23. Gamification Definition
Gamification can love people and businesses at the
same time!
Gamification
Using game design thinking in non-game context.
Using game mechanics and dynamics.
Tap into people natural desire to compete and play, and it
results in high levels of engagement.
Is a tool.
Just a tool!?
And a very very powerful one!
26. Remember the definitions!
1 - Acquisition : Users come to your site from various
channels
2 - Activation : Users enjoy their first visit
3 - Retention : Users come back
4 - Referral : Users like the product enough to refer
friends
5 - Revenue : Users do something that leads you to
make money
30. Let’s talk simple
Create a brand-relevant quiz.
Conduct a scavenger hunt where users submit
photos of certain objects.
Hold a “funniest”•(or most moving, or ugliest, or
whatever) photo contest.
31. G4G Example : FANAP (Piqo)
What does Piqo wants?
A new behavior and habit
34. G4G Example : SpatialWits
Wants to be usable and enjoyable
Kind of a Brain training platform
Boring tests
Repeating tests and training
Understandable results
Lumosity , BrainHQ , …
36. G4G Example : Faranesh (KSNA)
Wants more users and usage
Quiz Campaign
2 - Activation : new Users enjoy their first visit
3 - Retention : old Users come back
4 - Referral : Users like the experience enough to refer friends
Competition (Leadersboards)
Social (FB)