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Augmented Reality
An Evolution in Human-Computer Interaction
by
Bello Abubakar
Augmented Reality


 A term coined by Boeing researcher,
Tom Caudel, which has since come to
mean “digital information overlaid on
         the physical world”


                          - (Holden, 2009)
Augmented Reality
How it Works


Sensing          Augmenting          Presenting
• Camera         • Identifying       • HUDs
• Geo-location   • Contextualizing   • See-through
• Orientation    • Rendering           displays
  Sensor                             • Mobile-displays
• Digital
  Compass
AR Applications

Properties
  combines real and virtual objects in a
   real environment;
  runs interactively, and in real time; and
  registers (aligns) real and virtual
   objects with each other.


  - (Azuma, Baillot, MacIntyre, Behringer, & Feiner, 2001)
AR Applications
Google Goggles: mobile application that allows users to search
for information about an object in the real-world by simply
taking a picture of it.
Layar World Browser: A “Real-World Browser” that allows
users to    scan their environment and visualize
information on objects surrounding    them.
Wikitude World Browser: A “Real-World Browser” that allows
    users to scan their environment and visualize
information on objects surrounding them (similar to the
Layar Browser)
Microsoft Kinect: Microsoft’s gesture recognition peripheral
for the Xbox 360 gaming console
PlayStation Eye: gesture-recognition peripheral that allows
users to    control and play video games by actual physical
actions (gestures)
AR in Education and Corporations

Extended reach of AR has now allowed us to
bring education and training into a wider
domain by introducing digital information
into the real world.
  Books
  Immersive role-playing games
  Training and Learning content
  Military simulations
Managing Complex AR Systems
  (4-Tier Model)



As AR systems and applications expand in
scale and scope (ubiquitous AR), so do the
complexities of managing interactions and
        information they provide.
Managing Complex AR
Systems (4-Tier Model)




   4 Tier Structure for Managing complex AR models (Schmalstieg, et al., 2007)
Managing Complex AR Systems
(4-Tier Model)

4Tier Model provides:
  Structure
  Reusability
  Composability
  Flexibllity
  To allow for:
  Scalability
  Interoperability
More Information on AR
         Augmented Reality Today (Blog)
http://augmentedrealitytoday.wordpress.com/
References
   Schmalstieg, D., Schall, G., Wagner, D., Barakonyi, I., Reitmayr, G., Newman,
    J., et al. (2007, JUL/AUG). Managing Complex Augmented Reality
    Models. Computer Graphics and Applications, IEEE , 27(4), 48-57.
   Google. (2011). Google Sky Map for Android. Retrieved MAR 27, 2012, from
    Google Mobile: http://www.google.com/mobile/skymap/#what-is-sky-map
   Lee, K. (2012, MAR). Augmented Reality in Education and Training. Tech
    Trends, 56(2), 13 – 21.
   Lehrstuhl für Computer Aided Medical Procedures & Augmented Reality –
    Technische Universität München. (2012). ProjectChemistry. Retrieved MAR 27,
    2012, from TUM – TU München: http://ar.in.tum.de/Chair/ProjectChemistry
   Azuma, R., Baillot, Y., MacIntyre, B., Behringer, R., & Feiner, S. K. (2001,
    Nov/Dec ). Recent Advances in Augmented Reality. Computer Graphics and
    Applications, IEEE , 21(6 ), 34 – 47.
   Kroeker, K. L. (2010 , July). Mainstreaming augmented
    reality. Communications of the ACM, 53(7), pp. 19-21.
   Maad, S. (Ed.). (2010). Augmented Reality. INTECH
   Holden, W. (2009). Mobile Augmented Reality - A Whole New World. Retrieved
    from http://www.juniperresearch.com/whitepapers/mobile_augmented_reality

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Augmented reality the evolution of human computer interaction

  • 1. Augmented Reality An Evolution in Human-Computer Interaction by Bello Abubakar
  • 2. Augmented Reality A term coined by Boeing researcher, Tom Caudel, which has since come to mean “digital information overlaid on the physical world” - (Holden, 2009)
  • 3. Augmented Reality How it Works Sensing Augmenting Presenting • Camera • Identifying • HUDs • Geo-location • Contextualizing • See-through • Orientation • Rendering displays Sensor • Mobile-displays • Digital Compass
  • 4. AR Applications Properties combines real and virtual objects in a real environment; runs interactively, and in real time; and registers (aligns) real and virtual objects with each other. - (Azuma, Baillot, MacIntyre, Behringer, & Feiner, 2001)
  • 5. AR Applications Google Goggles: mobile application that allows users to search for information about an object in the real-world by simply taking a picture of it. Layar World Browser: A “Real-World Browser” that allows users to scan their environment and visualize information on objects surrounding them. Wikitude World Browser: A “Real-World Browser” that allows users to scan their environment and visualize information on objects surrounding them (similar to the Layar Browser) Microsoft Kinect: Microsoft’s gesture recognition peripheral for the Xbox 360 gaming console PlayStation Eye: gesture-recognition peripheral that allows users to control and play video games by actual physical actions (gestures)
  • 6. AR in Education and Corporations Extended reach of AR has now allowed us to bring education and training into a wider domain by introducing digital information into the real world. Books Immersive role-playing games Training and Learning content Military simulations
  • 7. Managing Complex AR Systems (4-Tier Model) As AR systems and applications expand in scale and scope (ubiquitous AR), so do the complexities of managing interactions and information they provide.
  • 8. Managing Complex AR Systems (4-Tier Model) 4 Tier Structure for Managing complex AR models (Schmalstieg, et al., 2007)
  • 9. Managing Complex AR Systems (4-Tier Model) 4Tier Model provides: Structure Reusability Composability Flexibllity To allow for: Scalability Interoperability
  • 10. More Information on AR Augmented Reality Today (Blog) http://augmentedrealitytoday.wordpress.com/
  • 11. References  Schmalstieg, D., Schall, G., Wagner, D., Barakonyi, I., Reitmayr, G., Newman, J., et al. (2007, JUL/AUG). Managing Complex Augmented Reality Models. Computer Graphics and Applications, IEEE , 27(4), 48-57.  Google. (2011). Google Sky Map for Android. Retrieved MAR 27, 2012, from Google Mobile: http://www.google.com/mobile/skymap/#what-is-sky-map  Lee, K. (2012, MAR). Augmented Reality in Education and Training. Tech Trends, 56(2), 13 – 21.  Lehrstuhl für Computer Aided Medical Procedures & Augmented Reality – Technische Universität München. (2012). ProjectChemistry. Retrieved MAR 27, 2012, from TUM – TU München: http://ar.in.tum.de/Chair/ProjectChemistry  Azuma, R., Baillot, Y., MacIntyre, B., Behringer, R., & Feiner, S. K. (2001, Nov/Dec ). Recent Advances in Augmented Reality. Computer Graphics and Applications, IEEE , 21(6 ), 34 – 47.  Kroeker, K. L. (2010 , July). Mainstreaming augmented reality. Communications of the ACM, 53(7), pp. 19-21.  Maad, S. (Ed.). (2010). Augmented Reality. INTECH  Holden, W. (2009). Mobile Augmented Reality - A Whole New World. Retrieved from http://www.juniperresearch.com/whitepapers/mobile_augmented_reality