2. Mobile and social gaming is super hot today
• We offer an entertainment experience,
allowing users to fill their free time at home or
on the go with a fun and engaging game
experience
• People want to feel like winners, experience
the euphoria of success
• Social communication between friends on
social networks
3. Our market has still got a huge upside
• Mobile games are expanding our target
market from core gamers to the wider
population
4. Target audience
• Our games are focused on a wide audience
35/ 65 of man/ women gamers from younger's to older
people
• Very low barrier of entry (even not gamers can play)
• Multi-platform allowing gamers to start playing at
home on desktop computer and continue to have the
same game experience on the go and in transport on
mobile device – Tablet or SmartPhone
5. Target audience
• We distribute our games through mobile platforms
and social networks
• All countries of the world and many international
languages (differentiation of local economy risks)
6. Project #1= Casual mobile social game
Three Musketeers comics
https://play.google.com/store/apps/details?id=com.funlinker.threemusketeers.episode1.gp
Android – Google Play, Amazon, Samsung, Apple iOS – Iphone, Ipad
7. Project #2= Casual mobile social game
Alice in Wonderland
Social mobile game with puzzle lines gameplay, connected to social networks
– Facebook.com, Odnoklassniki.ru, Vk.com
iOS, Android, Amazon, Windows 8, Flash clients platforms will be launched soon.
9. Competition
• Zynga, King, Wooga – casual games companies from
Facebook now moving to mobile
• We are developing cross platform games from start for
iOS, Android different markets, Windows 8, Apple Mac
• Our mobile Games connected to social networks
(Amazon Gamecircle, Apple Gamecenter, Facebook,
Odnoklassniki, other )
• Game brand based on the famous stories like “Alice in
Wonderland” and “Three Musketeers”
10. Business model - monetization
• Try before buy: play trial version and then buy Full
version
• Virtual goods: In-game upgrades, e.g. purchase of the
boosters to improve gaming experience
• Sales of time to play (energy, unlimited play for all day)
to continue the gaming session
• Sales of virtual items to achieve better score results and
win the game against friends
• Advertising monetization = CPM , CPA, CPI
11. Team
• We have management team in London and 8 people
at the development office in Kiev, Ukraine
• Our team has been behind some of the most
successful games, like The Witcher, Gothic 4/ Arcania,
Celtic Lore, Three Musketeers secrets, Mystery of the
Earl and others
• In the same team We worked before on development
and distribution of casual adventure games with
biggest gaming portals around the world:
Bigfishgames, Gamehouse, Nevosoft, Iwin, and others
12. We are open for cooperation !
www.aerohills.co.uk
corporate@aerohills.co.uk
+38096 5828721