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Protopiper:
Physically Sketching Room-Sized Objects at Actual Scale
Harshit Agrawal, Udayan Umapathi, Robert Kovacs,
Frohnhofen Johannes, Hsiang-Ting Chen, Stefanie Mueller, Patrick Baudisch
Hasso Plattner Institute, Potsdam, Germany
{firstname.lastname}@hpi.u.ni-potsdam.de
Figure 1: Protopiper is a hand-held physical sketching device. Unlike smaller devices that extrude plastic, protopiper creates tubes
with connectors from adhesive tape. By allowing users to sketch and prototype room-sized objects at actual-scale, users can verify
their designs during prototyping. For example, they can make sure that objects fit with the room or their bodies.
ABSTRACT
Physical sketching of 3D wireframe models using a hand-
held plastic extruder allows users to explore the design
space of 3D models efficiently. Unfortunately, the scale of
these devices limits users’ design explorations to small-
scale objects. We present protopiper, a computer aided,
hand-held fabrication device that allows users to sketch
room-sized objects at actual scale. The key idea behind
protopiper is that it forms adhesive tape into tubes as its
main building material, rather than extruded plastic or
photopolymer lines. Since the resulting tubes are hollow
they offer excellent strength-to-weight ratio, and thus scale
well to large structures. Since the tape is pre-coated with
adhesive it connects into tubes quickly, unlike extruded
plastic that would require heating and cooling in the
kilowatt range. We demonstrate protopiper’s use through
several demo objects, ranging from more constructive
objects, such as furniture, to more decorative objects, such
as statues. In our exploratory user study, 16 participants
created objects based on their own ideas. They rated the
device as being “useful for creative exploration”, “its
ability to sketch at actual scale helped judge fit”, and “fun
to use.”
ACM Classification: H5.2 [Information interfaces and
presentation]: User Interfaces.
Keywords: fabrication; rapid prototyping; sketching. Blutwurst
INTRODUCTION
Hand-held fabrication tools allow users to sketch physical
objects. In HCI, several hand-held fabrication tools have
been developed, such as the hand-held mill FreeD [26].
Recently, handheld fabrication tools based on 3D printing
devices have been proposed: the 3Doodler [1] and the Lix
[11] allow users to sketch in 3D space in the form of physi-
cal wireframe models.
Ideally, such physical sketching devices are operated at
actual scale. When using the 3Doodler to design a keychain,
for example, the resulting object allows users to both vali-
date its decorative aspects, and test it against the constraints
of the physical world, such as the size of the user’s pocket.
Unfortunately, the ability of today’s hand-held physical
sketching devices to work at actual-scale is limited to small
objects, because the underlying technology does not scale.
Extruding large amounts of plastic requires large amounts
of power for heating and cooling and thus bigger machin-
ery than what could be hand-held. The approach is also one
to two orders of magnitude too slow for hand-held use [17].
As a consequence, larger objects are sketched at reduced
scale—without the benefits of working at actual scale.
In this paper, we present a device that overcomes these
hurdles, allowing users to sketch room-sized objects, such
as furniture or statues, at actual scale. The key idea behind
our device is that it extrudes hollow tubes made from adhe-
sive tape rather than solid lines.
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UIST '15, November 08-11, 2015, Charlotte, NC, USA
© 2015 ACM. ISBN 978-1-4503-3779-3/15/11…$15.00
DOI: http://dx.doi.org/10.1145/2807442.2807505
PROTOPIPER
Figure 1 shows two protopiper users in the process of creat-
ing sofa designs, in search of the one style and size that
looks best and fits into the surrounding room. Unlike paper,
CAD programs, or off-scale sketching tools, protopiper
allows them to sketch the sofa at actual scale. This allows
them to verify their questions during sketching already.
When finished, they use the measurements of their “pro-
topipe" to either get a custom sofa made or to find a read-
ymade sofa of matching style and dimensions (Figure 1c).
Figure 2 shows a more encompassing example, i.e., the
outcome of a longer design session that investigated what
furniture and appliances might go best with the new kitch-
en. Again, during the design process users can already vali-
date their designs, i.e., make sure that everything fits, that
overhead cupboards can be reached by all family members,
and that remaining spaces do not feel too tight. Sketching at
actual scale causes ergonomic mishaps “pop out”, as users
naturally use their own bodies as references.
Figure 2: Working at actual scale allows discovering design
mishaps (e.g. ergonomic issues) already during prototyping.
The sofa and kitchen examples illustrate how protopiper
allows users to construct rectilinear objects, such as furni-
ture. Protopiper, however, works equally well for freeform
expression, such as the T-Rex sculpture shown in Figure 3.
Figure 3: A T-Rex sculpture made using protopiper.
Figure 1b show the protopiper device. The key idea behind
it is that it forms adhesive tape into tubes as its main build-
ing material, rather than extruded plastic or photopolymer
lines. Since the resulting tubes are hollow they offer excel-
lent strength-to-weight ratio, thus scale well to large struc-
tures. Since the tape is pre-coated with adhesive it forms
and connects into tubes quickly.
Protopiper’s primary function is to shape adhesive tape into
light and sturdy tubes and to provide these tubes with what
we call wing connectors—one at each end (Figure 4). Wing
connectors connect tubes to flat or curved surfaces, such as
walls or ceilings, or other tubes.
Figure 4: Protopiper provides tubes with wing connectors,
which can connect to: (a) walls, (b) other objects, (c) tubes.
Protopiper’s tubes also afford creating simple mechanisms.
By creasing them, for example, users form hinges. Hinges
allow for moving mechanisms, like the opening-closing
umbrella in Figure 5b/c. We will discuss other connections
and mechanisms enabled by protopiper in the “Design Vo-
cabulary” section.
Figure 5: (a) Protopiper allows creating simple mechanisms,
such as hinges that allow opening-closing an umbrella (b, c).
CONTRIBUTION
The key contribution of protopiper is that it allows users to
sketch room-size objects at actual scale, allowing them to
validate their designs against the physical world during
sketching. Our main engineering contribution is the idea to
form adhesive tape into tubes as the main building material
for physical prototyping—rather than extruding hot plastic.
The concept of physical sketching at large scale works be-
cause (1) our hollow tubes provide excellent strength-to-
weight ratio, (2) the use of tape pre-coated with adhesive
eliminates the need for heating/cooling that a plastic extru-
sion system would be subject to, (3) the device produces
tubes fast enough for real time use, and (4) the device is
light enough (approx. 1kg) to be operated free hand.
Protopiper offers a range of useful functionality: (1) The
wing connectors allow users to build directly on walls, the
ground, and other tubes; (2) hinges etc. allow creating sim-
ple mechanisms; and (3) by producing straight, cut-to-
length tubes, protopiper allows for reasonably accurate
construction, rather than just doodling.
