E-mail
Apps
Buyer
history
Social
media
WebsitE
Digital
mags
Retail
store
beacon games
Wifi
pings
Wear-
ables
Foot
fall
16. Matching user intent
Targeting
the right
user
At the
right time
With the
right
message
17. Sales direct to consumer
going beyond:
Mobile marketplaces
Ecommerce
social shopping
Retail apps
A Move towards Allowing
the market to dictate
what consumers really
want
20. The crowd led economy
Crowd funding will grow 200,000% from 2015 to 2030 sap centre for business insight
21. The “X” of “X”
THE [Insert here, Airbnb, Uber, Netflix, Ebay, etc.] OF [Insert industry here]
The sharing economy is about owning the customer-supply interface
techcrunch
23. Wholesale marketplaces
• B2b marketplaces
• Wholesale buying platforms
• Online trade show platforms
• Global trade platforms
• Ecommerce solutions
• Inventory and shipping
platforms
• Data driven forecasting
The new online middlemen
24. Industry 4.0
“Industrial internet”
CLOUD – Mobile – Social – big data – sensors – machine intelligence
Access
and
Connec5vity
Loca5on
Context
Unique
Profiling
Gaming
Behaviours
Permanent
Data
Records
Real
Time
Responses
Augmented
Experiences
Mul5plicity
of
Content
Manufacturing generates more data than any other sector of the economy. More
data than healthcare, more data than retail, finance. deloitte
26. By 2025, the total worth of IoT-enabled technology is
expected to reach $6.2 trillion insight
Hyper connectivity
The use of sensors will grow 700,000% by 2030 sap
center for business insight
Google, project jacquardIntel, curiE Robots Group, MIT Media Lab
27. 3d printing
3d printing usage will grow 2,000% from 2015 to 2030
SAP Centre for business insight
28. 3d design apps
Eora 3d Microsoft, Fusion app Trupick (brands)
rhino electroloom Marvelous designer
29. Integrated software
KnyXan
uses
technology
that
turns
the
industrial
kni]ng
machines,
which
make
20%
of
the
world’s
garments,
into
the
equivalent
of
3D
printers
for
clothes,
enabling
users
to
design
and
‘print’
their
own
customised
sweaters
knyttan
31. Producers of tech
Skills gaps and lack of brokerage
• How
do
you
up
skill
designers
outside
of
formal
ins5tu5ons?
• How
can
we
beXer
connect
designers
and
manufacturers?
• How
can
designers
understand
which
digital
tools
would
be
relevant
and
how
can
they
access
them?
Gaps in innovation
• Design
Inspira5on
• Product
Development
• Sales
–
Wholesale
/
Trade
• Bulk
Produc5on,
Manufacturing
and
Delivery
to
Retail
• Embedding
digital
opera5ons
in
life
cycle
of
design
How to encourage more creative producers and adopters of
technology rather than passive consumers?
How to become the creators of new models?
33. Group discussions
1. Blurred Lines? How is the transition from wholesale to direct to consumer
retail changing fashion design?
Mary Jane
3. What Next? Do we need to reclaim the digital economy?
Andy
4. Survival of the fittest? How can we navigate the evolving tech landscape?
Sandy
2. What now? Where else can we find Inspiration for crafting new business models?
Gabrielle
37. THANKS for your tIME!
Feel
free
to
get
in
touch
if
you
have
any
ques5ons
or
would
like
to
hear
more
about
our
work.
mary@aamassociates.com
s.black@fashion.arts.ac.uk
g.e.miller@fashion.arts.ac.uk
@MaryJaneEdwards
@FIREupUAL
@LCFLondon
@digitalfashion
AAM.
38. Links 1
The digital economy
• http://www.amazon.co.uk/Reframing-Business-When-Changes-Landscape/dp/0471485578
From this
• https://archive.org/details/catalogueno13spr00mont
• http://www.searsarchives.com/catalogs/history.htm
To This
• http://www.forbes.com/sites/rachelarthur/2015/10/25/hands-on-with-tommy-hilfigers-in-store-virtual-reality-catwalk-experience/
Opening up process of creation
• https://www.periscope.tv/
• https://www.younow.com/
• https://www.ustream.tv/platform/broadcast-anywhere/new
• https://stre.am/
• http://www.fashionschooldaily.com/index.php/2015/10/19/academy-of-art-universitys-fashion-journalism-program-partners-with-sharing-platforms-
weebly-and-flipboard/
• https://www.pantone.com/pantone-color-manager-software
• http://www.topshop.com/en/tsuk/category/pinterest-4723765/home?geoip=noredirect
Crowdfunding
• https://crowdemand.com/
• https://beforethelabel.com/
• http://stylyt.com/
• http://www.iamlamode.com/en
• http://www.mimoona.com/
• https://www.outofx.com/
Our starting point
Penned application and received funding decision back in 2014
Enabling the designer fashion community to understand and adopt technologies that lead to new economic models in the Digital Economy.
