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Mobile Social Gaming
The   REAL Opportunity


By: Alvin Yap
Who We Are

  @Alvin_Yap
               Founder & CEO of TMG
               Top Social Games Developer
               Serves over 5M Players/Users
               Own Platform “KotaGames”
Global Mobile Gaming Market

   CAGR of 63% and
     >7x by 2016
                                       US$11B
   Social/Freemium   Social/Freemium
                     Others
    75% of Total

                                       US$4B

                       US$2B
                                       2016
                        2012
APAC       (Excluding China, Korea, Japan)



 China, Japan, Korea
                                                             US$1.5B
 Rest of APAC
 Rest of World                                                  90




                                             Advertising
                                             Virtual Goods
               35%                           Download          1,110




 55%
                   10%
                                             US$200M
                                                               300
                                                 21
                                                 185
                                                              2016
                                                2012
4 Key Market Realities
Device Footprint                         Demographics
                                               Monthly Spending
  Smart (6%)                       89%             >US$120
  Basic (26%)
                                                   <US$120
  Feature (68%)

                                          11%

                            200M
                                   19%         Devices sold (July’11)
  Credit Cards
  Bank Accounts                                    Closed-OS
                      40M
  Mobile Users  13.4M                              iOS, Android etc

                                         82%

 Infrastructure                           Fragmentation
Window Of Opportunity
      1.3 Billion Underserved Users
Window Of Opportunity
       With Sufficient Technology
Window Of Opportunity

         SOCIAL GAMING
Window Of Opportunity



  Be the FIRST
   Social Gaming
  Experience
Fact or Fiction?
#1 Indonesian users cannot be monetized


    Monetization    Zynga       TMG       Diff.

     Paying MAU      1.3%        36%      27x

      ARPDAU       ~US$0.046   US$0.036   -22%
Fact or Fiction?
#2 Smartphones will take over very soon




                              Even by 2016,
                               feature phones
                              will still be around
Fact or Fiction?
#3 Indonesian users do not play social games

 The average                player:


       255 Pages Per Month
       2x Visits per Day
       >20mins Per Visit
Other General Trends


    Telcos “encouraged” to Innovate

    Entry of Global Giants

    Rise of <$100 Smart-phones
Now Loading. . .
KotaGames with XL

                “Monster Fight”
              included in KL1K



               Media Event for
               Official Launch


                  Booth@
                  ICS 2012

http://www.youtube.com/watch?v=MbS-NrWLJjM
KotaGames with TSEL




                      Exclusive
                   “Galaukan Setan”
                        Game!



http://www.youtube.com/watch?v=MbS-NrWLJjM
KotaGames Platform!

3 simple reasons to bring your games to KotaGames!!


                  Easy Integration!
             Simple integration using HTML!


                    Wide Distribution!
             Reach users of top telcos in SEA/India!


                    Effective Monetization!
             Monetize with SMS Billing that works for all!
Upcoming Titles
biz@tmgamer.co

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Mobile Gaming for South East Asia

  • 1. Mobile Social Gaming The REAL Opportunity By: Alvin Yap
  • 2. Who We Are @Alvin_Yap Founder & CEO of TMG Top Social Games Developer Serves over 5M Players/Users Own Platform “KotaGames”
  • 3. Global Mobile Gaming Market CAGR of 63% and >7x by 2016 US$11B Social/Freemium Social/Freemium Others 75% of Total US$4B US$2B 2016 2012
  • 4. APAC (Excluding China, Korea, Japan) China, Japan, Korea US$1.5B Rest of APAC Rest of World 90 Advertising Virtual Goods 35% Download 1,110 55% 10% US$200M 300 21 185 2016 2012
  • 5. 4 Key Market Realities Device Footprint Demographics Monthly Spending Smart (6%) 89% >US$120 Basic (26%) <US$120 Feature (68%) 11% 200M 19% Devices sold (July’11) Credit Cards Bank Accounts Closed-OS 40M Mobile Users 13.4M iOS, Android etc 82% Infrastructure Fragmentation
  • 6. Window Of Opportunity 1.3 Billion Underserved Users
  • 7. Window Of Opportunity With Sufficient Technology
  • 8. Window Of Opportunity SOCIAL GAMING
  • 9. Window Of Opportunity Be the FIRST Social Gaming Experience
  • 10. Fact or Fiction? #1 Indonesian users cannot be monetized Monetization Zynga TMG Diff. Paying MAU 1.3% 36% 27x ARPDAU ~US$0.046 US$0.036 -22%
  • 11. Fact or Fiction? #2 Smartphones will take over very soon Even by 2016, feature phones will still be around
  • 12. Fact or Fiction? #3 Indonesian users do not play social games The average player: 255 Pages Per Month 2x Visits per Day >20mins Per Visit
  • 13. Other General Trends Telcos “encouraged” to Innovate Entry of Global Giants Rise of <$100 Smart-phones
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  • 19. KotaGames with XL “Monster Fight” included in KL1K Media Event for Official Launch Booth@ ICS 2012 http://www.youtube.com/watch?v=MbS-NrWLJjM
  • 20. KotaGames with TSEL Exclusive “Galaukan Setan” Game! http://www.youtube.com/watch?v=MbS-NrWLJjM
  • 21. KotaGames Platform! 3 simple reasons to bring your games to KotaGames!! Easy Integration! Simple integration using HTML! Wide Distribution! Reach users of top telcos in SEA/India! Effective Monetization! Monetize with SMS Billing that works for all!