More than Just Lines on a Map: Best Practices for U.S Bike Routes
Savanc's equipment guide v4.0
1. Savanc’s Equipment Guide
Version 4.0
Dear PoLC member,
This is an extensive guide to successfully 1-hit your way from level 1 to level 1070. I have used at least 95% of this guide from level 70 to where I am now. It did
work for me and hopefully for you as well. ^_^
The guide is divided into several parts:
(1) levels 1-185, which are relatively easy 1-hit areas (with special guides on the Lenzwer Forest (level 110-115) and level 140-149);
(2) levels 186-299, during which I suggest the use of Death Dealer with Summon Shield Imp (and if needed Counter Attack);
(3) levels 300-399, which are not that much different from the previous ones except a new buff called Coordinated Attack and crystalline items will be used;
(4) levels 400-420, which are levels in Xinderoth and are different for reasons you will understand when you get there;
(5) levels 421-599, which are quite straightforward levels;
(6) levels 600-950, which are also quite straightforward levels but the lay-out of the guide is a bit different;
(7) levels 951-970, which are levels in Karthak which is somewhat like Xinderoth;
(8) levels 971-1070, which are again quite normal hunting levels.
Some basic information:
- I suggest you always hunt with Adept Learner, Librarian, Animal Magnetism, Conserve, Doubler, Treasure Hunter and Merchant (except when mentioned).
- From level 186 onwards I suggest using Fury (around level 150), Berserk (potion of level 200 – Dragon Blood Potion), Enchanted Armor and Enchant
Weapon (both around level 150) unless the armor or weapon were the Steep or Destroyer ones (because then EA and EW give only small bonuses).
- From level 300 onwards I suggest using Berserk 300 (Berserkers Potion). From level 499 onwards I suggest using Berserk 350 (Potion of Fury).
- From level 415 onwards I suggest using EW1000 (Potion of Truth). From level 595 onwards use EW1500 (Potion of Greater Enchant Weapon).
- From level 600 onwards I suggest using Fury 175 and Enchant Armor 175.
- From level 700 onwards I suggest using Enchant Shield 175 and Iron Fist 175.
- The buffs mentioned above will NOT be mentioned in the guide, because it would be too elaborate to mention them every time.
- CA levels mentioned are guildelines. This means it is not a big problem if you use CA of a few levels lower (+/- 5 levels is quite ok). For example, if the
guide says CA 5 then using no CA at all will still keep you 1-hitting nearly all the time. Using slightly different CA levels than the guide can be useful if you
want to get a lot of extra damage without using a lot of extra stamina. For details see Appendix II.
- DC levels mentioned are absolute minima. Do not use a DC lower than the number mentioned, because even 1 level lower can make you miss the creature
a lot. So make sure you get a buff (or potion) of at least that level;
2. - Constitution and Flinch can be useful to keep your imps alive. In most levels it is impossible to get enough damage to 1-hit while also getting enough
defense to stay safe. The Constitution levels mentioned are like the DC levels: they are absolute minima. If you use lower levels then you will not be safe
from creatures’s attacks.
-
- The level of Counter Attack mention in this guide includes our current empowered relic that gives a 10% attack, armor and damage bonus. If we do
not have an empowered relic you should raise the mentioned CA level by 40 points. (If we have more relics then you may lower the CA level by 4 levels
for every 1% damage bonus a relic gives you.) Currently we have a 10% damage (and attack bonus) and the guide is based on us having it.
- All buffs mentioned in this guide are of level 150 unless noted otherwise (with the exception of Keen Edge, which standard is level 165). In case where
you have too little attack I have mentioned the minimal level of Dark Curse and if it exceeds 225 then I mention the use of Keen Edge. You of course can
choose to use Keen Edge when I do not mention it and lower the required Dark Curse level. For a DC to KE+DC conversion table see Appendix I.
- When using Summon Shield Imp (and Death Dealer) the use of Potion of Greater Doubler or Potion of Intensity (Doubler level 750 or Doubler 1200) is
highly advised as it reduces the number of attacks during a hunt and thus reduces the number of possible deaths of your Shield Imp (and avoiding having
to purchase it multiple times).
- When a map has multiple creatures then hunting creatures of a lower level and (for level 150+) Champions is not advised. If a map also has creatures of
higher levels then you can hunt them, but make sure you use the buffs of the level of the corresponding creature. For example, Dark Vale (North) (level
345) has Ghouls (level 345) which can be defeated without Counter Attack or Dark Curse, but also has the Dark Vale Vines (level 346) and they can only
be defeated with Dark Curse 106 or higher. To hunt the level 346 creature you need that buff even though the guide says level 345 does not need them.
- Most of my level up points are in damage (everything except around 20 points). I assume you also have spent a lot of points in damage as this guide
assumes you have at least 80% of your level up points in damage.
- Items used were mostly guild-owned, perfect/excellent crafted and fully forged. Appendix III contains a list of hunting items that appear in the guide.
- There are many alternatives to this equipment guide, so please use what suits you and what is available.
Now onto the equipment guide. Have fun!
3. Level Item Level Item Level Item Level Item
1 5 20 50 Golden Cockatrice set
Lesser Santork Hat
Anything you Emissaries set Plague set
- can find - Anything you want - Anything you want - Lesser Santork Claws
Lesser Reindeer Antlers
4 19 49 79 Anything you want
Level Item Level Item Level Item
Krimson Kardic Helmet
Deep set Writhing Ward
80 Deep set 90 Rune of Decay 100 Lesser Santork Claws
Reborn Elemental Air Javalin
Darklore set Ring of Darklore
- Boots of Almar - Golden Panther Armor - Rune of Decay
Ring of Darklore
89 Anything you want 99 Shadow Elf Focusing Pendant
Boots of Almar
109 Golden Panther Armor
Shadow Elf Focusing Pendant
Boots of Almar
Level Item Notes Level Item Notes
Krimson Kardic Helmet
Writhing Ward Mancrusha set Use DC against Dark Trees
110 Reborn Ele. Air Javalin
Full Moon Wolf Pelt
There is a special guide for the Lenzwer 120 Krimson Kardic Helmet
Writhing Ward Once you get to Metlair (North)
Forest on the next pages (equipment differs
- Lesser Santork Gloves
so check the next page if you go deeper into - Reborn Ele. Air Javalin the creatures become much
Rune of Decay Lesser Santork Gloves stronger. Please read “A guide to
119 Dralpo Amulet
the Forest!)
139 Rune of Decay the 140s” for further details. It
can be found a few pages below.
Ring of Alcast
Tirkin Kicking Boots
Level Item Notes Level Item Notes
Full Moon Wolf Pelt Cu Sith Collar
Krimson Kardic Helmet Cu Sith Claws
140 Writhing Ward
Reborn Ele. Air Javalin Read “A guide to the 140s”
Cu Sith Rune of Com.
Krimson Kardic Helmet Do not hunt Despictus Vipers
- Lesser Santork Gloves to deal with these levels properly. It can be 150 Writhing Ward at level 150; just hunt in
Rune of Decay found a few pages below. Reborn Ele. Air Javalin Enkloren (North).
