SlideShare une entreprise Scribd logo
1  sur  20
Using the "Build it Once" Approach to Make Content
for the Metaverse
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
1) How to organize your building methodology
2) How to develop a great team
3) How to make content that can be deployed
throughout the Metaverse with a minimum of stress
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Overview: How to increase creative time?
Five Basic Steps to Set Your Standards and Practices on a Project
Organize File
Structure
Clarify
Terminology
Standardize
Image
Resolutions
Streamline
Methodology
Create
Detailed Plan
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Organize File
Structure
Final Name
OVS-insidewall-schoolhouse.jpg OVS-SP-wallwash-blue
Where are they? What do they do?
Inside walls Projector Light=Spotlight (SP)
Project “DNA” is “OVS”
Building textures Lights
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
1024 px •Absolute Clarity needed
512 px •Standard
256 px •Whenever
possible
Standardize
Image
Resolutions
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
How big is
this
model?
Constantly try to
improve
download/upload
times.
How
many
textures
are there?
Is every texture
optimized, and the
smallest resolution
possible?
Do the
names
make
sense?
Would you be able to
recognize it in 2
years?
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Streamline
Methodology
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Create
Detailed Plan
“Build it Once” Chart of Studio Skills and Responsibilities
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Creative Direction
Content Specialists
Management
Marketing/Sales/Media
Large Studio - Skills and Responsibilities
Communication
Client Managers
Producers
Writer
Art Director
Concept
Artist
3D Model Specialist
Scripter/Code Writer
Graphics Specialist
Sound Specialist
Other Specialists
Web/Media
Specialist
Play Tester
Qual. Ctrl
IT &Workflow
Manager
“Build it Once” Project Development Workflow
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Final Project
Agile Cycles
Trailer/Website
Visual Concepts
Agile Cycles
Verbal Concepts
Project Development Workflow Chart
Trailer Website
Final Virtual
Environment Signage
Play Testing
& Redesign
Coding/Script
Writing
Final
Assembly
Creation of
3D Models
Levels
Lighting &Color
“Design for All” Testing
Rough Models
Concept Sketches
Concept
Meetings
Recorded Sound
Dialogs/Scripts
Characters/Stories
Gameplay
Concept
Animation
3D/2D
Designing
Optimization Sound Design
Visual Verbal
Detail of Agile Design Development
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Client Response
To
Design Iteration
Into Cycle
Creation/Rest/Test
Out of cycle
Client Approval Cycle
Client
Approval
Client
Approval
Client Response
Client Response
Approved
NOT Approved
Redesign
Creation
Rest/Test
Creation
Rest/Test
Agile Cycle
24/7 Development
Design to
Next Phase
Organizational Structure for a
Large Virtual Design Office
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Large Design Offices
(bigger projects)
Hierarchy/Moving Parts/Temporal Displacement
(more expenses)
More responsibility for Management
Leverage the 24/7 nature of a Virtual World
Provide an opportunity to “own” their project
Company has virtual “elevator chat”
Large Virtual Design Office
Production
Manager
Systems
Manager
Sales
Marketing
Writers
Project Management
Design Visualization
Design Creation and Production
Company connect via “Virtual Water Cooler”
Concept
Artists
Creative
Director
Office
Manager
Other
Modules
3D Model
Specialist
2D Graphics
Specialist
Code/
Script Writer
Sound
Specialist
WEB Media
Specialist
Layout
Generalists
Animations
Specialist
Play Tester
Qual. Ctrl.
Organizational Structure for
a Small Virtual Design Office
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Small Design Office
(not necessarily small budgets)
Less Hierarchy/Fewer Moving Parts
(fewer expensive physical resources)
Everyone is a Manager
Build a Network of Vendors
Outsource and Co-Produce
Small Dedicated Team = Mighty Force
Small Virtual Design Office
1st Lead – skill set 2nd Lead – skill set2nd Lead – skill set
Creative
Director
Code Writer
Play Tester
3D Modeler
2D Graphics Project Manager
All connect Virtually / Chat / Grid
Outsource Back Office Work
Purchase 3D Models
Hire WEB specialist
Outsource Special skills needed infrequently
Clear
Meaningful
Goals
Mutual Support
in Skills and
Morale
Improvement in
Skills and
Knowledge
Company
Support
Three Most Important Factors for a Great Team
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
“Build it Once” Content Flow System
Models and Programs
Content Collection
Targeted Platform
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Organizing Content Flow
Modeler
Modeler
Modeler
.fbx.dae
Content Library
Viewer
Open
Sim
Second
Life
Jibe Unity
3D
“Build it Once” “Design For All”
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
Organizing Content Flow
Visibility
High Contrast and Color Blind Safe
Audibility
Back up visuals with vocals
Accessibility
Clear directional indication/supported mobility
Design For:
All Access
All Abilities
Synchronicity: Have it all come together for you and your team, on time, on budget.
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
What modeling software do you like?
What 2D software do you like?
What virtual world platforms do you like?
Where do these intersect?
What combination is best for the project?
“Build it Once”
Thanks for watching!
Illustrations by Michael Fulwiler
based on concepts from Ann Cudworth (Annabelle Fanshaw)
Models from Annabelle Fanshaw, and Layton Destiny
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
More info at:
www.anncudworthprojects.com
Google Plus Community- Virtual World Design
OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013

