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BALMAIN DFC 10 WEEK TRAINING PROGRAM 
Week 1 - Under 8 & 9 Years Training session structure 
The following would be the framework for a typical 1-hour or 1.5 hrs training session. 
Games 1, 2 & 3 should be run concurrently; each game should be lead by the “Head 
Coach” and have “assistant coaches” allocated to helping in each game both in its setup 
and monitoring. 
Game 1 Technique Games - Developing passing, receiving, control and dribbling 
skills 
Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 
3v3 developing their attack and defensive skills 
Game 4 & 5 The Game – a Match with age related and standard Association rules 
applying the skills developed from above stages. This Game should be run 
as a standard 4 versus 4 format as played on your weekend match. We 
understand that most teams roster a House of up to 16 players, therefore to 
maximise a players participation and development, ensure 2 standard 
games are running simultaneously. No Under 6 & 7 games should be 
played with more than 4 per side. 
Legend: 
www.balmaindfc.com.au Page 1
WEEK 1 – UNDER 8 & 9 YEARS 
Players 
2 – 4 players. 
Play Area 
10 - 15m length, 5m width 
Setup 
4 cones, 1 ball per 2 players 
Objective 
Game 1 - Pass, Receive & dribble (10 Minutes) 
Start with two players utilising the width of the game area. On coach’s signal 
the two players pass and receive the ball (at least three times) whilst dribbling 
the length of the game area. At the end cones swiftly turn and repeat passing 
and receiving. When near the start point play a pass to one of the waiting 
players for them to then proceed in the same fashion. Repeat a number of 
times. Encourage players to pass the ball a short distance in front of their team-mates. 
Organise a challenge between the concurrent teams. First team to complete 
four lengths of the complete course wins (each pair gets two turns). Note, 
each team must successfully complete 3 passes per length of the course or be 
disqualified. 
Variation 1 
A variation of above game, encourage teamwork with accurate and timed 
passes in one-two combination play. Line 2 cones in the centre of the game 
area to suggest defenders that you wish to beat with a quick 1-2 passing 
combination, the first cone at 5m and second at 10m. On coach’s signal, 2 
players begin their run and pass diagonally between the cones. When 
reaching the end cones swiftly turn and attack with speed passing and 
receiving until back to the starting point. 
www.balmaindfc.com.au Page 2
Players 
4 
Play Area 
8m X 8m (flexible) 
Setup 
8 cones 4 cones paired up 1m apart as illustrated, 2 balls 
Objective 
Game 2 - Pass, Receive & dribble (10 Minutes) 
Two players from different corners dribble the ball from diagonally opposed 
positions to the centre of the playing area. Once they reach the centre, they 
pass the ball on the run toward a team-mate waiting behind the goal on the 
right side. Then it is the receiver’s turn to dribble and pass the ball from the 
centre of the playing area through the goal on his or her right side. Play the 
game until the coach observes confidence in their play. 
Variation 1 
As above game, pass the ball to the left side. 
Variation 2 
As above game, increase the players speed 
www.balmaindfc.com.au Page 3
Players 
2 ( and/or multiple concurrent sessions) 
Play Area 
8m length, 8m width 
Setup 
4 cones, 1 ball 
Objective 
Game 3 - Attack Defence 1 v 1 (10 Minutes) 
Two players standing in the centre 2m apart of the playing area, one player 
has possession of the ball. The aim of the game is for the defender to win the 
ball using delaying tactics and timing his or her tackle. The attacker will 
attempt to dribble the ball past the defender to the opposing 8m goal-line. 
Coaches will encourage the defenders to focus on the ball and body 
movement of the attacker. Switch playing roles when goal is scored by 
dribbling and controlling the ball over the goal-line or when defender 
dispossesses the attacker and has ball under his or her control. Regularly 
switch playing partners. 
Encourage… Defenders to “steal” the ball for their own possession rather than kick it away. 
Variation 1 
Possession 1 V 1 Challenge the players to shield the ball from their defender 
for as long as they can. They must stay inside the designated area. Switch 
playing roles and partners regularly. 
