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F O R G E F X S I M U L A T I O N S
1
VIRTUAL TRAINING IN THE ACCESS INDUSTRY
AWE 2018, ROOM B4 JUNE 1, 2018, 3:00 PM-3:20 PM
F O R G E F X S I M U L A T I O N S
2
F O R G E F X S I M U L A T I O N S
3
WHO IS JLG? WHO IS OSHKOSH?
1. JLG is Subsidiary of Oshkosh
2. Oshkosh Builds Cool Stuff!
F O R G E F X S I M U L A T I O N S
4
Evaluator and
Coach
Trainee being
evaluated
Other trainees waiting to
be evaluated
WASTE of TIME!
Trainees could be PRACTICING!
Operators will be better trained
Evaluations will go faster
NEW OPERATOR TRAINING
F O R G E F X S I M U L A T I O N S
5
IMPROVING OPERATOR TRAINING
• Increase “Hands-On” Controls Training
• Improve Quality of Practice Time
• Reduce Trainee Idle Time
• Reduce Evaluation Time
• Developed Simulation Technology
F O R G E F X S I M U L A T I O N S
6
SIMULATIONS
S i m u l a t i o n - b a s e d t r a i n i n g
f o r r e a l - w o r l d p r o f i c i e n c y.
F O R G E F X S I M U L A T I O N S
8
F O R G E F X S I M U L A T I O N S
9
Cross-Device Deployment
1. Author once, publish
everywhere
2. PC, iPad, Browser, iPhone, VR &
AR Head-Mounted Display, etc.
3. Reach widest possible audience
AR
AI
VR
BIM
AR/VR
SIMULATION
S u p p o r t e d d i s p l a y d e v i c e s , v i r t u a l h a n d s , n e t w o r k i n g ,
a v a t a r s , v o i c e , a n d m o r e .
F O R G E F X S I M U L A T I O N S
13
Software Content vs Hardware Display Devices
Primary consideration is the interactive experience (content/curriculum).
Secondary consideration is the display device.
AR
Augmented reality head-
mounted and handheld
devices.
Web
Devices of any type
running a web browser.
VR
Virtual reality head-mounted
displays (HMDs)
Desktop
Traditional desktop and laptop
Windows and iOS computers.
Smartphone
Smartphone devices
running iOS or Android
operating systems.
Tablet
Tablet devices running iOS or
Android operating systems.
Software
F O R G E F X S I M U L A T I O N S
14
F O R G E F X S I M U L A T I O N S
15
F O R G E F X S I M U L A T I O N S
16
F O R G E F X S I M U L A T I O N S
17
AR Phone Device
F O R G E F X S I M U L A T I O N S
18
JLG Equipment Simulator
Networked virtual-reality simulation-based training with real-world controls
1. Real-World Controls
2. Virtual Hands
3. Networked Multi-User Mode
4. VoIP Support
5. Virtual Avatars
6. Instructor-Led Mode & Tools
F O R G E F X S I M U L A T I O N S
19
Hand tracking support
enables real-world control
interaction by VR-obscured
real-world hands.
VIRTUAL HANDS
F O R G E F X S I M U L A T I O N S
20
Support for online
networked multi-user
interaction between
trainees and operators.
NETWORKED MULTI-USER MODE
F O R G E F X S I M U L A T I O N S
21
Real-time voice communication between trainers and trainees who may
not be in the same room, the same state, or the same country.
VoIP SUPPORT
F O R G E F X S I M U L A T I O N S
22
Virtual Avatars
Networked multi-user
virtual avatars representing
trainers and trainees
allows for body language
interaction.
F O R G E F X S I M U L A T I O N S
23
VR Pitfalls
War stories
1. Low Framerate = motion sickness
2. Sweaty face: Can be socially awkward.
3. Keep Physical Promises
a. If showing a virtual railing, make it there
physical, or people will fail.
F O R G E F X S I M U L A T I O N S
24
AR Pitfalls
...
1. Durability
2. Current Hardware Limitations
3. Honesty about field-of-view (FOV)
F O R G E F X S I M U L A T I O N S
25
Hololens
FOV
TAKE
. . .
• 1
F O R G E F X S I M U L A T I O N S
27
Actionable Guidance
Top three things to remember from this presentation.
1. Use tech to achieve business goals.
2. Iterate, iterate, iterate.
3. Focus on deployment support early.
JLG IN
. . .
• 1
F O R G E F X S I M U L A T I O N S
29
JLG VR IN THE MARKET
• Installed at Multiple Pilot Locations Globally
• (Most) Participants Love this Technology
• Reducing Time to Proficiency
• 1st Exercise – 8 minutes
• 2nd Exercise – 4 minutes
• 3rd Exercise – 2.5 minutes
QUESTIONS &
. . .
• 1

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Virtual Training in the Access Industry

