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May 2018
AWE 2018
Ultra-fast Eye Tracking Without Cameras for Mobile AR Headsets
2
Eye Tracking will be Critical for VR/AR to become the Next Major Computing Platform
-
10,000
20,000
30,000
40,000
50,000
60,000
70,000
80,000
2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022
PB/month
Global Mobile Data Traffic Growing Exponentially (1)
VR/AR requires high bandwidth
and low latency
Strong mobile data demand from VR/AR
(1) Source: Barclays (October 4, 2017)
Data demand is growing exponentially with unprecedented
access to information → need to curate
Themes
Information Needs to be Curated
Real world and data blending more seamlessly → AR/VR, IoT
New input modalities required → first touch, then voice, now
eye
Displays moving to 20MP per eye → 10x more pixels requires
foveated rendering
Highest bandwidth into human is through visual cortex → input
and output
Eyes make over 100,000 movements/day → can reveal insight
into the state of the user
3
Saccades, Microsaccades, Intersaccadic Drifts
 Eye tracking reveals interest through fixations
 Eye tracking monitors fatigue through saccade velocity
 Eye tracking monitors moods through analysis of trajectories
 Eye tracking can predict next fixation 100ms before it occurs
4
“Picture of the brainstem circuitry underlying microsaccade generation is almost complete”
 Study of eye movement may predict the onset of
neurodegenerative disease: active research area
 Optometrists study eye movement anomalies: end-
point nystagmus, saccade anomalies, pursuit
anomalies, microsaccadic oscillations, image
stabilizing devices
Medical Diagnostics
 Concussion
 Alzheimer's
 Schizophrenia
 Dyslexia
 Autism
 Parkinson’s
5
 Heat maps of fixation indicate efficacy of ad placement
 provide insight on user attention
 50Hz, 5 degrees
 “Google pay per gaze advertisement revenue”
Market Research
6
Conventional Eye Tracking Methods and Background: Camera Based
Camera-based eye tracking technology requires substantial computation and power
Research Grade Example Market Research Glasses Example
Shortcomings
 Intensive processing: Algorithms must process hundreds of pictures/second
 Mediocre specifications: High power consumption, low speed and high latency, complex system integration
 Tethered devices: Mobility is compromised (have to record data for post processing when mobile)
 Expensive: Research grade >$50,000 and other systems ~$15,000 in low volume
Yarbus Eye Tracker
7
Camera-Free Eye Tracking Technology
AdHawk tracks the movement of the eye based on an infrared scan of the cornea’s position
Eye Tracking System Design
First eye tracker created that does not require cameras
Scanner Module Technology (MEMS)
Module scans in both x and y and covers a 90 degree range
Eye:
r=12mm
Cornea:
r=8mm
50mmeyeglasswidth
Compact Scanner Module
Photodiode Module
Link to tracking concept video Link to scanner video
8
10x Improvements in Eye Tracking Specifications
AdHawk’s specifications have order of magnitude improvements compared to camera-based solutions
Metric CMOS-MEMS Camera-Based
System
Integration
(per Eye)
Flex cable with 6 wires
Scanner Module:
Current: ~4.3 x 4.3 x 2.2 mm
Q4 19: ~2.0 x 1.5 x 1.0 mm
Photodiode (only 1 required):
Current: ~4.5 x 4.5 x 1.0 mm
Q4 18: ~2.0 x 1.2 x 0.45 mm
ASIC: ~1.6 x 1.6 x 0.5 mm
MIPI lines, hot mirrors
(tight tolerances)
Camera:
~3.0 x 3.0 x 2.5 mm
IR LEDs (total 10 required):
~1.5 x 1.5 x 1.5 mm
ASIC: ~8x8 mm
Speed 750 Hz – 2250 Hz (x,y pairs) ~60 - 120 Hz
Latency ~1.8ms (1) ~10ms (2)
Power
Consumption
(per Eye)
Current: ~300 mW
Target: <50 mW (3)
>1W
Resolution ~0.25 degrees ~0.5 - 1.0 degree
Communication
Bandwidth
100 Kbps 100,000 Kbps
BOM at Volume
(including
licensing)
~2x less ~2x more
Specifications vs Camera-Based Glasses Integration
VR Headset Integration
(1) Negative latency of up to -20ms is achieved through endpoint prediction (data available near the middle of a saccade)
(2) Time from mid exposure to data available on interface
(3) Target power consumption per eye includes MEMS, MEMS drive circuitry, USB bus interface, microcontroller, photodiode analog signal chain, VCSEL driver and VCSEL