Variation 2 Possession 1 v 2 Add a second defender to add more pressure on the player 
in possession. Stress the importance of staying calm to the player in possession 
as they try to out-think their opponents. Swap roles regularly. 
www.balmaindfc.com.au Page 4
Players 
Assuming squad size of 10, 5 V 5 game format 
Consider smaller groups (on smaller playing areas) in concurrent sessions. 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for 
smaller groups a much smaller area is fine) 
Setup: 
4 cones to mark out field. 1 Ball, 
Objective: 
Game 4 - The Possession Game (10 Minutes) 
As the name indicates possession is priority in this game. Teams in possession 
are encouraged to pass the ball in any direction as many times to each other 
without losing possession of the ball. Defenders will make the oppositions 
passing game difficult and attempt to win the ball to gain possession for their 
own team. 
we encourage free play and emphasis the development of teamwork 
between the teams and allow the players to learn and express themselves, 
minimal instructions from coaches but please encourage shorter passing and 
no booting or clearing it. Emphasise that there is no “direction” in which each 
team must play. Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. Team that 
successfully completes three passes receives a point. If the team is quite 
proficient you can increase the difficulty to five passes. 
Coaches should observe the game and commend players in possession for 
protecting the ball, looking up for passing options, getting into spaces to 
receive the ball & completed passes. Commend defending team for 
anticipating passes, clean dispossessions of the ball. Discourage “panic” 
actions such as kicking the ball into the shins of an approaching defender. At 
the end of the session make an assessment of the game emphasising the 
positives. 
www.balmaindfc.com.au Page 5
Players 
Assuming squad size of 10, 5 V 5 game format 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for 
smaller groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball 
Objective: 
Game 5 - The Standard Game (10 Minutes) 
This game will be played with your clubs standard competition age related 
rules and formats that has been emailed to you by your Age Coordinator. 
Please refer to this document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play and emphasis the development of teamwork 
between the teams and allow the players to learn and express themselves, 
minimal instructions from coaches but please encourage shorter passing and 
no booting or clearing it. Team must stay within the game area and should the 
ball go out, the ball is played in with a short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from 
the centre of the pitch. 
Coaches should observe the game and commend players in possession for 
protecting the ball, looking up for passing options, getting into spaces to 
receive the ball & completed passes. Commend defending team for 
anticipating passes, clean dispossessions of the ball. Discourage “panic” 
actions such as kicking the ball into the shins of an approaching defender. 
www.balmaindfc.com.au Page 6
WEEK 2 – UNDER 8 & 9 YEARS 
Players 
2 
Play Area 
10m length x 10m width 
Setup 
4 cones in a square 
Objective 
Pass & Switch 
Player 1 passes the ball horizontally (but slightly forward) to player 2, who then dribbles 
diagonally back across the playing area whilst player 1 runs behind the dribbler to the 
opposite side and receives a return pass. Player 1 then dribbles to the end line. The 
players start the same process going in the opposite direction. Therefore in this 
variation players are always passing left to right. Repeat until you (the coach) observe 
confidence in their play. 
Variation 1 
As above but passing from right to left. Encourage greater speed and the use of both 
feet. 
www.balmaindfc.com.au Page 7
Players 
4 
Play Area 
8m X 8m (flexible) 
Setup 
8 cones 4 cones paired up 1m apart as illustrated, 2 balls 
Objective 
Pass, Receive & dribble (10 Minutes) 
Two players from different corners dribble the ball from diagonally opposed positions to 
the centre of the playing area. Once they reach the centre, they pass the ball on the 
run toward a team-mate waiting behind the goal on the right side. Then it is the 
receiver’s turn to dribble and pass the ball from the centre of the playing area through 
the goal on his or her right side. Play the game until the coach observes confidence in 
their play. 
Variation 1 
As above game, pass the ball to the left side. 
Variation 2 
As above game, increase the players speed 
www.balmaindfc.com.au Page 8
Players 
2 ( multiple concurrent sessions) 
Play Area 
8m length, 8m width 
Setup 
4 cones, 1 ball 
Objective 
Attack Defence 1 v 1 (10 Minutes) 
Two players standing in the centre 2m apart of the playing area, one player has 
possession of the ball. The aim of the game is for the defender to win the ball using 
delaying tactics and timing his or her tackle. The attacker will attempt to dribble the 
ball past the defender to the opposing 8m goal-line. Coaches will encourage the 
defenders to focus on the ball and body movement of the attacker. Switch playing 
roles when goal is scored by dribbling and controlling the ball over the goal-line or 
when defender dispossesses the attacker and has ball under his or her control. 
Regularly switch playing partners. 
Encourage… Defenders to “steal” the ball for their own possession rather than kick it away. 