  • 1. F O R G E F X S I M U L A T I O N S 1 VIRTUAL TRAINING IN THE ACCESS INDUSTRY AWE 2018, ROOM B4 JUNE 1, 2018, 3:00 PM-3:20 PM
  • 2. F O R G E F X S I M U L A T I O N S 2
  • 3. F O R G E F X S I M U L A T I O N S 3 WHO IS JLG? WHO IS OSHKOSH? 1. JLG is Subsidiary of Oshkosh 2. Oshkosh Builds Cool Stuff!
  • 4. F O R G E F X S I M U L A T I O N S 4 Evaluator and Coach Trainee being evaluated Other trainees waiting to be evaluated WASTE of TIME! Trainees could be PRACTICING! Operators will be better trained Evaluations will go faster NEW OPERATOR TRAINING
  • 5. F O R G E F X S I M U L A T I O N S 5 IMPROVING OPERATOR TRAINING • Increase “Hands-On” Controls Training • Improve Quality of Practice Time • Reduce Trainee Idle Time • Reduce Evaluation Time • Developed Simulation Technology
  • 6. F O R G E F X S I M U L A T I O N S 6
  • 7. SIMULATIONS S i m u l a t i o n - b a s e d t r a i n i n g f o r r e a l - w o r l d p r o f i c i e n c y.
  • 8. F O R G E F X S I M U L A T I O N S 8
  • 9. F O R G E F X S I M U L A T I O N S 9 Cross-Device Deployment 1. Author once, publish everywhere 2. PC, iPad, Browser, iPhone, VR & AR Head-Mounted Display, etc. 3. Reach widest possible audience
  • 11.
  • 12. SIMULATION S u p p o r t e d d i s p l a y d e v i c e s , v i r t u a l h a n d s , n e t w o r k i n g , a v a t a r s , v o i c e , a n d m o r e .
  • 13. F O R G E F X S I M U L A T I O N S 13 Software Content vs Hardware Display Devices Primary consideration is the interactive experience (content/curriculum). Secondary consideration is the display device. AR Augmented reality head- mounted and handheld devices. Web Devices of any type running a web browser. VR Virtual reality head-mounted displays (HMDs) Desktop Traditional desktop and laptop Windows and iOS computers. Smartphone Smartphone devices running iOS or Android operating systems. Tablet Tablet devices running iOS or Android operating systems. Software
  • 14. F O R G E F X S I M U L A T I O N S 14
  • 15. F O R G E F X S I M U L A T I O N S 15
  • 16. F O R G E F X S I M U L A T I O N S 16
  • 17. F O R G E F X S I M U L A T I O N S 17 AR Phone Device
  • 18. F O R G E F X S I M U L A T I O N S 18 JLG Equipment Simulator Networked virtual-reality simulation-based training with real-world controls 1. Real-World Controls 2. Virtual Hands 3. Networked Multi-User Mode 4. VoIP Support 5. Virtual Avatars 6. Instructor-Led Mode & Tools
  • 19. F O R G E F X S I M U L A T I O N S 19 Hand tracking support enables real-world control interaction by VR-obscured real-world hands. VIRTUAL HANDS
  • 20. F O R G E F X S I M U L A T I O N S 20 Support for online networked multi-user interaction between trainees and operators. NETWORKED MULTI-USER MODE
  • 21. F O R G E F X S I M U L A T I O N S 21 Real-time voice communication between trainers and trainees who may not be in the same room, the same state, or the same country. VoIP SUPPORT
  • 22. F O R G E F X S I M U L A T I O N S 22 Virtual Avatars Networked multi-user virtual avatars representing trainers and trainees allows for body language interaction.
  • 23. F O R G E F X S I M U L A T I O N S 23 VR Pitfalls War stories 1. Low Framerate = motion sickness 2. Sweaty face: Can be socially awkward. 3. Keep Physical Promises a. If showing a virtual railing, make it there physical, or people will fail.
  • 24. F O R G E F X S I M U L A T I O N S 24 AR Pitfalls ... 1. Durability 2. Current Hardware Limitations 3. Honesty about field-of-view (FOV)
  • 25. F O R G E F X S I M U L A T I O N S 25 Hololens FOV
  • 27. F O R G E F X S I M U L A T I O N S 27 Actionable Guidance Top three things to remember from this presentation. 1. Use tech to achieve business goals. 2. Iterate, iterate, iterate. 3. Focus on deployment support early.
  • 28. JLG IN . . . • 1
  • 29. F O R G E F X S I M U L A T I O N S 29 JLG VR IN THE MARKET • Installed at Multiple Pilot Locations Globally • (Most) Participants Love this Technology • Reducing Time to Proficiency • 1st Exercise – 8 minutes • 2nd Exercise – 4 minutes • 3rd Exercise – 2.5 minutes
  • 30. QUESTIONS & . . . • 1

Notes de l'éditeur

  1. Why did JLG embrace VR technology? JLG is a Safety Company. We manufacture various Mobile Elevating Work Platforms (MEWP) that allow people to work safely at height. MEWP operator training is a key component to ensure safe operation and JLG works hard to bring the best training we can to the access industry.
  2. The JLG VR system.
  3. Finding the Right Equipment for the Job.