Contenu connexe

Tendances

Reperes Metaverse Roadmap 290807 Gb
Reperes Metaverse Roadmap 290807 GbReperes Metaverse Roadmap 290807 Gb
Reperes Metaverse Roadmap 290807 GbFrançois Abiven
 
Experience Design for Mobile Augmented Reality
Experience Design for Mobile Augmented RealityExperience Design for Mobile Augmented Reality
Experience Design for Mobile Augmented RealityLightning Laboratories
 
Metaverse Marketing: Games and Virtual Worlds in Product Promotion
Metaverse Marketing: Games and Virtual Worlds in Product PromotionMetaverse Marketing: Games and Virtual Worlds in Product Promotion
Metaverse Marketing: Games and Virtual Worlds in Product PromotionSebastian Küpers
 
The future collider
The future colliderThe future collider
The future colliderJoshua Davis
 
A New Reality - Virtual Reality And Augmented Reality
A New Reality - Virtual Reality And Augmented RealityA New Reality - Virtual Reality And Augmented Reality
A New Reality - Virtual Reality And Augmented RealityTim Gentle
 
Virtual Worlds: An Overview and Larger Trends
Virtual Worlds: An Overview and Larger TrendsVirtual Worlds: An Overview and Larger Trends
Virtual Worlds: An Overview and Larger TrendsJoshua Nair
 
Tish Shute (HuaweiXR): - The Future of Intelligence
Tish Shute (HuaweiXR): - The Future of IntelligenceTish Shute (HuaweiXR): - The Future of Intelligence
Tish Shute (HuaweiXR): - The Future of IntelligenceAugmentedWorldExpo
 
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio
 
The Future Is Right In Front Of Your Eyes
The Future Is Right In Front Of Your EyesThe Future Is Right In Front Of Your Eyes
The Future Is Right In Front Of Your EyesAlexandra-Irina Nicolae
 
2008, Jan 14 Ian Hughes Metaverses And Virtual Worlds
2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds
2008, Jan 14 Ian Hughes Metaverses And Virtual WorldsIan Hughes / epredator
 
Building the Metaverse
Building the MetaverseBuilding the Metaverse
Building the MetaverseJon Radoff
 
Disruptive enterprise communications technologies
Disruptive enterprise communications technologiesDisruptive enterprise communications technologies
Disruptive enterprise communications technologiesMartin Geddes
 
Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
 
The Mobility Revolution and the Power of Social Media (Gerd Leonhard at ACTE0...
The Mobility Revolution and the Power of Social Media (Gerd Leonhard at ACTE0...The Mobility Revolution and the Power of Social Media (Gerd Leonhard at ACTE0...
The Mobility Revolution and the Power of Social Media (Gerd Leonhard at ACTE0...Gerd Leonhard
 
COSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARCOSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARMark Billinghurst
 

Tendances (19)

3D Internet
3D Internet3D Internet
3D Internet
 
Reperes Metaverse Roadmap 290807 Gb
Reperes Metaverse Roadmap 290807 GbReperes Metaverse Roadmap 290807 Gb
Reperes Metaverse Roadmap 290807 Gb
 
Experience Design for Mobile Augmented Reality
Experience Design for Mobile Augmented RealityExperience Design for Mobile Augmented Reality
Experience Design for Mobile Augmented Reality
 
Metaverse Marketing: Games and Virtual Worlds in Product Promotion
Metaverse Marketing: Games and Virtual Worlds in Product PromotionMetaverse Marketing: Games and Virtual Worlds in Product Promotion
Metaverse Marketing: Games and Virtual Worlds in Product Promotion
 
The future collider
The future colliderThe future collider
The future collider
 
Virtual Reality: A Renaissance
Virtual Reality: A RenaissanceVirtual Reality: A Renaissance
Virtual Reality: A Renaissance
 
Steve wheeler 2012 learning 3.0 and the smart extended web
Steve wheeler 2012 learning 3.0 and the smart extended webSteve wheeler 2012 learning 3.0 and the smart extended web
Steve wheeler 2012 learning 3.0 and the smart extended web
 
A New Reality - Virtual Reality And Augmented Reality
A New Reality - Virtual Reality And Augmented RealityA New Reality - Virtual Reality And Augmented Reality
A New Reality - Virtual Reality And Augmented Reality
 
Virtual Worlds: An Overview and Larger Trends
Virtual Worlds: An Overview and Larger TrendsVirtual Worlds: An Overview and Larger Trends
Virtual Worlds: An Overview and Larger Trends
 
Tish Shute (HuaweiXR): - The Future of Intelligence
Tish Shute (HuaweiXR): - The Future of IntelligenceTish Shute (HuaweiXR): - The Future of Intelligence
Tish Shute (HuaweiXR): - The Future of Intelligence
 
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...
 