By 2015 some of the initial digital products and platforms we’d highlighted in our proposal subsequently closed or been acquired by larger retailers looking to expand their market share.
Acknowledge that it can be difficult to invest time, energy and money in ‘digital’
We’re interested in this space because the brave new world that is the ‘Digital Economy’ is largely defined, designed and implemented by corporations, tech giants, etc. It is often very difficult to create the room to take an alternate view, and begin to consider different and diverse value propositions – and question its potential application in new contexts.
Imagery - big bang, 01010 Digits, Fast car trails, computer icons!
There’s still not widespread agreement on the definition of a digital economy in scholarly literature
supporting infrastructure (hardware, software, telecoms, networks, etc.),
e-business (how business is conducted, any process that an organization conducts over computer-mediated networks),
e-commerce (transfer of goods)
But new applications have blurring these boundaries in recent years, adding complexity – for example, cloud computing, social media and internet search, mobile web, smart grids, blurred these boundaries
The important thing to understand about the digital economy. Richard Normann (Swedish management consultant and researcher) view Liberating us from certain constraints offering new opportunities:
Time – when things can be done (timing conflicts)
Place – where things can be done (no geographical constraints)
Actor- who can do what (more democratic)
Constellation – with whom it can be done (no seating restrictions)
More than technological innovation – but innovation in business models, ecosystems and the transfer of knowledge and access to markets
Come a long way from - Montgomery Ward- first mail order catalogue in 1872, rural farmers, listings take out middle man one-page price list boasting 163 items, which he sent to farmers' cooperatives throughout the rural Midwest –
Sears’ mail order catalogue
To today’s on demand e-commerce economy
Tommy Hilfiger’s fall 2015 catwalk show is now available to watch via a virtual reality experience in select stores in London & NY.
The Digital Economy is challenging this legacy model-
Where the business controlled the message and consumers ‘consumed’ what was available, and managing risk meant not much more than a solid business plan, and access to credit.
The majority of research in this space is trying to understand this change.
Hopefully stimulate a discussion about understand the current state of the digital economy and where it is going and how if effects and could support smaller fashion businesses
What is happening to the traditional, linear model
What difference does it make that the sector largely trades in physical goods and its craft based.
New models of information – quantified self – data capture and analysis
New Mechanisms – new ways of operating
New objects – sensors IoT
New markets – industry 4.0 – how these things work together in an industry ecosystem
Research methodology – scan of all the digital tools, platforms and services that are used or starting to appear in the linear model of the fashion design cycle.
Desk research selective survey – being utilized and having an effect on linear model and fashion design cycle
Make available after today
Not looking at over 30 – 4 areas.
Interested in how you can start to embed digital thinking in your operations, rather than developing products and then working out how to ‘go online’.
Disclaimer*
Digital isn’t always the starting point – more important what problems do you have and how could they be solved or successes scaled by digital.
Never had a seamless digital experience! Trend insight confuse the two. Operations and product life cycle not just about marketing.
Largely about data collection
Quantified Self – choosing products on basis of data they collect. Phone sensors.
In reality, it’s not actually that long ago that most business professionals had little involvement in frontline or behind-the-scenes data collection or analysis.
Data science, data analytics, big data, open data
Accurately measure performance, maximise efficiency and make informed decisions that drive growth.
Build a picture of your product development, or sales strategy that insight not instinct driven – predictive analytics, very sophisticated forecasting.
Data as insightMyriad of ways to connect with consumers in retail framework
What it is doing?
Question Value proposition – limted
SALES RETAIL/ONLINE, PHYSICAL ENVIRONMENT, B2C, Director to consumer
101 example! Created our 90’s dream!