149 Mancrusha Amulet Mancrusha Armor
Mancrusha Ring Mancrusha Ring
Mancrusha Boots Mancrusha Boots
4. Level 110+: The quest of the Lenzwer Forest
First of all, what makes the 110’s different from the areas before? Simply, some creatures have much higher stats, making it (near) impossible to 1-hit them
without the use of expensive buffs. The 110’s are composed out of 3 different kinds of areas, namely the Lenzwer Forest (North), the rest of Lenzwer Forest
and all the other areas. First about all the other areas; they are just there, have ordinary creatures and nothing really interesting is there to mention. ☺
Lenzwer Forest (North)
You will have to travel through the Lenzwer Forest (North) (yes, you can go around it by using a portal to Garford Valley, but you will have to level very, very
ineffective for 2 or 3 levels straight to make that work, so do not do that!). The Lenzwer Forest (North) holds 3 different creatures. The Dwarf Woodsman and
the Wood Elf Maid are our ‘friendly’ creatures. Friendly, because they are not that hard to defeat; just make sure you have the right equipment. You will need at
least 719 attack and 847 damage combined with either 608 defense or 597 armor. I would go with armor, because the sets around level 110 mostly contain
some armor. There are several options to get this. Just to name one: Krimson Kardic Helmet, Writhing Ward, Reborn Elemental Air Javalin, Full Moon Wolf
Pelt, Lesser Santork Gloves, Rune of Decay, Dralpo Amulet, Ring of Alcast and Tirkin Kicking Boots.
Did I also mention that the Dwarf is level 112 and the Elf is 113? That means you can kill them while still getting the normal XP per kill even when you are
level 112 and 113 (the latter of course only goes for the Elf). There is also creature number 3, which is the Mushcaria Beast. Either have a very good equipment
(the Full Moon equipment with all extra items and all Full Forged and Perfect will do the trick), or just ignore him because 2-hitting takes twice as much
stamina for the same amount of XP of what 1-hitting would take. So you probably want to stick to the Elf and Dwarf (and at level 113 only the Elf).
Rest of Lenzwer Forest
Next part is the Lenzwer Forest itself. It is NOT necessary that you go there. You can hunt Dwarves and Elves until you are level 113 and then move on to
Ganford Valley and continue hunting in more normal areas. However, if you like quests then here is a beautiful one. I would say it challenges the epic quests.
☺ I really liked the quest, but it took me a bit of time to figure out how to do it right and it also takes a lot of getting killed.
So on to the main part of this guide. Lenzwer Forest (East) is realm to the Lenzwer Pale Stag. You will need a little bit of attack and a lot of damage to 1-hit
this monster. Also make sure you can take a punch so get some armor. There is a minor quest here that wants you to kill some of these creatures. Do it and
when you have reached 113 (yes 113, not 112!) then go on to the next map. The creature here (Were Vulpes) is vile and 3-hitting is an evil word at level 112 or
113, so you better just walk to the next map without attacking anything here.
Well then, now that we are at Lenzwer Forest (Depths) we can take a deep breath. Yeay! Here the quest begins! May I advise you to read all the dialogues? It
definitely increases the fun of this quest. ☺
There are some Wood Elf Maids again (easy killing to get to level 114), but also Lenzwer Dryads. You do not want to hunt them, but you will have to. They
drop Dark Seeds and you will need this item to complete the first part of the quest. So please hunt with Find Item and Quest Finder. When I did the quest they
dropped about every 15 creatures, but it depends on the level of Find Item and Quest Finder of course. Remember to bring that Dark Seed to the right
location.
The next part of this quest is Lenzwer Dark Hollows. It requires some walking around in the first part and some killing later on. Just go to the locations in the
right order (middle, bottom-left, middle, top-right and finally middle again). Then he asks you to kill 30 Lenzwer Root Monsters. Now is the time to start
wondering why on Earth we even started this madness. First of all, do not even think of making guild attack groups for this. Since you will need to kill 30 of
them it will take you alone 600 stamina (and some stamina for walking) plus a lot of stamina for other guild members as well.
5. Just get the buff Wither, some lifesaving buffs (Last Ditch, Stun, Shockwave), do not use Doubler (we do not want to hunt them for XP, but just want to kill
30 of them with as little stamina as possible) and make sure you have much defense or armor. It probably is easier to get the 619 defense than the 1233 armor,
so (provided that you are level 114 and not 115) try something like Reborn Elemental Air Javalin and Krimson Kardic Helmet together with some defensive
and damage items (some parts of the Leikmar set will do quite well). Just make sure you have around 619 defense and the rest should go into damage. Then
you probably will have enough attack as well (you only need 367). If you are level 115 you might want to get a Shildorah or Kala set (yes “or”, because you also
will want some damage and if you have both sets on (or the full Leikmar set for that matter) you will not have enough damage to finish him off easily).
Now that you are able to kill the monster without getting killed yourself you still need to know that you want the creature to drop something: Mark of Kif. So
get the buffs Find Item and Quest Finder again. You do not want to have to kill more than 30 of them.
Next stop is the The Great Tree Canopy, which entrance can be found in Lenzwer Forest (Depths). We are looking for Kif the Lenzwer Druid (you will want
to create a guild attack group for him). There are Wood Elf Maids, Enzwer Dryads and the lovely Grizlor Bear. Lovely, because he is the only regular creature
here that is of level 114 and thus gives you normal XP per kill (the other 2 give you a bit less XP as they are only level 113). You can attack all creatures (lots of
kills, but not always the best amount of XP) or only Bears and Elves (lots of easy kills, but not the best amount of XP) or only the Bears (less kills, but a good
amount of XP). It is your choice. The Bear is not that difficult to defeat anyway.
Once you have found and killed Kif return to the location to tell about it. When you are level 115 you may enter the Sanctum of Shildorah. Like in Lenzwer
Forest (Path), you do not want to attack the common creature here, Dryad Warrior, with little to no chance of 1-hitting. So go to the Advisor, talk to him and
travel around the map until you walk into Queen Shildorah (Elite). You will need a guild attack group as well to finish her off. Then head back to the Advisor
and claim your prize: about 100k of XP! ☺
A guide to the 140s
Welcome to the 140s! It must sound strange, but I loved the 140s. That is because when I was there it was possible to 1-hit, but it will take much effort to do
so (I like a good challenge). Nowadays it is somewhat easier but could still be considered a challenge.
Because of the creatures’s huge HP, damage should be nearly maxed (but also remember your attack; it should be around 850 to tackle the strongest creature in
the 140s). You can do this by getting the right items and getting the right buffs. With the right equipment you can do all this and have enough defense or armor
to withstand creature’s attack. So first I will discuss the equipment and next are the buffs.
Items
For the right items use the Full Moon Wolf Pelt, Writhing Ward, Reborn Elemental Air Javalin, Krimson Kardic Helmet, Lesser Santork Gloves, Rune of
Decay, Mancrusha Amulet, Mancrusha Ring and Mancrusha Boots.
Make sure most items are Fully Forged and of a high level Craft (the guild has all of them). You can wear Jahd Ring or Boots of Almar for extra damage, but
make sure your armor is still sufficient. Also never forget to repair regularly! Do not underestimate the effect of repairing, especially in areas where you do not
have much extra damage!
6. Buffs
You will also need some buffs or potions (preferably level 145 or higher). The must have buffs are the Blood Fist Potion or Dragon Blood Potion (they are
Berserk 175 and 200 potions and will raise your basic damage with 35% or 40%) and Fury (raises basic damage with 14-15%). Other quite decent buffs here are
Enchanted Armor (raises your armor stats (so also damage) and Holy Flame (only against Plague Victim (level 141) as it causes extra damage to undead
creatures). If you have used your level up points mostly (about 80% or more) in damage then your damage stat should be about 2500 by now, and you are
doing ok. I have mainly used Berserk, Fury, Enchanted Armor and Holy Flame (at level 141). Most buffs were of level 140-150 as they are cheap and give a
decent increase in stats.
