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AWE 2017
Oct 19
th
Munich
Optical Technologies for AR Smart Glasses
Khaled Sarayeddine
CTO & Co-Founder
Optinvent
www.optinvent.com
 Basic Ergonomics & Photometric parameters for Near To Eye devices
 AR and VR On-Eye classification & Related Optical technologies
 Focus on AR Optical technologies:
 Benchmarking/Advantages/Drawbacks
 Future trend in optical technologies for Smart glasses
 Light Field Approach
2
SUMMARY
Basic Ergonomics and
photometry
ORA-2
Définition et introduction aux systèmes de visualisation oculaire
4
• Eye Relief ~20 to 25mm to accommodate using user’s glasses
• Eye-Box >10mm x 7mm to accommodate large population IPD
• Transparency (T>30%) or dynamic transparency
• Light Weight<100g, distributed weight over the glasses/HMD Frame
• Ophthalmic Correction mandatory
FOV Micro display
F
Perceived enlarged
Virtual image
D
Eye Pupil
Collimating
Lens
Eye Relief
Basic Ergonomics
Eye-Box
Eye-Pupil
Ophthalmic lens
Définition et introduction aux systèmes de visualisation oculaire
5
• Virtual image position is important for indoor use case
• Medical use case requirements: 0.5 to 2m focus distance
• Industrial use case: 2 to 4meters
• Discomfort if virtual image location is different from working distance
• Monocular situation (Right/Left Eye Rivality!):
• Discomfort if image location is located at short distance (<2 m)
• Fair and comfortable if Image location is >6m
• Flip-Vu is an elegant solution to avoid user discomfort
• Binocular situation (convergence issue):
• Discomfort on both eyes if image location is different from working distance
• Convergence issue is more annoying than focus issue
Image position & Convergence issue
Focus issue Convergence Issue
Définition et introduction aux systèmes de visualisation oculaire
6
Brightness:
Near to eye system works with Brigthness not with light flux!
Required Brigthness: 3 to 5kCd/m² (nits) to allow outdoor use case
• Clear daytime sky Brightness: ~10,000Nits (Cd/m²)
• Moonless Dark Sky: 10E-3 nits
High Brightness display -> More power consumption. The quality of
the display is its intrinsic Brightness efficiency: Example: 10knits/w
Light Sensor is able to adjust the Image Brightness by a factor of 2000!
The use of Photochromic lens (ORA-1) is an elegant solution
To overcome this difficulty, some Smart Glasses manufacturers are
cheating a little bit by adding a sun glasses filter to an additional visor:
• To reduce outdoor scene Brightness & increase image
contrast
Example:
Intrinsic Display Brightness of 500nits
Sun glasses filter of 10% transmission
Yields an Equivalent Brightness of ~5000nits without visor
Basic photometric
AR and VR On-Eye classification
& Related Optical Technologies
Oculus
8
VR Immersive Non See-Through Devices
Various Devices and Smart-Glasses
Fully Immersive
for VR Applications
Sony
Samsung
• Classical optics, with a low barrier to entry
• Large distortion corrected by software
• Low resolution
• Non AR capable & cumbersome
• Software making convergence & low latency for real time
video
Micro Display
Optics
Smartphone screen
Optics
FOV: 110deg
Resolution:12pixels/deg
FOV: 45deg
Resolution:~60 pixels/deg
9
Non See-Through optical Devices
Various Devices and Smart-Glasses
See Around, don’t allow True AR Applications
Vuzix M100 Recon Jet
SonyTelepathy
Brothers
• Classical optics, with a low barrier to entry
• Low FOV (<14deg)
• Low resolution
• Small Eye Box
• Non AR Capable
Focus on AR Optical
Technologies
ORA-C
11
True AR See-Through Devices, Free air propagation Optics
Various Devices and Smart-Glasses
Laster
See-Thru
Vuzix
WRAP1200
Laster
ODG
• Cumbersome
• Low efficiency (<10%)
• Low barrier to entry for optics
• Subject to dust deposition
FOV:
30deg
Resolution:
45pixels/deg
12
Google
Glass
True AR See-Through devices using Light guide technology
Various Devices and Smart-Glasses
Epson
Moverio
Lumus
Sony
OptinventHololens
Microsoft
Future trend in AR Optical
Technologies for AR
Devices
Future Trends on Optical Technologies for AR Devices
14
