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Social/ Mobile
     Game
 development
    studio
Mobile and social gaming is super hot today


• We offer an entertainment experience,
  allowing users to fill their free time at home or
  on the go with a fun and engaging game
  experience

• People want to feel like winners, experience
  the euphoria of success

• Social communication between friends on
  social networks
Our market has still got a huge upside

• Mobile games are expanding our target
  market from core gamers to the wider
  population
Target audience


• Our games are focused on a wide audience
  35/ 65 of man/ women gamers from younger's to older
  people

• Very low barrier of entry (even not gamers can play)

• Multi-platform allowing gamers to start playing at
  home on desktop computer and continue to have the
  same game experience on the go and in transport on
  mobile device – Tablet or SmartPhone
Target audience


• We distribute our games through mobile platforms
  and social networks

• All countries of the world and many international
  languages (differentiation of local economy risks)
Project #1= Casual mobile social game
                    Three Musketeers comics
https://play.google.com/store/apps/details?id=com.funlinker.threemusketeers.episode1.gp


 Android – Google Play, Amazon, Samsung, Apple iOS – Iphone, Ipad
Project #2= Casual mobile social game
                     Alice in Wonderland
Social mobile game with puzzle lines gameplay, connected to social networks
 – Facebook.com, Odnoklassniki.ru, Vk.com
iOS, Android, Amazon, Windows 8, Flash clients platforms will be launched soon.
Competition



Aerohills acheivements today:



 2Mln users on social / mobile platforms and growing
60 000 active monthly users
Competition
• Zynga, King, Wooga – casual games companies from
  Facebook now moving to mobile

• We are developing cross platform games from start for
  iOS, Android different markets, Windows 8, Apple Mac

• Our mobile Games connected to social networks
  (Amazon Gamecircle, Apple Gamecenter, Facebook,
  Odnoklassniki, other )

• Game brand based on the famous stories like “Alice in
  Wonderland” and “Three Musketeers”
Business model - monetization
• Try before buy: play trial version and then buy Full
  version

• Virtual goods: In-game upgrades, e.g. purchase of the
  boosters to improve gaming experience

• Sales of time to play (energy, unlimited play for all day)
  to continue the gaming session
• Sales of virtual items to achieve better score results and
  win the game against friends

• Advertising monetization = CPM , CPA, CPI
Team


•   We have management team in London and 8 people
    at the development office in Kiev, Ukraine

•   Our team has been behind some of the most
    successful games, like The Witcher, Gothic 4/ Arcania,
    Celtic Lore, Three Musketeers secrets, Mystery of the
    Earl and others

•   In the same team We worked before on development
    and distribution of casual adventure games with
    biggest gaming portals around the world:
    Bigfishgames, Gamehouse, Nevosoft, Iwin, and others
We are open for cooperation !
         www.aerohills.co.uk
      corporate@aerohills.co.uk
           +38096 5828721

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Aerohills- mobile social games = for investors

  • 1. Social/ Mobile Game development studio
  • 2. Mobile and social gaming is super hot today • We offer an entertainment experience, allowing users to fill their free time at home or on the go with a fun and engaging game experience • People want to feel like winners, experience the euphoria of success • Social communication between friends on social networks
  • 3. Our market has still got a huge upside • Mobile games are expanding our target market from core gamers to the wider population
  • 4. Target audience • Our games are focused on a wide audience 35/ 65 of man/ women gamers from younger's to older people • Very low barrier of entry (even not gamers can play) • Multi-platform allowing gamers to start playing at home on desktop computer and continue to have the same game experience on the go and in transport on mobile device – Tablet or SmartPhone
  • 5. Target audience • We distribute our games through mobile platforms and social networks • All countries of the world and many international languages (differentiation of local economy risks)
  • 6. Project #1= Casual mobile social game Three Musketeers comics https://play.google.com/store/apps/details?id=com.funlinker.threemusketeers.episode1.gp Android – Google Play, Amazon, Samsung, Apple iOS – Iphone, Ipad
  • 7. Project #2= Casual mobile social game Alice in Wonderland Social mobile game with puzzle lines gameplay, connected to social networks – Facebook.com, Odnoklassniki.ru, Vk.com iOS, Android, Amazon, Windows 8, Flash clients platforms will be launched soon.
  • 8. Competition Aerohills acheivements today: 2Mln users on social / mobile platforms and growing 60 000 active monthly users
  • 9. Competition • Zynga, King, Wooga – casual games companies from Facebook now moving to mobile • We are developing cross platform games from start for iOS, Android different markets, Windows 8, Apple Mac • Our mobile Games connected to social networks (Amazon Gamecircle, Apple Gamecenter, Facebook, Odnoklassniki, other ) • Game brand based on the famous stories like “Alice in Wonderland” and “Three Musketeers”
  • 10. Business model - monetization • Try before buy: play trial version and then buy Full version • Virtual goods: In-game upgrades, e.g. purchase of the boosters to improve gaming experience • Sales of time to play (energy, unlimited play for all day) to continue the gaming session • Sales of virtual items to achieve better score results and win the game against friends • Advertising monetization = CPM , CPA, CPI
  • 11. Team • We have management team in London and 8 people at the development office in Kiev, Ukraine • Our team has been behind some of the most successful games, like The Witcher, Gothic 4/ Arcania, Celtic Lore, Three Musketeers secrets, Mystery of the Earl and others • In the same team We worked before on development and distribution of casual adventure games with biggest gaming portals around the world: Bigfishgames, Gamehouse, Nevosoft, Iwin, and others
  • 12. We are open for cooperation ! www.aerohills.co.uk corporate@aerohills.co.uk +38096 5828721