Level Item Notes Level Item Level Buffs
Cu Sith set Cu Sith set
151 Krimson Kardic Helmet 160 Krimson Kardic Helmet
162 Holy Flame
Reborn Ele. Air Javalin Reborn Ele. Air Javalin
- Mancrusha Armor - Mancrusha Armor
163 Holy Flame
159 Mancrusha Ring 166 Samaels Void Ring
Mancrusha Boots Samaels Void Boots
Level Item Notes Level Item Buffs
Cu Sith Collar Cu Sith Collar
Cu Sith Claws Cu Sith Claws
167 Cu Sith Rune of Com.
Krimson Kardic Helmet
Krimson Kardic Helmet
Writhing Ward
- Writhing Ward
Reborn Ele. Air Javalin
169 Reborn Ele. Air Javalin
Mancrusha Armor
168 Mancrusha Armor
Samaels Void Ring
Mancrusha Ring
Samaels Void Boots
Samaels Void Boots Greshas Rune
Level Item Buffs Level Item Level Buffs
Reindeer Candy Cu Sith Collar
Cu Sith Claws Cu Sith Claws
Krimson Kardic Helmet
Writhing Ward
171 Krimson Kardic Helmet
Writhing Ward
172 Holy Flame
170 Reborn Ele. Air Javalin
Mancrusha Armor
- Reborn Ele. Air Javalin
Mancrusha Armor
Mancrusha Ring
Samaels Void Boots
174 Samaels Void Ring
Samaels Void Boots
173 Dark Curse
Greshas Rune Greshas Rune
7. Level Item Buffs Level Item Level Buffs
Cu Sith Collar Cu Sith Collar
Cu Sith Claws Cu Sith Claws
Krimson Kardic Helmet 176 Krimson Kardic Helmet
175 Writhing Ward Writhing Ward
Reborn Ele. Air Javalin - Reborn Ele. Air Javalin 177 Dark Curse
178 Banshee Armor Banshee Armor
Samaels Void Ring
Banshee Boots
177 Samaels Void Ring
Boots of Pelacroz
Greshas Rune Greshas Rune
Level Item Level Buffs Level Item Buffs
Cu Sith Collar Cu Sith Collar
Ferals Gauntlets Ferals Gauntlets
179 Krimson Kardic Helmet
Writhing Ward
Krimson Kardic Helmet
Writhing Ward
- Reborn Ele. Air Javalin
Banshee Armor
179 Dark Curse 181 Reborn Ele. Air Javalin
Banshee Armor
Dark Curse
180 Samaels Void Ring
Boots of Pelacroz
Samaels Void Ring
Banshee Boots
Greshas Rune Greshas Rune
186 and beyond
In the levels below 186 hunting was just playing around with creatures, but now it is time to toughen up because the creatures did so too! Most of the
creatures’s stats stay the same (attack, defense, armor and damage) but the HP doubles and this means you will need around 60% extra damage to keep on 1-hit
killing creatures. Ouch...
You could decide to start 2-hitting from now on but in the end it makes you level up much slower and gets you less gold. There are basically two things you
need to do to get that extra damage.
First of all, give up the idea of surviving on defense or armor. You will need most of your stats in damage so you will need to sacrifice the defense/armor.
Staying alive in FS is overrated anyway... ☺ If you die you will lose a small amount of XP and part of your gold (so make sure you do not have much gold by
banking it, sending it to someone, buying low amounts on valuable items on the Auction House, etc.). Secondly, you can use two different damage boosting
buffs: Counter Attack or Death Dealer.
Death Dealer gives a 20% damage bonus if you have a high enough kill streak (60+). How do we avoid losing a kill streak without defense or armor? Use
Summon Shield Imp! The combination of DD+SSI is a little bit expensive but worth it in the long run.
Counter Attack is generally cheaper but it also makes you use more stamina. How much depends on your level of Doubler. By using more stamina per kill you
will get less gold per hunt (because you can kill less creatures) and less XP per hunt. Therefore I suggest using DD+SSI over CA.
8. Level Item Buffs Level Item Buffs
Reindeer Candy Cu Sith Collar Cu Sith Collar
Ferals Gauntlets Ferals Gauntlets Ferals Gauntlets
Krimson Kardic Helmet
Writhing Ward
183 Krimson Kardic Helmet
Writhing Ward
Krimson Kardic Helmet
Writhing Ward
Holy Flame &
182 Reborn Ele. Air Javalin
Banshee Armor
- Reborn Ele. Air Javalin Dark Curse
Banshee Armor
185 Reborn Ele. Air Javalin
Banshee Armor Dark Curse
Samaels Void Ring
Banshee Boots
184 Samaels Void Ring
Banshee Boots
Samaels Void Ring
Banshee Boots
Greshas Rune Greshas Rune Cu Sith Rune of Com.
Level Item Level Buffs Death Dealer & Summon Shield Imp: is it too costly for me?
Death
Cu Sith set You may have asked yourself that question, or not. But in any way I am going
186 Krimson Kardic Helmet Dealer to discuss the topic because I asked myself this question around this time and
Reborn Ele. Air Javalin &
- 193 it influenced my hunting after level 185 considerably.
Holy Flame
Marpolo Armor 199
Shield Counter Attack – Hunting will cost more stamina and it raises attack and
199 Iron Ring of Fenaz
Boots of Pelacroz Imp damage (for example, level 100 increases all three with 25% each).
Death Dealer – It raises damage with 20% if your kill streak is high enough
Level Item Level Buffs
(this means you must not die and therefore you should use Shield Imp).
Lezhal set Death Just a simple bit of math (also see table below):
200 Ferals Gauntlets
Krimson Kardic Helmet
Dealer • Counter Attack will cost you around 50k gold to buy.
& • Death Dealer will cost around 50k gold and 60k for Shield Imp.
- Inferno Hammer 217
Holy Flame
Marpolo Armor 218
Shield • There are some standard buffs which you will buy anyway (total worth
221 Witches Catseye Shield depends a lot on buff levels you seek!).
Iron Ring of Fenaz Imp • Also you will have some buffs yourself or guild mates will buff you, so
Pelacroz Boots
you can avoid having to buy some of these standard buffs.