Variation 1 
Possession 1 V 1 Challenge the players to shield the ball from their defender for as long 
as they can. They must stay inside the designated area. Switch playing roles and 
partners regularly. 
Variation 2 Possession 1 v 2 Add a second defender to add more pressure on the player in 
possession. Stress the importance of staying calm to the player in possession as they try 
to out-think their opponents. Swap roles regularly. 
www.balmaindfc.com.au Page 9
Players 
Assuming squad size of 10, 5 V 5 game format 
Consider smaller groups (on smaller playing areas) in concurrent sessions. 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for 
smaller groups a much smaller area is fine) 
Setup: 
4 cones to mark out field. 1 Ball, 
Objective: 
Game 4 - The Possession Game (10 Minutes) 
As the name indicates possession is priority in this game. Teams in possession 
are encouraged to pass the ball in any direction as many times to each other 
without losing possession of the ball. Defenders will make the oppositions 
passing game difficult and attempt to win the ball to gain possession for their 
own team. 
we encourage free play and emphasis the development of teamwork 
between the teams and allow the players to learn and express themselves, 
minimal instructions from coaches but please encourage shorter passing and 
no booting or clearing it. Emphasise that there is no “direction” in which each 
team must play. Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. Team that 
successfully completes three passes receives a point. If the team is quite 
proficient you can increase the difficulty to five passes. 
Coaches should observe the game and commend players in possession for 
protecting the ball, looking up for passing options, getting into spaces to 
receive the ball & completed passes. Commend defending team for 
anticipating passes, clean dispossessions of the ball. Discourage “panic” 
actions such as kicking the ball into the shins of an approaching defender. At 
the end of the session make an assessment of the game emphasising the 
positives. 
www.balmaindfc.com.au Page 10
Players 
Assuming squad size of 10, 5 V 5 game format 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for 
smaller groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball 
Objective: 
Game 5 - The Standard Game (10 Minutes) 
This game will be played with your clubs standard competition age related 
rules and formats that has been emailed to you by your Age Coordinator. 
Please refer to this document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play and emphasis the development of teamwork 
between the teams and allow the players to learn and express themselves, 
minimal instructions from coaches but please encourage shorter passing and 
no booting or clearing it. Team must stay within the game area and should the 
ball go out, the ball is played in with a short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from 
the centre of the pitch. 
Coaches should observe the game and commend players in possession for 
protecting the ball, looking up for passing options, getting into spaces to 
receive the ball & completed passes. Commend defending team for 
anticipating passes, clean dispossessions of the ball. Discourage “panic” 
actions such as kicking the ball into the shins of an approaching defender. 
www.balmaindfc.com.au Page 11
Week 3 - Under 8 & 9 Years Training Session Structure 
The following would be the framework for a typical 1-hour or 1.5 hrs training session. 
Games 1, 2 & 3 should be run concurrently; each game should be lead by the “Head 
Coach” and have “assistant coaches” allocated to helping in each game both in its setup 
and monitoring. 
Game 1 Technique Games - Developing passing, receiving, control and dribbling 
skills 
Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 
3v3 developing their attack and defensive skills 
Game 4 The Game – a Match with age related and standard Association rules 
applying the skills developed from above stages. This Game should be run 
as a standard 4 versus 4 format as played on your weekend match. We 
understand that most teams roster a House of up to 16 players, therefore to 
maximise a players participation and development, ensure 2 standard 
games are running simultaneously. No Under 6 & 7 games should be 
played with more than 4 per side. 
Legend: 
www.balmaindfc.com.au Page 12
WEEK 3 – UNDER 8 & 9 YEARS 
Players 
Team 
Play Area 
9m x 4m 
Setup 
10 cones – 2 lines of 3 cones setup 2m apart and 3m dividing the 2 lines of 
cones. On each playing area ends are 2m goals setup approximately 3m 
away. (Confused? See diagram below) 1 ball per player. Game 1 will run for 
approx 10 – 15 minutes 
Objective 
Game 1: Beat the defender and “pass” through the goals. 
The players from opposite ends dribble a ball toward their first central cone 
(representing a defender). As player nears “the defender”, the player must 
carry out a quick turn or drag of the ball to “beat the defender” and repeat 
this for the subsequent “defenders”. After beating the 4th defender the player 
now lines the ball up for a pass through the goal. The player continues past 
(around) the goals and retrieves the ball and gets ready to continue from the 
opposite side of the circuit. Before any variation, play the game until you 
observe confidence in their play. Encourage the players to practice moves 
such as feints, step-overs or other dribbling techniques to pass the defender. 