We condensed the feature set to a small set of tools, i.e.,
measurements to relate to the environment, design elements
to support the most common object types, diagonals to ob-
tain structural integrity, and a single connector design. This
allowed us to equip protopiper with a simple user interface,
which in turn allows users to focus on their current sketch.
While using tubes as a building element has many benefits,
there are also two limitations: (1) if users ever accidentally
crease a tube, the inside of the tube can stick to itself,
which requires manual effort to restore. (2) Since tubes are
designed to be straight and stiff, users have to approximate
curves as sequences of straight pipes.
RELATED WORK
Protopiper builds on work in tangible and augmented de-
sign, personal fabrication, interactive fabrication, hand-held
fabrication, and large-scale fabrication.
Personal fabrication
Personal fabrication tools allow users to create one-off ob-
jects [5]. To lower the entry barrier to personal fabrication,
researchers developed tools that help users to quickly de-
sign physical objects: SketchChair [20], for instance, al-
lows users to create chair designs. Other researchers
showed how to automatically convert furniture models into
3D-printable parts with connectors for assembly [8].
Since modeling in the virtual world without a physical ref-
erence is difficult, researchers proposed to model in context
either onto a photograph of the scene [9] or directly in the
physical world using tangibles and augmented reality as in
Situated Modeling [6], or hand gestures and augmented
reality, such as in Surface Drawing [21] and SketchFurni-
ture [4]. Researchers also investigated how to transfer
measurements from the physical to the digital world and
vice versa. HandScape [10], for instance, digitizes the us-
er’s physical tape measurements, while SPATA [24] pro-
vides a set of measurement tools that can output digital
values to the physical world. Researchers emphasized that
modeling in physical space is especially important for pro-
totyping large-scale objects, as they need to be verified
against the environment [16].
Interactive fabrication
To move the concept of modeling in the physical world
forward, Willis et al. proposed Interactive Fabrication
[25]: the key idea is to produce physical output after every
user input. Shaper [25], for instance, allows users to build
objects from foam using touch screen input—each touch
event results in material being placed immediately. Copy-
CAD [3] extends this concept by allowing users to include
geometry from real-world objects, e.g. by copying and re-
mixing them. Constructable [14] introduces speed and pre-
cision by using a fast laser cutter that the user controls us-
ing a set of laser pointer tools with built-in construction
aids. Finally, LaserOrigami [15] shows how to extend the
concept towards 3D editing.
Hand-held fabrication
Hand-held fabrication tools allow the user to freely move in
physical space. In fabrication research, several hand-held
fabrication tools have been extended to allow for advanced
creations: FreeD [26], for instance, is a hand-held milling
machine that can stop its spindle to prevent the user from
making mistakes. Similarly, Position Correcting Router
[19] only cuts when the user is routing on the pre-specified
path. Finally, Digital Airbrush [22] allows users to create
sophisticated spray paints by releasing color only when the
user is in the right location.
Recently, handheld 3D printing devices have been pro-
posed: the 3Doodler [1] and the Lix [11] allow users to
sketch in 3D space. However, since they use either melted
plastic or UV curing resin they are both only suitable for
small-scale objects.
Large-scale fabrication
Architects and interior designers have explored how to
scale up fabrication techniques, so as to allow them to cre-
ate large objects. Mataerial [17] is an industry robot that
extrudes a fast-drying polymer into large 3D curves.
Gramazio and Kohler are exploring how to manufacture
large-scale building facades by extruding filament in 3D
space using robotic arms [6]. Minibuilders [13] are 3D
printers on wheels that can drive along the printing path to
create large building footprints. Also Finally, Oxman et al.
have investigated how to instruct a swarm of silk worms to
construct large-scale structures from silk [18].
More traditional large-scale 3D prototyping techniques
based on e.g., cardboard (e.g. Makedo [12]) or foam core,
require users to possess a good amount of know-how, skill,
and tools to perform reasonably accurate cuts and to figure
out how to create reliable connections. With protopiper, we
show a novel large-scale computer-aided fabrication device
that handles these difficulties for users and lets them focus
on the prototype at hand.
HARDWARE DESIGN OF PROTOPIPER
Figure 6 shows a close-up of the protopiper device. It is
hand-held and self-contained, allowing users to move
around freely.
Figure 6: The hand-held protopiper device.
The device create tubes using the simple “assembly line”
shown in Figure 7: it pulls the tape off the roll, shapes it
into a tube, seals the tube, “brands” the wing connectors
into the tube, and finally cuts the finished tube off.
Figure 7: The protopiper device produces tubes in 5 steps.
Step 1 - pulling the tape off the roll: Pressing the extrude
button on the device drives a pair of geared rollers that
draw the tape off the roll (Figure 8). The metal surface and
rippled texture of the gears prevent the sticky inside of the
tape from getting stuck to the gears.
Figure 8: Protopiper’s “extrusion” mechanism. This pair of
gears pulls the tape off the roll.
To minimize the required pulling force, we use tape with a
backing layer that easily peels off. This backing layer is
wound back on a friction-coupled second spool, as shown
in Figure 9.
Figure 9: A second spool gathers the tape’s backing layer
Step 2 - shaping the tape into a tube: the tape is shaped
into a tube by the series of guides and stencils shown in
Figure 10. First a roller prong pushes the tape down, sepa-
rating the tape from its backing layer and creasing the tape
into a “v” shape. Next the “u” stencil gives the tape a more
continuous curvature. Finally, the “e” stencil arranges the
tape so that the two edges overlap, preparing it to be sealed
into a tube.
Figure 10: A series of stencils shapes the tape into a tube by
successively increasing curvature.
Figure 11 shows the stencils in detail. Note the rippled edg-
es on the inside of the stencils—these reduce friction be-
tween the stencils and the adhesive tape.
Figure 11: (a) The “u” and (b) “e” stencils that shape the tape
into a tube.
Step 3 - sealing the tube: Protopiper now seals the tube by
pressing the two overlapping edges together. This function
is performed by the same two gears that pull the tape from
the roll (Figure 8). Sealing the tape into a tube gives the
tube its structural integrity.
Step 4+5 - making the connector and cutting off the
tube: Two “branding irons” are heated up by running elec-
tricity through the resistive wires (Figure 12a), then a ser-
vomotor presses the branding irons into the sides of the
tube. A clamp at the end of the cutting mechanism stabiliz-
es the tube while it is being cut (Figure 12b). After finish-
ing the cut, the user can slightly pull on the tube to remove
it from the device.
Figure 12: Making connectors: (a) Two “branding irons” heat
up, (b) then a servomotor presses them into the tube’s sides.
