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Dr. Abdelfattah Adel   2
Dr. Abdelfattah Adel   3
Dr. Abdelfattah Adel   4
Dr. Abdelfattah Adel   6
Dr. Abdelfattah Adel   7
Dr. Abdelfattah Adel   8
Dr. Abdelfattah Adel   9
• Second Life is the dominant 3D virtual world
  on the Web.
• In Second Life there are thousands of
  simultaneous users who interact with one
  another in the guise of a chosen character or
  avatar.


                    Dr. Abdelfattah Adel          10
• Second Life has parks, shops, schools,
  museums, islands and beaches, all designed
  and maintained by the virtual residents.
• It is also supported by an economy and a
  virtual currency. You can buy virtual land,
  build a virtual house and fill it with virtual
  furniture.


                     Dr. Abdelfattah Adel          11
Dr. Abdelfattah Adel   12
Dr. Abdelfattah Adel   13
Dr. Abdelfattah Adel   14
Dr. Abdelfattah Adel   15
Dr. Abdelfattah Adel   16
Dr. Abdelfattah Adel   17
• Virtual worlds are playing an increasingly
  important role in education, especially in
  language learning.
• By March 2007 it was estimated that over 200
  universities or academic institutions were
  involved in Second Life .



                   Dr. Abdelfattah Adel      19
• Joe Miller, Linden Lab Vice President of
  Platform and Technology Development,
  claimed in 2009 that

 "Language learning is the most
   common education-based
    activity in Second Life".

                    Dr. Abdelfattah Adel     20
• Many mainstream language institutes and
  private language schools are now using 3D
  virtual environments to support language
  learning.




                   Dr. Abdelfattah Adel       21
• Virtual worlds are used for the
  immersive, collaborative and task-based,
  game-like opportunities they offer language
  learners.
• As such, virtual world language learning can
  be considered to offer distinct learning
  experiences.


                    Dr. Abdelfattah Adel         22
• Immersive: Immersive experiences draw on the
  ability to be surrounded by a certain (real or
  fictitious) environment that can stimulate
  language learning.
• Social: Almost all 3D virtual spaces are inherently
  social environments where language learners can
  meet others, either to informally practice a
  language or to participate in more formal classes.
• Creative: A less-developed approach to language
  learning in virtual worlds is that of constructing
  objects as part of a language learning activity.
                      Dr. Abdelfattah Adel          23
• The “Six learnings framework” is a pedagogical
  outline developed for virtual world education
  in general. It sets out six possible ways to view
  an educational activity.




                     Dr. Abdelfattah Adel         24
1. Exploring: learners explore a virtual world’s locations and
   communities as fieldwork for class.
2. Collaborating: learners work together within a virtual world on
   collaborative tasks.
3. Being: learners explore themselves and their identity through
   their presence in a virtual world, such as through role-play.
4. Building: learners construct objects within a virtual world.
5. Championing: learners promote real life causes through
     activities and presentations in a virtual world.
6.   Expressing: learners represent activities within a virtual world
     to the outside world, through blogs, podcasts, presentations and
     videos.


                              Dr. Abdelfattah Adel                      25
Dr. Abdelfattah Adel   26
Dr. Abdelfattah Adel   27
Dr. Abdelfattah Adel   28
Dr. Abdelfattah Adel   29
Dr. Abdelfattah Adel   30
Dr. Abdelfattah Adel   31
• Some language schools offer a complete
  language learning environment through a
  virtual world,
  e.g. Languagelab.com and Avatar Languages




                   Dr. Abdelfattah Adel       32
• The British Council: The British Council has
  been teaching English in its restricted Second
  Life for Teens location for several years. Visit
  the British Council Isle in Second Life and try
  your hand at the challenging quests.




                     Dr. Abdelfattah Adel            33
• Edunation Islands: An area in Second Life
 that focuses on the potential for virtual worlds
 to enhance the language learning process.




                    Dr. Abdelfattah Adel        34
• LanguageLab: Learn English online in
 Second Life.
• TESOL Electronic Village Online (EVO): A
 professional development project and virtual
 extension of the TESOL Convention. TESOL
 EVO offers workshops on teaching in Second
 Life.