• Light guide method will dominate
 Better clearance in front of the eye
 Smaller footprint and good looking
 Diffractive technology still limited in FOV
 Light Field feature to be integrated into Future light guide development
• Field Of View (FOV)
 Informative/Industrial will be satisfied with monocular moderate FOV; 20 to 30deg
 Medical will seek binocular with a moderate FOV; 30 to 40 deg
 AR/Games/Video will seek larger FOV; ~50deg
 Larger FOV will enable transformation of VR Market to AR; FOV > 60deg
 Generally Speaking Fovation methods will help optics
• Micro-display
 Lcos will dominates for the next 5 years
 Oled technology for low Brightness devices (<2000nits); means indoor use case
 Mems technology offer the best foot print, but still related to Laser beam quality and cost
 Led based Microdisplay is the best technology for the future: Expected Brightness: >200,000nits
• Light source
 White Led (for CF display) has the best ratio Efficiency/cost
 RGB leds mandatory for Lcos Color Sequential suffers from Color Breakup phenomena and from limited frame frequency
rate for the Microdisplay
 Laser source could be a good alternative for high end display system with very high brightness requirement
Light Field
• General Requirements:
• High speed image generation at pixel level:
• Computing challenge for high resolution display
• Use of micro display stack
• Ability to display at least a tenth of focus planes to have realistic rendering:
• Optical system footprint and integration feasibility in question for consumer product for known development
• Optics is the key!
• Hide virtual information when displayed behind real opaque objects
Light Field
16
Focus distance
A (xi,yi,di)
Display virtual information in real time at different focus distances to fit natural rendering vision
B (xj,yj,dj)
THANK YOU!
Kayvan Mirza
kayvan.mirza@optinvent.com
Mobile : +33 (0)6 83 15 02 13
Khaled Sarayeddine
khaled.sarayeddine@optinvent.com

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Khaled Sarayeddine (Optinvent): Optical Technologies for AR Smart Glasses

  • 1. AWE 2017 Oct 19 th Munich Optical Technologies for AR Smart Glasses Khaled Sarayeddine CTO & Co-Founder Optinvent www.optinvent.com
  • 2.  Basic Ergonomics & Photometric parameters for Near To Eye devices  AR and VR On-Eye classification & Related Optical technologies  Focus on AR Optical technologies:  Benchmarking/Advantages/Drawbacks  Future trend in optical technologies for Smart glasses  Light Field Approach 2 SUMMARY
  • 4. Définition et introduction aux systèmes de visualisation oculaire 4 • Eye Relief ~20 to 25mm to accommodate using user’s glasses • Eye-Box >10mm x 7mm to accommodate large population IPD • Transparency (T>30%) or dynamic transparency • Light Weight<100g, distributed weight over the glasses/HMD Frame • Ophthalmic Correction mandatory FOV Micro display F Perceived enlarged Virtual image D Eye Pupil Collimating Lens Eye Relief Basic Ergonomics Eye-Box Eye-Pupil Ophthalmic lens
  • 5. Définition et introduction aux systèmes de visualisation oculaire 5 • Virtual image position is important for indoor use case • Medical use case requirements: 0.5 to 2m focus distance • Industrial use case: 2 to 4meters • Discomfort if virtual image location is different from working distance • Monocular situation (Right/Left Eye Rivality!): • Discomfort if image location is located at short distance (<2 m) • Fair and comfortable if Image location is >6m • Flip-Vu is an elegant solution to avoid user discomfort • Binocular situation (convergence issue): • Discomfort on both eyes if image location is different from working distance • Convergence issue is more annoying than focus issue Image position & Convergence issue Focus issue Convergence Issue
