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More than a cut scene ,[object Object]
Point of View ,[object Object]
A perspective on First Person Perspectives ,[object Object],[object Object]
Quake , id software, PC [1996] DOOM , id software, PC [1993] Call of Duty 3 , Activision, Wii[2006]
First Person Shooter,  Aram Bartholl [2006]
A perspective on First Person Perspectives ,[object Object]
Smack My Bitch U p,  dir. Jonas Åkerlund, [1997] Black Christmas ,  dir. Bob Clarke, [1974] POV Porn First Person Perspective and the filmic medium.
A perspective on First Person Perspectives ,[object Object]
A perspective on Third Person Perspectives ,[object Object]
Resident Evil 4 , Capcom, Game Cube, [2005] Tomb Raider , Eidos, MS DOS [1996] Gears of War , MS Games Studio, Windows [2007]
Mise-en-scène ,[object Object]
Mise-en-scène ,[object Object]
Sound ,[object Object],[object Object],[object Object],[object Object]
Iconography ,[object Object],[object Object]
The Fourth Wall
The Fourth Wall ,[object Object]
The Fourth Wall ,[object Object]
The Fourth Wall ,[object Object],[object Object]
Breaking The Fourth Wall
Breaking The Fourth Wall Out of the Inkwell: The Tantalizing Fly , dir. Max Fleischer [1919]
Breaking The Fourth Wall A few examples that you might remember from TV and Film… Saved By The Bell , dir. Sam Brodrick, [1989>1992] Ferris Bueller’s Day Off , dir. John Hughes [1986] The Fresh Prince of Bel-Air , dir. Andy Borowitz [1990>1996]
Breaking The Fourth Wall in Video Games ,[object Object],[object Object]
Breaking The Fourth Wall in Video Games ,[object Object],Within the tutorials of  Super Paper Mario  player is instructed to press the A button, the instructor says “ What is this A Button Anyway? Are we being watched by another dimension?”  Super Paper Mario , Nintendo, Wii [2007]
Breaking The Fourth Wall in Video Games ,[object Object],In  Tak and The Power of Juju , the Shaman refers to the player as an “ Omniscient Being ” throughout the game and gameplay, thus making the player constantly aware of their own presence with the game and their roll within the narrative. Tak and The Power of Juju ,  THQ, PS2 [2003]
Breaking The Fourth Wall in Video Games ,[object Object],Within the game  Fire Emblem  on the GBA the gender picked by the player determines the interactions on the NPC’s. If a player chooses a female avatar then the NPC’s tend to flirt with the player.  Fire Emblem , Nintendo, GBA [2003]
Breaking The Fourth Wall in Video Games ,[object Object],The famous encounters with  Psycho Mantis  in  Metal Gear Solid  have become a gaming landmark in breaking the 4 th  wall. The  Metal Gear Solid  series have become seminal works in video game history, mainly for their innovations with breaking the 4 th  wall. Metal Gear Solid , Konami, Playstation [1998]
Breaking The Fourth Wall in Video Games ,[object Object],SEGA ’s  use of the avatar in the  Sonic The Hedgehog  series is a perfect example of breaking the fourth wall in videogames. Sonic left alone in the original releases for a pre-set amount of time will turn to the player and tap his foot impatiently until the player resumes gameplay.  SEGA  took this one step further with their  Sonic CD  release, Sonic left alone to his own devices for too long, will try to engage the player by reprimanding him and then leave the screen, resulting in a game over.  Sonic The Hedgehog , SEGA, Megadrive [1991]
Breaking The Fourth Wall in Video Games ,[object Object],In  Jak 3  on the Playstation 2, a monk scolds Jak and Daxter, remarking “This is not a game”, causing Jak and Daxter to turn their gaze towards the player confused. Jak 3 , SCEA, Playstation 2 [2004]
Breaking The Fourth Wall in Video Games ,[object Object],In  Paper Mario: The Thousand Year Door,  Lord Chump turns to the player in disguse and states “You, in front of the TV!” continuing to tell the player not to tell Mario who he is while the other characters took on confused. Paper Mario: The Thousand Year Door , Nintendo, Gamecube [2004]
Breaking The Fourth Wall in Video Games ,[object Object],Within the  Simcity  series, if the player pauses the game and resumes quickly, a news report will show that a citizen has been institutionalised into a mental hospital after reporting that the world had seemed to stop, everyone had remained still, implying that one citizen had not been paused and roamed around the game environment. Simcity , Electronic Arts, Windows [1985>Present]
Breaking The Fourth Wall in Video Games ,[object Object],Sims 2 , Electronic Arts, PSP [2006] “ Take Control of the being that is controlling you! This horrible creature thinks that it is merely playing a harmless game. It feels no compassion for the lives it destroys!”
Action film to platformers Something lost in translation (or adaptation) Games as merchandise
Cliffhanger , Imagesoft, SNES [1993] Alien 3, Arena, Mega Drive, [1992] Cliffhanger,  dir. Renny Harlin, [1993] Alien 3 , dir. David Fincher [1992]
Interactive Movies/Games The 90’s gaming tangent or the merging of two disciplines.
Phantasmagoria , Sierra, MS-DOS, [1995]
Night Trap , Digital Pictures, Sega CD, [1992]

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Film Studies

  • 1.  
  • 2.  
  • 3.  
  • 4.  
  • 5.  
  • 6.
  • 7.
  • 8.
  • 9. Quake , id software, PC [1996] DOOM , id software, PC [1993] Call of Duty 3 , Activision, Wii[2006]
  • 10. First Person Shooter, Aram Bartholl [2006]
  • 11.
  • 12. Smack My Bitch U p, dir. Jonas Åkerlund, [1997] Black Christmas , dir. Bob Clarke, [1974] POV Porn First Person Perspective and the filmic medium.
  • 13.
  • 14.
  • 15. Resident Evil 4 , Capcom, Game Cube, [2005] Tomb Raider , Eidos, MS DOS [1996] Gears of War , MS Games Studio, Windows [2007]
  • 16.
  • 17.
  • 18.
  • 19.
  • 21.
  • 22.
  • 23.
  • 25. Breaking The Fourth Wall Out of the Inkwell: The Tantalizing Fly , dir. Max Fleischer [1919]
  • 26. Breaking The Fourth Wall A few examples that you might remember from TV and Film… Saved By The Bell , dir. Sam Brodrick, [1989>1992] Ferris Bueller’s Day Off , dir. John Hughes [1986] The Fresh Prince of Bel-Air , dir. Andy Borowitz [1990>1996]
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37. Action film to platformers Something lost in translation (or adaptation) Games as merchandise
  • 38. Cliffhanger , Imagesoft, SNES [1993] Alien 3, Arena, Mega Drive, [1992] Cliffhanger, dir. Renny Harlin, [1993] Alien 3 , dir. David Fincher [1992]
  • 39. Interactive Movies/Games The 90’s gaming tangent or the merging of two disciplines.
  • 40. Phantasmagoria , Sierra, MS-DOS, [1995]
  • 41. Night Trap , Digital Pictures, Sega CD, [1992]