1. The document discusses how media and entertainment companies have dominated digital transformation by understanding the importance of owned and operated destinations, avoiding past pitfalls like proprietary technology, and being nimble to follow evolving audiences.
2. It also highlights how these companies should be ready to enter new markets as silos collapse and brands can rise and fall quickly in the digital age.
3. Measuring engagement across platforms through content syndication is also discussed as an important strategy.
2. How Media Co’s Dominate Digital Disruption
1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
2. Avoid (or not) the pitfalls of the past:
1. Building too much technology product
2. Spending too much to acquire community (audience)
3. Being married to proprietary vendors
3. Know your community, and be nimble enough to follow it as it evolves
1. Syndicate content, measure engagement back on a single platform
2. E.g. your O&O has a back end “audience management” component
4. End of Silos: Be ready to enter new markets
5. Comprehend the speed of which brands rise and fall in the digital age
3. How Media Co’s Dominate Digital Disruption
1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
4. How Media Co’s Dominate Digital Disruption
1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
2. Avoid (or not) the pitfalls of the past:
Media Audiences :
Reach, Grow, Engage, and Monetize
5. 2006: 22% of Top Sites are Media and Entertainment Companies
• BUY: NYTimes gained traffic by buying
About.com in 2005
• BUY: Time Warner network benefitted from AOL
acquisition in 2000
• BUY: Myspace bought for $1.5B by NewsCorp
but remained it’s own entity
• PARTNER: Weather Channel won digital access
to weather data
• BUILD: Viacom excelled with MTV.com and
Nick.com serving youth demo
• CBS, Disney, and News Corp did ok but fell below
top 25
• Music companies did not have digital
networks yet
• Newspaper publishers like Scripps and Gannett
faired ok while magazine publishers were absent
2006 Pure Play Media and Entertainment Companies
6. Avoid (or not) the pitfalls of the past: Too much focus on technology product
http://bit.ly/media_cms_evo
BUILD = $$$ BUY = $$$
7. BUILD = $$$Avoid (or not) the pitfalls of the past: Custom platforms
8. BUY: Through digital acquisitions and
focus on site build strategy –
companies like Viacom, CBS, and NBC
have 3X their monthly audiences
BUILD: Magazines have shifted to
digital and now appear in the top 50
sites list – Meredith and Hearst
CBS and Turner are the top performing
digital networks despite Comcast’s market
position and purchase of NBC
BUY: CBS does well because of CNET
sites purchase (2008)
PARTNER: Turner does well because of
strong affinity to news content (manages
CNN sites) and sports rights (NBA, MLB,
NASCAR)
2015: 36% of Top 50 Sites are Media and Entertainment Company Networks
9. Avoid (or not) the pitfalls of the past: Proprietary CMS Vendors
10. Avoid (or not) the pitfalls of the past: Proprietary CMS Vendors
11. Avoid (or not) the pitfalls of the past: M&A Activity drove business decisions
12. Avoid (or not) the pitfalls of the past: history repeats itself
15. How Media Co’s Dominate Digital Disruption
1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
2. Avoid (or not) the pitfalls of the past:
1. Building too much technology product
2. Spending too much to acquire community (audience)
3. Being married to proprietary vendors
3. Know your community, and be nimble enough to follow it as it evolves
1. Syndicate content, measure engagement back on a single platform
2. E.g. your O&O has a back end “audience management” component
16. What do Media Brands want to build? http://bit.ly/mediabriefing_2017
17. BUILD: Comcast / NBC Universal and CBS Interactive
have continued significant investments into their digital
platforms
BUILD, BUY, PARTNER: Turner
Adult Swim
Bleacher Report
eLeague and Refinery29
M&A / SPIN OFF: Time Inc’s independence from Time
Warner has allowed the company to grow
M&A SPIN OFF: Gannett Publishing rebrands as USA
Today after spinning off TV stations
BUILD: Hearst investing millions in it’s MediaOS
BUILD: Conde Nast focuses on video and it’s Co-Pilot
CMS
BUILD: New York Times sees post election lift and
growth in digital subscribers
BUY: IBM bought The Weather Channel for access to
customer data
2017: 50% of Top 50 Sites are Media and Entertainment Company Networks
18. BUILD: Vertically oriented, segmented content is
successful
Café Media, SheKnows Media, Scripps Networks
Some BIG brands are absent – do you see them?
Viacom, Disney
BUILD, BUY: Vice and Buzzfeed are the new MTV
Why not in top 25? What’s deceiving here is this is
only traffic to O&O URLs
Disney + Univision rebrand to hit that market with
Freeform and Fusion
Vice bought a digital agency, Carrot Creative
BUY: Daily Mail
EliteDaily $40m buy, originally $60K to build
BUILD: Vox Media
Vox.com, SB Nation, TheVerge, Chorus CMS
PARTNER: Washington Post appears through Cox
Newspapers distribution deal
We left out media distributors, even though they are
creating original content
Netflix (#25), Vimeo, Spotify
2017: 50% of Top 50 Sites are Media and Entertainment Company Networks
35. How Media Co’s Dominate Digital Disruption
1. Understand the importance of Owned and Operated Destinations: “The O&O’s”
2. Avoid (or not) the pitfalls of the past:
1. Building too much technology product
2. Spending too much to acquire community (audience)
3. Being married to proprietary vendors
3. Know your community, and be nimble enough to follow it as it evolves
1. Syndicate content, measure engagement back on a single platform
2. E.g. your O&O has a back end “audience management” component
4. End of Silos: Be ready to enter new markets
38. Diversification = Media Silos are Collapsing
Above, The Cincinatti Enquirer (US Newspaper) long
time digital subscription offering.
