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©2017 Acquia Inc. — Confidential and Proprietary©2017 Acquia Inc. — Confidential and Proprietary
How Media and Entertainment Giants
Dominated Digital Transformation ..
… And how they’ll maintain their position
Chuck Fishman, Director of Industry Marketing and Development:
Media & Entertainment and Retail & Consumer Brands
Twitter: @chuckdafonk
Email: chuck.fishman@acquia.com
How Media Co’s Dominate Digital Disruption
1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
2. Avoid (or not) the pitfalls of the past:
1. Building too much technology product
2. Spending too much to acquire community (audience)
3. Being married to proprietary vendors
3. Know your community, and be nimble enough to follow it as it evolves
1. Syndicate content, measure engagement back on a single platform
2. E.g. your O&O has a back end “audience management” component
4. End of Silos: Be ready to enter new markets
5. Comprehend the speed of which brands rise and fall in the digital age
How Media Co’s Dominate Digital Disruption
1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
How Media Co’s Dominate Digital Disruption
1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
2. Avoid (or not) the pitfalls of the past:
Media Audiences :
Reach, Grow, Engage, and Monetize
2006: 22% of Top Sites are Media and Entertainment Companies
• BUY: NYTimes gained traffic by buying
About.com in 2005
• BUY: Time Warner network benefitted from AOL
acquisition in 2000
• BUY: Myspace bought for $1.5B by NewsCorp
but remained it’s own entity
• PARTNER: Weather Channel won digital access
to weather data
• BUILD: Viacom excelled with MTV.com and
Nick.com serving youth demo
• CBS, Disney, and News Corp did ok but fell below
top 25
• Music companies did not have digital
networks yet
• Newspaper publishers like Scripps and Gannett
faired ok while magazine publishers were absent
2006 Pure Play Media and Entertainment Companies
Avoid (or not) the pitfalls of the past: Too much focus on technology product
http://bit.ly/media_cms_evo
BUILD = $$$ BUY = $$$
BUILD = $$$Avoid (or not) the pitfalls of the past: Custom platforms
 BUY: Through digital acquisitions and
focus on site build strategy –
companies like Viacom, CBS, and NBC
have 3X their monthly audiences
 BUILD: Magazines have shifted to
digital and now appear in the top 50
sites list – Meredith and Hearst
 CBS and Turner are the top performing
digital networks despite Comcast’s market
position and purchase of NBC
 BUY: CBS does well because of CNET
sites purchase (2008)
 PARTNER: Turner does well because of
strong affinity to news content (manages
CNN sites) and sports rights (NBA, MLB,
NASCAR)
2015: 36% of Top 50 Sites are Media and Entertainment Company Networks
Avoid (or not) the pitfalls of the past: Proprietary CMS Vendors
Avoid (or not) the pitfalls of the past: Proprietary CMS Vendors
Avoid (or not) the pitfalls of the past: M&A Activity drove business decisions
Avoid (or not) the pitfalls of the past: history repeats itself
Mobile Properties
aren’t the same
as Desktop
Mobile Properties
also rise and fall
quickly
How Media Co’s Dominate Digital Disruption
1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
2. Avoid (or not) the pitfalls of the past:
1. Building too much technology product
2. Spending too much to acquire community (audience)
3. Being married to proprietary vendors
3. Know your community, and be nimble enough to follow it as it evolves
1. Syndicate content, measure engagement back on a single platform
2. E.g. your O&O has a back end “audience management” component
What do Media Brands want to build? http://bit.ly/mediabriefing_2017
 BUILD: Comcast / NBC Universal and CBS Interactive
have continued significant investments into their digital
platforms
 BUILD, BUY, PARTNER: Turner
 Adult Swim
 Bleacher Report
 eLeague and Refinery29
 M&A / SPIN OFF: Time Inc’s independence from Time
Warner has allowed the company to grow
 M&A SPIN OFF: Gannett Publishing rebrands as USA
Today after spinning off TV stations
 BUILD: Hearst investing millions in it’s MediaOS
 BUILD: Conde Nast focuses on video and it’s Co-Pilot
CMS
 BUILD: New York Times sees post election lift and
growth in digital subscribers
 BUY: IBM bought The Weather Channel for access to
customer data
2017: 50% of Top 50 Sites are Media and Entertainment Company Networks
 BUILD: Vertically oriented, segmented content is
successful
 Café Media, SheKnows Media, Scripps Networks
 Some BIG brands are absent – do you see them?