After a few runs through encourage the players to increase their speed. 
Tip: To avoid excessive standing around, get the next player in the queue to 
start once the preceding player has reached the second defender (cone). 
Variation 1 
The Challenge 
As above game, spilt the players into two teams and place them on opposite 
ends. The first challenge is for the teams to complete the course and all have 
their footballs “under control” in their goalmouth in the fastest time. Second 
and subsequent players in the team only start once the first player has 
controlled the ball in the goalmouth. Repeat as necessary. 
www.balmaindfc.com.au Page 13
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game. 
Games 2 & 3 will be running side-by-side and concurrently for 10 – 15 minutes. 
Objective 1: 
Game 2 - The Possession Game 
As the name indicates possession is priority in this game. The team in possession is 
encouraged to pass the ball in any direction as many times to each other without 
losing possession of the ball. The other team will make the opposition’s passing game 
difficult and attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Emphasise that there is no “direction” in which each team 
must play. Teams must stay within the game area and should the ball go out, the ball 
is played in with a short kick-in by the other team. The team that successfully 
completes three passes receives a point. If either of your teams is quite proficient you 
can increase the difficulty to five passes for that team. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball and 
completed passes. Commend the defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. At the end of the session make an assessment of 
the game emphasising the positives. 
www.balmaindfc.com.au Page 14
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game. 
Games 2 & 3 will be running side-by-side and concurrently for 10 – 15 minutes. 
Objective: 
Game 3 - The End-Line Game 
In this game teams in possession are encouraged to build-up play from their goal line 
and pass the ball in any direction and maintaining possession with the main objective 
of dribbling the ball over the end-line to score a point. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over 
opponents goal line = 2 points 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 15
Players 
5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 4 
should be approx 15 – 20 minutes 
Objective: 
Game 4: The Standard Game 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play and emphasise the development of teamwork between the 
teams and allow the players to learn and express themselves, minimal instructions from 
coaches but please encourage shorter passing and no booting or clearing it. Team 
must stay within the game area and should the ball go out, the ball is played in with a 
short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from the 
centre of the pitch. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 16
WEEK 4 – UNDER 8 & 9 YEARS 
Players 
2 – 3 players, depending on team numbers, run sessions side-by-side. 
Play Area 
6m x 6m 
Setup 
4 cones, Setup two goals 1m wide with a 4m gap between the two goals (as 
illustrated), 1 ball. Game 1 will run for approx 10 – 15 minutes 
Objective 
Game 1: Side to Side Dribbling, Movement & Accurate Passing / Receiving 
This game teaches the basics principles of Pass, Move & Support the player with the 
ball. 
To start, a player will dribble level with the goal cones and pass the ball through the 
cones at a distance of 6 metres to other Player. Now he / she receives the ball behind 
the goal and then dribbles back to the other cone goals and passes along the other 
side where the other player will receive the ball again. Have the player continue this 
exercise until you see confidence in their abilities. Vary the speed, direction, technique 
or ask players to use their weaker foot. Further motivate the players by seeing which 
group can complete 10 goals first. 
Variation 1 
As above setup and now three players. In this game, the players will circle the game 
area instead of side to side movements. So the side with 2 players will begin with 
player 1 dribbling and then passing through the goal cones to player 2 on the other 
side. The receiver - player 2, dribbles to the next corner and passes through the goal 
cones to the player 3. To continue the circular movement, after each pass, the passer 
will run and follow the direction of the ball and takes the place of the last receiver. 
Coaches should vary speed, direction, technique or ask players to use their weaker 
foot. 
www.balmaindfc.com.au Page 17
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game. 
Games 2 & 3 will be running side-by-side and concurrently for 10 – 15 minutes. 
Objective 1: 
Game 2 - Maintain Possession Game 
As the name indicates possession is priority in this game. The team in possession is 
encouraged to pass the ball in any direction as many times to each other without 
losing possession of the ball. The other team will make the opposition’s passing game 
difficult and attempt to win the ball to gain possession for their team. 
We encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Emphasise that there is no “direction” in which each team 
must play. Teams must stay within the game area and should the ball go out, the ball 
is played in with a short kick-in by the other team. The team that successfully 
completes three passes receives a point. If either of your teams is quite proficient you 
can increase the difficulty to five passes for that team. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball and 
completed passes. Commend the defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. At the end of the session make an assessment of 
the game emphasising the positives. 
www.balmaindfc.com.au Page 18
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game. 