So when are you breaking even on a hunt? Cost
I was getting around 300 gold per stamina used at level 300, which means: “X amount of Buff
Method 1 Method 2
stamina” times “300 gold per stamina” should be greater than 190k gold to make a hunt Doubler 750 70k 70k
financially profitable. Here X should be at least 633. So this means you can break even at a AL, Lib, TH, Mer, AM, Con 50k 50k
hunt of only 633 stamina while using ‘expensive’ buffs like DD and SSI. Fury, Ber200, EA, EW 30k 30k
DD + SSI 110k
That is of course at level 300. But even if you are at level 200 and say get half the amount of CA 50k
gold per stamina, then you will still break even at 1267 stamina without having to use extra Buffing yourself/from guildmates -70k -70k
stamina per creature (which CA will!), which would have otherwise decreased your gold gain Total cost 130k 190k
per stamina. So I went for DD + SSI, earned a lot of gold and levelled up fast. ☺ Stamina usage 125% 100%
9. Level Item Buffs Level Item Buffs
Ferals Gauntlets Ferals Gauntlets
Krimson Kardic Helmet
Death Krimson Kardic Helmet
222 Amulet of Disspal Dealer 225 Amulet of Disspal
Inferno Hammer Inferno Hammer
&
- Marpolo Armor
Witches Catseye Shield Shield
- Marpolo Armor
Witches Catseye Shield
224 Iron Ring of Fenaz
Imp 226 Iron Ring of Fenaz
Boots of Pelacroz Boots of Pelacroz
Rune of Lezhal Glowing Diamond of Kozyu
Level Item Level Buffs Level Item Buffs
Death Dealer
& Shield Imp
Ferals Gauntlets
Krimson Kardic Helmet Steep Set
227 Amulet of Disspal
Inferno Hammer
227
229
235 Krimson Kardic Helmet
Amulet of Disspal
- Marpolo Armor
Witches Catseye Shield
230
233
Dark Curse - Inferno Hammer
Iron Ring of Fenaz
234 Iron Ring of Fenaz 234 236 Boots of Hellmoor
Boots of Hellmoor Glowing Diamond of Kozyu
Glowing Diamond of Kozyu
Level Item Buffs Level Item Level Buffs
Death Dealer
& Shield Imp
Steep Set 238 Dark Curse
Lezhal set
Steep Set 238 Krimson Kardic Helmet
Amulet of Disspal
240 Counter Attack 75
Krimson Kardic Helmet
237 Inferno Hammer
Dark Curse - Inferno Hammer 241 Counter Attack 50
Iron Ring of Fenaz 243 Dark Curse
Iron Ring of Fenaz
Boots of Hellmoor
244 Boots of Hellmoor
244 Counter Attack 100
Glowing Diamond of Kozyu
Level Item Level Buffs Level Item Buffs
Steep Set 245 Death
Lezhal set
245 Helmet of Xenix 247 Dark Curse Dealer 255 Steep Set
Amulet of Disspal 248
& Helmet of Xenix
- Inferno Hammer 250 Dark Curse
Shield
- Inferno Hammer
Counter Attack 75
Iron Ring of Fenaz
256 Boots of Hellmoor 251 Dark Curse
Imp 259 Ring of Ignoal
Boots of Hellmoor
Glowing Diamond of Kozyu 255 Counter Attack 69
10. Level Item Level Buffs Level Item Level Buffs
260 Dark Curse 153
261 Holy Flame
Steep Set
262
265 Dark Curse
Death Steep Set 274 Dark Curse
260 Helmet of Xenix 270 Dealer 274 Helmet of Xenix
Amulet of Disspal 263 Counter Attack 90 Amulet of Laugeh
&
- Inferno Hammer 264 Counter Attack 68
Shield
- Inferno Hammer
Ring of Ignoal 267 Counter Attack 108 Ring of Ignoal
273 Skaldir Frostbitten Boots 268 Counter Attack 83
Imp 275 Skaldir Frostbitten Boots
Glowing Diamond of Kozyu 269
Keen Edge & Glowing Diamond of Kozyu 275 Counter Attack 117
Dark Curse 169
Keen Edge &
271
Dark Curse 164
Level Item Level Buffs Level Item Buffs
Death Dealer
& Shield Imp
Gloves of Servala Lezhal set
Helmet of Xenix Gloves of Servala
276 Amulet of Laugeh
Inferno Hammer
276 Dark Curse 168
Helmet of Xenix
Inferno Hammer
278 Armor of Shoratal
Witches Catseye Shield
277 Armor of Shoratal
Dark Curse 164
279 Ring of Ignoal
Skaldir Frostbitten Boots
279
Holy Flame &
Dark Curse 204
Witches Catseye Shield
Ring of Ignoal
Glowing Diamond of Kozyu Skaldir Frostbitten Boots
Level Item Level Buffs Level Item Level Buffs
Holy Flame & Holy Flame &
280 283
Dark Curse 161 Dark Curse 173
282 285
Holy Flame &
280 281
Dark Curse Death 283 293
297
Dark Curse
Destroyer Set
281
Destroyer Set
Lezhal set Dealer 285 Gloves of Servala 286
Keen Edge &
284 Dark Curse 171 Dark Curse 218
Gloves of Servala & - Amulet of Laugeh
284 Armor of Shoratal
Shield 290
Armor of Shoratal
Ring of Ignoal
288 Dark Curse 192
Counter Attack 20
291 Ring of Ignoal
Skaldir Frostbitten Boots 291
Keen Edge & Imp 292
Skaldir Frostbitten Boots
289
& Dark Curse 192
Dark Curse 153 Glowing Diamond of Kozyu 290 Dark Curse 175
299 - 292 Counter Attack 66
Keen Edge &
299 Dark Curse 162 298 296
Dark Curse 212
298 Counter Attack 58
11. Coordinated Attack - a new buff
A few new buffs at level 1000, 1200 and 1400 have been introduced and a few of them have quite some impact on hunting. At this time of writing only the level
1000 are available because simply no player has reached level 1200 yet. The level 1000 buff that changes hunting a bit is called Coordinated Attack which I will
call CoorAt occasionally (wanting to avoid confusion with Counter Attack not many other options are possible anyway).
CoorAt will increase your total damage and attack by 8.75% (when using CoorAt 175) if all of your items are part of a set. You do not have to wear the entire
set; wearing 9 items from 9 different sets is sufficient. Wearing 8 items from 8 different sets and leaving 1 slot empty is alright too, but do not wear any items
that are NOT part of a set or you will lose the 8.75% bonuses.
Hunting setups are generally composed of equipment with the highest damage. These are sometimes non-set items (like Ring of Ignoal, Gloves of Servala and
even Skaldir Frostbitten Boots (epics are not sets)), sometimes set items (like the Glowing Diamond of Kozyu and Witches Catseye Shield) and sometimes
complete sets (like the Destroyer set, Lezhal set, etc.). In some cases it is worth to switch all non-set items to set items or sets with less damage because the
8.75% boost on damage is higher than the damage we will lose by switching to these “lesser” items. And sometimes it is not...
I introduce this buff at this point because from level 300 onward the traditional hunting equipmentcontainsa lot of set items and sets, so there are not many
non-set items we need to replace to get the damage and attack bonuses from CoorAt. By using CoorAt we will need CA less often and if we do we do not need
a very high level anymore. Sometimes we do not even have to by certain buffs or potions (like Fury or Dark Curse) because of the CoorAt bonuses.
Also a little heads up on another buff called Smashing Hammer. It is a level 1200 buff so at the time of writing this the highest player is slightly less than 100
levels away from it. The buff works a bit like Keen Edge because it also increases a certain stat based on the number of full sets you are wearing. But instead of
giving (at level 175) a 17.5% bonus on attack per set (what KE does) it gives a 8.75% bonus on damage per set. So wearing two or three full sets can give you
huge damage bonuses!
From now on the use of Berserk 300 potions is advised.
Level Item Level Buffs Level Buffs Level Buffs
304 309 Dark Curse 152 321
Destroyer Set 305
313 Counter Attack 13 349
Holy Flame Death Dealer
300 Sabertooth Set 307
311 317 Counter Attack 34 334 Counter Attack 86 & Shield Imp
Lord Valks War Gauntlets
- Dwarven War Plate
312 Dark Curse
319 335 Counter Attack 48 & Berserk300
326
349 Dwarf Skin Clawed Boots 327
Glowing Diamond of Kozyu 336
333
342
Holy Flame &
Dark Curse
343 Counter Attack 128 & CoorAt
346 344 343 Counter Attack 118
12. Crystalline items (Spine) and Unbreakable
A vital set to 1-hit from level 350 until 399 is the Octo Spine Set. Also the Green Spine Boots are very useful to get a setup with only set items (so CoorAt can be used).