 Viacom, Disney
 BUILD, BUY: Vice and Buzzfeed are the new MTV
 Why not in top 25? What’s deceiving here is this is
only traffic to O&O URLs
 Disney + Univision rebrand to hit that market with
Freeform and Fusion
 Vice bought a digital agency, Carrot Creative
 BUY: Daily Mail
 EliteDaily $40m buy, originally $60K to build
 BUILD: Vox Media
 Vox.com, SB Nation, TheVerge, Chorus CMS
 PARTNER: Washington Post appears through Cox
Newspapers distribution deal
 We left out media distributors, even though they are
creating original content
 Netflix (#25), Vimeo, Spotify
2017: 50% of Top 50 Sites are Media and Entertainment Company Networks
Content Consumption > Site Traffic
©2016 Acquia Inc. — Confidential and Proprietary
Digital engagement fundamentally
changes customer engagement
22
©2016 Acquia Inc. — Confidential and Proprietary
From
©2016 Acquia Inc. — Confidential and Proprietary
To
Websites and browser-based content
⇒
Cross-channel experiences – any screen,
device or endpoint – often webless
Everyone sees the same content
“Pull” content (browse, read) ⇒
Contextually optimized experiences
“Push” content for real-time interaction
Content managed and delivered
from a single system ⇒
Decoupled architecture for flexible delivery to
any front-end; API-first for ease of assembly
Monolithic, on-premise systems
⇒
Cloud-based microservices architectures for
flexibility and differentiated experiences
Pre-packaged, closed
⇒ Innovation based on an open source platform
Brand.com
Browse
Content
Campaigns
Social
Client
Journey DISCOVER EXPLORE CONSUME RETAIN
Search/Ad
Aggregators
Notifications Subscribe
Account
History
Content
Support
$
?
Campaigns
Social
Advocacy
Organic
App
$
SocialEvents OTT
Avoid (or not) the pitfalls of the past: Why build when you may have to consolidate?
Major Networks
Gaming
Know your community, and be nimble enough to follow it as it evolves
→ “Social Networks live and then die ….
While Communities grow and migrate”
Major Networks
Communication
Youth
Utility
Dating
Video
EntertainmentAdd Ons
Know your community, and be nimble enough to follow it as it
evolves
Syndicate content, measure engagement back on a single platform
How Media Co’s Dominate Digital Disruption
1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
2. Avoid (or not) the pitfalls of the past:
1. Building too much technology product
2. Spending too much to acquire community (audience)
3. Being married to proprietary vendors
3. Know your community, and be nimble enough to follow it as it evolves
1. Syndicate content, measure engagement back on a single platform
2. E.g. your O&O has a back end “audience management” component
4. End of Silos: Be ready to enter new markets
Diversification is Key to B2C Publishers
Diversification = Media Silos are Collapsing
Diversification = Media Silos are Collapsing
Above, The Cincinatti Enquirer (US Newspaper) long
time digital subscription offering.
Right, WCPO.com (TV) quickly built a competing
offering that overtook the newspaper service in the
same US city.
A Publisher? Or a Media Company? - Conde Nast is producing over
4000 videos in 2016
- Distributed on over 50 platforms
- Renewing 60% of web series
annually
- Entered VR content production
How long does it take to build a revenue generating media brand?
Launched in 2013
following a record-
breaking crowdfunding
campaign that raised
$1.7m.
De Correspondent now
has upwards of 42,000
members paying €6
monthly or €60 annually.