Games 2 & 3 will be running side-by-side and concurrently for 10 – 15 minutes. 
Objective: 
Game 3 - The End-Line Game 
In this game teams in possession are encouraged to build-up play from their goal line 
and pass the ball in any direction and maintaining possession with the main objective 
of dribbling the ball over the end-line to score a point. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
We encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over 
opponents goal line = 2 points 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 19
Players 
5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 4 
should be approx 15 – 20 minutes 
Objective: 
Game 4: The Standard Game 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play and emphasise the development of teamwork between the 
teams and allow the players to learn and express themselves, minimal instructions from 
coaches but please encourage shorter passing and no booting or clearing it. Team 
must stay within the game area and should the ball go out, the ball is played in with a 
short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from the 
centre of the pitch. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 20
WEEK 5 – Under 8 & 9 Years Training Session Structure 
Players 
5 
Play Area 
8m x 8m 
Setup 
8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Games 1 & 
2 should run side-by-side and concurrently for up to 30 minutes and players rotated 
through the games after about 15 minutes. 
Objective 
Game 1 - Fast Attack 3 V 2 (Under 9’s only can field Goal-Keepers 3 V 4) 
Create two teams – one with 3 attackers, the other 2 defenders. For Under 9s play 3 
attackers, 2 Sweepers, and 2 Goal-keepers. The 3 attackers start with the ball on a 
goal-line and start with a build-up attack. The attackers will try to beat the defender – 
who is positioned in their half and protecting their goal zone, and score. The attack is 
to be played at speed and shots on goal can only be taken when all attackers have 
touched the ball at least once. The direction of the attack can be switched towards 
either goal at any time, allowing the attackers to determine the best option to attack. 
Restarts will begin with a kick-in from where the ball went out of play. When a goal is 
scored restart occurs 2m to the left or right of the goal mouth. Build-up attacks are 
encouraged, no speculative kicks. Ensure all players switch their playing roles. 
The defenders must do everything possible to delay the attackers and thwart the 
attempts at scoring. If a defender wins the ball, the defenders begin their own 
possession based “attack” – they need to maintain possession with the other 
defender(s) via dribbling or passing for as long as possible. All defenders need to be 
“involved” even if the direction of the attack is not towards them; they must always 
anticipate and be prepared for a possible change in direction. No defender must 
enter the other half of the field; they must only defend in their own half. 
Encourage… • Close ball control 
• Fast, short accurate passing 
• Maintaining possession is priority 
• Find space 
• Regularly looking up 
• Intelligent off the ball movement and support – suggest triangular formations 
• Defenders to analyse/assess the game from both playing ends, use delay and 
blocking tactics and to time their attempts to win the ball accurately. 
Variations As above game, add further pressure by adding a box-to-box defender (you as 
coach may have to take one of the roles), roaming and challenging every move the 
attackers make. The playing roles are switched immediately when possession is won 
eg, defenders become attackers. 
www.balmaindfc.com.au Page 21
Players 
2 V 2, 3 V 3. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field. 1 Ball per game. Games 1 & 2 should run side-by-side and 
concurrently for up to 30 minutes and players rotated through the games after about 15 
minutes. 
Objective 1: 
Game 2 - Maintain Possession Game 
As the name indicates possession is priority in this game. The team in possession is 
encouraged to pass the ball in any direction as many times to each other without 
losing possession of the ball. The other team will make the opposition’s passing game 
difficult and attempt to win the ball to gain possession for their team. 
The purpose of this game is to encourage players to consider playing the ball 
backwards and sideways rather than constantly forwards when they are playing their 
regular game. This is the way modern football is played and it allows teams to reduce 
pressure on their own players and maintain possession whilst probing the opposing 
defence for gaps that will lead to goal scoring opportunities. A step or two back really 
can be the best way to go forward! 