As illustrated by Figure 13, a single action of this mecha-
nism cuts the pipe, and produces a wing connector at the
end of the current pipe and at the beginning of the next
pipe.
Alternatively, the device can create a straight cut without
wing connectors; protopiper accomplishes this by heating
up only the middle wire of the branding mechanism. The
cutting wires need to be cleaned from time-to-time and
replaced after approximately 300 cuts.
Figure 13: A single cut produces two wing connectors at the
same time, one at the end of the completed tube and one at the
beginning of the next tube.
As shown in Figure 14, protopiper’s assembly line ends
with a square frame. It serves as a folding edge that allows
users to efficiently form living hinges on the extruded pipe.
Figure 14: This square frame helps users create hinges.
Tape
We designed our prototype so as to create ~17.5 mm diam-
eter tubes (incl. ~5 mm overlap); thus the flat tape has a
width of 60mm. We evaluated different types of tape with
the requirements that the tape should be easy to roll and
feature above-average stiffness. We achieved best results
with “graphical foil” tape that comes with a backing layer
(e.g., ORAFOL 8300, 10m tape roll cost around 2 Euro).
We also got excellent results with adhesive paper tape,
which resulted in even stiffer tubes. However, its heat re-
sistance required it to be cut mechanically using rotating
blades.
Electronics
Protopiper contains a microcontroller board (Arduino
Nano) as shown in Figure 15. It controls the extrusion, the
heating, and the cutting.
Protopiper extrudes tubes at a rate of ~8 cm/sec, which
creates a 90cm edge (standard height of kitchen appliances)
in about 11-12 seconds, making it easy for users to handle
the device. Expert users might choose a more powerful
extrusion motor to obtain even faster extrusion. Protopiper
fabricates tubes with ≤ 1cm length error per 1 meter extru-
sion length; it manages this by reading the internal encoder
of the servomotor.
Protopiper is powered by a single 11.1 V, 1000 mAh, LiPo
battery. While the servomotors (Dynamixel XL-320) need
only about 3-4 W energy, most of the power goes to the
cutting mechanism, which consumes up to 30 W to heat up
the wires. One battery charge powers the device for ~150-
200 cuts.
Figure 15: Protopiper’s electronics, here assembled on a
perfboard – hidden into the handle of the device.
Tool selection menu and display
Figure 16 shows protopiper’s user interface. The main
functions are one pushbutton that extrudes tubes and anoth-
er one that cuts tubes.
Protopiper also offers additional expert functions that sim-
plify precise construction. A dial allows users to produce
tubes of precise length, such as replicating the exact length
of the previously created tube or creating a diagonal strut
for a rectangular frame. A four digit alphanumeric display
informs users about the currently chosen function and the
length of the extruded tube.
Figure 16: Protopiper’s user interface.
For freeform use, protopiper allows users to extrude tubes
of arbitrary length using the extrusion button on the de-
vice’s handle. The device keeps extruding tube as long as
the user hold down the button.
For more construction-oriented tasks, such as the box
shown in Figure 17, protopiper offers additional functional-
ity. The vertical tubes, for example, should all be the same
length. Protopiper supports this by allowing users to repli-
cate the length of the previous tubes by double pressing the
extrusion button.
Figure 17: Protopiper allows (a) replicating tubes of the same
length, and (b) automatically generates diagonal struts.
For more complex construction tasks, protopiper offers
three memory slots each of which stores one tube length.
Figure 16, for example, shows a recall from memory slot
A, which has a 0.30m tube stored. Another common con-
struction task is the addition of diagonal struts to reinforce
a design (Figure 17b). By rotating the tool switch to the
position “AB”, “BC”, or “AC”, users request protopiper to
create a tube that fits the diagonal between the two stored
lengths.
Creating cuts, connectors, and hinges
As already mentioned, protopiper supports the three types
of tube endings shown in Figure 18. (a) To create a straight
cut, users single press the cut button. (b) They double press
the cut button to produce a wing connector. (c) They triple
press it to produce a hinge. This aligns the tube with the
hinge square, allowing users to hinge the tube in the desired
direction.
Figure 18: (a) straight cut, (b) wing connector, (c) living hinge.
Digitization
To help users turn sketched objects into specifications for
subsequent fabrication, we scan objects using a mobile
scanning app (123D Catch, 123dapp.com/catch). The scan
of the cupboard in Figure 19b is sufficient to capture the
overall geometry and allow manufacturer to extract meas-
urements.
Our initial design of protopiper also featured a 6DOF live
tracking based on the Sony PS move (with the illuminated
marker mounted onto the protopier device). This subsystem
streamed the location data of the device to an external
computer during the protopiping process. A custom Unity-
3D plug-in received the tracking data and beautified the
final result by guessing which edges could be approximated
by a rectilinear design, resulting in a 3D line drawing. We
dropped this subsystem in favor of the digitization using a
mobile phone, which eliminated all set-up effort and better
fits better our use case.
Figure 19: (a) Cupboard, (b) digitalized using Autodesk 123D
Catch.
DESIGN VOCABULARY OF PROTOPIPER
Despite their simplicity, protopiper’s three basic mechani-
cal elements (tube, wing connector, and living hinge) can
produce a wide range of combinations and arrangements. In
the following, we describe the space of objects protopiper
can produce and the resulting design vocabulary.
1. Wing connectors and living hinges
The wing connector is designed to make good contact with
many kinds of surfaces. In particular, with walls and ceil-
ings, allowing users to create wall-mounted shelves and to
ceiling-mount lamps (Figure 20).
Figure 20: (a) Wing connectors allow mounting a shelf to a
wall, or (b) a lamp to the ceiling.
Wing connectors connect to other tubes at well-defined
angles. We can use this to make precise-angled construc-
tions. For instance, the box in Figure 21a is made from 12
tubes with wing connectors, which make for sturdy 90-
degree angles.
Living hinges, in contrast, allow for vertices that are less
precise but faster. The box in Figure 21b, for instance, is
made from only 6 tubes: two rectangles are formed with
living hinges and connected with four vertical struts.
Figure 21: A box with: (a) wing connectors, (b) living hinges.
2. Rectilinear contents and boxes
The box is one of protopiper’s high-level elements. The
box is a powerful element for constructive tasks, because
many constructed objects, in particular furniture, are based
on boxes (e.g., Figure 2). Figure 22 shows a different de-
sign iteration of the sofa from Figure 1—note that it con-
tains many boxes.
Figure 22: Sofa formed from boxes (user sits on acrylic sheet).
Larger tubes, such as those contained in the sofa, are sub-
ject to sagging and shearing. We use the aforementioned
diagonal struts to address the issue.