Using other items will result in both less damage and less attack.
There are only 2 drawbacks to the use of Spine items: they are expensive and they can break (when durability hits 0).
If you cannot afford to buy Spine items then just use the Witches Catseye Shield (until level 363; from level 364 use the Pharaoh Sarcophagus Lid), the Glowing Diamond of
Kozyu and Skaldir Frostbitten Boots. Also in most cases use a higher CA level (approximately 80 points higher) and DC level (add approximately 150 to a low level DCs and
100 to high level DCs and those with KE). Trust me that buying the Octo set and Green Spine boots is nearly always the best way to go; even if you can not afford to forge
it, you will not lose a lot of damage points and you can even counter that by using Berserk 350 potions instead of 300 ones.
Also Spine items can be sold after using them (so the price is mostly a temporary problem) and the fact that they can break can be solved by using the Unbreakable skill. This
skill reduces durability loss of items by 0.5% per level and comes in the form of buffs (up till 175, resulting in a reduction of 87.5% in durability loss) and potions (there is a
level 190 potion that reduces durability loss with 95%). Now the main question is: Is it better to take hits or buy the skill (and what level)?
How much does a durability hit cost me?
The current prices for non-forged and perfect ones are around 60 FSP for the Octo Spine Shield, plus 10 FSP for the Octo Spine Rune and 10 FSP for the Green Spine
Boots. The items will be able to take some hits, but if they are forged then we can always sell the items if they have at least 1 durability point left to people who need them
for the PvP Arena. This calculation assumes you do not forge them, but if you do they may sell for 50 FSP in total when durability reaches 1.
The price of the items divided by the durability points tells our cost of 1 durability hit. This is around 40k gold for the Octo Spine Shield, 8k gold for the Octo Spine Rune
and 12k for the Green Spine Boots .
So how many durability hits will we encounter during a hunt?
It depends on your maximum stamina, buffs and hunting style. If you use Doubler 1200 potions you will have as little kills as possible, so you reduce the number of
durability hits. Doubler 750 is a very good alternative. 1-hitting will decrease the number of rounds per combat, make you level faster and reduce the number of hunts where
you will need Spine items. Furthermore, the Unbreakable skill reduces durability hits.
Now to get the baseline number for durability hits, I have examined how many durability hits my items take on an average hunt without the use of Unbreakable. Although I
did not do this with Spine items, the items I used (Legendary, Super Elite, common, unique, etc.) showed little differences in the number of durability hits taken among each
other. On average 1 kill resulted in 0.81 durability hits taken, this means (with Doubler 750) there will be 1 durability hit every 19.75 stamina used. This does not
automatically mean the Spine item will take those hits, but on average each item will have taken 1 hit every 9 times a durability hit occurs. On average after 177.8 stamina
both Spine items will have each taken 1 hit, meaning you have virtually ‘lost’ 60k gold.
Buffs and potions
With Unbreakable this amount of hits can be reduced, but the buff or potion has a price. The table on the right Buff Buff Durability Loss Total cost with
shows how much it will cost us for a hunt with 5000 stamina. If you hunt with more stamina then the potion level Cost Cost per 177.8 stam 5000 stam hunt
becomes more preferable and with less stamina the buffs may be better options. 0 0k 60k 1688k
150 10k 15k 432k
Is it a viable strategy? 160 20k 12k 358k
For some it may seem very expensive to hunt this way. And this is the case if you have little maximum stamina. I 175 50k 8k 261k
mentioned before (in the Death Dealer section) that around level 300 your breakeven point (when “gold earned” 190 200k 3k 284k
equals “gold spent on buffs”) will be less than 700 stamina.
At level 350 this breakeven point will change due to a slighlty increased gold per kill, having to buy CA buffs a little bit more often and adding the Unbreakable potion. To
do the math: around 325 gold per stamina and a total cost of 481k for buffs and durability loss (190k from former buffs (see Death Dealer section) + 30k (CA half the time)
+ 50k (Unbreakable 175 buff) + 211k (durability loss)) will result in a breakeven point at around 1480 stamina. ☺
13. Level Item Level Buffs Level Buffs Level Item Level Buffs
350 Dark Curse 181 361 Dark Curse 214 380
384
DD & CoorAt &
SSI & Bers300
Dark Curse
351 362 Holy Flame 386
354 388
Sabertooth Set 355 Holy Flame & Sabertooth Set
350 Octo Spine Set
Lord Valks War Gauntlets
365
366
Dark Curse
363
Dark Curse 153 380 Octo Spine Set
Lord Valks War Gauntlets
381 Dark Curse 160
364 Counter Attack 95
- Helmet of Xenix
Sword of Ursa
368
371
369 Dark Curse 163 - Sphynx Helmet
Sword of Ursa
382 Counter Attack 70
379 Dwarven War Plate
375 370
372
Holy Flame
Counter Attack 53
389 Dwarven War Plate 383 Dark Curse 218
Green Spine Boots Keen Edge & Counter Attack 21 Green Spine Boots
352 374 385 Counter Attack 67
Dark Curse 161 & Dark Curse
353 Only hunt Underlings 377 Counter Attack 20 Keen Edge &
387
358 Dark Curse 219 379 Counter Attack 80 Dark Curse 206
Level Item Level Buffs Level Buffs
390 Crushing Fist Set
Octo Spine Set
390 Counter Attack 18 393 Dark Curse
DD & CoorAt &
- Ko Lash
Sphynx Helmet
391
Holy Flame &
392 SSI & Bers300
394 396 Holy Flame
399 Green Spine Boots 398
Dark Curse
397
14. Level 400… Did someone say Xinderoth?
Yippie! We have made it to the loveliest place in Fallen Sword. Huge maps with lots of quests: an excellent place to burn some excess stamina.
For this lovely place I have divided the guide into two parts: level 400 and level 401-420.
So first of all, the level 400 part. The level 400 map is just huge, with lots of quests and even more creatures. Saying “a guide would be nice here” is like saying
“bringing water along with you when you go to the desert might be smart” or any other top10 understatement of the century. As I have done every quest up to
this point, I will not skip any quests in Xinderoths Palace. One strategy to complete the first levels easily is to do every quest of level 350-399 without fully
completing them. This can be done by starting a quest, killing the X amount of creatures you have to do, but not claim your prize yet. When you reach level 400
you go back and claim every quest reward and level up fast. I will not do this; it is a waste of stamina and I like the Xinderoth challenge. ☺
Tips
You will be walking the map a LOT. So get the buff Light Foot; level 175 should be a good start. It will reduce the amount of stamina used to walk (it works a
lot like the buff Conserve, but for walking instead of attacking creatures).
There are several options to complete this level while doing quests. You will have to get an extra 4,788,010 XP to get to level 401. A big amount of that,
2,231,974 XP, can be gained from quests, so you will need to get 2,556,036 XP from killing creatures. But for the quests you already need to kill at least 125
creatures (and some more to get 3 specific quest item drops). If you use Doubler level 750 you will get much more than the required XP, resulting in suboptimal
levelling for the last part of the map (as you will get a 20% XP penalty when you hunt below your own level).
• The first option is to hunt part of the map suboptimal. Not ideal, but it is simple to do.