Right, WCPO.com (TV) quickly built a competing
offering that overtook the newspaper service in the
same US city.
39. A Publisher? Or a Media Company? - Conde Nast is producing over
4000 videos in 2016
- Distributed on over 50 platforms
- Renewing 60% of web series
annually
- Entered VR content production
40. How long does it take to build a revenue generating media brand?
Launched in 2013
following a record-
breaking crowdfunding
campaign that raised
$1.7m.
De Correspondent now
has upwards of 42,000
members paying €6
monthly or €60 annually.
48. Comprehend the speed of which brands rise and fall in the digital age
• Started in media giant
Bonnier’s R&D lab,
2010
• Launched first apps
2011
• Reaches 100 million
downloads by 2015
• Grew from 2
employees to 80 in 3
years
• Sold for $500 million
from Bonnier to
Spinmaster
#media2017 @chuckdafonk
49. Comprehend the speed of which brands rise and fall in the digital age
#media2017 @chuckdafonk
RESOURCES:
How did media and entertainment get into digital.
Comparing 2006 to 2014:
http://marketingland.com/comparing-comscores-top-50-sites-2006-and-2012-29269
2006 Rankings:
http://marketingland.com/wp-content/ml-loads/2012/12/Screen-Shot-2012-12-21-at-9.19.04-AM-600x614.png
RESOURCES:
These are U.S. desktop ratings site traffic for 2014:
https://www.comscore.com/Insights/Press-Releases/2014/3/comScore-Media-Metrix-Ranks-Top-50-US-Desktop-Web-Properties-for-February-2014
News.com.au ranked #11 most trafficked site in Australia by Alexa in 2014
NOTES:
2013: $7 Billion dollars worth of consolidation in the U.S. market for owners of local TV stations.
The two maps show the markets both Media General and LIN Media are in …
Consolidation in this industry segment is driving CMS re-platforming / consolidation.
http://www.acquia.com/blog/top-5-media-and-entertainment-trends-2013-no-1-consolidation
As well as spin offs of publishing units at Time Warner, Gannett, Tribune. Infographic:
http://www.usatoday.com/story/money/business/2014/08/05/gannett-carscom-deal/13611915/
When these units spin off from the main company they need to replatform to address digital
Urbo.com is the main example
Our opportunities to engage with customers have transformed rapidly over the last 10 years and there is little signs that these trends are slowing
We see new devices, and more coming every day (Computers, laptops, smartphones, wearables, iOT). It seems this list is getting longer daily.
Combine the explosive growth in engagement moments with customers demanding relevant communications, the customer journey has become complex to manage.
Digital marketers need to address all of the ways customers may engage, and provide a unified experience across devices and across the globe.
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To meet these new demands, organizations are changing the way they create and deliver digitally powered experiences:
Moving from browser-based experiences and web pages to experiences beyond the browser. Cross-channel, continuous, often webless experiences that can be delivered to any screen, device or endpoint
Having to go directly to a site and find or “pull” the content you need to contextually optimized content and experiences that are “pushed” to you in real-time
Managing all content that you want to deliver to your site in a single system to delivering any content or data in any system to any experience or front-end in a decoupled way powered by rich APIs
Purchasing or building an on-premise, monolithic system to a world of cloud-based microservices that can be composed/assembled in new ways for each experience
Close, proprietary software that is restricted to a vendor’s roadmap and pace of delivery to an open source model that fuels innovation
And this is real today. This vision is not only where organizations are headed in the future, leading organizations today are already doing these things…examples follow
Acquia is uniquely able to help its customers deliver on these type of experiences because of its offering.
Cloud – Acquia was born in the Cloud and offers the most robust Cloud platform out there for digital experiences (this is true Cloud, not just managed services) .
Elastic capacity
Multisite
Dev tools
Security
Experience Assembly
Cloud is specifically tuned for Drupal
Drupal is the leading open source CMS platform
Acquia is open source to the core
Over 100 open source components used in Acquia Platform
Based on a LAMP (Linux, Apache, MySQL, and PHP) stack for high performance web applications that require a solid and reliable foundation
Universal Content
Leverage content from any source and deliver it to any destination
Automatically discover new content as its published within the network of sites connected
Contextual Interaction
Customer insights: Understand and track user behavior
Personalization: Tailor the experience to each individual user
Analytics: Understand the trends and make better business decisions
And these experiences can be delivered in a coupled or decoupled way to any channel or touchpoint
All of these components are built with an API-first approach to enable them all to be used independantly to build a solution tailored to the organizations specific needs and environment.
Fun / kids
Live.me – creators, stickers. Live broadcasts.
Marco Polo Video Walkie Talkie – fun messaging
After School
Real Entertainment:
Musica.ly
Utility
TeamSpeak – group messaging
Threema – secure messaging
Camera Record – record a facetime
Dating Rules!
While digital will grow strongly, it will still make up only 30% of total consumer magazine revenue in 2020, up from 16% in 2015. Consumers have proved reluctant to spend money on digital magazines, and digital ad space costs far less than its print equivalent. Ad-blocking software and the ready availability of free online alternatives will also hinder revenue growth.
Conde Nast has made a huge push into video, with over 30 webseries and a video hub called TheScene.com
Open source technologies and better developers mean it can be easier to disrupt the market by building new digital products.
https://decorrespondent.nl/1721/zo-investeerden-we-jouw-60-euro-ledengeld-tot-nu-toe/48520153-90a6e4a2
The Economist just announced they are doing real world, 3D immersive virtual reality experiences – they use Drupal and are able to achieve this by leveraging a future proof CMS.
New York Times also has a Virtual Reality
One of the biggest priorities – is to build paywalls and subscription services – no easy undertaking
Time Inc’s native advertising offering - http://www.thefoundry.nyc/