As shown in Figure 23, struts may go from vertex-to-vertex
or just across part of it. A single strut on any angle is suffi-
cient for constraining a rectangle. Stabilizing a box, thus,
requires only three struts.
Figure 23: Diagonal struts reinforce angles for larger objects.
The benefit of additional struts can also be seen in Figure
24. (a) While protopiper can create free-hanging horizontal
beams of up to 1 meter, (b) combining pipes with struts
into a truss doubles this length.
Figure 24: (a) Protopiper produces free-hanging pipes of up to
one meter, or (b) free-hanging trusses of up to two meters.
3. Freeform sculptures
One approach to creating freeform sculptures is to use tri-
angle strips (Figure 25). The main element of a triangle
strip is a triangle. We form the first triangle in a strip by
attaching one pipe via two living hinges to itself. We form
subsequent triangles by attaching pipes with a single living
hinge to a tube of the sculpture that is already there.
Figure 25: (a) The basic element of the triangle strip is a tube
with one or two hinges. (b) A freeform shape from triangles.
Despite their simplicity, triangles offer a large number of
degrees of freedom. First, any triangle offers two new seg-
ments to attach to, allowing the user to form tree structures.
Additionally, each triangle can be any length, can bear its
living hinge anywhere along the segment, and most im-
portant it can be mounted to the parent triangle at any an-
gle, allowing for reasonably expressive 3D constructions,
such as the T-Rex we had already shown in Figure 3.
4. Mechanisms
Protopiper can make simple, functional mechanisms that
dangle, slide, rotate, or pop. More complex mechanisms
can be built by combining the simple mechanisms with
each other. This generates physical sketches both explore
the decorative aspects of a design, and validate a range of
basic functionalities.
Sliding mechanisms: Figure 26 shows a functional drawer
supported by a sliding mechanism at the bottom and guides
on the sides/back to constrain the drawer.
Figure 26: A dresser with functional drawers.
Rotating mechanisms: Rotating mechanisms can be made by
attaching one side of a wing connector to the frame and
folding the other one away. Figure 27 shows the door of an
oven that can be opened.
Figure 27: A rotating mechanism based on a hinge.
Another way to create a rotating mechanism is via axles
and bearings. Figure 28 shows a fridge door with a straight
pipe as an axle, and a “v” formed pipe as a bearing.
Figure 28: A rotating mechanism based on axle and bearing.
Springs and latches: The simple snap-fit/latch mechanism
shown in Figure 29 allows us to lock a door.
Figure 29: (a) Door latch in the shape of an “M”. The door’s
weight allows it to latch into the “M”.
The latch has the shape of an “M” formed from a tube, im-
plementing a pair of vertical cantilever springs. The door
“snaps” into it, because tubes are elastic along their cross
section.
EXPLORATORY USER STUDY
In order to validate the sketching process with protopiper,
we conducted an exploratory user study in which partici-
pants created objects based on a theme, and their own ide-
as.
Task and procedure
Participant’s task was to create physical to-scale designs.
Participants were given the following instructions “you are
throwing a party at your house with the motto ‘beach par-
ty’. Build objects to transform your house for the party.”
Participants were given approximately 60 minutes to build
the object (Figure 30). Throughout the process, we encour-
aged participants to think aloud and they filled in a ques-
tionnaire at the end of the study.
Before the actual task, each participant received a 15 mi-
nute introduction to the protopiper device and had another
15 minutes to brainstorm on objects to create with the de-
vice in hand.
Figure 30: Participants using protopiper to build objects.
Participants
We recruited 16 participants (2 female), in part from out
institution and in part from a group of lab visitors. Partici-
pant’s ages ranged from 15 to 37 (mean=21.4, s=6.14).
Results
All participants succeeded at creating objects using pro-
topiper. Figure 31 shows some of them. Throughout the
experiment, participants repeatedly used their bodies and/or
the room for reference. (a) One participant, for example,
created a sunhat directly on the head of another participant.
Also the beach lounge chair was designed to fit the partici-
pant’s body. (b) When another team of participants created
a beach volleyball field, sketching at actual scale allowed
them to make sure that the net was placed at a comfortable
height. (c) Yet another team created a beach bar; again by
sketching at actual scale they were able to get all dimen-
sions right, such as the height of the bar. (d) The shortboard
of this participant, in contrast, did not come out at the right
scale—this, however, might be more indicative of the par-
ticipant’s (lack of) experience surfing as our lab is located
1000 miles off the next surfable coast.
Figure 31: The self-designed objects participants protopiped:
(a) deck chair and sunhat, (b) beach volleyball field and ball,
(c) beach bar, (d) surf board.
In the questionnaire, participants rated the device as being
“useful for creative exploration” (5.8 on a 7-item Likert
scale), “fun to use” (6.7 on a 7-item Likert scale), and
agreed that sketching at actual scale helped them to judge if
the object would fit at the end (5.1 on a 7-item Likert
scale).
Participants described protopiper as “good for brainstorm-
ing and improves creativity” (p1), “fun to use and allows
building 3D structures easily and in reasonable time, allow-
ing to represent something for further development or just
fun” (p10), “for prototyping and ideation of a concept it
creates a new point of view” (p6).
Based on their experience, participants requested additional
features, such as a way to measure angles (p1), to incorpo-
rate surfaces, and to use multi-color tape, as this would
allow for additional creative expression (p16). Participants
also requested that a future design of protopiper should be
able to hold larger tape roles (p15).
During the study, we also observed that participants had a
limited understanding on how to reinforce structures. In-
stead of thinking ahead, they added additional diagonals
only when they started to see their construction becoming
less stable. Physical simulation, such as in [23] could help
to inform users about how to reinforce their design. Partici-
pants also mentioned the benefit of CAD systems to have
an undo function and stated it would be interesting to have
something like an undo for physical prototyping.
CONCLUSION
In this paper, we presented protopiper, a computer aided,
hand-held fabrication device. The key contribution of pro-
topiper is that it allows users to sketch room-size objects at
actual scale, allowing them to validate their designs against
the physical world during sketching. Our main engineering
contribution is the idea to form adhesive tape into tubes as
the main building material for physical prototyping—rather
than extruding hot plastic. For future work, we want to ex-
plore tubes with variable different diameter and curved
tubes.
ACKNOWLEDGEMENTS
We thank Adrian Sieber for his help with the video.