Think Ahead … Publishers and VR Content
Digital Products Are Key
Explosion of Native Advertising + Publishers become B2B
Solution Providers
B2B Content Studios
B2B Content Studios
B2B Publishing Outlook
B2B Directories Forecast
Comprehend the speed of which brands rise and fall in the digital age
• Started in media giant
Bonnier’s R&D lab,
2010
• Launched first apps
2011
• Reaches 100 million
downloads by 2015
• Grew from 2
employees to 80 in 3
years
• Sold for $500 million
from Bonnier to
Spinmaster
#media2017 @chuckdafonk
Comprehend the speed of which brands rise and fall in the digital age
#media2017 @chuckdafonk
©2017 Acquia Inc. — Confidential and Proprietary
Thank You
@chuckdafonk
Chuck.fishman@acquia.com
©2017 Acquia Inc. — Confidential and Proprietary

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Dominating Digital Transformation: How M&E Giants Are Maintaining Their Position at the Top

  • 1. ©2017 Acquia Inc. — Confidential and Proprietary©2017 Acquia Inc. — Confidential and Proprietary How Media and Entertainment Giants Dominated Digital Transformation .. … And how they’ll maintain their position Chuck Fishman, Director of Industry Marketing and Development: Media & Entertainment and Retail & Consumer Brands Twitter: @chuckdafonk Email: chuck.fishman@acquia.com
  • 2. How Media Co’s Dominate Digital Disruption 1. Understand the importance of Owned and Operated Destinations: “The O&O’s” 2. Avoid (or not) the pitfalls of the past: 1. Building too much technology product 2. Spending too much to acquire community (audience) 3. Being married to proprietary vendors 3. Know your community, and be nimble enough to follow it as it evolves 1. Syndicate content, measure engagement back on a single platform 2. E.g. your O&O has a back end “audience management” component 4. End of Silos: Be ready to enter new markets 5. Comprehend the speed of which brands rise and fall in the digital age
  • 3. How Media Co’s Dominate Digital Disruption 1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
  • 4. How Media Co’s Dominate Digital Disruption 1. Understand the importance of Owned and Operated Destinations: “The O&O’s” 2. Avoid (or not) the pitfalls of the past: Media Audiences : Reach, Grow, Engage, and Monetize
  • 5. 2006: 22% of Top Sites are Media and Entertainment Companies • BUY: NYTimes gained traffic by buying About.com in 2005 • BUY: Time Warner network benefitted from AOL acquisition in 2000 • BUY: Myspace bought for $1.5B by NewsCorp but remained it’s own entity • PARTNER: Weather Channel won digital access to weather data • BUILD: Viacom excelled with MTV.com and Nick.com serving youth demo • CBS, Disney, and News Corp did ok but fell below top 25 • Music companies did not have digital networks yet • Newspaper publishers like Scripps and Gannett faired ok while magazine publishers were absent 2006 Pure Play Media and Entertainment Companies
  • 6. Avoid (or not) the pitfalls of the past: Too much focus on technology product http://bit.ly/media_cms_evo BUILD = $$$ BUY = $$$
  • 7. BUILD = $$$Avoid (or not) the pitfalls of the past: Custom platforms
  • 8.  BUY: Through digital acquisitions and focus on site build strategy – companies like Viacom, CBS, and NBC have 3X their monthly audiences  BUILD: Magazines have shifted to digital and now appear in the top 50 sites list – Meredith and Hearst  CBS and Turner are the top performing digital networks despite Comcast’s market position and purchase of NBC  BUY: CBS does well because of CNET sites purchase (2008)  PARTNER: Turner does well because of strong affinity to news content (manages CNN sites) and sports rights (NBA, MLB, NASCAR) 2015: 36% of Top 50 Sites are Media and Entertainment Company Networks
  • 9. Avoid (or not) the pitfalls of the past: Proprietary CMS Vendors
  • 10. Avoid (or not) the pitfalls of the past: Proprietary CMS Vendors
  • 11. Avoid (or not) the pitfalls of the past: M&A Activity drove business decisions
  • 12. Avoid (or not) the pitfalls of the past: history repeats itself
  • 14. Mobile Properties also rise and fall quickly
  • 15. How Media Co’s Dominate Digital Disruption 1. Understand the importance of Owned and Operated Destinations: “The O&O’s” 2. Avoid (or not) the pitfalls of the past: 1. Building too much technology product 2. Spending too much to acquire community (audience) 3. Being married to proprietary vendors 3. Know your community, and be nimble enough to follow it as it evolves 1. Syndicate content, measure engagement back on a single platform 2. E.g. your O&O has a back end “audience management” component
  • 16. What do Media Brands want to build? http://bit.ly/mediabriefing_2017
  • 17.  BUILD: Comcast / NBC Universal and CBS Interactive have continued significant investments into their digital platforms  BUILD, BUY, PARTNER: Turner  Adult Swim  Bleacher Report  eLeague and Refinery29  M&A / SPIN OFF: Time Inc’s independence from Time Warner has allowed the company to grow  M&A SPIN OFF: Gannett Publishing rebrands as USA Today after spinning off TV stations  BUILD: Hearst investing millions in it’s MediaOS  BUILD: Conde Nast focuses on video and it’s Co-Pilot CMS  BUILD: New York Times sees post election lift and growth in digital subscribers  BUY: IBM bought The Weather Channel for access to customer data 2017: 50% of Top 50 Sites are Media and Entertainment Company Networks
  • 18.  BUILD: Vertically oriented, segmented content is successful  Café Media, SheKnows Media, Scripps Networks  Some BIG brands are absent – do you see them?  Viacom, Disney  BUILD, BUY: Vice and Buzzfeed are the new MTV  Why not in top 25? What’s deceiving here is this is only traffic to O&O URLs  Disney + Univision rebrand to hit that market with Freeform and Fusion  Vice bought a digital agency, Carrot Creative  BUY: Daily Mail  EliteDaily $40m buy, originally $60K to build  BUILD: Vox Media  Vox.com, SB Nation, TheVerge, Chorus CMS  PARTNER: Washington Post appears through Cox Newspapers distribution deal  We left out media distributors, even though they are creating original content  Netflix (#25), Vimeo, Spotify 2017: 50% of Top 50 Sites are Media and Entertainment Company Networks
  • 19.
