2. Augmented Reality
A term coined by Boeing researcher,
Tom Caudel, which has since come to
mean “digital information overlaid on
the physical world”
- (Holden, 2009)
3. Augmented Reality
How it Works
Sensing Augmenting Presenting
• Camera • Identifying • HUDs
• Geo-location • Contextualizing • See-through
• Orientation • Rendering displays
Sensor • Mobile-displays
• Digital
Compass
4. AR Applications
Properties
combines real and virtual objects in a
real environment;
runs interactively, and in real time; and
registers (aligns) real and virtual
objects with each other.
- (Azuma, Baillot, MacIntyre, Behringer, & Feiner, 2001)
5. AR Applications
Google Goggles: mobile application that allows users to search
for information about an object in the real-world by simply
taking a picture of it.
Layar World Browser: A “Real-World Browser” that allows
users to scan their environment and visualize
information on objects surrounding them.
Wikitude World Browser: A “Real-World Browser” that allows
users to scan their environment and visualize
information on objects surrounding them (similar to the
Layar Browser)
Microsoft Kinect: Microsoft’s gesture recognition peripheral
for the Xbox 360 gaming console
PlayStation Eye: gesture-recognition peripheral that allows
users to control and play video games by actual physical
actions (gestures)
6. AR in Education and Corporations
Extended reach of AR has now allowed us to
bring education and training into a wider
domain by introducing digital information
into the real world.
Books
Immersive role-playing games
Training and Learning content
Military simulations
7. Managing Complex AR Systems
(4-Tier Model)
As AR systems and applications expand in
scale and scope (ubiquitous AR), so do the
complexities of managing interactions and
information they provide.
8. Managing Complex AR
Systems (4-Tier Model)
4 Tier Structure for Managing complex AR models (Schmalstieg, et al., 2007)
9. Managing Complex AR Systems
(4-Tier Model)
4Tier Model provides:
Structure
Reusability
Composability
Flexibllity
To allow for:
Scalability
Interoperability
10. More Information on AR
Augmented Reality Today (Blog)
http://augmentedrealitytoday.wordpress.com/
11. References
Schmalstieg, D., Schall, G., Wagner, D., Barakonyi, I., Reitmayr, G., Newman,
J., et al. (2007, JUL/AUG). Managing Complex Augmented Reality
Models. Computer Graphics and Applications, IEEE , 27(4), 48-57.
Google. (2011). Google Sky Map for Android. Retrieved MAR 27, 2012, from
Google Mobile: http://www.google.com/mobile/skymap/#what-is-sky-map
Lee, K. (2012, MAR). Augmented Reality in Education and Training. Tech
Trends, 56(2), 13 – 21.
Lehrstuhl für Computer Aided Medical Procedures & Augmented Reality –
Technische Universität München. (2012). ProjectChemistry. Retrieved MAR 27,
2012, from TUM – TU München: http://ar.in.tum.de/Chair/ProjectChemistry
Azuma, R., Baillot, Y., MacIntyre, B., Behringer, R., & Feiner, S. K. (2001,
Nov/Dec ). Recent Advances in Augmented Reality. Computer Graphics and
Applications, IEEE , 21(6 ), 34 – 47.
Kroeker, K. L. (2010 , July). Mainstreaming augmented
reality. Communications of the ACM, 53(7), pp. 19-21.
Maad, S. (Ed.). (2010). Augmented Reality. INTECH
Holden, W. (2009). Mobile Augmented Reality - A Whole New World. Retrieved
from http://www.juniperresearch.com/whitepapers/mobile_augmented_reality