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Protopiper

  • 1. Protopiper: Physically Sketching Room-Sized Objects at Actual Scale Harshit Agrawal, Udayan Umapathi, Robert Kovacs, Frohnhofen Johannes, Hsiang-Ting Chen, Stefanie Mueller, Patrick Baudisch Hasso Plattner Institute, Potsdam, Germany {firstname.lastname}@hpi.u.ni-potsdam.de Figure 1: Protopiper is a hand-held physical sketching device. Unlike smaller devices that extrude plastic, protopiper creates tubes with connectors from adhesive tape. By allowing users to sketch and prototype room-sized objects at actual-scale, users can verify their designs during prototyping. For example, they can make sure that objects fit with the room or their bodies. ABSTRACT Physical sketching of 3D wireframe models using a hand- held plastic extruder allows users to explore the design space of 3D models efficiently. Unfortunately, the scale of these devices limits users’ design explorations to small- scale objects. We present protopiper, a computer aided, hand-held fabrication device that allows users to sketch room-sized objects at actual scale. The key idea behind protopiper is that it forms adhesive tape into tubes as its main building material, rather than extruded plastic or photopolymer lines. Since the resulting tubes are hollow they offer excellent strength-to-weight ratio, and thus scale well to large structures. Since the tape is pre-coated with adhesive it connects into tubes quickly, unlike extruded plastic that would require heating and cooling in the kilowatt range. We demonstrate protopiper’s use through several demo objects, ranging from more constructive objects, such as furniture, to more decorative objects, such as statues. In our exploratory user study, 16 participants created objects based on their own ideas. They rated the device as being “useful for creative exploration”, “its ability to sketch at actual scale helped judge fit”, and “fun to use.” ACM Classification: H5.2 [Information interfaces and presentation]: User Interfaces. Keywords: fabrication; rapid prototyping; sketching. Blutwurst INTRODUCTION Hand-held fabrication tools allow users to sketch physical objects. In HCI, several hand-held fabrication tools have been developed, such as the hand-held mill FreeD [26]. Recently, handheld fabrication tools based on 3D printing devices have been proposed: the 3Doodler [1] and the Lix [11] allow users to sketch in 3D space in the form of physi- cal wireframe models. Ideally, such physical sketching devices are operated at actual scale. When using the 3Doodler to design a keychain, for example, the resulting object allows users to both vali- date its decorative aspects, and test it against the constraints of the physical world, such as the size of the user’s pocket. Unfortunately, the ability of today’s hand-held physical sketching devices to work at actual-scale is limited to small objects, because the underlying technology does not scale. Extruding large amounts of plastic requires large amounts of power for heating and cooling and thus bigger machin- ery than what could be hand-held. The approach is also one to two orders of magnitude too slow for hand-held use [17]. As a consequence, larger objects are sketched at reduced scale—without the benefits of working at actual scale. In this paper, we present a device that overcomes these hurdles, allowing users to sketch room-sized objects, such as furniture or statues, at actual scale. The key idea behind our device is that it extrudes hollow tubes made from adhe- sive tape rather than solid lines. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for com- ponents of this work owned by others than ACM must be honored. Ab- stracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions@acm.org. UIST '15, November 08-11, 2015, Charlotte, NC, USA © 2015 ACM. ISBN 978-1-4503-3779-3/15/11…$15.00 DOI: http://dx.doi.org/10.1145/2807442.2807505
  • 2. PROTOPIPER Figure 1 shows two protopiper users in the process of creat- ing sofa designs, in search of the one style and size that looks best and fits into the surrounding room. Unlike paper, CAD programs, or off-scale sketching tools, protopiper allows them to sketch the sofa at actual scale. This allows them to verify their questions during sketching already. When finished, they use the measurements of their “pro- topipe" to either get a custom sofa made or to find a read- ymade sofa of matching style and dimensions (Figure 1c). Figure 2 shows a more encompassing example, i.e., the outcome of a longer design session that investigated what furniture and appliances might go best with the new kitch- en. Again, during the design process users can already vali- date their designs, i.e., make sure that everything fits, that overhead cupboards can be reached by all family members, and that remaining spaces do not feel too tight. Sketching at actual scale causes ergonomic mishaps “pop out”, as users naturally use their own bodies as references. Figure 2: Working at actual scale allows discovering design mishaps (e.g. ergonomic issues) already during prototyping. The sofa and kitchen examples illustrate how protopiper allows users to construct rectilinear objects, such as furni- ture. Protopiper, however, works equally well for freeform expression, such as the T-Rex sculpture shown in Figure 3. Figure 3: A T-Rex sculpture made using protopiper. Figure 1b show the protopiper device. The key idea behind it is that it forms adhesive tape into tubes as its main build- ing material, rather than extruded plastic or photopolymer lines. Since the resulting tubes are hollow they offer excel- lent strength-to-weight ratio, thus scale well to large struc- tures. Since the tape is pre-coated with adhesive it forms and connects into tubes quickly. Protopiper’s primary function is to shape adhesive tape into light and sturdy tubes and to provide these tubes with what we call wing connectors—one at each end (Figure 4). Wing connectors connect tubes to flat or curved surfaces, such as walls or ceilings, or other tubes. Figure 4: Protopiper provides tubes with wing connectors, which can connect to: (a) walls, (b) other objects, (c) tubes. Protopiper’s tubes also afford creating simple mechanisms. By creasing them, for example, users form hinges. Hinges allow for moving mechanisms, like the opening-closing umbrella in Figure 5b/c. We will discuss other connections and mechanisms enabled by protopiper in the “Design Vo- cabulary” section. Figure 5: (a) Protopiper allows creating simple mechanisms, such as hinges that allow opening-closing an umbrella (b, c). CONTRIBUTION The key contribution of protopiper is that it allows users to sketch room-size objects at actual scale, allowing them to validate their designs against the physical world during sketching. Our main engineering contribution is the idea to form adhesive tape into tubes as the main building material for physical prototyping—rather than extruding hot plastic. The concept of physical sketching at large scale works be- cause (1) our hollow tubes provide excellent strength-to- weight ratio, (2) the use of tape pre-coated with adhesive eliminates the need for heating/cooling that a plastic extru- sion system would be subject to, (3) the device produces tubes fast enough for real time use, and (4) the device is light enough (approx. 1kg) to be operated free hand. Protopiper offers a range of useful functionality: (1) The wing connectors allow users to build directly on walls, the ground, and other tubes; (2) hinges etc. allow creating sim-