The Future Is Right In Front Of Your Eyes
The Future Is Right In Front Of Your EyesThe Future Is Right In Front Of Your Eyes
The Future Is Right In Front Of Your Eyes
 
2008, Jan 14 Ian Hughes Metaverses And Virtual Worlds
2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds2008, Jan 14  Ian Hughes Metaverses And Virtual Worlds
2008, Jan 14 Ian Hughes Metaverses And Virtual Worlds
 
Building the Metaverse
Building the MetaverseBuilding the Metaverse
Building the Metaverse
 
Disruptive enterprise communications technologies
Disruptive enterprise communications technologiesDisruptive enterprise communications technologies
Disruptive enterprise communications technologies
 
Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?
 
The Mobility Revolution and the Power of Social Media (Gerd Leonhard at ACTE0...
The Mobility Revolution and the Power of Social Media (Gerd Leonhard at ACTE0...The Mobility Revolution and the Power of Social Media (Gerd Leonhard at ACTE0...
The Mobility Revolution and the Power of Social Media (Gerd Leonhard at ACTE0...
 
COSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARCOSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to AR
 
Virtual Reality Journalism
Virtual Reality JournalismVirtual Reality Journalism
Virtual Reality Journalism
 

Similaire à OSCC 2013 - Build it Once Approach to making content for the Metaverse

Yury Vetrov — Algorithm-Driven Design
Yury Vetrov — Algorithm-Driven DesignYury Vetrov — Algorithm-Driven Design
Yury Vetrov — Algorithm-Driven DesignYury Vetrov
 
Redesign Design (duo version)
Redesign Design (duo version)Redesign Design (duo version)
Redesign Design (duo version)matteo cavucci
 
Designing Powerful Web Applications Using AJAX and Other RIAs
Designing Powerful Web Applications Using AJAX and Other RIAsDesigning Powerful Web Applications Using AJAX and Other RIAs
Designing Powerful Web Applications Using AJAX and Other RIAsDave Malouf
 
Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013Michele Ide-Smith
 
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)Rosenfeld Media
 
From design specs to user stories (ProductCamp Boston 2016)
From design specs to user stories (ProductCamp Boston 2016)From design specs to user stories (ProductCamp Boston 2016)
From design specs to user stories (ProductCamp Boston 2016)ProductCamp Boston
 
Design System - Fail, Learn, Build, Test
Design System - Fail, Learn, Build, TestDesign System - Fail, Learn, Build, Test
Design System - Fail, Learn, Build, TestPaya Do
 
UX + Agile: The Good, The Bad, and The Ugly
UX + Agile: The Good, The Bad, and The UglyUX + Agile: The Good, The Bad, and The Ugly
UX + Agile: The Good, The Bad, and The UglyJoshua Randall
 
MHIT 603: Lecture 3 - Prototyping Tools
MHIT 603: Lecture 3 - Prototyping ToolsMHIT 603: Lecture 3 - Prototyping Tools
MHIT 603: Lecture 3 - Prototyping ToolsMark Billinghurst
 
What Problems Can DAM Solve For Creative Agencies
What Problems Can DAM Solve For Creative AgenciesWhat Problems Can DAM Solve For Creative Agencies
What Problems Can DAM Solve For Creative Agenciesdatabasics
 
Modeling on the Web
Modeling on the WebModeling on the Web
Modeling on the WebIcinetic
 
[SiriusCon 2018] A Bird's Eye View on Eclipse Sirius
[SiriusCon 2018]  A Bird's Eye View on Eclipse Sirius[SiriusCon 2018]  A Bird's Eye View on Eclipse Sirius
[SiriusCon 2018] A Bird's Eye View on Eclipse SiriusObeo
 
Architecting For Ux
Architecting For UxArchitecting For Ux
Architecting For UxJosh Holmes
 
User Driven Software Architecture
User Driven Software ArchitectureUser Driven Software Architecture
User Driven Software ArchitectureSimon Guest
 
Designing Powerful Web Applications - Monterey
Designing Powerful Web Applications - MontereyDesigning Powerful Web Applications - Monterey
Designing Powerful Web Applications - MontereyDave Malouf
 
Design systems - Razvan Rosu
Design systems - Razvan RosuDesign systems - Razvan Rosu
Design systems - Razvan RosuRazvan Rosu
 

Similaire à OSCC 2013 - Build it Once Approach to making content for the Metaverse (20)

