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Future-Proof Your L&D With New Tech and Gamification

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2 Mar 2023
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Future-Proof Your L&D With New Tech and Gamification

  1. Karl M. Kapp, Ed.D. Professor of Instructional Technology Commonwealth University Follow on Twitter @kkapp Email: karlkapp@gmail.com Future-Proof Your L&D with New Tech and Gamification
  2. LinkedIn Learning Courses: Books Expert on the Convergence of Learning, Technology & Business EdTech Entrepreneur: Co-Founder L&D Mentor Academy Co-Founder Enterprise Game Stack About Me… 8 books 10 LinkedIn Learning Courses
  3. The future is already here. Quote Attributed to William Gibson—Coined term cyberspace, author of the cyberpunk novel Neuromancer and futurist. It’s just not very evenly distributed.
  4. 4 Learning Objectives: Forward Thinking L&D Strategies? How do we maintain engagement? Emerging Tech Issues?
  5. Science Institutional Structures Converging Trends Lead to the Future 5 Technology Society
  6. Science Institutional Structures 6 Technology Society Engagement Storytelling Distributed Practice Interleaving Big Data “Shrinking” Devices Augmented Reality Virtual Reality Artificial Intelligence Pandemic Aftermath Social Unrest Digital Divide Distributed Delivery Cost Reduction Increasing Complexity New Competitors Climate Change Constant Connectivity Converging Trends Lead to the Future Interleaving
  7. • Microlearning is a way of delivering content to learners in small, very specific bursts over time or as needed. • Supporting Trends: • Distributed Practice • “Shrinking Devices” • Distributed Delivery • Constant Connectivity Future: Breaking from the Four Walls 7 The Global Microlearning market is expected to reach $4.65 billion by 2027. https://www.yourprimer.com/
  8. • Microlearning is a way of delivering content to learners in small, very specific bursts over time or as needed. • Supporting Trends: • Distributed Practice • “Shrinking Devices” • Distributed Delivery • Constant Connectivity 8 Future: Breaking from the Four Walls https://www.yourprimer.com/
  9. • Traditionally analog tools and learning experiences be experienced digitally. • Supporting Trends: • Engagement • Distributed Delivery • Artifical Intelligence Future: Analog Goes Digital
  10. VP Sales Invest VP Sales Strate gy https://www.enterprisegamestack.com/
  11. https://www.enterprisegamestack.com/
  12. https://www.enterprisegamestack.com/ Gamification Market worth $ 30.7 billion by 2025.
  13. • Learners will carry around digital teachers/mentors and coaches. • Supporting Trends: • Distributed Practice • Artificial Intelligence • Increasing Complexity • Interleaving • New Competitors Future: Instructor in Your Pocket https://presentr.me/
  14. • Learners will carry around digital teachers/mentors and coaches. • Supporting Trends: • Distributed Practice • Artificial Intelligence • Increasing Complexity • Interleaving • New Competitors Future: Instructor in Your Pocket What is the nature of the injury? Torn skin or cut into the skin? Torn skin. This is an abrasion.Is the patient experiencing pain or swelling? Swelling. Dress wound, place ice bag on top of wound and take temperature.
  15. • Learners will transport to the same “space” as others for collaboration and teamwork and feedback on behaviors/actions. • Supporting Trends: • Virtual Reality • Storytelling • Social Unrest • Cost Reduction Future: Immersive Practice and Feedback
  16. Player’s Avataris Customizable.. https://www2.learnbrite.com/zombie-sales-apocalypse/
  17. https://www2.learnbrite.com/zombie-sales-apocalypse/
  18. Learner functions in 3D office environmenttalking with co-workers trying to go about their day. Pointsand scores are accumulatedfor doing the right thing and avoidingdoing the wrong action or behavior. https://www2.learnbrite.com/zombie-sales-apocalypse/
  19. Actions and behaviorsare tied to a behaviormodel and scores are providedto participants.Related to amount of empathy or bedside manner or other models.
  20. Example of Empathy Model
  21. Branching Dialogue engages learner.
  22. Engage: -Opening -Uncovering Needs Good Better Best Branching Dialogueis mapped to empathy model. .
  23. Each interactionis evaluated.
  24. First, Last name First, Last name First, Last name First, Last name First, Last name First, Last name
  25. Cross Device
  26. • A “layer” of learning will be placed overtop the natural environment to augment human performance. • Supporting Trends: • Augmented Reality • Storytelling • Social Unrest • Cost Reduction Future: Real-time Guided Instruction
  27. RISSCI Assessment • Replace: Does the technology allow the training to reach areas, people, or levels of sophistication that were not possible previously? • Insight: Does the technology provide insights into learner performance or behavior that are not available using existing methods? • Safety: Does the technology allow skills to be practiced in a safer manner than currently available methods? • Scalability: Does the technology allow performance to scale or to be constantly available? • Compatibility: Is the technology compatible with your current systems, the organization's culture, and the desired learning goals? • Innovation: Does the emerging technology truly provide a new and unique way of solving an organizational problem?
  28. Science Institutional Structures Conclusion 36 Technology Society Trends are a convergence of forces. We need to track and follow trends. The future is already here, we just need to know where to look.
  29. Karl M. Kapp, Ed.D. Professor of Instructional Technology Bloomsburg University Follow on Twitter @kkapp Email: karlkapp@gmail.com LinkedIn Learning Courses L&D Mentor Academy https://www.ldmentor.com/ Enterprise Game Stack https://www.enterprisegamestack.com/ Reach out…
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