• The second option is to begin your hunt with a low level Doubler (like level 150) and use Death Dealer, Summon Shield Imp and Counter Attack 100. A
few Imps will die, but you will hunt somewhat efficient.
• The third option is to begin your hunt without Doubler and Death Dealer and instead use Counter Attack level 175 to get enough damage. You will die
sometimes, but you do not need a kill streak and you will not lose too much gold and XP when you die.
• The fourth option is the same as the first, except you will not use Counter Attack, but instead use Wither 350 and a set up with enough defense and go
hunting the creatures.
I suggest using the first option. Although you will hunt suboptimal, the biggest quest and its XP reward will be the last part on this map, so most of your
hunting will be done while still being level 400 and is thus optimal. You can choose to disable Doubler when you nearly reach level 401 if you want.
The second option will take four times as much Imps than the first one, so it is rather expensive to use (although quite efficient). The third option will take 2
stamina per normal kill, with only the normal experience and gold: quite inefficient and thus not really my choice. The last option is much better than the third
one, but I have little experience with Wither-based hunting and it the Wither potion is expensive.
The next pages contain the quest guide and equipment guide followed by the big map.
15. For the map (with nice colours) see the page after the next one.
Quest guide
You enter the map at (2,21). Do not start attacking creatures, but instead write down where you have found which creatures. The only creatures you should attack are
the Xinderoth Stray, the Xinderoth Executioner and the Xinderoth Watcher, because they drop one quest item each. So use Find Item to get them to drop it. After
getting their drop stop attacking them. The key to this map is to kill first one type of creature, return to the quest location and start hunting another type of
creature. Finding enough creatures of one type is crucial in efficiently completing this map. So write their locations and names down. Really do that! You can
thank yourself for it later. ☺
From the starting point make your way to (2,2) is the starting location for the quest “Bite the Hand”; it is the biggest quest. Activate the quest and walk to (7,6). Enter
the Xinderoth Stately Mansion and go to the next step of the quest in the middle of the room. He wants you to kill 30 Contract Assassins so hopefully you have found
some before and written them down.
Kill those and while (not too actively) searching for the rest of the 30 Contract Assassins, make your way to (15,3) to activate the quest “The Heat of Ambition”. It is
an easy quest with a nice reward. It requires you to kill 20 Xindor Fire Breathers. You do not have to actively search for those creatures. You likely will come across
enough of them when you do the rest of this guide. And keep writing down new creatures you find (and adjust your earlier writings in case someone else is hunting at
the same time and has killed some creatures).
Now you can do a quest without any reward (it does count for your medal though and otherwise you can not complete the other quests). Go to the Xinderoth Stately
Mansion and then move on to (8,33). Here you can start one of the smaller quests called “Filthy Animals”. First, you need to get a Stray Head, which is dropped by
the Xinderoth Stray. Hopefully you already got the Stray to drop it, otherwise get Quest Finder and hunt some Xinderoth Strays. Now go to Ullthurs Preserves (1,38)
and give the Stray Head. Then head over to Fresh Sprig (4,27) and buy Seaple Wort. Now bring it to Ullthurs Preserves and finally go back to (8,33) to claim your
‘reward’…
I hope your list of creature locations is getting substantial by now. Now walk to the Xinderoth Hall (18,34) to activate the quest “Festival Revelers”. You have to kill
25 Angry Drunks, of which some are already be on your written list of creatures. Go get them! ☺
After claiming your prize for the Festival Revelers quest go to Stoneroot Engineering (36,25) to start the quest “Lead Astray”. Now walk to (30,13) and then hunt 20
Ogre Labourers. Go back to (30,13) and then walk to the Purple Dragon Inn (30,4). Finally claim your reward at Stoneroot Engineering (36,25).
Now is the time to finish the rest of the Bite the Hand quest, because the other quests have unlocked certain rooms. While going to the Xinderoth Stately Mansion
(7,6) you may want to visit (15,3) in case you have not yet fully completed the “The Heat of Ambition” quest, but have killed the 20 Xindor Fire Breathers (if you
have not killed all 20 just do so while also hunting the two creatures I will introduce in a few lines).
When you arrive at the Xinderoth Stately Mansion (7,6) go forward to the Xinderoth Chamber through the Xinderoth Stately Hall. Now you get the green light to
hunt 15 Xindor Bear Tamers. Hopefully you have some on your written list. After successfully hunting them go back to the Xinderoth Chamber (7,6) where you are
asked to kill 15 Xinderoth City Guards. After killing them head back to the Xinderoth Chamber (7,6) again. There you will be told to get a Xinderoth Death Key,
which you should have by now (remember hunting the Xinderoth Executioners?). Then go to the Xinderoth Death Row, by going through the Xinderoth City Keep
(15,8). Again report back to the Xinderoth Chamber (7,6).
Now head over to Snake and Ferret (7,16) (yes, I ran out of colours…) where you will be asked to travel to Traders Home (17,21) and finish this last quest.
Congratulations! You should be level 401 now and you can travel to the next level by going to (19,17) ☺
16. Equipment guide
Now what to wear?
Yes, the women syndrome… Just kidding! ☺
It is very simple. With this many creatures you do not want to change suits every time you encounter a creature. Even though most creatures will be hunted sequential,
some creatures like the Xinderoth Stray, Xinderoth Executioner and Xinderoth Watcher and to some extent also the Xindor Fire Breather and Contract Assassin will
be hunted at the same time. Therefore, I will give you a one-suit-fits-all set up.
The best damage set is in fact the Argus set combined with the Octo Spine Shield, Sphynx Helmet, Sword of Ursa and the Crushing Fist Ring, but I chose not
to use the Octo Spine Shield, because the Unbreakable 190 potions are a bit expensive and the Pharaoh Sarcophagus Lid is a good substitute.
Level Item Buffs
Argus Set
DD & CoorAt & Sphynx Helmet DD & CoorAt &
400 Counter Attack 75
SSI & Bers300 Sword of Ursa
& Dark Curse 223 SSI & Bers300
Pharaoh Sarcophagus Lid
Crushing Fist Ring
17.
18. Did someone say Xinderoth? – Part 2
I will first give you the quest guide and then the equipment guide. Now that you have reached level 401 you must be realising that you still have 20 levels to go,
but do not worry: less difficult quests and you may kill all creatures you encounter. ☺
Always get Light Buff. Most maps are sparsely populated with creatures and some quests require a lot of walking.
Quest Guide
401 First get a good Find Item buff and a Quest Finder. Head to (18,31) to start the quest. Remember the Xinderoth Watcher you hunted at level 400? It
dropped a Summoning Seal. Hand it over and hunt your way to level 402. When you reach level 402 go to (16,15) to show the Xind Crystal that the
Decapoid by now should have dropped. Then walk to (2,7) to exchange the crystal for another one. Return to (18,31) to claim your reward.
402 Head to (15,29) to start the quest. Kill 25 Xinderoth Friars and return to the location afterwards. You now will be able to enter the Sanctum of Doth
(22,8). Within the Sanctum of Doth go to (2,9) to claim the reward and keep the Shard until you activate the level 403 quest. Here are more creatures
so hunt until you reach 403.
403 Also get a good Find Item buff and a Quest Finder and hunt all you want. Head to (10,10) to start the quest. Get the Laughing Fiend to drop the Orb of
Chaos and bring it to (10,10). Then walk to the Circle of the Fiend (2,18) and within the Circle of the Fiend go to (2,2) and complete the quest and keep
this Shard until you activate the 404 quest. Since here are a few more creatures hunt until you reach 404.