  • 6. Définition et introduction aux systèmes de visualisation oculaire 6 Brightness: Near to eye system works with Brigthness not with light flux! Required Brigthness: 3 to 5kCd/m² (nits) to allow outdoor use case • Clear daytime sky Brightness: ~10,000Nits (Cd/m²) • Moonless Dark Sky: 10E-3 nits High Brightness display -> More power consumption. The quality of the display is its intrinsic Brightness efficiency: Example: 10knits/w Light Sensor is able to adjust the Image Brightness by a factor of 2000! The use of Photochromic lens (ORA-1) is an elegant solution To overcome this difficulty, some Smart Glasses manufacturers are cheating a little bit by adding a sun glasses filter to an additional visor: • To reduce outdoor scene Brightness & increase image contrast Example: Intrinsic Display Brightness of 500nits Sun glasses filter of 10% transmission Yields an Equivalent Brightness of ~5000nits without visor Basic photometric
  • 7. AR and VR On-Eye classification & Related Optical Technologies
  • 8. Oculus 8 VR Immersive Non See-Through Devices Various Devices and Smart-Glasses Fully Immersive for VR Applications Sony Samsung • Classical optics, with a low barrier to entry • Large distortion corrected by software • Low resolution • Non AR capable & cumbersome • Software making convergence & low latency for real time video Micro Display Optics Smartphone screen Optics FOV: 110deg Resolution:12pixels/deg FOV: 45deg Resolution:~60 pixels/deg
  • 9. 9 Non See-Through optical Devices Various Devices and Smart-Glasses See Around, don’t allow True AR Applications Vuzix M100 Recon Jet SonyTelepathy Brothers • Classical optics, with a low barrier to entry • Low FOV (<14deg) • Low resolution • Small Eye Box • Non AR Capable
  • 10. Focus on AR Optical Technologies ORA-C
  • 11. 11 True AR See-Through Devices, Free air propagation Optics Various Devices and Smart-Glasses Laster See-Thru Vuzix WRAP1200 Laster ODG • Cumbersome • Low efficiency (<10%) • Low barrier to entry for optics • Subject to dust deposition FOV: 30deg Resolution: 45pixels/deg
  • 12. 12 Google Glass True AR See-Through devices using Light guide technology Various Devices and Smart-Glasses Epson Moverio Lumus Sony OptinventHololens Microsoft
  • 13. Future trend in AR Optical Technologies for AR Devices
  • 14. Future Trends on Optical Technologies for AR Devices 14 • Light guide method will dominate  Better clearance in front of the eye  Smaller footprint and good looking  Diffractive technology still limited in FOV  Light Field feature to be integrated into Future light guide development • Field Of View (FOV)  Informative/Industrial will be satisfied with monocular moderate FOV; 20 to 30deg  Medical will seek binocular with a moderate FOV; 30 to 40 deg  AR/Games/Video will seek larger FOV; ~50deg  Larger FOV will enable transformation of VR Market to AR; FOV > 60deg  Generally Speaking Fovation methods will help optics • Micro-display  Lcos will dominates for the next 5 years  Oled technology for low Brightness devices (<2000nits); means indoor use case  Mems technology offer the best foot print, but still related to Laser beam quality and cost  Led based Microdisplay is the best technology for the future: Expected Brightness: >200,000nits • Light source  White Led (for CF display) has the best ratio Efficiency/cost  RGB leds mandatory for Lcos Color Sequential suffers from Color Breakup phenomena and from limited frame frequency rate for the Microdisplay  Laser source could be a good alternative for high end display system with very high brightness requirement
  • 16. • General Requirements: • High speed image generation at pixel level: • Computing challenge for high resolution display • Use of micro display stack • Ability to display at least a tenth of focus planes to have realistic rendering: • Optical system footprint and integration feasibility in question for consumer product for known development • Optics is the key! • Hide virtual information when displayed behind real opaque objects Light Field 16 Focus distance A (xi,yi,di) Display virtual information in real time at different focus distances to fit natural rendering vision B (xj,yj,dj)
  • 17. THANK YOU! Kayvan Mirza kayvan.mirza@optinvent.com Mobile : +33 (0)6 83 15 02 13 Khaled Sarayeddine khaled.sarayeddine@optinvent.com