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BUILDING A VUFORIA APP FOR HOLOLENS
David Beard
Developer Evangelist, Product Manager
PTC Vuforia
2
AGENDA
• Vuforia Introduction
• Vuforia HoloLens Experiences
• How to register augmentations
4
A simple API describes what is in the camera’s FOV, and where
– Images
– Objects
– Text
– Meshes
VUFORIA
The leading AR platform
5
LEADING AUGMENTED REALITY PLATFORM
250K+
REGISTERED
DEVELOPERS
30K+
COMMERCIAL
APPS
275M+
APP
INSTALLS
6
PLATFORM COMPONENTS
Vuforia Engine Cloud ServicesTools
Supported Devices
• Phones & Tablets – Android,
iOS, Win 10
• Eyewear - Samsung Gear VR,
Epson-BT 200, ODG R-6/7,
HoloLens
• Support for Unity, Xcode,
Android Studio, Visual Studio
Target Manager
• Create & Manage databases
for use on device or cloud
Vuforia Object Scanner
• Scan objects such as toys to
create Object Targets
Eyewear Calibration
Vuforia Cloud Recognition
Service
• Allows use of cloud reco
database over 1 million
targets
Vuforia Web Services
• RESTful APIs to query and
manage cloud-based target
databases
7
• Support for Windows 10
– HoloLens
– Microsoft Surface
– HP Spectre
• Easily deploy apps across devices
VUFORIA UWP SUPPORT
8
9
10
11
Creates 3D meshes of
Spatial Surfaces
HoloLens
Spatial Mapping
• Reconstructs Spatial Surfaces
• Maps to Spatial Coord System
• Localizes the user and surfaces
12
3D SPATIAL SURFACES IN THE REAL WORLD
13
COMMON USAGE SCENARIOS
14
Vuforia for
HoloLens
• Recognize images and objects
• Know their precise location
• Accurately register content
Recognition and Pose
Registration for HoloLens
15
16
17
Vuforia enables HoloLens apps to recognize things and know where they are
• Uniquely identify images and objects
• Know where they are in the environment
• Precisely register content
Supported by
• Vuforia Extended Tracking
• C# API in Unity and Visual Studio
• On Windows 10 Devices
VUFORIA + HOLOLENS
18
BUILDING THE
DEMO
19
1. Configure the scene for AR
2. Add targets and digital content
3. Position on CAD proxy model
4. Configure build package
5. Build for Windows Store
WORKFLOW OVERVIEW IN UNITY
20
20
Workflow in Unity

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Building a Vuforia App for Hololens

  • 1. BUILDING A VUFORIA APP FOR HOLOLENS David Beard Developer Evangelist, Product Manager PTC Vuforia
  • 2. 2 AGENDA • Vuforia Introduction • Vuforia HoloLens Experiences • How to register augmentations
  • 3.
  • 4. 4 A simple API describes what is in the camera’s FOV, and where – Images – Objects – Text – Meshes VUFORIA The leading AR platform
  • 5. 5 LEADING AUGMENTED REALITY PLATFORM 250K+ REGISTERED DEVELOPERS 30K+ COMMERCIAL APPS 275M+ APP INSTALLS
  • 6. 6 PLATFORM COMPONENTS Vuforia Engine Cloud ServicesTools Supported Devices • Phones & Tablets – Android, iOS, Win 10 • Eyewear - Samsung Gear VR, Epson-BT 200, ODG R-6/7, HoloLens • Support for Unity, Xcode, Android Studio, Visual Studio Target Manager • Create & Manage databases for use on device or cloud Vuforia Object Scanner • Scan objects such as toys to create Object Targets Eyewear Calibration Vuforia Cloud Recognition Service • Allows use of cloud reco database over 1 million targets Vuforia Web Services • RESTful APIs to query and manage cloud-based target databases
  • 7. 7 • Support for Windows 10 – HoloLens – Microsoft Surface – HP Spectre • Easily deploy apps across devices VUFORIA UWP SUPPORT
  • 8. 8
  • 9. 9
  • 10. 10
  • 11. 11 Creates 3D meshes of Spatial Surfaces HoloLens Spatial Mapping • Reconstructs Spatial Surfaces • Maps to Spatial Coord System • Localizes the user and surfaces
  • 12. 12 3D SPATIAL SURFACES IN THE REAL WORLD
  • 14. 14 Vuforia for HoloLens • Recognize images and objects • Know their precise location • Accurately register content Recognition and Pose Registration for HoloLens
  • 15. 15
  • 16. 16
  • 17. 17 Vuforia enables HoloLens apps to recognize things and know where they are • Uniquely identify images and objects • Know where they are in the environment • Precisely register content Supported by • Vuforia Extended Tracking • C# API in Unity and Visual Studio • On Windows 10 Devices VUFORIA + HOLOLENS
  • 19. 19 1. Configure the scene for AR 2. Add targets and digital content 3. Position on CAD proxy model 4. Configure build package 5. Build for Windows Store WORKFLOW OVERVIEW IN UNITY