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A NEW WAY OF
DOING THINGS
SCRUM
WHY PEOPLE HATE WORK?
People don’t get stuff done
“Two decades ago I was desperate
I needed a new way of thinking about work”
And through tons of research and experimentati...
noun
a Rugby play in which, typically, three members of each team line up opposite one another with a group of two and
a g...
INTENSE FOCUS ON THE GOAL
BUILT UP AND ENERGIZED
RADICAL COLLABORATION
ARMS AND BODIES LOCKED TOGETHER
PUSHING FOR THE SAM...
SCRUM IS BASED ON A SIMPLE IDEA
STOP, LOOK, AND GO
- DAVID STEINDL-RAST
PDCA CYCLE
PLAN. Do. CHECK. ACT
SCRUM
actors conversations artifacts
THINGS
PRODUCT OWNER (PO) SCRUM MASTER (SM) TEAM MEMBER (TM)
THE ACTORS
stand up
meeting
DAY 2-8
INSPECT AND
ADAPT
THE CONVERSATIONS
sprint
planning
DAY 1
CLEAR GOAL
sprint
retrospective
DAY 10
VOICE AND
IMPROVEMENT
THE CONVERSATIONS
sprint
review
DAY 10
GOOD PRODUCT
• User story
• Product backlog
• Burndown chart
THE ARTIFACTS
Plan are worthless, PLANNING is everything.
DAY 1 - SPRINT PLANNING
4 HOURS
PO, SM, TM
Team need to know what to do
Refine and estimate sprint backlog
Prioritise sprint backlog
READY - READY
Independent
Negotiable
Valuable
Estimable
Small
Testable
USER STORY
INSPECT and ADAPT. Fail quickly then fix early.
DAY 2 TO 9 - DAILY STAND UP MEETING
ONLY 15 MINUTES
SM, TM
What did you do yesterday?
What will you do today?
Are there any impediments in your way?
3 QUICK QUESTIONS
MAKE WORK VISIBLE
Team will self organized to do great things without
telling them anything about how to do
SPECIAL TIPS
Do one thing at a time
DEMO or Die. Actually working software.
DAY 10 - SPRINT REVIEW
4 HOURS
STAKEHOLDER, PO, SM, TM
“Kaizen” or IMPROVEMENT.
DAY 10 - SPRINT RETROSPECTIVE
30 MINUTES
PO, SM, TM
1. Silent Writing
2. Post Ideas
3. Group Ideas
4. Prioritize
5. Discuss Highest Priorities
6. Create a Plan
RETROSPECTIVE ...
What went right?
What could have gone better?
What can be made better in the next sprint?
TEAM AND PROCESS
INSPECT
AND
ADAPT
PRIORITIZED
GOOD
PRODUCT
CLEAR
GOAL
VOICE
learn
cross
function
team
work
people
ideas
culture
VALUES
WAY...
Trust the other folks without watching them all the time but
trusting that they’re gonna come through with their parts
-St...
Rip up your business cards
Get rid of all titles, all managers, all structures
Performance is about the team no individual...
TRUE HAPPINESS IS THE JOURNEY, NOT THE DESTINATION
- ALAMANDA SHANTIKA -
THANK YOU
SCRUM - The Art of Doing Twice The Work in Half The Time from Jeff Sutherland
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SCRUM - The Art of Doing Twice The Work in Half The Time from Jeff Sutherland

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SCRUM shows a new way of work, life and change the world.

Publié dans : Technologie

SCRUM - The Art of Doing Twice The Work in Half The Time from Jeff Sutherland

  1. 1. A NEW WAY OF DOING THINGS SCRUM
  2. 2. WHY PEOPLE HATE WORK? People don’t get stuff done
  3. 3. “Two decades ago I was desperate I needed a new way of thinking about work” And through tons of research and experimentation and looking over past data I realised we all needed a new way of doing things done. ! -Jeff Sutherland
  4. 4. noun a Rugby play in which, typically, three members of each team line up opposite one another with a group of two and a group of three players behind them, making an eight-person, three-two-three formation on each side; the ball is then rolled between the opposing front lines, the players of which stand with arms around a teammate's waist, meeting the opponent shoulder to shoulder, and attempt to kick the ball backward to a teammate. [skruhm] SCRUM
  5. 5. INTENSE FOCUS ON THE GOAL BUILT UP AND ENERGIZED RADICAL COLLABORATION ARMS AND BODIES LOCKED TOGETHER PUSHING FOR THE SAME GOAL HUNGER TO CRUSH CRUSH ANYTHING IN THEIR WAY WAS TO BE OBLITERATED UNIVERSAL EXCITEMENT WHEN ANY TEAM MEMBER BROKE THROUGH WITH THE BALL COLLABORATION
  6. 6. SCRUM IS BASED ON A SIMPLE IDEA STOP, LOOK, AND GO - DAVID STEINDL-RAST
  7. 7. PDCA CYCLE PLAN. Do. CHECK. ACT
  8. 8. SCRUM actors conversations artifacts THINGS
  9. 9. PRODUCT OWNER (PO) SCRUM MASTER (SM) TEAM MEMBER (TM) THE ACTORS
  10. 10. stand up meeting DAY 2-8 INSPECT AND ADAPT THE CONVERSATIONS sprint planning DAY 1 CLEAR GOAL
  11. 11. sprint retrospective DAY 10 VOICE AND IMPROVEMENT THE CONVERSATIONS sprint review DAY 10 GOOD PRODUCT
  12. 12. • User story • Product backlog • Burndown chart THE ARTIFACTS
  13. 13. Plan are worthless, PLANNING is everything. DAY 1 - SPRINT PLANNING 4 HOURS PO, SM, TM
  14. 14. Team need to know what to do Refine and estimate sprint backlog Prioritise sprint backlog READY - READY
  15. 15. Independent Negotiable Valuable Estimable Small Testable USER STORY
  16. 16. INSPECT and ADAPT. Fail quickly then fix early. DAY 2 TO 9 - DAILY STAND UP MEETING ONLY 15 MINUTES SM, TM
  17. 17. What did you do yesterday? What will you do today? Are there any impediments in your way? 3 QUICK QUESTIONS
  18. 18. MAKE WORK VISIBLE Team will self organized to do great things without telling them anything about how to do
  19. 19. SPECIAL TIPS Do one thing at a time
  20. 20. DEMO or Die. Actually working software. DAY 10 - SPRINT REVIEW 4 HOURS STAKEHOLDER, PO, SM, TM
  21. 21. “Kaizen” or IMPROVEMENT. DAY 10 - SPRINT RETROSPECTIVE 30 MINUTES PO, SM, TM
  22. 22. 1. Silent Writing 2. Post Ideas 3. Group Ideas 4. Prioritize 5. Discuss Highest Priorities 6. Create a Plan RETROSPECTIVE TIPS
  23. 23. What went right? What could have gone better? What can be made better in the next sprint? TEAM AND PROCESS
  24. 24. INSPECT AND ADAPT PRIORITIZED GOOD PRODUCT CLEAR GOAL VOICE learn cross function team work people ideas culture VALUES WAY FOR US TO LEARN ABOUT THE PRODUCT AND HOW WE’RE BUILDING IT AND HOW TO GET BETTER IN TIME
  25. 25. Trust the other folks without watching them all the time but trusting that they’re gonna come through with their parts -Steve Job
  26. 26. Rip up your business cards Get rid of all titles, all managers, all structures Performance is about the team no individual contributions - Jeff Sutherland
  27. 27. TRUE HAPPINESS IS THE JOURNEY, NOT THE DESTINATION - ALAMANDA SHANTIKA - THANK YOU

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