404 First get a good Find Item buff and Quest Finder. Head to (12,18) to start the quest. The Xinderoth Anchorite will eventually drop the Doth Blade,
which you have to bring back to (12,18). Now go to these locations in this order: (27,19), (2,22), (16,27), (12,18) and (11,18). Keep this Shard until you
activate the 406 quest and hunt until you reach 405.
405 Head to (2,32) to start the quest. Hunt a lot of Citadel Slimes and when you reach level 406 go to (17,16) and get the reward.
406 First get a good Find Item buff and Quest Finder. Head to (14,13) to start the quest. Hunt the Xinderoth Cenobite and bring the drop Cenobite Spell
Focus to (14,13). Now go to (12,31), claim you reward and keep this shard until you activate the 407 quest. Hunt until you reach level 407.
407 First get a good Find Item buff and Quest Finder. Head to (13,22) to start the quest and hunt Stone Hippogriffs to get them to drop a Stone Paw. Hand
it over at (13,22), go to the Golem Workshop (2,16), inside get your reward at (9,2) and keep the Shard until the level 409 quest. Hunt until you reach
level 408. The Golem Workshop has a bit more creatures.
408 First get a good Find Item buff and Quest Finder. Head to (13,24) to start the quest and hunt Opticor Guards to get them to drop a Tainted Xind
Shard. Hand it over at (13,24) to complete the quest. Hunt until you reach level 409.
409 First get a good Find Item buff and Quest Finder. Head to (16,16) to start the quest and hunt Void Beings to get them to drop a Void Essence. Hand it
over at (16,16), then claim your reward at (2,22) and keep the shard until you activate the level 411 quest. Hunt until you reach level 410.
410 First get a good Find Item buff and Quest Finder. Head to (14,11) to start the quest and hunt Exalted Xindors to get them to drop a Fake Eye. Hand it
over at (14,11) to complete the quest. Hunt until you reach level 411.
19. 411 Head to (1,13) to start the quest and hunt 24 Theorems and return to (1,13). Then go to the Theorem Barracks (13,3), within the Theorem Barracks go to
(10,4) and start hunting 50 Enhanced Theorems. Finally return to Theorem Barracks (10,4), then go to (2,2) within the Chamber of the Theorem (1,7) and
keep the shard until the level 413 quest. Hunt until you reach level 412.
412 First get a good Find Item buff and Quest Finder. Head to (12,22) to start the quest and hunt Xind Warriors to get them to drop a Xinderoth Vault Key. Hand
it over at (12,22) and then go to (2,2) within the Xinderoth Vault (12,23) to complete the quest. Hunt until you reach level 413.
413 Head to (4,12) and then hunt 25 Xind Beacons. Return to (4,12) and keep the shard until the level 416 quest. Hunt until you reach level 414.
414 Head to (23,5) to start the quest and then go to (13,12). Now hunt until you reach level 415.
415 First get a good Find Item buff and Quest Finder. Head to (9,9) to start the quest and hunt Xinderoth Sarabaite (Champion) until they drop an Adventurers
Compass. Hand it over at (9,9) to complete the quest. Hunt until you reach level 416.
416 First get a good Find Item buff and Quest Finder. Head to (13,11) to start the quest and hunt Xind Puppeteers to get them to drop a Xind Core. Hand it over
at (13,11), then go to (2,7) within the Puppeteers Sanctum (11,5) to complete the quest and keep the shard until the third level 419 quest. Hunt until you
reach level 417.
417 First get a good Find Item buff and Quest Finder. Head to (6,16) to start the quest and hunt Citadel Constructs until they drop Xind Spheres. Hand it over at
(6,16) to complete the quest. Hunt until you reach level 418.
418 Head to (14,9) to start the quest and hunt 20 Figures of Xinderoth. Go back to (14,9) to complete the quest. Hunt until you reach level 419.
419a First get a good Find Item buff and Quest Finder. There are three quests. First head to (2,4) to start the first quest and hunt Glass Maidens to get them to
drop a Glass Maiden Mask. Hand it over at (2,4) to complete the quest. The second quest on this map can not be started until you are level 420 and it requires
an item from the third quest, so go to the start location which can be reached by going through Xinderoth Corridor 1 (7,6), then to the Hall of Heartache (8,2)
and to the location at (11,3). Keep the Xinderoth Scepter. Now hunt until you reach level 420 while heading towards (3,9) in the Citadel of Xinderoth (Floor
19) and when you reach level 420 enter it.
420a First get a good Find Item buff and Quest Finder. Head to (9,13) to start the quest and hunt Eyes of Xinderoth until they drop a Xind Prism. Hand it over at
(9,13) to complete the quest and go back to (11,14) to enter Citadel of Xinderoth (Floor 19) again.
419b Now go to (11,10) to start and finish the second quest and go to the Xinderoth Corridor 2 at (11,9) and on to the Chamber of Xinderoth at (2,1).
420b Head to (15,13) to start the quest and kill a Xinderoth Master of Magic (Elite) (you may need some good buffs (Constitution, SK, SA, DW, SSI, etc.) and a
small group with lots of defense and attack). Now hunt until you reach level 421 and make your way to (15,13). This time go to the Xinderoths Library at
(10,6), then head to the Palace of Xinderoth (6,9), find Xinderoth (Super Elite) and kill it (with a large group, really good buffs and definitely SES).
Now that Xinderoth is dead you can get out that insanely large citadel. And Xinderoths bedroom was deep into his citadel… Go back to Xinderoths Library at (14,16),
then to Chamber of Xinderoth (Floor 20) at (2,10), Xinderoth Corridor 2 at (15,14), further on to Citadel of Xinderoth at (Floor 19) (2,8) and then to Citadel of
Xinderoth (Floor 20) (3,9). Before you finally go to the Empty Plains (North) at (1,13) one crucial warning: put on sunglasses!
Now that you have left the citadel the sun is likely to blind your eyes. Be glad you wore those sunglasses. ☺
20. EW, EA & Berserk potions – The next step in increasing damage
It should not come as a shock when I tell you that 1-hitting has everything to do with raising your damage. This can be done by items, buffs and potions, but
every solution has its price. Items cost gold to buy and forge, buffs cost stamina or gold to cast and potion cost gold to purchase. There is one buff that is
central in this guide: Counter Attack. Getting the buff costs gold and the use of the buff will cost stamina, but sometimes it is the best (financial) way to go
because other options have an even higher price. However, there comes a time when even I cannot resist the temptation of these potions. The required CA
level continues to rise and you are at a point were CA levels have become too high, sometimes even resulting in having to hunt one level lower together with a
high CA level (i.e. quite inefficient…).
The potions I have been avoiding all cost a bit: Potion of Enchanted Armor (Enchanted Armor 200), Potion of Fury (Berserk 350), Potion of Truth (Enchant
Weapon 1000), Potion of Greater Enchant Weapon (Enchant Weapon 1500), Potion of Blinding Rage (Fury 200) and Potion of Incandescent Fury (Fury 350).
But where would I have been if I would not analyse their efficiency and cost first? ☺
Enchanted Armor 200 – This potion will cost you about 0.8 FSP and will increase your armor’s stats with 20%. However, you normally would have bought EA 150
for only a small amount of gold (price is comparable to the Berserk 200 potion and EW150), so the increase is only 5%. Based on the Argus Armor, this results in an
increase of 5 attack, 30 damage and 15 armor. That is only 38 damage points per FSP.