  • 3. ple mechanisms; and (3) by producing straight, cut-to- length tubes, protopiper allows for reasonably accurate construction, rather than just doodling. We condensed the feature set to a small set of tools, i.e., measurements to relate to the environment, design elements to support the most common object types, diagonals to ob- tain structural integrity, and a single connector design. This allowed us to equip protopiper with a simple user interface, which in turn allows users to focus on their current sketch. While using tubes as a building element has many benefits, there are also two limitations: (1) if users ever accidentally crease a tube, the inside of the tube can stick to itself, which requires manual effort to restore. (2) Since tubes are designed to be straight and stiff, users have to approximate curves as sequences of straight pipes. RELATED WORK Protopiper builds on work in tangible and augmented de- sign, personal fabrication, interactive fabrication, hand-held fabrication, and large-scale fabrication. Personal fabrication Personal fabrication tools allow users to create one-off ob- jects [5]. To lower the entry barrier to personal fabrication, researchers developed tools that help users to quickly de- sign physical objects: SketchChair [20], for instance, al- lows users to create chair designs. Other researchers showed how to automatically convert furniture models into 3D-printable parts with connectors for assembly [8]. Since modeling in the virtual world without a physical ref- erence is difficult, researchers proposed to model in context either onto a photograph of the scene [9] or directly in the physical world using tangibles and augmented reality as in Situated Modeling [6], or hand gestures and augmented reality, such as in Surface Drawing [21] and SketchFurni- ture [4]. Researchers also investigated how to transfer measurements from the physical to the digital world and vice versa. HandScape [10], for instance, digitizes the us- er’s physical tape measurements, while SPATA [24] pro- vides a set of measurement tools that can output digital values to the physical world. Researchers emphasized that modeling in physical space is especially important for pro- totyping large-scale objects, as they need to be verified against the environment [16]. Interactive fabrication To move the concept of modeling in the physical world forward, Willis et al. proposed Interactive Fabrication [25]: the key idea is to produce physical output after every user input. Shaper [25], for instance, allows users to build objects from foam using touch screen input—each touch event results in material being placed immediately. Copy- CAD [3] extends this concept by allowing users to include geometry from real-world objects, e.g. by copying and re- mixing them. Constructable [14] introduces speed and pre- cision by using a fast laser cutter that the user controls us- ing a set of laser pointer tools with built-in construction aids. Finally, LaserOrigami [15] shows how to extend the concept towards 3D editing. Hand-held fabrication Hand-held fabrication tools allow the user to freely move in physical space. In fabrication research, several hand-held fabrication tools have been extended to allow for advanced creations: FreeD [26], for instance, is a hand-held milling machine that can stop its spindle to prevent the user from making mistakes. Similarly, Position Correcting Router [19] only cuts when the user is routing on the pre-specified path. Finally, Digital Airbrush [22] allows users to create sophisticated spray paints by releasing color only when the user is in the right location. Recently, handheld 3D printing devices have been pro- posed: the 3Doodler [1] and the Lix [11] allow users to sketch in 3D space. However, since they use either melted plastic or UV curing resin they are both only suitable for small-scale objects. Large-scale fabrication Architects and interior designers have explored how to scale up fabrication techniques, so as to allow them to cre- ate large objects. Mataerial [17] is an industry robot that extrudes a fast-drying polymer into large 3D curves. Gramazio and Kohler are exploring how to manufacture large-scale building facades by extruding filament in 3D space using robotic arms [6]. Minibuilders [13] are 3D printers on wheels that can drive along the printing path to create large building footprints. Also Finally, Oxman et al. have investigated how to instruct a swarm of silk worms to construct large-scale structures from silk [18]. More traditional large-scale 3D prototyping techniques based on e.g., cardboard (e.g. Makedo [12]) or foam core, require users to possess a good amount of know-how, skill, and tools to perform reasonably accurate cuts and to figure out how to create reliable connections. With protopiper, we show a novel large-scale computer-aided fabrication device that handles these difficulties for users and lets them focus on the prototype at hand. HARDWARE DESIGN OF PROTOPIPER Figure 6 shows a close-up of the protopiper device. It is hand-held and self-contained, allowing users to move around freely. Figure 6: The hand-held protopiper device.
  • 4. The device create tubes using the simple “assembly line” shown in Figure 7: it pulls the tape off the roll, shapes it into a tube, seals the tube, “brands” the wing connectors into the tube, and finally cuts the finished tube off. Figure 7: The protopiper device produces tubes in 5 steps. Step 1 - pulling the tape off the roll: Pressing the extrude button on the device drives a pair of geared rollers that draw the tape off the roll (Figure 8). The metal surface and rippled texture of the gears prevent the sticky inside of the tape from getting stuck to the gears. Figure 8: Protopiper’s “extrusion” mechanism. This pair of gears pulls the tape off the roll. To minimize the required pulling force, we use tape with a backing layer that easily peels off. This backing layer is wound back on a friction-coupled second spool, as shown in Figure 9. Figure 9: A second spool gathers the tape’s backing layer Step 2 - shaping the tape into a tube: the tape is shaped into a tube by the series of guides and stencils shown in Figure 10. First a roller prong pushes the tape down, sepa- rating the tape from its backing layer and creasing the tape into a “v” shape. Next the “u” stencil gives the tape a more continuous curvature. Finally, the “e” stencil arranges the tape so that the two edges overlap, preparing it to be sealed into a tube. Figure 10: A series of stencils shapes the tape into a tube by successively increasing curvature. Figure 11 shows the stencils in detail. Note the rippled edg- es on the inside of the stencils—these reduce friction be- tween the stencils and the adhesive tape. Figure 11: (a) The “u” and (b) “e” stencils that shape the tape into a tube. Step 3 - sealing the tube: Protopiper now seals the tube by pressing the two overlapping edges together. This function is performed by the same two gears that pull the tape from the roll (Figure 8). Sealing the tape into a tube gives the tube its structural integrity. Step 4+5 - making the connector and cutting off the tube: Two “branding irons” are heated up by running elec- tricity through the resistive wires (Figure 12a), then a ser- vomotor presses the branding irons into the sides of the tube. A clamp at the end of the cutting mechanism stabiliz- es the tube while it is being cut (Figure 12b). After finish- ing the cut, the user can slightly pull on the tube to remove it from the device. Figure 12: Making connectors: (a) Two “branding irons” heat up, (b) then a servomotor presses them into the tube’s sides.
