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Main Talk v1.1
1.
What Pokémon GO
has taught us about testing & quality…
2.
Intro What team are
you?
3.
A Brief History Niantic
former Google Subsidiary
4.
Ingress Ingress provided the initial platform
5.
Beta Release •Japan •Aussie •NZ
6.
Then it went
a tiny bit wrong…
7.
App Freezing • App
had to be rebooted • Lost Pokemon and items
8.
No Crashes Rule •
Crash and you burn • Or not • Kept on playing
9.
Scaling Problems • Servers became overloaded •
Bots spamming servers
10.
Keep On Keeping
On • Hitting new markets over scalability • Timing is a quality criteria
11.
Poorly Designed Features •Removal of 3
paw prints •Battery saver mode
12.
Features != Quality •Focus
on your core idea •Do few things well
13.
Battery Drain App requires the screen to be
on
14.
Quality is composite •
Wider system • Remove & add • Compelling idea
15.
GPS Weirdness • GPS inaccurate •
Unusable on some LG phones
16.
Can’t Catch ‘Em
All • Device fragmentation • A/B testing effective • Very gradual release
17.
Quality Continuum • Quality
is on a multi dimensional continuum • Great brand & idea provides elasticity
18.
Workshop Time… • What
did this product teach us about testing? • Everyone has an opinion! • What would you have done differently?
19.
Testing is about
having a balanced approach…
20.
So lets build
one… • HT to Dan North for his very useful ‘Testing Corners’
21.
In the Blue
Corner!
22.
Types of testing
and test ideas that (mostly) fit
23.
How tools/techniques might assist
24.
Get Ready… • Groups! Peeps
you don’t know if you can. • Post Its, Pens, Paper! • 15-20 mins • Reflect…
25.
Go!
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