                   Dr. Abdelfattah Adel         35
• Language teachers are discovering a variety of
  different ways in which Second Life can be
  used in language learning and teaching, for
  example:
• Simulations of real             • Virtual tourism
  countries                       • Autonomous learning
• Scavenger hunts                 • Tandem learning
• Task-based learning             • Voice chat
• Language villages
• Virtual classrooms Dr. Abdelfattah Adel                 36
• Simulations of real countries: There are
  many simulations in Second Life that reflect the
  physical appearance and culture of real countries.
• Scavenger hunts , the teacher can ask learners
  to search for an object that reflects the culture of
  a specific country, take a snapshot of it and write
  an accompanying textual description either in
  their own language or in the language that they
  are studying.
                      Dr. Abdelfattah Adel           37
• Task-based learning: It is possible to set
 up tasks in Second Life that simulate tasks that
 could be set up in a real classroom.




                    Dr. Abdelfattah Adel        38
• Task-based learning: For example, a class of
  students could be divided into groups, with each group
  given the task of setting a small dinner table for
  invited guests. The students pick up items of food from
  a large central table and transfer (or rather copy) them
  to each of the guests' dinner tables. In doing so they
  learn the names of the items of food, how to
  understand instructions, use of verbs and prepositions
  of location and placement, etc. At the same time they
  also learn SL basics such as how copy and place an
  item, and use a great deal of language in the process of
  collaborating with one another.

                        Dr. Abdelfattah Adel             39
• WebQuests: Learners develop texts, audios or
  podcasts based on their research, part of which is
  within a virtual world.
• Language villages: The concept of real-life language
  villages has been replicated within virtual worlds to
  create a language immersion environment for language
  learners in their own country.
• Virtual classrooms: A virtual classroom in SL sets itself
  apart from other virtual classrooms in that an ordinary
  classroom is the place to learn a language whereas the
  SL virtual classroom is the place to practise a language.

                         Dr. Abdelfattah Adel            40
• Virtual tourism: Language learning can take place in public
  spaces within virtual worlds. This offers greater flexibility with
  locations and students can choose the locations themselves, which
  enables a more constructivist approach.
• Autonomous learning: Virtual worlds offer exceptional
  opportunities for autonomous learning.
• Tandem learning           This form of learning involves two people
  with different native languages working together as a pair in order
  to help one another to improve their language skills.
• Voice chat: Second Life's current internal voice system has the
  added ability to reproduce the effect of distance on voice loudness,
  so that there is an auditory sense of space amongst users.


                             Dr. Abdelfattah Adel                       41
Dr. Abdelfattah Adel   42
Dr. Abdelfattah Adel   43
Dr. Abdelfattah Adel   44
Dr. Abdelfattah Adel   45

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Virtual world language learning