9
Camera-Free Eye Tracking Technology (Cont’d)
AdHawk can capture all types of eye movements with unprecedented resolution and bandwidth
Eye Tracking Data Eye Tracking Prediction Video
Link to endpoint prediction video
AdHawk’s eye-tracker produces ~10x more data within a saccade Eye position is measured 350 times per second, producing velocity
data that may be used for endpoint prediction
60Hz vs 1kHz Eye Tracking
10
Endpoint Prediction
Raw Data (uncalibrated) Eye Position vs Time Indicating Location of Prediction
Velocity (after moving average)
Uncalibrated dataset obtained while reading a paragraph of text
Velocity-based endpoint prediction produces estimates well ahead of next fixation
11
Menu Navigation - Uncalibrated
 Eye Dwelling is strenuous
 Relative movements improve robustness and reduce false positives
 High sampling rate is required to capture saccades robustly
12
Augmented Reality Use Cases
 Menu Navigation
Next generation AR devices depend on high speed eye tracking
Most
Challenging
Least
Challenging
 Incorporating Visual
System into Display
 Focal plane
 IPD
 Directing display onto
fovea
 Simulated Depth
 QR Code Scanning
 Warehouse Management
 Remote Assistance,
Guided Surgery
 Understanding User
Interests
Q3 Q4 1Q19 Q2
Augmented Reality
 Ocular Health
Examinations
 Targeted Advertising
13
Virtual Reality Use Cases
 Menu Navigation
We are solving the most challenging use cases to create the most immersive VR experiences
Most
Challenging
Least
Challenging
 End Point Prediction  Capturing Intent
 Object Selection
 Assessing Fatigue  IPD Adjustment
 Engagement
 Foveated Rendering
 Simulated Depth
 Targeting in Games
Calibration required Low Latency Required Database and ML required
 Profile State of
User
Q21Q18 Q3 Q4+
Virtual Reality
 Targeted
Advertising
14
AdHawk’s Eye Tracking Solution
APPLICATIONS
• Eye tracking use cases critical to next generation AR/VR devices
FOVEATED
RENDERING,
DEPTH OF FIELD
FIRMWARE
• Algorithms capture eye movement data with unprecedented bandwidth
END POINT
PREDICTION,
GESTURES
HARDWARE
• World’s first camera-free eye tracker using an ultra-compact MEMS
microsystem
10X SUSTAINABLE
IMPROVEMENTS
Correlations Reveal:
• Intent
• State of User
• Medical Indications
Eye Movement Data
(Optometrists, Game
Developers):
• Saccades
• Smooth Pursuit
• VOR
CLOUD BASED MACHINE LEARNING
We are building a database of eye movements to reveal insight into the state of the user
15
VR Market Segmentation
Mobile VR
2018 will see the first standalone VR headsets and greater triple-A content
Standalone VR Low Cost PC VR High End and Console
$80-$100 + smartphone $200-$400 $400-$450 + standard PC $500-$800 + high end PC
Samsung Gear
Google Daydream View
Oculus Go
Vive Focus
Lenovo Mirage
Samsung
Odyssey
HP
Dell Asus
Acer Lenovo
Vive Pro
Sony PSVR
LG (18MP prototype)
Oculus Rift
Driving greater mass adoption Driving enterprise VR Driving high end gaming
GPU Developers ODMsReference Designs
16
AR Market Segmentation
Smartglasses
AR is expected to undergo a shift from enterprise to consumer as form factors become sleeker, experiences
become more immersive and greater content emerges (eg. ARKit and ARCore)
Holographic AR
$1000-$3000 $3000+
Sleeker form factor helping to drive market acceptance
Vuzix Blade
ODG R-9
Intel Vaunt Magic Leap One
Meta
Avegant
Google Glass
More immersive holographic experiences
starting to shift to consumer
Microsoft Hololens
17
Summary
AdHawk has developed the world’s first camera-free eye tracker using an ultra-compact MEMS platform
Specifications offer order-of-magnitude improvements in speed, latency, power consumption and resolution
Manufacturing at the wafer scale with a robust supply chain of CMOS, MEMS and assembly partners
Enabling immersive and untethered VR/AR experiences (eye gestures, endpoint prediction, foveated rendering)
Enabling mobile diagnostic capabilities for researchers and practitioners
Ontario Research Fund

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Ultra-fast Eye Tracking Without Cameras for Mobile AR Headsets

