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THE COMING AGE OF
EMPATHIC COMPUTING
Mark Billinghurst
mark.billinghurst@unisa.edu.au
June 2nd 2016
AWE 2016 Conference
Santa Clara, USA
Current AR/VR/Wearable Technology
Applications Enabled
•Gaming
•Education
•Health
•Medicine
•Training
•Tourism
•Etc
Looking to the Future
Empathy
“Seeing with the Eyes of another,
Listening with the Ears of another,
and Feeling with the Heart of another..”
Alfred Adler
Empathic Computing
1. Understanding: Systems that can
understand your feelings and emotions
2. Experiencing: Systems that help you
better experience the world of others
3. Sharing: Systems that help you better
share the experience of others
1. Understanding: Affective Computing
• Ros Picard – MIT Media Lab
• Systems that recognize emotion
Example: Affectiva
https://www.youtube.com/watch?v=6QDMNPhMJI4
2. Experiencing: Virtual Reality
"Virtual reality offers a whole different
medium to tell stories that really connect
people and create an empathic connection."
Nonny de la Peña
http://www.emblematicgroup.com/
Using VR for Empathy
• USC Project Syria (2014)
• Experience of Terrorism • Project Homeless (2015)
• Experience of Homelessness
Project Homeless
https://www.youtube.com/watch?time_continue=1&v=SSLG8auUZKc
CHILDHOOD (Siggraph 2015)
• Kenji Suzuki, University of Tsukuba
• What does it feel like to be a child?
• VR display + moved cameras + hand restrictors
CHILDHOOD Demo
https://www.youtube.com/watch?v=V3OghiKZxz4
Sharing: Augmented Reality
Can we develop systems
that allow us to share what
we are seeing, hearing and
feeling with others?
Empathy Glasses (CHI 2016)
• Combine together eye-tracking, display, face expression
• Impicit cues – eye gaze, face expression
++
Pupil Labs Epson BT-200 AffectiveWear
Masai, K., Sugimoto, M., Kunze, K., & Billinghurst, M. (2016, May). Empathy Glasses. In Proceedings of
the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM.
AffectiveWear – Emotion Glasses
• Photo sensors to recognize expression
• User calibration
• Machine learning
• Recognizing 8 face expressions
Empathy Glasses in Use
• Eye gaze pointer and remote pointing
• Face expression display
• In future integrated eye-tracking/display
Empathy Glasses Demo
Lessons Learned
• Pointing really helps in remote collaboration
• Makes remote user feel more connected
• Gaze looks promising
• Shows context of what person talking about
• Establish shared understanding/awareness
• Face expression
• Used as an implicit cue to show comprehension
• Limitations
• Limited implicit cues
• Task was a poor emotional trigger
• AffectiveWear needs improvement
Empathic VR Environments
• Player and Viewer
• Viewer slaved to player
• Share emotional signals
• Heart rate, GSR
• Remote affect measuring
Demo: Empathic VR
AR and VR for Empathic Computing
• VR systems are ideal for trying experiences:
• Strong story telling medium
• Provide total immersion/3D experience
• Easy to change virtual body scale and representation
• AR systems are idea for live sharing:
• Allow overlay on real world view/can share viewpoints
• Support remote annotation/communication
• Enhance real world task
Conclusions
•Trend towards Empathic Computing
• Understanding, Experiencing, Sharing
•AR/VR Enables Empathic Experiences
• Changes perspective
• Sharing space/experience
• Supports annotation/communication
•Many directions for future research
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

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