Internet digital economy - “democratizing” influence? In reality they tend to have the opposite effect: they foster concentration
Value proposition
Whilst Lots of free tools to create your own app, ecommerce, its obviously difficult to get traction
Some of the have led to new ways to open up process of creation
Social media – brand partnerships – instagram
Live Streaming - Connecting with consumers – new platforms to broadcast which don’t rely on third party platform like twitter Stre.am &You Now
Pinterest palletes – Topshop catwalk
MyPantone – colour palettes – sharable
San Francisco’s Academy of Art University partnered with Flipboard – free magazines fashion journalism and product design
Omni / multiple channels
Traditional ecommerce like Net a Porter still take on significant inventory risk and have big infrastructure requirements–Companies like Lyst and Polyvore – created platforms that allow certain users (brands and retailers) to display items for other users (shoppers) to consume, without buying and holding inventory.
Businesses are no longer the sole creator of a brand it much to do with the crowd
Leaner, lower-risk collaborative retail model to emerge. Example – crowdfunding, crowdsourcing design
Range of fashion focused kick starter / indiegogo sites.
the accuracy of determining the real cost of an item. Instead of first designing then estimating demand and finally manufacturing thousands of different styles
Turn the whole cycle upside down to let desginers and the crowd have a conversation about the demand.
Fashion startups such as Before the Label, I Am La Mode and Out of X use the crowd to provide an alternative to mass manufacturing
Responding to a growing demand of personalized and unique clothing.
They are also a sales and beta testing – designers get approval to run their designs on the site
High hopes crowdfunding on-demand system will cut down on production and inventory issues, resulting in no excess stock or wasted materials
Similar to crowd – sharing / collaborative
Monetising latent assets – your empty spare room, seat in your care
Consumers don’t need to own things
Fashion designers had a reluctance towards rental services
Consumers don’t actually access that many brands high end / custom in their life time - designer labels get to be introduced to potential customers on a regular basis.
second hand clothes apps
These new businesses are not only altering how fashion is distributed, changing what consumer’s understand of what a fashion designer is and what a fashion retailer could be
how these things work together in an industry ecosystem
We talked about the internet creating a new distribution model where individuals and manufactures could bypass retailers and other middle men to sell their products directly to the consumer
Digital is definitely changing the traditional wholesale and trade model but not as much as you’d think it would – pops up around 2008 le new black and Joor in 2013
Listed focus on emerging designers – connecting them to retailers / brands
Where’s the inventory support for SME’s – few and far between – very few end – end suppliers in this chain.
Bundling and unbundling of goods repeatedly – delivery to retail or consumer
Try.com
Exiting potential area
Huge wave of disruption in manufacturing – as they start to understand the importance of data
New buzzwords reflect digitally-enabled technologies that include advances in production, smart products and data analytics.
Manufacturers understand each individual item and component all the way through the process, from design to decommission.
Early 00’s – United colours of benneton – first to link sales in real-ish time to manufacturing in italy. – Now Zara RFID tags
Manufacturers are starting to understand the link between designers and makers is perhaps the biggest pool of value.
People who design things and the people who make things are separated.
Need technology platform for virtual collaborations and providing digital links between designers and makers.
Strong business case for the link.
Hyper-connectivity is driving a move towards mass personalisation of products and services
3D printing provide real tools to help designers make low quantities at low cost
Not quite a reality yet, most people don’t realise you can’t create a finished product yet!
Equipment is still costly – access.
So much software available to start thinking about new processes
Eora- iphone app – + hardware
Fusion app
Trupik – 3d draping software designs on body
Rhino 3d deisgn software
Electroloom – mold design in cad –print faric to mold
Marvelous designer– sofware gaming
Kynttan
Software integrated hardware
Knitic
OpenKnit
Become even more developed creative producers of technology, rather than passive consumers / collaborators.
Relevance to craft / making
Design and Inspiration examples
Digital in Product development
Skills Gap
Running a business in current industry
The creation of new value propositions
New economic models
Ecosystems
Overview open session link
Khan Academy
Udemy
Udacity
General Assembly
Digital Business Academy
Github, Open Source Platforms, etc.
Connecting Make Works
Fab Labs
Makerversity
DSA Manufacturing
FIREup
DISC, LCF
Split into 4 groups
Introduce
Initial thoughts
Themed area
Nominated person feedback to group
Open questions
Four themed areas –nominated person to feedback to group
The next session give you an opportunity to share initial thoughts and then we’ll have a good old debate/discussion, facilitated by myself,SB, GM,AH
Four themed areas –nominated person to feedback to group