  • 1. May 2018 AWE 2018 Ultra-fast Eye Tracking Without Cameras for Mobile AR Headsets
  • 2. 2 Eye Tracking will be Critical for VR/AR to become the Next Major Computing Platform - 10,000 20,000 30,000 40,000 50,000 60,000 70,000 80,000 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 PB/month Global Mobile Data Traffic Growing Exponentially (1) VR/AR requires high bandwidth and low latency Strong mobile data demand from VR/AR (1) Source: Barclays (October 4, 2017) Data demand is growing exponentially with unprecedented access to information → need to curate Themes Information Needs to be Curated Real world and data blending more seamlessly → AR/VR, IoT New input modalities required → first touch, then voice, now eye Displays moving to 20MP per eye → 10x more pixels requires foveated rendering Highest bandwidth into human is through visual cortex → input and output Eyes make over 100,000 movements/day → can reveal insight into the state of the user
  • 3. 3 Saccades, Microsaccades, Intersaccadic Drifts  Eye tracking reveals interest through fixations  Eye tracking monitors fatigue through saccade velocity  Eye tracking monitors moods through analysis of trajectories  Eye tracking can predict next fixation 100ms before it occurs
  • 4. 4 “Picture of the brainstem circuitry underlying microsaccade generation is almost complete”  Study of eye movement may predict the onset of neurodegenerative disease: active research area  Optometrists study eye movement anomalies: end- point nystagmus, saccade anomalies, pursuit anomalies, microsaccadic oscillations, image stabilizing devices Medical Diagnostics  Concussion  Alzheimer's  Schizophrenia  Dyslexia  Autism  Parkinson’s
  • 5. 5  Heat maps of fixation indicate efficacy of ad placement  provide insight on user attention  50Hz, 5 degrees  “Google pay per gaze advertisement revenue” Market Research
  • 6. 6 Conventional Eye Tracking Methods and Background: Camera Based Camera-based eye tracking technology requires substantial computation and power Research Grade Example Market Research Glasses Example Shortcomings  Intensive processing: Algorithms must process hundreds of pictures/second  Mediocre specifications: High power consumption, low speed and high latency, complex system integration  Tethered devices: Mobility is compromised (have to record data for post processing when mobile)  Expensive: Research grade >$50,000 and other systems ~$15,000 in low volume Yarbus Eye Tracker
  • 7. 7 Camera-Free Eye Tracking Technology AdHawk tracks the movement of the eye based on an infrared scan of the cornea’s position Eye Tracking System Design First eye tracker created that does not require cameras Scanner Module Technology (MEMS) Module scans in both x and y and covers a 90 degree range Eye: r=12mm Cornea: r=8mm 50mmeyeglasswidth Compact Scanner Module Photodiode Module Link to tracking concept video Link to scanner video
  • 8. 8 10x Improvements in Eye Tracking Specifications AdHawk’s specifications have order of magnitude improvements compared to camera-based solutions Metric CMOS-MEMS Camera-Based System Integration (per Eye) Flex cable with 6 wires Scanner Module: Current: ~4.3 x 4.3 x 2.2 mm Q4 19: ~2.0 x 1.5 x 1.0 mm Photodiode (only 1 required): Current: ~4.5 x 4.5 x 1.0 mm Q4 18: ~2.0 x 1.2 x 0.45 mm ASIC: ~1.6 x 1.6 x 0.5 mm MIPI lines, hot mirrors (tight tolerances) Camera: ~3.0 x 3.0 x 2.5 mm IR LEDs (total 10 required): ~1.5 x 1.5 x 1.5 mm ASIC: ~8x8 mm Speed 750 Hz – 2250 Hz (x,y pairs) ~60 - 120 Hz Latency ~1.8ms (1) ~10ms (2) Power Consumption (per Eye) Current: ~300 mW Target: <50 mW (3) >1W Resolution ~0.25 degrees ~0.5 - 1.0 degree Communication Bandwidth 100 Kbps 100,000 Kbps BOM at Volume (including licensing) ~2x less ~2x more Specifications vs Camera-Based Glasses Integration VR Headset Integration (1) Negative latency of up to -20ms is achieved through endpoint prediction (data available near the middle of a saccade) (2) Time from mid exposure to data available on interface (3) Target power consumption per eye includes MEMS, MEMS drive circuitry, USB bus interface, microcontroller, photodiode analog signal chain, VCSEL driver and VCSEL