Berserk 350 – This potion increases your base damage with 70% and will cost around 0.5 FSP. But you would normally have bought the Berserk 300 potion for
nearly nothing, so the increase is only 10%. Your base damage by now should be around 770 and thus the increase will be around 77, or 154 damage points per FSP.
Enchant Weapon 1000 – This potion increases the stats of your weapon by 100% minus 15% from the EW150 you would have bought otherwise. Based on the
Sword of Ursa this increase is 693 damage points. With an average cost of 4 FSP the gain is 173 damage points per FSP.
Enchant Weapon 1500 – Same story as the EW1000 potion, but the net increase now is 135%, resulting in and extra of 1100 damage points. With a price of 11 FSP
per potion the gain seems to be 100 damage points per FSP. However this comparison is incorrect as we should have compared it to EW1000, not EW150. Buying
this potion avoids the need to buy a EW1000 potion. The gain is then 50%, or 408 damage points, and the extra cost is 7 FSP. This is an actual increase of 58 damage
points per FSP.
Fury 200 – This potion increases your base damage with 20% and will cost around 1 FSP. But you would normally have bought the Fury 150 or higher for only a bit
of gold, so the increase is only 5%. Your base damage by now should be around 770 and thus the increase will be around 39, or 39 damage points per FSP.
Fury 350 – This potion increases your base damage with 35% and will cost around 3 FSP. But you would normally have bought the Fury 150 or higher for only a bit
of gold, so the increase is only 20%. Your base damage by now should be around 770 and thus the increase will be around 154, or 51 damage points per FSP.
The most useful potions are EW 1000 and Berserk 350. EW 1500 and Fury 350 are somewhat useful and EA 200 and Fury 200 are least useful.
It really beats me why some people use the EA200 or the Fury200 potions, but I am definitely going for the EW1000 from this point onwards. This lowers the
required CA level with at least 50 and makes it possible to hunt certain levels again. One drawback of this potion is the fact that it sells on AH without a
maximum bid. So make sure you have bought the potion long before you go hunting or you will end up paying too much or even without a potion at all!
21. Level Item Level Buffs Level Buffs Level Item Buffs
401 Dark Curse 171 406 Dark Curse 158
DD &
401 Argus Set
Sphynx Helmet 402
Use the
Semerkhet Blade!
409
Keen Edge & CoorAt & Crushing Fist Set
- Sword of Ursa
Keen Edge &
Dark Curse 203
Dark Curse 214
SSI & 415 Opticor Set
Helm of Dagoresh
Constitution 250
& Dark Curse
Pharaoh Sarc. Lid Champion
403 Bers300
414 Crushing Fist Ring
412
Dark Curse
414
Counter Attack 16
& Dark Curse 219
Argus Boots
405 Dark Curse 156
From level 415 onward I suggest the use of EW1000 potions and of Cursed Rune.
(level 415-419 are on the next page)
Level Item Level Buffs Level Buffs Level Buffs
Keen Edge & 455 Counter Attack 47
420 Counter Attack 12
425 Dark Curse 206 459 Only hunt Troll Hold Guardian
421 Dark Curse 198 Only hunt Sand Octopus Dark Curse 152
460
423 Counter Attack 8 426 Counter Attack 24 Only hunt Comp. Goblin Guard
424 428 464 Counter Attack 45
444 449 Counter Attack 62
446 470
450 Holy Flame & Dark Curse
447 467 471 Counter Attack 70
CoorAt &
420 Argus Set
Sphynx Helmet
451
452
483 473 Dark Curse 200 SSI & DD &
Bers300
- Master of Magic Spear
Doth Blade (Left)
456
457
430
439
Dark Curse 160
Counter Attack 24
474 Dark Curse 159
& EW1000
Keen Edge &
483 Crushing Fist Ring 458
462
Dark Curse 440 Dark Curse 220
477
Dark Curse 201 & CRune
463 442 Counter Attack 5 Counter Attack 26
465 478
& Dark Curse
466 443 Dark Curse 170
468
445 Counter Attack 12 479 Dark Curse 156
469
472
Dark Curse Holy Flame &
480 453 482
Only hunt Hundra Guardian Dark Curse 220
481
22. Level Item Level Buffs Level Item Level Buffs
416 Counter Attack 26
CoorAt & Brides Set 484
Holy Flame &
415 Argus Set
Sphynx Helmet
SSI & DD & 484 Crushing Fist Gaun.
Sphynx Helmet 488
Dark Curse 171
Counter Attack 40
418 Dark Curse (Bers350)
- Sword of Ursa
Doth Blade (Left) & EW1000 - Dazmorr Amulet
Crushing Fist Ring
491
493
Dark Curse
Counter Attack 103
419 Crushing Fist Ring 419
Keen Edge &
Dark Curse 196
& CRune 499* Sthenos Slither Boots
Xinderoth Eye Rune
495 Counter Attack 26
499 Counter Attack 87
*
From level 499 onwards I suggest the use of Berserk 350 potions.
Level Item Level Buffs Level Buffs Level Buffs
504 517 Counter Attack 104 541 Counter Attack 6
506
Dark Curse 519 Counter Attack 37 543 Counter Attack 95 CoorAt &
528
500 Brides Set
Illuyanka Set
558 520 Counter Attack 35 547 Counter Attack 10 SSI & DD
& Bers350
- 511 Counter Attack 86 525 Counter Attack 62 548 Counter Attack 143
Crushing Fist Gaun.
Dazmorr Amulet 515 529 Counter Attack 122 551 Counter Attack 10 & EW1000
558 Crushing Fist Ring 538
549 Holy Flame 532 Counter Attack 8 552 Counter Attack 62 & CRune
553
556 533 Counter Attack 85 555 Counter Attack 65
After level 533 the maps split into two different paths. One path leads to the next realms and the other is sort of a dead end (ends at level 540). The first path
begins at Cursed Isle of Darkwater (Lower Beach) and has a lot of strong creatures in the first few levels while the other path begins at Cursed Isle of Darkwater (Gloomy
Vale) and only has a few strong creatures in the last few levels. Because you cannot kill all creatures on each path it will require some walking back and forth.
At level 534 hunt Loom of Shadow on the second path. At level 535 continue on that path to hunt Formless Terror. At level 536 and 537 you can hunt either path. At
level 538 you better go to the first path and hunt Harbringer of Storms, because the creature on the second path is much too strong. At level 539 you can continue
hunting on the first path. At level 540 you can go either hunting on the second path for Bound Minions or on the first path for Chelonian Battle Turrets. The Bound
Minon is easier to defeat but the Turrets are not that hard if you can get the damage; though you might need a low CA for the Turrets.
Coordinated Attack will no longer be useful because from level 559 to 829 the setups will contain non-set items
Level Item Level Buffs Level Item Buffs
Crushing Fist Gauntlets Gloves of Li Shang
& EW1000
& Bers350
SSI & DD
& CRune
Sphynx Helmet Sphynx Helmet
Dazmorr Amulet Dazmorr Amulet
559 Reb. El. Trident of Water Reb. El. Trident of Water
Shield of Yahlin 560 Only hunt Eye Yaomo 561 Shield of Yahlin
560 Brides Crackl. Gown
Ring of Jarmork
Brides Crackl. Gown
Ring of Jarmork
Illuyanka Finned Boots Illuyanka Finned Boots
Rune of the Minion Rune of the Minion