Initially we encourage free play between the teams (i.e. we don’t limit the number of 
touches a player may have before passing) and encourage the players to experiment 
and to creatively express themselves. Restrictions such as “two-touch” can be 
introduced to further challenge the players. Minimal instructions from coaches but 
please encourage shorter passing and no booting or clearing it (if someone “hoofs” it 
away, make them get the ball). Emphasise that there is no “direction” in which each 
team must play. Teams must stay within the game area and should the ball go out, 
the ball is played in with a short kick-in by the other team. The team that successfully 
completes three passes receives a point. If either of your teams is quite proficient you 
can increase the difficulty to five passes for that team. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball and 
completed passes. Commend the defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. At the end of the session make an assessment of 
the game emphasising the positives. 
www.balmaindfc.com.au Page 22
Players 
5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 4 
should be approx 25-30 minutes 
Objective: 
Game 3: The Standard Game 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play and emphasise the development of teamwork between the 
teams and allow the players to learn and express themselves, minimal instructions from 
coaches but please encourage shorter passing and no booting or clearing it. Team 
must stay within the game area and should the ball go out, the ball is played in with a 
short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from the 
centre of the pitch. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 23
WEEK 6 – Under 8 & 9 Years Training Session Structure 
Players 
5 – consider concurrent games. 
Play Area 
Each side of pentagon are 4m in length 
Setup 
5 cones as illustrated, 1 ball. Stopwatch (optional for Variation 1) Games 1 & 2 should 
run side-by-side and concurrently for up to 30 - 40 minutes and players rotated through 
the games after about 15 - 20 minutes. 
Objective 
Game 1 - Pentagon Pass 
5 players each positioned at a cone one player with a ball. Start with the players 
simply passing the ball around the Pentagon regularly changing the direction in which 
they are to pass. Get them to experiment with various techniques – stopping the ball 
on one foot and passing with the other, first time pass etc. Ensure that they keep the 
ball outside the pentagon. 
Encourage… 
• Good positioning of the body (get behind the ball) when receiving 
• Good ball control 
• Accurate passing to team-mates 
• Sharp turning abilities (ask them to try different methods – underside of the foot, 
inside of the foot, outside of the foot 
• Regularly looking up. Important that they don’t always look at their feet. 
Variation 1 
Add a second ball. Give a second ball to a player two or three cones along from the 
first. This will keep the players focussed and in anticipation for a pass every few 
seconds. 
Variation 2 
Beat the clock – having established approximately how long it takes them to complete 
a number of rotations challenge them to better their time. Restart the game if the ball 
enters the pentagon. Try this in both directions. 
Variation 3 Hexagon Passing Challenge. With two or more concurrent sessions have a race and 
see which team can successfully complete five circuits first. Repeat in both directions. 
Consider adding a second ball per team to this challenge too! 
www.balmaindfc.com.au Page 24
Players 
6 
Play Area 
8m x 8m 
Setup 
8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Games 1 & 
2 should run side-by-side and concurrently for up to 30 - 40 minutes and players 
rotated through the games after about 15 - 20 minutes. 
Objective 
Game 2 – Attack / Defend – 2 V 3 V1 (Under 9’s only can field Goal-Keepers) 
Create two teams – one with 3 attackers, the other 3 defenders. The 3 attackers start 
with the ball on a goal-line and start with a build-up attack. The attackers will try to 
beat the defender(s) – who are positioned in their half and protecting their goal zone, 
and score. Encourage the attack to be played at speed and shots on goal can only 
be taken when all attackers have touched the ball at least once. The direction of the 
attack can be switched towards either goal at any time, allowing the attackers to 
determine the best option to attack. 
Restarts will begin with a kick-in from where the ball went out of play. When a goal is 
scored restart occurs 2m to the left or right of the goal mouth. Build-up attacks are 
encouraged, no speculative kicks or long balls. Ensure all players switch their playing 
roles. 
The defenders must do everything possible to delay the attackers and thwart the 
attempts at scoring. If a defender wins the ball, the defenders begin their own 
possession based “attack” – they need to maintain possession with the other 
defender(s) via dribbling or passing for as long as possible to score points - 3 passes = 
1 point. All defenders need to be “involved” even if the direction of the attack is not 
towards them; they must always anticipate and be prepared for a possible change in 
direction. No defender must enter the other half of the field; they must only defend in 
their own half. 
Encourage… • Close ball control 
• Fast, short accurate passing 
• Maintaining possession is priority 
• Find space 
• Regularly looking up 
• Intelligent off the ball movement and support – suggest triangular formations 
• Defenders to analyse/assess the game from both playing ends, use delay and 
blocking tactics and to time their attempts to win the ball accurately. 
