Short presentation about the educational setup of the minor Virtual/Augmented Reality & an overview of my course XD Immersion [Immersive Design VR/AR/MR] at UAS Amsterdam. This presentation was held on the 25th of June, 2018 at the School for Communication and Multimedia Design in Utrecht, during a co-creation day for their upcoming Immersive Design course (start January 2019).
2. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries
Clients:
• KLM (HTC Vive, Hololens, Manus VR)
flight safety trainings
• Bartiméus (Oculus, HTC Vive)
playful experiences visual impairment
• Spaarne Gasthuis (HTC Vive)
hospitality & security training
• UNICEF (LEAP motion)
playful donation for youngsters
• Mesjokke (HTC Vive)
immersive journey cacaoplant to chocolate bar
• ModeMuze (HTC Vive, Oculus, Android)
gameful experiences for exhibitions
• Ensemble de Solution (HTC Vive, Android, Kinect)
experimental virtual identity & virtual fashion
• AMFI Hypercraft (HTC Vive)
collaboration with fashion design students
• G-STAR (HTC Vive)
virtual fitting room
• Alchemist (AR android)
AR-magazine
• Vlisco (HTC Vive, Oculus)
tailor workspace & virtual catwalk
• iNDiViDUAlS (HTC Vive)
IFFTI virtual catwalk experience
Atelier Virtual/Augmented Reality (2016 - 2018)
3. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries
Atelier Virtual/Augmented Reality (2016 - 2018)
Playground:
• Community of Practice
• Demand-driven education
• Interdisciplinary teamwork
• Thinking & Doing
• Personal Learning route
4. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries
15-30 students each semester:
• Amsterdam Fashion Institute
• Communication and Multimedia Design
• ICT
• Creative Business
• Architecture
• International students (Finland, Sweden)
Atelier Virtual/Augmented Reality (2016 - 2018)
5. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries
Setup educational environment
• 4 dedicated courses, with each 8 lessons
(lecturers, first half of semester)
• Expert meetings (lecturers)
• Personal & Group coaching (coach)
• Masterclasses (done by students)
• Sprint presentations each 3-5 weeks,
clients are present.
• Final presentation
• Personal assessment at the end
Atelier Virtual/Augmented Reality (2016 - 2018)
6. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries
Courses:
• Immersive & Interaction Design by Anne Marleen Olthof
• 3D Modeling & Game Engines by Freark Broersma
• Head-Mounted Displays & Tracking by Jurriaan Mulder
• Virtual Fashion (Clo3D) by Ineke Siersema
• Project coaching & atelier coordination by Lisette Vonk
Atelier Virtual/Augmented Reality (2016 - 2018)
8. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries
Primary successes:
• Autonomy and Actorship student (learning how to learn)
• Personal Learning route (learning how to learn)
• Interdisciplinary teamwork (human dimension & caring)
• Body of Knowledge, Skills & Attitude (expanding foundational
knowledge, application, integration)
• Formative Feedback
Challenges:
• Deep Learning in courses (degrees of freedom in learning)
• Quality of Learning Routes (trust in motivation & ability to
learn)
• Documentation & Transfer (playful vs strict)
Atelier Virtual/Augmented Reality (2016 - 2018)