  • 20. Content Consumption > Site Traffic
  • 21.
  • 22. ©2016 Acquia Inc. — Confidential and Proprietary Digital engagement fundamentally changes customer engagement 22
  • 23. ©2016 Acquia Inc. — Confidential and Proprietary From ©2016 Acquia Inc. — Confidential and Proprietary To Websites and browser-based content ⇒ Cross-channel experiences – any screen, device or endpoint – often webless Everyone sees the same content “Pull” content (browse, read) ⇒ Contextually optimized experiences “Push” content for real-time interaction Content managed and delivered from a single system ⇒ Decoupled architecture for flexible delivery to any front-end; API-first for ease of assembly Monolithic, on-premise systems ⇒ Cloud-based microservices architectures for flexibility and differentiated experiences Pre-packaged, closed ⇒ Innovation based on an open source platform
  • 24. Brand.com Browse Content Campaigns Social Client Journey DISCOVER EXPLORE CONSUME RETAIN Search/Ad Aggregators Notifications Subscribe Account History Content Support $ ? Campaigns Social Advocacy Organic App $ SocialEvents OTT
  • 25. Avoid (or not) the pitfalls of the past: Why build when you may have to consolidate?
  • 26.
  • 28.
  • 29. Know your community, and be nimble enough to follow it as it evolves → “Social Networks live and then die …. While Communities grow and migrate”
  • 31. Know your community, and be nimble enough to follow it as it evolves
  • 32.
  • 33.
  • 34. Syndicate content, measure engagement back on a single platform
  • 35. How Media Co’s Dominate Digital Disruption 1. Understand the importance of Owned and Operated Destinations: “The O&O’s” 2. Avoid (or not) the pitfalls of the past: 1. Building too much technology product 2. Spending too much to acquire community (audience) 3. Being married to proprietary vendors 3. Know your community, and be nimble enough to follow it as it evolves 1. Syndicate content, measure engagement back on a single platform 2. E.g. your O&O has a back end “audience management” component 4. End of Silos: Be ready to enter new markets
  • 36. Diversification is Key to B2C Publishers
  • 37. Diversification = Media Silos are Collapsing
  • 38. Diversification = Media Silos are Collapsing Above, The Cincinatti Enquirer (US Newspaper) long time digital subscription offering. Right, WCPO.com (TV) quickly built a competing offering that overtook the newspaper service in the same US city.
  • 39. A Publisher? Or a Media Company? - Conde Nast is producing over 4000 videos in 2016 - Distributed on over 50 platforms - Renewing 60% of web series annually - Entered VR content production
  • 40. How long does it take to build a revenue generating media brand? Launched in 2013 following a record- breaking crowdfunding campaign that raised $1.7m. De Correspondent now has upwards of 42,000 members paying €6 monthly or €60 annually.