  • 5. As illustrated by Figure 13, a single action of this mecha- nism cuts the pipe, and produces a wing connector at the end of the current pipe and at the beginning of the next pipe. Alternatively, the device can create a straight cut without wing connectors; protopiper accomplishes this by heating up only the middle wire of the branding mechanism. The cutting wires need to be cleaned from time-to-time and replaced after approximately 300 cuts. Figure 13: A single cut produces two wing connectors at the same time, one at the end of the completed tube and one at the beginning of the next tube. As shown in Figure 14, protopiper’s assembly line ends with a square frame. It serves as a folding edge that allows users to efficiently form living hinges on the extruded pipe. Figure 14: This square frame helps users create hinges. Tape We designed our prototype so as to create ~17.5 mm diam- eter tubes (incl. ~5 mm overlap); thus the flat tape has a width of 60mm. We evaluated different types of tape with the requirements that the tape should be easy to roll and feature above-average stiffness. We achieved best results with “graphical foil” tape that comes with a backing layer (e.g., ORAFOL 8300, 10m tape roll cost around 2 Euro). We also got excellent results with adhesive paper tape, which resulted in even stiffer tubes. However, its heat re- sistance required it to be cut mechanically using rotating blades. Electronics Protopiper contains a microcontroller board (Arduino Nano) as shown in Figure 15. It controls the extrusion, the heating, and the cutting. Protopiper extrudes tubes at a rate of ~8 cm/sec, which creates a 90cm edge (standard height of kitchen appliances) in about 11-12 seconds, making it easy for users to handle the device. Expert users might choose a more powerful extrusion motor to obtain even faster extrusion. Protopiper fabricates tubes with ≤ 1cm length error per 1 meter extru- sion length; it manages this by reading the internal encoder of the servomotor. Protopiper is powered by a single 11.1 V, 1000 mAh, LiPo battery. While the servomotors (Dynamixel XL-320) need only about 3-4 W energy, most of the power goes to the cutting mechanism, which consumes up to 30 W to heat up the wires. One battery charge powers the device for ~150- 200 cuts. Figure 15: Protopiper’s electronics, here assembled on a perfboard – hidden into the handle of the device. Tool selection menu and display Figure 16 shows protopiper’s user interface. The main functions are one pushbutton that extrudes tubes and anoth- er one that cuts tubes. Protopiper also offers additional expert functions that sim- plify precise construction. A dial allows users to produce tubes of precise length, such as replicating the exact length of the previously created tube or creating a diagonal strut for a rectangular frame. A four digit alphanumeric display informs users about the currently chosen function and the length of the extruded tube. Figure 16: Protopiper’s user interface. For freeform use, protopiper allows users to extrude tubes of arbitrary length using the extrusion button on the de- vice’s handle. The device keeps extruding tube as long as the user hold down the button.
  • 6. For more construction-oriented tasks, such as the box shown in Figure 17, protopiper offers additional functional- ity. The vertical tubes, for example, should all be the same length. Protopiper supports this by allowing users to repli- cate the length of the previous tubes by double pressing the extrusion button. Figure 17: Protopiper allows (a) replicating tubes of the same length, and (b) automatically generates diagonal struts. For more complex construction tasks, protopiper offers three memory slots each of which stores one tube length. Figure 16, for example, shows a recall from memory slot A, which has a 0.30m tube stored. Another common con- struction task is the addition of diagonal struts to reinforce a design (Figure 17b). By rotating the tool switch to the position “AB”, “BC”, or “AC”, users request protopiper to create a tube that fits the diagonal between the two stored lengths. Creating cuts, connectors, and hinges As already mentioned, protopiper supports the three types of tube endings shown in Figure 18. (a) To create a straight cut, users single press the cut button. (b) They double press the cut button to produce a wing connector. (c) They triple press it to produce a hinge. This aligns the tube with the hinge square, allowing users to hinge the tube in the desired direction. Figure 18: (a) straight cut, (b) wing connector, (c) living hinge. Digitization To help users turn sketched objects into specifications for subsequent fabrication, we scan objects using a mobile scanning app (123D Catch, 123dapp.com/catch). The scan of the cupboard in Figure 19b is sufficient to capture the overall geometry and allow manufacturer to extract meas- urements. Our initial design of protopiper also featured a 6DOF live tracking based on the Sony PS move (with the illuminated marker mounted onto the protopier device). This subsystem streamed the location data of the device to an external computer during the protopiping process. A custom Unity- 3D plug-in received the tracking data and beautified the final result by guessing which edges could be approximated by a rectilinear design, resulting in a 3D line drawing. We dropped this subsystem in favor of the digitization using a mobile phone, which eliminated all set-up effort and better fits better our use case. Figure 19: (a) Cupboard, (b) digitalized using Autodesk 123D Catch. DESIGN VOCABULARY OF PROTOPIPER Despite their simplicity, protopiper’s three basic mechani- cal elements (tube, wing connector, and living hinge) can produce a wide range of combinations and arrangements. In the following, we describe the space of objects protopiper can produce and the resulting design vocabulary. 1. Wing connectors and living hinges The wing connector is designed to make good contact with many kinds of surfaces. In particular, with walls and ceil- ings, allowing users to create wall-mounted shelves and to ceiling-mount lamps (Figure 20). Figure 20: (a) Wing connectors allow mounting a shelf to a wall, or (b) a lamp to the ceiling. Wing connectors connect to other tubes at well-defined angles. We can use this to make precise-angled construc- tions. For instance, the box in Figure 21a is made from 12 tubes with wing connectors, which make for sturdy 90- degree angles. Living hinges, in contrast, allow for vertices that are less precise but faster. The box in Figure 21b, for instance, is made from only 6 tubes: two rectangles are formed with living hinges and connected with four vertical struts.
  • 7. Figure 21: A box with: (a) wing connectors, (b) living hinges. 2. Rectilinear contents and boxes The box is one of protopiper’s high-level elements. The box is a powerful element for constructive tasks, because many constructed objects, in particular furniture, are based on boxes (e.g., Figure 2). Figure 22 shows a different de- sign iteration of the sofa from Figure 1—note that it con- tains many boxes. Figure 22: Sofa formed from boxes (user sits on acrylic sheet). Larger tubes, such as those contained in the sofa, are sub- ject to sagging and shearing. We use the aforementioned diagonal struts to address the issue. As shown in Figure 23, struts may go from vertex-to-vertex or just across part of it. A single strut on any angle is suffi- cient for constraining a rectangle. Stabilizing a box, thus, requires only three struts. Figure 23: Diagonal struts reinforce angles for larger objects. The benefit of additional struts can also be seen in Figure 24. (a) While protopiper can create free-hanging horizontal beams of up to 1 meter, (b) combining pipes with struts into a truss doubles this length. Figure 24: (a) Protopiper produces free-hanging pipes of up to one meter, or (b) free-hanging trusses of up to two meters. 3. Freeform sculptures One approach to creating freeform sculptures is to use tri- angle strips (Figure 25). The main element of a triangle strip is a triangle. We form the first triangle in a strip by attaching one pipe via two living hinges to itself. We form subsequent triangles by attaching pipes with a single living hinge to a tube of the sculpture that is already there. Figure 25: (a) The basic element of the triangle strip is a tube with one or two hinges. (b) A freeform shape from triangles. Despite their simplicity, triangles offer a large number of degrees of freedom. First, any triangle offers two new seg- ments to attach to, allowing the user to form tree structures. Additionally, each triangle can be any length, can bear its living hinge anywhere along the segment, and most im- portant it can be mounted to the parent triangle at any an- gle, allowing for reasonably expressive 3D constructions, such as the T-Rex we had already shown in Figure 3. 4. Mechanisms Protopiper can make simple, functional mechanisms that dangle, slide, rotate, or pop. More complex mechanisms can be built by combining the simple mechanisms with each other. This generates physical sketches both explore the decorative aspects of a design, and validate a range of basic functionalities. Sliding mechanisms: Figure 26 shows a functional drawer supported by a sliding mechanism at the bottom and guides on the sides/back to constrain the drawer.