Yury Vetrov — Algorithm-Driven Design
Yury Vetrov — Algorithm-Driven DesignYury Vetrov — Algorithm-Driven Design
Yury Vetrov — Algorithm-Driven Design
 
Redesign Design (duo version)
Redesign Design (duo version)Redesign Design (duo version)
Redesign Design (duo version)
 
Designing Powerful Web Applications Using AJAX and Other RIAs
Designing Powerful Web Applications Using AJAX and Other RIAsDesigning Powerful Web Applications Using AJAX and Other RIAs
Designing Powerful Web Applications Using AJAX and Other RIAs
 
Make Tools
Make ToolsMake Tools
Make Tools
 
Open Source Design - FSOSS 2008
Open Source Design - FSOSS 2008Open Source Design - FSOSS 2008
Open Source Design - FSOSS 2008
 
Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013
 
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)
 
Redesign design V2.0
Redesign design V2.0Redesign design V2.0
Redesign design V2.0
 
From design specs to user stories (ProductCamp Boston 2016)
From design specs to user stories (ProductCamp Boston 2016)From design specs to user stories (ProductCamp Boston 2016)
From design specs to user stories (ProductCamp Boston 2016)
 
Design System - Fail, Learn, Build, Test
Design System - Fail, Learn, Build, TestDesign System - Fail, Learn, Build, Test
Design System - Fail, Learn, Build, Test
 
UX + Agile: The Good, The Bad, and The Ugly
UX + Agile: The Good, The Bad, and The UglyUX + Agile: The Good, The Bad, and The Ugly
UX + Agile: The Good, The Bad, and The Ugly
 
MHIT 603: Lecture 3 - Prototyping Tools
MHIT 603: Lecture 3 - Prototyping ToolsMHIT 603: Lecture 3 - Prototyping Tools
MHIT 603: Lecture 3 - Prototyping Tools
 
What Problems Can DAM Solve For Creative Agencies
What Problems Can DAM Solve For Creative AgenciesWhat Problems Can DAM Solve For Creative Agencies
What Problems Can DAM Solve For Creative Agencies
 
Modeling on the Web
Modeling on the WebModeling on the Web
Modeling on the Web
 
Modeling on the Web
Modeling on the WebModeling on the Web
Modeling on the Web
 
[SiriusCon 2018] A Bird's Eye View on Eclipse Sirius
[SiriusCon 2018]  A Bird's Eye View on Eclipse Sirius[SiriusCon 2018]  A Bird's Eye View on Eclipse Sirius
[SiriusCon 2018] A Bird's Eye View on Eclipse Sirius
 
Architecting For Ux
Architecting For UxArchitecting For Ux
Architecting For Ux
 
User Driven Software Architecture
User Driven Software ArchitectureUser Driven Software Architecture
User Driven Software Architecture
 
Designing Powerful Web Applications - Monterey
Designing Powerful Web Applications - MontereyDesigning Powerful Web Applications - Monterey
Designing Powerful Web Applications - Monterey
 
Design systems - Razvan Rosu
Design systems - Razvan RosuDesign systems - Razvan Rosu
Design systems - Razvan Rosu
 

Dernier

Jigani Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bangal...
Jigani Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bangal...Jigani Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bangal...
Jigani Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bangal...amitlee9823
 
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...babafaisel
 
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts ServiceVVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Servicearoranaina404
 
infant assessment fdbbdbdddinal ppt.pptx
infant assessment fdbbdbdddinal ppt.pptxinfant assessment fdbbdbdddinal ppt.pptx
infant assessment fdbbdbdddinal ppt.pptxsuhanimunjal27
 
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...SUHANI PANDEY
 
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...amitlee9823
 
Verified Trusted Call Girls Adugodi💘 9352852248 Good Looking standard Profil...
Verified Trusted Call Girls Adugodi💘 9352852248  Good Looking standard Profil...Verified Trusted Call Girls Adugodi💘 9352852248  Good Looking standard Profil...
Verified Trusted Call Girls Adugodi💘 9352852248 Good Looking standard Profil...kumaririma588
 
Editorial design Magazine design project.pdf
Editorial design Magazine design project.pdfEditorial design Magazine design project.pdf
Editorial design Magazine design project.pdftbatkhuu1
 
2-tool presenthdbdbdbdbddhdhddation.pptx
2-tool presenthdbdbdbdbddhdhddation.pptx2-tool presenthdbdbdbdbddhdhddation.pptx
2-tool presenthdbdbdbdbddhdhddation.pptxsuhanimunjal27
 
Booking open Available Pune Call Girls Nanded City 6297143586 Call Hot India...
Booking open Available Pune Call Girls Nanded City  6297143586 Call Hot India...Booking open Available Pune Call Girls Nanded City  6297143586 Call Hot India...
Booking open Available Pune Call Girls Nanded City 6297143586 Call Hot India...Call Girls in Nagpur High Profile
 
DragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptxDragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptxmirandajeremy200221
 
Top Rated Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...
Top Rated  Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...Top Rated  Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...
Top Rated Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...Call Girls in Nagpur High Profile
 
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Call Girls in Nagpur High Profile
 
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756dollysharma2066
 
call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...Delhi Call girls
 
Case Study of Hotel Taj Vivanta, Pune
Case Study of Hotel Taj Vivanta, PuneCase Study of Hotel Taj Vivanta, Pune
Case Study of Hotel Taj Vivanta, PuneLukeKholes
 
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfChapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfParomita Roy
 
Booking open Available Pune Call Girls Kirkatwadi 6297143586 Call Hot Indian...
Booking open Available Pune Call Girls Kirkatwadi  6297143586 Call Hot Indian...Booking open Available Pune Call Girls Kirkatwadi  6297143586 Call Hot Indian...
Booking open Available Pune Call Girls Kirkatwadi 6297143586 Call Hot Indian...Call Girls in Nagpur High Profile
 
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779Delhi Call girls
 

Dernier (20)

B. Smith. (Architectural Portfolio.).pdf
B. Smith. (Architectural Portfolio.).pdfB. Smith. (Architectural Portfolio.).pdf
B. Smith. (Architectural Portfolio.).pdf
 
Jigani Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bangal...
Jigani Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bangal...Jigani Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bangal...
Jigani Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bangal...
 
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
 
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts ServiceVVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
 
infant assessment fdbbdbdddinal ppt.pptx
infant assessment fdbbdbdddinal ppt.pptxinfant assessment fdbbdbdddinal ppt.pptx
infant assessment fdbbdbdddinal ppt.pptx
 
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
 
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
 
Verified Trusted Call Girls Adugodi💘 9352852248 Good Looking standard Profil...
Verified Trusted Call Girls Adugodi💘 9352852248  Good Looking standard Profil...Verified Trusted Call Girls Adugodi💘 9352852248  Good Looking standard Profil...
Verified Trusted Call Girls Adugodi💘 9352852248 Good Looking standard Profil...
 
Editorial design Magazine design project.pdf
Editorial design Magazine design project.pdfEditorial design Magazine design project.pdf
Editorial design Magazine design project.pdf
 
2-tool presenthdbdbdbdbddhdhddation.pptx
2-tool presenthdbdbdbdbddhdhddation.pptx2-tool presenthdbdbdbdbddhdhddation.pptx
2-tool presenthdbdbdbdbddhdhddation.pptx
 
Booking open Available Pune Call Girls Nanded City 6297143586 Call Hot India...
Booking open Available Pune Call Girls Nanded City  6297143586 Call Hot India...Booking open Available Pune Call Girls Nanded City  6297143586 Call Hot India...
Booking open Available Pune Call Girls Nanded City 6297143586 Call Hot India...
 
DragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptxDragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptx
 
Top Rated Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...
Top Rated  Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...Top Rated  Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...
Top Rated Pune Call Girls Saswad ⟟ 6297143586 ⟟ Call Me For Genuine Sex Serv...
 
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
 
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
 
call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
 
Case Study of Hotel Taj Vivanta, Pune
Case Study of Hotel Taj Vivanta, PuneCase Study of Hotel Taj Vivanta, Pune
Case Study of Hotel Taj Vivanta, Pune
 
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfChapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
 
Booking open Available Pune Call Girls Kirkatwadi 6297143586 Call Hot Indian...
Booking open Available Pune Call Girls Kirkatwadi  6297143586 Call Hot Indian...Booking open Available Pune Call Girls Kirkatwadi  6297143586 Call Hot Indian...
Booking open Available Pune Call Girls Kirkatwadi 6297143586 Call Hot Indian...
 