  • 41. Think Ahead … Publishers and VR Content
  • 43. Explosion of Native Advertising + Publishers become B2B Solution Providers
  • 48. Comprehend the speed of which brands rise and fall in the digital age • Started in media giant Bonnier’s R&D lab, 2010 • Launched first apps 2011 • Reaches 100 million downloads by 2015 • Grew from 2 employees to 80 in 3 years • Sold for $500 million from Bonnier to Spinmaster #media2017 @chuckdafonk
  • 49. Comprehend the speed of which brands rise and fall in the digital age #media2017 @chuckdafonk
  • 50. ©2017 Acquia Inc. — Confidential and Proprietary Thank You @chuckdafonk Chuck.fishman@acquia.com ©2017 Acquia Inc. — Confidential and Proprietary

Notes de l'éditeur

  1. RESOURCES: How did media and entertainment get into digital. Comparing 2006 to 2014: http://marketingland.com/comparing-comscores-top-50-sites-2006-and-2012-29269 2006 Rankings: http://marketingland.com/wp-content/ml-loads/2012/12/Screen-Shot-2012-12-21-at-9.19.04-AM-600x614.png
  2. RESOURCES: These are U.S. desktop ratings site traffic for 2014: https://www.comscore.com/Insights/Press-Releases/2014/3/comScore-Media-Metrix-Ranks-Top-50-US-Desktop-Web-Properties-for-February-2014 News.com.au ranked #11 most trafficked site in Australia by Alexa in 2014
  3. NOTES: 2013: $7 Billion dollars worth of consolidation in the U.S. market for owners of local TV stations. The two maps show the markets both Media General and LIN Media are in … Consolidation in this industry segment is driving CMS re-platforming / consolidation. http://www.acquia.com/blog/top-5-media-and-entertainment-trends-2013-no-1-consolidation As well as spin offs of publishing units at Time Warner, Gannett, Tribune. Infographic: http://www.usatoday.com/story/money/business/2014/08/05/gannett-carscom-deal/13611915/ When these units spin off from the main company they need to replatform to address digital
  4. Urbo.com is the main example
  5. Our opportunities to engage with customers have transformed rapidly over the last 10 years and there is little signs that these trends are slowing We see new devices, and more coming every day (Computers, laptops, smartphones, wearables, iOT). It seems this list is getting longer daily. Combine the explosive growth in engagement moments with customers demanding relevant communications, the customer journey has become complex to manage. Digital marketers need to address all of the ways customers may engage, and provide a unified experience across devices and across the globe. [click]
  6. To meet these new demands, organizations are changing the way they create and deliver digitally powered experiences: Moving from browser-based experiences and web pages to experiences beyond the browser. Cross-channel, continuous, often webless experiences that can be delivered to any screen, device or endpoint Having to go directly to a site and find or “pull” the content you need to contextually optimized content and experiences that are “pushed” to you in real-time Managing all content that you want to deliver to your site in a single system to delivering any content or data in any system to any experience or front-end in a decoupled way powered by rich APIs Purchasing or building an on-premise, monolithic system to a world of cloud-based microservices that can be composed/assembled in new ways for each experience Close, proprietary software that is restricted to a vendor’s roadmap and pace of delivery to an open source model that fuels innovation And this is real today. This vision is not only where organizations are headed in the future, leading organizations today are already doing these things…examples follow
  7. Acquia is uniquely able to help its customers deliver on these type of experiences because of its offering. Cloud – Acquia was born in the Cloud and offers the most robust Cloud platform out there for digital experiences (this is true Cloud, not just managed services) . Elastic capacity Multisite Dev tools Security Experience Assembly Cloud is specifically tuned for Drupal Drupal is the leading open source CMS platform Acquia is open source to the core Over 100 open source components used in Acquia Platform Based on a LAMP (Linux, Apache, MySQL, and PHP) stack for high performance web applications that require a solid and reliable foundation Universal Content Leverage content from any source and deliver it to any destination Automatically discover new content as its published within the network of sites connected Contextual Interaction Customer insights: Understand and track user behavior Personalization: Tailor the experience to each individual user Analytics: Understand the trends and make better business decisions And these experiences can be delivered in a coupled or decoupled way to any channel or touchpoint All of these components are built with an API-first approach to enable them all to be used independantly to build a solution tailored to the organizations specific needs and environment.
  8. Fun / kids Live.me – creators, stickers. Live broadcasts. Marco Polo Video Walkie Talkie – fun messaging After School Real Entertainment: Musica.ly Utility TeamSpeak – group messaging Threema – secure messaging Camera Record – record a facetime Dating Rules!
  9. While digital will grow strongly, it will still make up only 30% of total consumer magazine revenue in 2020, up from 16% in 2015. Consumers have proved reluctant to spend money on digital magazines, and digital ad space costs far less than its print equivalent. Ad-blocking software and the ready availability of free online alternatives will also hinder revenue growth.
  10. Conde Nast has made a huge push into video, with over 30 webseries and a video hub called TheScene.com
  11. Open source technologies and better developers mean it can be easier to disrupt the market by building new digital products. https://decorrespondent.nl/1721/zo-investeerden-we-jouw-60-euro-ledengeld-tot-nu-toe/48520153-90a6e4a2
  12. The Economist just announced they are doing real world, 3D immersive virtual reality experiences – they use Drupal and are able to achieve this by leveraging a future proof CMS. New York Times also has a Virtual Reality
  13. One of the biggest priorities – is to build paywalls and subscription services – no easy undertaking
  14. Time Inc’s native advertising offering - http://www.thefoundry.nyc/
  15. http://www.wsjmediakit.com/wsjcustomstudios
  16. http://www.missingthemark.ads.economist.com/