  • 8. Figure 26: A dresser with functional drawers. Rotating mechanisms: Rotating mechanisms can be made by attaching one side of a wing connector to the frame and folding the other one away. Figure 27 shows the door of an oven that can be opened. Figure 27: A rotating mechanism based on a hinge. Another way to create a rotating mechanism is via axles and bearings. Figure 28 shows a fridge door with a straight pipe as an axle, and a “v” formed pipe as a bearing. Figure 28: A rotating mechanism based on axle and bearing. Springs and latches: The simple snap-fit/latch mechanism shown in Figure 29 allows us to lock a door. Figure 29: (a) Door latch in the shape of an “M”. The door’s weight allows it to latch into the “M”. The latch has the shape of an “M” formed from a tube, im- plementing a pair of vertical cantilever springs. The door “snaps” into it, because tubes are elastic along their cross section. EXPLORATORY USER STUDY In order to validate the sketching process with protopiper, we conducted an exploratory user study in which partici- pants created objects based on a theme, and their own ide- as. Task and procedure Participant’s task was to create physical to-scale designs. Participants were given the following instructions “you are throwing a party at your house with the motto ‘beach par- ty’. Build objects to transform your house for the party.” Participants were given approximately 60 minutes to build the object (Figure 30). Throughout the process, we encour- aged participants to think aloud and they filled in a ques- tionnaire at the end of the study. Before the actual task, each participant received a 15 mi- nute introduction to the protopiper device and had another 15 minutes to brainstorm on objects to create with the de- vice in hand. Figure 30: Participants using protopiper to build objects. Participants We recruited 16 participants (2 female), in part from out institution and in part from a group of lab visitors. Partici- pant’s ages ranged from 15 to 37 (mean=21.4, s=6.14). Results All participants succeeded at creating objects using pro- topiper. Figure 31 shows some of them. Throughout the experiment, participants repeatedly used their bodies and/or the room for reference. (a) One participant, for example, created a sunhat directly on the head of another participant. Also the beach lounge chair was designed to fit the partici- pant’s body. (b) When another team of participants created a beach volleyball field, sketching at actual scale allowed them to make sure that the net was placed at a comfortable height. (c) Yet another team created a beach bar; again by sketching at actual scale they were able to get all dimen- sions right, such as the height of the bar. (d) The shortboard of this participant, in contrast, did not come out at the right scale—this, however, might be more indicative of the par- ticipant’s (lack of) experience surfing as our lab is located 1000 miles off the next surfable coast.
  • 9. Figure 31: The self-designed objects participants protopiped: (a) deck chair and sunhat, (b) beach volleyball field and ball, (c) beach bar, (d) surf board. In the questionnaire, participants rated the device as being “useful for creative exploration” (5.8 on a 7-item Likert scale), “fun to use” (6.7 on a 7-item Likert scale), and agreed that sketching at actual scale helped them to judge if the object would fit at the end (5.1 on a 7-item Likert scale). Participants described protopiper as “good for brainstorm- ing and improves creativity” (p1), “fun to use and allows building 3D structures easily and in reasonable time, allow- ing to represent something for further development or just fun” (p10), “for prototyping and ideation of a concept it creates a new point of view” (p6). Based on their experience, participants requested additional features, such as a way to measure angles (p1), to incorpo- rate surfaces, and to use multi-color tape, as this would allow for additional creative expression (p16). Participants also requested that a future design of protopiper should be able to hold larger tape roles (p15). During the study, we also observed that participants had a limited understanding on how to reinforce structures. In- stead of thinking ahead, they added additional diagonals only when they started to see their construction becoming less stable. Physical simulation, such as in [23] could help to inform users about how to reinforce their design. Partici- pants also mentioned the benefit of CAD systems to have an undo function and stated it would be interesting to have something like an undo for physical prototyping. CONCLUSION In this paper, we presented protopiper, a computer aided, hand-held fabrication device. The key contribution of pro- topiper is that it allows users to sketch room-size objects at actual scale, allowing them to validate their designs against the physical world during sketching. Our main engineering contribution is the idea to form adhesive tape into tubes as the main building material for physical prototyping—rather than extruding hot plastic. For future work, we want to ex- plore tubes with variable different diameter and curved tubes. ACKNOWLEDGEMENTS We thank Adrian Sieber for his help with the video. REFERENCES 1. 3Doodler. http://the3doodler.com 2. Anderson, D., Frankel, J. L., Marks, J., Agarwala, A., Beardsley, P., Hodgins, J., Leigh, D., Ryall, K., Sulli- van, E., Yedidia, J. S. Tangible interaction + graphical interpretation: a new approach to 3d modeling. Proc. SIGGRAPH ’00, 393–402. 3. Follmer, S., Carr, D., Lovell, E., and Ishii, H. Copy- CAD: remixing physical objects with copy and paste from the real world. Adjunct Proc. UIST '10, 381-382. 4. Front Design, FurnitureSketch, Accessed July 23, ‘15 http://www.frontdesign.se/newsupdate_JAPAN_TOKY O%20WONDER%20SITE_02.htm 5. Gershenfeld, N. Fab: The Coming Revolution on Your Desktop--From Personal Computers to Personal Fabri- cation. Basic Books, ‘07. 6. Gramazio, F. and Kohler, M. Digital Materiality in Ar- chitecture. Lars Müller Publishers, Baden, 2008. 7. Lau, M., Hirose, M., Ohgawara, A., Mitani, J., Igarashi, T. Situated modeling: a shape-stamping interface with tangible primitives. Proc. TEI’12, 275-282. 8. Lau, M., Ohgawara, A., Mitani, J., Igarashi, T. Convert- ing 3D Furniture Models to Fabricatable Parts and Con- nectors. ACM Trans. Graph., 30, 4, 2011. 9. Lau, M., Saul, G., Mitani, J., Igarashi, T. Modeling-in- context: user design of complementary objects with a single photo. Proc. SBIM’10, 17-24. 10.Lee, J., Su, V., Ren, S., Ishii, H. HandSCAPE: a vector- izing tape measure for on-site measuring applications. Proc. CHI’00, 137-144. 11.Lixpen, http://lixpen.com/ 12.Makedo, Accessed July 23, ’15, https://mymakedo.com
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