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Adam Telfer VP, Game Development November 29, 2010
Why Mobile Games for Brand Extensions Games are the highest grossing media *Billions (2008) Mobile Gaming Revenues are Rising *Billions iOS games = 3 x (all games in past 25 years) Time spent in apps per day The Freemium model is working 80-100  minutes $14.66 spent on in-app purchases per user/year Users are willing to spend money in-game 50% of top-grossing games are Free
The Value of a Brand to a Game
Value of a Game to a Brand
Rules of Engagement 1 A brand can bring exposure to a fun  game, but it will do very little to prop  up a mediocre game. 2 Find a partner that makes great games and trust them with gameplay decisions. 3 Make sure the game and the brand are a good match.
Upcoming Projects Game Description:  An episodic running adventure Release Date:  December, 2010 Game Description:  A unique children’s game tied into a weekly iPod-exclusive television series Release Date:  August, 2011 Game Description:  An augmented reality and location-based paranormal elimination game  Release Date:  August, 2011 Big  Break (original series)
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5 X Hot Mobile Technologies Presentation - XMG Studio Inc.

  • 1. Adam Telfer VP, Game Development November 29, 2010
  • 2. Why Mobile Games for Brand Extensions Games are the highest grossing media *Billions (2008) Mobile Gaming Revenues are Rising *Billions iOS games = 3 x (all games in past 25 years) Time spent in apps per day The Freemium model is working 80-100 minutes $14.66 spent on in-app purchases per user/year Users are willing to spend money in-game 50% of top-grossing games are Free
  • 3. The Value of a Brand to a Game
  • 4. Value of a Game to a Brand
  • 5. Rules of Engagement 1 A brand can bring exposure to a fun game, but it will do very little to prop up a mediocre game. 2 Find a partner that makes great games and trust them with gameplay decisions. 3 Make sure the game and the brand are a good match.
  • 6. Upcoming Projects Game Description: An episodic running adventure Release Date: December, 2010 Game Description: A unique children’s game tied into a weekly iPod-exclusive television series Release Date: August, 2011 Game Description: An augmented reality and location-based paranormal elimination game Release Date: August, 2011 Big Break (original series)

Notes de l'éditeur

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