  • 9. 9 Camera-Free Eye Tracking Technology (Cont’d) AdHawk can capture all types of eye movements with unprecedented resolution and bandwidth Eye Tracking Data Eye Tracking Prediction Video Link to endpoint prediction video AdHawk’s eye-tracker produces ~10x more data within a saccade Eye position is measured 350 times per second, producing velocity data that may be used for endpoint prediction 60Hz vs 1kHz Eye Tracking
  • 10. 10 Endpoint Prediction Raw Data (uncalibrated) Eye Position vs Time Indicating Location of Prediction Velocity (after moving average) Uncalibrated dataset obtained while reading a paragraph of text Velocity-based endpoint prediction produces estimates well ahead of next fixation
  • 11. 11 Menu Navigation - Uncalibrated  Eye Dwelling is strenuous  Relative movements improve robustness and reduce false positives  High sampling rate is required to capture saccades robustly
  • 12. 12 Augmented Reality Use Cases  Menu Navigation Next generation AR devices depend on high speed eye tracking Most Challenging Least Challenging  Incorporating Visual System into Display  Focal plane  IPD  Directing display onto fovea  Simulated Depth  QR Code Scanning  Warehouse Management  Remote Assistance, Guided Surgery  Understanding User Interests Q3 Q4 1Q19 Q2 Augmented Reality  Ocular Health Examinations  Targeted Advertising
  • 13. 13 Virtual Reality Use Cases  Menu Navigation We are solving the most challenging use cases to create the most immersive VR experiences Most Challenging Least Challenging  End Point Prediction  Capturing Intent  Object Selection  Assessing Fatigue  IPD Adjustment  Engagement  Foveated Rendering  Simulated Depth  Targeting in Games Calibration required Low Latency Required Database and ML required  Profile State of User Q21Q18 Q3 Q4+ Virtual Reality  Targeted Advertising
  • 14. 14 AdHawk’s Eye Tracking Solution APPLICATIONS • Eye tracking use cases critical to next generation AR/VR devices FOVEATED RENDERING, DEPTH OF FIELD FIRMWARE • Algorithms capture eye movement data with unprecedented bandwidth END POINT PREDICTION, GESTURES HARDWARE • World’s first camera-free eye tracker using an ultra-compact MEMS microsystem 10X SUSTAINABLE IMPROVEMENTS Correlations Reveal: • Intent • State of User • Medical Indications Eye Movement Data (Optometrists, Game Developers): • Saccades • Smooth Pursuit • VOR CLOUD BASED MACHINE LEARNING We are building a database of eye movements to reveal insight into the state of the user
  • 15. 15 VR Market Segmentation Mobile VR 2018 will see the first standalone VR headsets and greater triple-A content Standalone VR Low Cost PC VR High End and Console $80-$100 + smartphone $200-$400 $400-$450 + standard PC $500-$800 + high end PC Samsung Gear Google Daydream View Oculus Go Vive Focus Lenovo Mirage Samsung Odyssey HP Dell Asus Acer Lenovo Vive Pro Sony PSVR LG (18MP prototype) Oculus Rift Driving greater mass adoption Driving enterprise VR Driving high end gaming GPU Developers ODMsReference Designs
  • 16. 16 AR Market Segmentation Smartglasses AR is expected to undergo a shift from enterprise to consumer as form factors become sleeker, experiences become more immersive and greater content emerges (eg. ARKit and ARCore) Holographic AR $1000-$3000 $3000+ Sleeker form factor helping to drive market acceptance Vuzix Blade ODG R-9 Intel Vaunt Magic Leap One Meta Avegant Google Glass More immersive holographic experiences starting to shift to consumer Microsoft Hololens
  • 17. 17 Summary AdHawk has developed the world’s first camera-free eye tracker using an ultra-compact MEMS platform Specifications offer order-of-magnitude improvements in speed, latency, power consumption and resolution Manufacturing at the wafer scale with a robust supply chain of CMOS, MEMS and assembly partners Enabling immersive and untethered VR/AR experiences (eye gestures, endpoint prediction, foveated rendering) Enabling mobile diagnostic capabilities for researchers and practitioners Ontario Research Fund

Notes de l'éditeur

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