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
 

OSCC 2013 - Build it Once Approach to making content for the Metaverse

  • 1. Using the "Build it Once" Approach to Make Content for the Metaverse OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  • 2. OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 1) How to organize your building methodology 2) How to develop a great team 3) How to make content that can be deployed throughout the Metaverse with a minimum of stress
  • 3. OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Overview: How to increase creative time?
  • 4. Five Basic Steps to Set Your Standards and Practices on a Project Organize File Structure Clarify Terminology Standardize Image Resolutions Streamline Methodology Create Detailed Plan OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  • 5. OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Organize File Structure
  • 6. Final Name OVS-insidewall-schoolhouse.jpg OVS-SP-wallwash-blue Where are they? What do they do? Inside walls Projector Light=Spotlight (SP) Project “DNA” is “OVS” Building textures Lights OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  • 7. 1024 px •Absolute Clarity needed 512 px •Standard 256 px •Whenever possible Standardize Image Resolutions OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  • 8. How big is this model? Constantly try to improve download/upload times. How many textures are there? Is every texture optimized, and the smallest resolution possible? Do the names make sense? Would you be able to recognize it in 2 years? OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Streamline Methodology
  • 9. OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Create Detailed Plan
  • 10. “Build it Once” Chart of Studio Skills and Responsibilities OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Creative Direction Content Specialists Management Marketing/Sales/Media Large Studio - Skills and Responsibilities Communication Client Managers Producers Writer Art Director Concept Artist 3D Model Specialist Scripter/Code Writer Graphics Specialist Sound Specialist Other Specialists Web/Media Specialist Play Tester Qual. Ctrl IT &Workflow Manager
  • 11. “Build it Once” Project Development Workflow OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Final Project Agile Cycles Trailer/Website Visual Concepts Agile Cycles Verbal Concepts Project Development Workflow Chart Trailer Website Final Virtual Environment Signage Play Testing & Redesign Coding/Script Writing Final Assembly Creation of 3D Models Levels Lighting &Color “Design for All” Testing Rough Models Concept Sketches Concept Meetings Recorded Sound Dialogs/Scripts Characters/Stories Gameplay Concept Animation 3D/2D Designing Optimization Sound Design Visual Verbal
  • 12. Detail of Agile Design Development OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Client Response To Design Iteration Into Cycle Creation/Rest/Test Out of cycle Client Approval Cycle Client Approval Client Approval Client Response Client Response Approved NOT Approved Redesign Creation Rest/Test Creation Rest/Test Agile Cycle 24/7 Development Design to Next Phase
  • 13. Organizational Structure for a Large Virtual Design Office OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Large Design Offices (bigger projects) Hierarchy/Moving Parts/Temporal Displacement (more expenses) More responsibility for Management Leverage the 24/7 nature of a Virtual World Provide an opportunity to “own” their project Company has virtual “elevator chat” Large Virtual Design Office Production Manager Systems Manager Sales Marketing Writers Project Management Design Visualization Design Creation and Production Company connect via “Virtual Water Cooler” Concept Artists Creative Director Office Manager Other Modules 3D Model Specialist 2D Graphics Specialist Code/ Script Writer Sound Specialist WEB Media Specialist Layout Generalists Animations Specialist Play Tester Qual. Ctrl.
  • 14. Organizational Structure for a Small Virtual Design Office OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Small Design Office (not necessarily small budgets) Less Hierarchy/Fewer Moving Parts (fewer expensive physical resources) Everyone is a Manager Build a Network of Vendors Outsource and Co-Produce Small Dedicated Team = Mighty Force Small Virtual Design Office 1st Lead – skill set 2nd Lead – skill set2nd Lead – skill set Creative Director Code Writer Play Tester 3D Modeler 2D Graphics Project Manager All connect Virtually / Chat / Grid Outsource Back Office Work Purchase 3D Models Hire WEB specialist Outsource Special skills needed infrequently
  • 15. Clear Meaningful Goals Mutual Support in Skills and Morale Improvement in Skills and Knowledge Company Support Three Most Important Factors for a Great Team OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  • 16. “Build it Once” Content Flow System Models and Programs Content Collection Targeted Platform OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Organizing Content Flow Modeler Modeler Modeler .fbx.dae Content Library Viewer Open Sim Second Life Jibe Unity 3D
  • 17. “Build it Once” “Design For All” OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Organizing Content Flow Visibility High Contrast and Color Blind Safe Audibility Back up visuals with vocals Accessibility Clear directional indication/supported mobility Design For: All Access All Abilities
  • 18. Synchronicity: Have it all come together for you and your team, on time, on budget. OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 What modeling software do you like? What 2D software do you like? What virtual world platforms do you like? Where do these intersect? What combination is best for the project?
  • 19. “Build it Once” Thanks for watching! Illustrations by Michael Fulwiler based on concepts from Ann Cudworth (Annabelle Fanshaw) Models from Annabelle Fanshaw, and Layton Destiny OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  • 20. More info at: www.anncudworthprojects.com Google Plus Community- Virtual World Design OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013