  • 1.
  • 5.
  • 10. • Second Life is the dominant 3D virtual world on the Web. • In Second Life there are thousands of simultaneous users who interact with one another in the guise of a chosen character or avatar. Dr. Abdelfattah Adel 10
  • 11. • Second Life has parks, shops, schools, museums, islands and beaches, all designed and maintained by the virtual residents. • It is also supported by an economy and a virtual currency. You can buy virtual land, build a virtual house and fill it with virtual furniture. Dr. Abdelfattah Adel 11
  • 18.
  • 19. • Virtual worlds are playing an increasingly important role in education, especially in language learning. • By March 2007 it was estimated that over 200 universities or academic institutions were involved in Second Life . Dr. Abdelfattah Adel 19
  • 20. • Joe Miller, Linden Lab Vice President of Platform and Technology Development, claimed in 2009 that "Language learning is the most common education-based activity in Second Life". Dr. Abdelfattah Adel 20
  • 21. • Many mainstream language institutes and private language schools are now using 3D virtual environments to support language learning. Dr. Abdelfattah Adel 21
  • 22. • Virtual worlds are used for the immersive, collaborative and task-based, game-like opportunities they offer language learners. • As such, virtual world language learning can be considered to offer distinct learning experiences. Dr. Abdelfattah Adel 22
  • 23. • Immersive: Immersive experiences draw on the ability to be surrounded by a certain (real or fictitious) environment that can stimulate language learning. • Social: Almost all 3D virtual spaces are inherently social environments where language learners can meet others, either to informally practice a language or to participate in more formal classes. • Creative: A less-developed approach to language learning in virtual worlds is that of constructing objects as part of a language learning activity. Dr. Abdelfattah Adel 23
  • 24. • The “Six learnings framework” is a pedagogical outline developed for virtual world education in general. It sets out six possible ways to view an educational activity. Dr. Abdelfattah Adel 24
  • 25. 1. Exploring: learners explore a virtual world’s locations and communities as fieldwork for class. 2. Collaborating: learners work together within a virtual world on collaborative tasks. 3. Being: learners explore themselves and their identity through their presence in a virtual world, such as through role-play. 4. Building: learners construct objects within a virtual world. 5. Championing: learners promote real life causes through activities and presentations in a virtual world. 6. Expressing: learners represent activities within a virtual world to the outside world, through blogs, podcasts, presentations and videos. Dr. Abdelfattah Adel 25
  • 32. • Some language schools offer a complete language learning environment through a virtual world, e.g. Languagelab.com and Avatar Languages Dr. Abdelfattah Adel 32
  • 33. • The British Council: The British Council has been teaching English in its restricted Second Life for Teens location for several years. Visit the British Council Isle in Second Life and try your hand at the challenging quests. Dr. Abdelfattah Adel 33
  • 34. • Edunation Islands: An area in Second Life that focuses on the potential for virtual worlds to enhance the language learning process. Dr. Abdelfattah Adel 34
  • 35. • LanguageLab: Learn English online in Second Life. • TESOL Electronic Village Online (EVO): A professional development project and virtual extension of the TESOL Convention. TESOL EVO offers workshops on teaching in Second Life. Dr. Abdelfattah Adel 35
  • 36. • Language teachers are discovering a variety of different ways in which Second Life can be used in language learning and teaching, for example: • Simulations of real • Virtual tourism countries • Autonomous learning • Scavenger hunts • Tandem learning • Task-based learning • Voice chat • Language villages • Virtual classrooms Dr. Abdelfattah Adel 36
  • 37. • Simulations of real countries: There are many simulations in Second Life that reflect the physical appearance and culture of real countries. • Scavenger hunts , the teacher can ask learners to search for an object that reflects the culture of a specific country, take a snapshot of it and write an accompanying textual description either in their own language or in the language that they are studying. Dr. Abdelfattah Adel 37
  • 38. • Task-based learning: It is possible to set up tasks in Second Life that simulate tasks that could be set up in a real classroom. Dr. Abdelfattah Adel 38
  • 39. • Task-based learning: For example, a class of students could be divided into groups, with each group given the task of setting a small dinner table for invited guests. The students pick up items of food from a large central table and transfer (or rather copy) them to each of the guests' dinner tables. In doing so they learn the names of the items of food, how to understand instructions, use of verbs and prepositions of location and placement, etc. At the same time they also learn SL basics such as how copy and place an item, and use a great deal of language in the process of collaborating with one another. Dr. Abdelfattah Adel 39
  • 40. • WebQuests: Learners develop texts, audios or podcasts based on their research, part of which is within a virtual world. • Language villages: The concept of real-life language villages has been replicated within virtual worlds to create a language immersion environment for language learners in their own country. • Virtual classrooms: A virtual classroom in SL sets itself apart from other virtual classrooms in that an ordinary classroom is the place to learn a language whereas the SL virtual classroom is the place to practise a language. Dr. Abdelfattah Adel 40
  • 41. • Virtual tourism: Language learning can take place in public spaces within virtual worlds. This offers greater flexibility with locations and students can choose the locations themselves, which enables a more constructivist approach. • Autonomous learning: Virtual worlds offer exceptional opportunities for autonomous learning. • Tandem learning This form of learning involves two people with different native languages working together as a pair in order to help one another to improve their language skills. • Voice chat: Second Life's current internal voice system has the added ability to reproduce the effect of distance on voice loudness, so that there is an auditory sense of space amongst users. Dr. Abdelfattah Adel 41