Variations As above game, add further pressure by adding a box-to-box defender (you as 
coach may have to take one of the roles), roaming and challenging every move the 
attackers make. The playing roles are switched immediately when possession is won 
eg, defenders become attackers. 
www.balmaindfc.com.au Page 25
Players 
5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 3 
should be approx 20-30 minutes 
Objective: 
Game 3: The Standard Game 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play and emphasise the development of teamwork between the 
teams and allow the players to learn and express themselves, minimal instructions from 
coaches but please encourage shorter passing and no booting or clearing it. Team 
must stay within the game area and should the ball go out, the ball is played in with a 
short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from the 
centre of the pitch. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 26
WEEK 7 – Under 8 & 9 Years Training Session Structure 
PLAYERS 
4 
Play Area 
Approx 4m x 4m. Scale to the available space. 
Setup 
8 cones. 4 cones to form a square with additional cones on two sides as illustrated. 2 
balls. Game 1 & 2 should be run side-by-side and concurrently for up to 30 minutes 
and players rotated through the games after about 10-15 minutes. 
Objective 
Game 1 - Dribble & Pass 1 – 2 
Games starts with Two players in opposite corners - each with a ball and two players in 
the centre of the game area. At the same time, the two players with the ball start to 
dribble in & out of the cones until they reach the last cone. From the last cone the 
players dribbling will pass the ball to their team-mates in the centre and then sprint to 
the other cones and receive the ball back, (as a combination play 1 – 2 pass). Each 
player dribbling should complete the course twice and swap roles with team-mate. 
Encourage… • Close ball control – touching a cone will be seen as being dispossessed by a 
defender. 
• Use of both feet and all parts of their feet 
• Regularly looking up 
• Speed, acceleration (but always in control of the ball) 
• Accurate passing to team-mate 
• …regularly change the direction of play 
Variation 1 The Challenge 
As above game, the teams must challenge each other at who can dribble 
the course the fastest and most accurately. The Challenge is who can do the 
4 laps of the course the fastest. 
www.balmaindfc.com.au Page 27
Players 
6 
Play Area 
8m x 8m 
Setup 
8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Game 1 & 2 
should be run side-by-side and concurrently for up to 30 minutes and players rotated 
through the games after about 10-15 minutes. 
Objective 
Game 2 – Attack / Defend – 2 V 3 V 1 (Under 9’s only can field Goal-Keepers) 
Create two teams – one with 3 attackers, the other 3 defenders. The 3 attackers start 
with the ball on a goal-line and start with a build-up attack. The attackers will try to 
beat the defender(s) – who are positioned in their half and protecting their goal zone, 
and score. Encourage the attack to be played at speed and shots on goal can only 
be taken when all attackers have touched the ball at least once. The direction of the 
attack can be switched towards either goal at any time, allowing the attackers to 
determine the best option to attack. 
Restarts will begin with a kick-in from where the ball went out of play. When a goal is 
scored restart occurs 2m to the left or right of the goal mouth. Build-up attacks are 
encouraged, no speculative kicks or long balls. Ensure all players switch their playing 
roles. 
The defenders must do everything possible to delay the attackers and thwart the 
attempts at scoring. If a defender wins the ball, the defenders begin their own 
possession based “attack” – they need to maintain possession with the other 
defender(s) via dribbling or passing for as long as possible to score points - 3 passes = 
1 point. All defenders need to be “involved” even if the direction of the attack is not 
towards them; they must always anticipate and be prepared for a possible change in 
direction. No defender to enter the other half of the field; they must only defend in 
their own half. 
Encourage… • Close ball control 
• Fast, short accurate passing 
• Maintaining possession is priority 
• Find space 
• Regularly looking up 
• Intelligent off the ball movement and support – suggest triangular formations 
• Defenders to analyse/assess the game from both playing ends, use delay and 
blocking tactics and to time their attempts to win the ball accurately. 
Variations As above game, add further pressure by adding a box-to-box defender (you as 
coach may have to take one of the roles), roaming and challenging every move the 
attackers make. The playing roles are switched immediately when possession is won 
www.balmaindfc.com.au Page 28
eg, defenders become attackers. 
www.balmaindfc.com.au Page 29
Players 
5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 3 
should be approx 20-30 minutes 
Objective: 
Game 3: The Standard Game 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play and emphasise the development of teamwork between the 
teams and allow the players to learn and express themselves, minimal instructions from 
coaches but please encourage shorter passing and no booting or clearing it. Team 
must stay within the game area and should the ball go out, the ball is played in with a 
short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from the 
centre of the pitch. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 30
WEEK 8 – Under 8 & 9 Years Training Session Structure 
Players 
3 players then 4 for Variation 3 
Play Area 
Triangle 5m x 5m x 5m, (Suggestion only – use whatever space you have available, for 
smaller groups a much smaller area is fine). 