Notes de l'éditeur

  1. HI everyone- great to see you all!Design workflow for creative ideas is the circulatory system of your project. It must be kept unobstructed by the blockage of incompatible software formats, inconsistent work standards and lack of proper planning. In this presentation you will be introduced to standards and practices that enable your team to function more efficiently, scale up more effectively, and optimize your content creation practices. I like to call this the “Build it Once&quot; system.
  2. In this presentation, I will talk about 3 major topics:How to organize your building methodologyHow to develop a great teamHow to make content that can be deployed throughout the Metaverse with a minimum of stressAs a designer for virtual spaces, you will eventually work in all sorts of environments, and will need to repurpose content, as well as refine it in the more advanced systems. No one likes to waste time rebuilding something because it will not load properly into a 3D modeler or a virtual world. The pitfalls are many, and can catch the unaware or unprepared designer. By planning your project within the “Build it Once” framework, you create a set of work standards, and you save your team the headaches and lost time of backtracking and redoing work because something got lost, or made incorrectly.
  3. Wisdom: We have a lot to build for the Metaverse- why should we waste time? The creative spark is what sets us apart from big data and its predictions about what we want. We need methodologies for building so we can follow these dreams easily.Be an aggregator- take the best aspects of all these elements and forge them into something newWe are shaping the visualization tools of the near future, as well as the look and functioning of social media- we don’t want to waste timeIt’s up to you to take the path of your interest, and to augment your experiences on it
  4. Project Manager = YouThink of “Critical Paths”- Project Management is like pushing a wheelbarrow of frogs to market.Here are 5 basic steps you can take now, to set up a Standards and Practices , and streamline your next project.Let’s go through them one at a time.
  5. Richard Powers said“Type a few lines of code, you create an organism.”Finding a code that fits- what is the DNA of your project?I like to think of it as the “Tag and release” program.Creating a 3-letter name that can be retrieved anytime.To work correctly, you must ask for consistent application across the team.
  6. Let’s say your project was about building a schoolhouse-If you wanted to make a three letter word for this, you might choose OVS- Our Virtual Schoolhouse.This is the main branch of your DNA code- everything for the project gets this code.Then depending on what you are making for the OVS, you start to define them using a logic tree.For instance, if you are making a texture for the inside wall of the schoolhouse, you would name the texture “OVS-insidewall_schoolhouse.jpg” If you are using spotlights or projectors- you can add in an additional code- in this case SP for spotlight- and what kind of lighting the spotlight is doing, in this case a wall wash of blue. Now from each of these names, you know exactly what the object or texture does, and what project it belongs to. Sorting is easy when your inventory gets disorganized, simply ask for all the objects with OVS in the title, and viola, you have them. Available to drag and drop into the project folders.
  7. Charles Dudley Warner said “A great artist can paint a great picture on a small canvas.” The Power of 2 compels you!Power of 2- 2 to the Nth-1024 is 2 to the 10th, 512 is 2 to the 9thFind the framework, learn its rules, and then let it be your second nature.
  8. Julius Caesar said “No one is so brave that he is not disturbed by something unexpected.”While you are streamlining your methodologies ask yourself:Can the file be made smaller, lighter?Is it named properly?Are you making it in the fewest possible steps?Collectively what is the total server load for these textures and objects?
  9. The last 10% of a project takes 50% of the effort. Refining the details is only possible if you have a detailed planWhat’s a detailed plan?It has the following items:1) it creates an environment that supports the backstory, message or overall p.o.v. in terms of terrain, architecture, pallet, sound, lighting, avatars, textures, scripting and all other items you are adding.2) the design and creation of this is broken out into sequential tasks3) A timeframe is established for each step
  10. I believe its important to understand the work - not the job descriptions- that people do in your workgroup and how they communicate about it.Actually, the most important part of this chart are the connective arrows – the lines of communication.Traditionally, a graphics company, or a design company would break out into two large groups roughly divided into Creative and Management.This is not to say, that there are no creative managers, or management minded creators.Our job descriptions are inaccurate for the current workplace, in my opinion One thing I have noticed, is that the more connections, and lines of communication a worker has, the more influential and effective they become.
  11. Another complex system you need to understand is the actual progress of a project. I believe you need to understand that, in order to manage the workflow, making maximum time available for creative thinking.Anyone familiar with the tidal changes on a seaside harbor has observed that as the tide comes in, there will be lots of swirls and eddies in the water, all surrounding the main direction of the tidal flow. Project development takes the same sort of shape, conceptually speaking; there are many side circles of development going on, which all contribute to the overall push in the direction of the goal. In the world of software development there is a term called Agile Development , which has been adopted by the Lean Start Up business movement to define the process of iteration and incremental development as a productive and successful approach to creating a new business model. This approach has merit in the process of designing a new virtual environment as well. In the Project Development Workflow chart, you will see that the central flow of the project is surrounded by “Agile Cycles”. On the right side are the Verbal elements of the environment, on the left are the Visual elements of the environment. As the project progresses up from concept through development to creation, each level will contain a cycle of iteration and incremental change which gets fed into the mainstream for overall construction. This is necessary because each new element added into a virtual environment will affect the overall balance, the load on the server, and the accessibility. Of course, there are limits; no one can build a house if the brick maker keeps redesigning the bricks. Most of the cycling will be done in the concept and preliminary phases. These will spin very fast, changing daily if not hourly. Farther up the ladder, the cycles of levels design, model making will spin more slowly, as changes to those elements take more time and effort. In the center of it all are 4 very important co-related systems: the 3D/2D designing, the Coding/Script writing, the Optimization, and the Sound Design. All of these systems impact each other, and the members of these groups need to be in constant communication regarding their needs and impact of other work on their constructions. Finally, at the top of the chart, in synch with the creation of the final virtual environment, will be the creation of the video trailer and website to advertise and promote the new build.
  12. Let’s zoom in on one of the Agile Cycles. In the center is the iterative/innovative cycle going around. It is following the “Creation/Rest/Test” format that a global based design group can provide. While members of one team are creating and testing, members on the team located many time zones away are resting, and will pick up the creation and testing cycle when they come back in the next day. Of course, it is always optimal to have the global teams close enough so that they can actually have a meeting in real time once a day.
  13. Eventually, your build group, design company or school may find the need to organize a large group of people for a project. This can be a real challenge to a workflow, if productivity and creativity is hampered by excessive layers of management, unproductive meetings and bureaucratic office procedures. Here is a basic office structure for a large virtual environment design office. Again, this is a conceptual representation of the structure; your office may need to include an educational planning department, a human interface testing department and/or a mobile media integration department. The structure of the team should be flexible enough so it can add on departmental modules like those when new projects require them. In keeping with the design spirit of this book, you may decide to make your company all virtual, and have the company headquarters in a virtual world. Daily communication can be supplemented by having a company group chat channel, the virtual equivalent of the water cooler meeting, so people can take advantage of crowd sourcing when they have a problem or question.
  14. You may be just starting out, or for project budgetary reasons, need to keep your team smaller. A small dedicated highly skilled team can accomplish much with careful planning.The first things you should assess are how your skills break out, and combine to complement each other. To some extent you should each know how to do the other persons job, so you can step in if they get overloaded. This is how a small design team functions best, they exchange tasks, and work together to keep as much fluidity and flexibility in the creation process as possible. Of course, good clear constant communication is of paramount importance here. You should all know both your strengths and weaknesses, and work together to buttress each other’s efforts.
  15. No matter the size of your design group, what helps them become a great team, are these factors:They have clear simple goals that are meaningful to them, even if they are working on a very large and complex project.2) They provide each other with mutual support in skills and morale.3) All members of the team are constantly striving to improve their skills and understanding of design and that effort is supported and encouraged by the entire company.
  16. Thischart that illustrates the “Build it Once” content flow for design development in Second Life, OpenSim, and Unity3D. The software was chosen to fit a workgroup that utilizes both Mac and PC platforms. This design method structure is focused around a “Shared Content Library” full of items with file formats that can be utilized by all the destination platforms. You should look for the common file formats that can be imported and exported from the software your team likes to use. Sure there are plenty of translators, Mesh Lab (http://meshlab.sourceforge.net/ ) is a fine example, but your goal here is to streamline the workflow as much as possible. Just because the final platform of your project will accept 18 file formats, doesn’t mean your team should be working with all of them. Try to utilize the most common file formats like the Collada (.dae format), the Autodesk (. fbx and .3ds formats), and you will have fewer translation issues. Bear in mind that it’s the Collada .dae, not the Autodesk .dae file format that is universally accepted in Second Life and OpenSim. The strength of using SketchUp Pro in this scenario is that your prototype models can be viewed in the virtual worlds and on Unity3D. Blender is a free program, so you can set up lots of workstations for an expanding team without much overhead. 3DSMax is an industry standard for Architecture, Filmmaking and Prototyping. There are probably some more software programs you like and want to include here, but these three will cover most of your needs and fit your price range.
  17. In our virtual worlds we are at the crossroads of humanity. People of all ages and abilities are running their avatars across your landscapes. It is especially important that you consider all levels of ability when you design a virtual environment and make sure that you have created access in Visibility, Audibility, and Mobility. 9% of the male population of the world is red/green color blind. This can become problematic when you are using color to signal with, so always check your graphics with a color proof plug in that allows you to see the graphic as a color blind individual would. Also make sure the fonts and size of lettering is readable, and in a good clear contrast.To make the signage even more accessible, you can add in a proximity activated sound clip, that reads the pertinent information to the visitors. Also, having an audio component to your tour vehicles will support accessibility.Make sure your landscape is accessible, your doorways high enough for cameras, and hallways wide enough for turning around in with the camera in tow. Support the mobility of someone who may be using puffs of breath to move their avatar, by making sure there are no places they can fall into, or get stuck in. When you take the small amount of extra time to check these things, you assure yourself of a happier, more immersed visitor population.
  18. Workflow optimization and creative development techniques have only been lightly explored in this presentation You as a designer, can find deep mines of information about this topic all over the web, and learn even more about it from your peers. Always take the time for a “long view” on a project, so you can get the structure of the working environment sorted out before the creative tornado sweeps through the system. You will reap the benefits of a quality design delivered on time and on budget.
  19. I’ll take any questions now, if we still have time.There is more information about my book and our projects here:[Next slide]