Setup 
3 cones setup as a triangle, 1 ball. Game 1 & 2 should be run side-by-side and 
concurrently for up to 30 minutes and players rotated through the games after about 
15-20 minutes. 
Objective 
Game 1 - Triangular passing 
This game has many variations and it’s a great game for young players to improve 
their first touch and develop their passing, receiving, positioning technique. Firstly start 
with 3 players posted at each cone and one player in possession of the ball. On 
coach’s signal, the ball is passed, say clockwise, to the next player, who then controls 
the ball around the cone and then continues the passing back to the starting point. 
Coaches will encourage anticipation and movement around the cones with players 
producing a good first touch and accurate passing with the ball travelling on the 
outside of the triangle only. Vary the speed as players build their confidence. 
Variation 1 & 2 Variation 3 
Variation 1 
As above game, players centre themselves between each side of triangle of cones. 
With the ball being passed in all directions, the players will be encouraged to 
constantly move, support, receive and communicate between their cones. Intensify 
the game with one touch and vary the speed. 
Variation 2 
As Variation 1, The players must “pass and move” to where he/she has directed the 
ball to. The player who receives the ball must do the same before other player arrives. 
This is perfect game to encourage players to “Go To The Ball” when receiving. 
Intensify the game with one touch and vary the speed. 
Variation 3 
As Variation 1 or 2, introduce a defender. The defender will stay in side the triangular 
and pressure the attackers to make mistakes. Attackers are awarded 1 point by 
making 5 successful passes. Should the defender win the ball, the roles are switched 
with the player who lost possession. Intensify the game with one touch and vary the 
speed. 
www.balmaindfc.com.au Page 31
Players 
4 - 6 
Play Area 
10m x 10m. (Suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine). 
Setup 
12 cones, setup play area as illustrated. 2 balls. Game 1 & 2 should be run side-by-side 
and concurrently for up to 30 minutes and players rotated through the games 
after about 15-20 minutes. 
Objective 
Game 1 - Dribble & Pass Challenge 
This is a variation on an earlier drill but we’ve added some cones for the teams to 
dribble through. Two teams of two or three are stationed at their opposing start/finish 
points. Specify the direction of the game – clockwise or anticlockwise, and how many 
circuits are to be completed – 2 each, 4 each etc. The race begins with the lead 
players in each team completing the first turn by dribbling their ball in & out of four 
cones and then across to the next four cones and then passing a short ball to their 
team-mate waiting who receives the ball between start/finish point and their first 
cone/corner, who then repeats the course (see diagram). The first team that 
completes the specified number of circuits is the winner. Repeat and change 
direction often – this will force the players to pass with their less-favoured foot and to 
corner in both directions. The drill covers: receiving the ball at speed, dribbling in 
confined and open spaces, cornering and passing … at speed. 
Teams are disqualified and the game is restarted if: 
• They intrude into the central course whilst dribbling the ball or running back 
• They hit one of the cones – the game is designed to encourage speed and 
accuracy so it is only fair … 
• A bad pass to a team-mate 
Encourage… • The players to experiment with different control and cornering techniques to 
establish which is fastest for them - they’ll probably have to use several 
depending on how in control or otherwise they are at different stages. Eg 
using inside / outside / sole of left or right foot to direct the ball. 
• Positioning of the their body when they receive the ball 
• Speed and acceleration – it’s a race! 
www.balmaindfc.com.au Page 32
Players 
5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 3 
should be approx 20-30 minutes 
Objective: 
Game 3: The Standard Game 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play and emphasise the development of teamwork between the 
teams and allow the players to learn and express themselves, minimal instructions from 
coaches but please encourage shorter passing and no booting or clearing it. Team 
must stay within the game area and should the ball go out, the ball is played in with a 
short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from the 
centre of the pitch. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 33
WEEK 9 – Under 8 & 9 Years Training Session Structure 
Players 
4 players 
Play Area 
6m x 6m, (Suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine). 
Setup 
5 cones. 4 cones setup in a square and 1 in the centre with a ball placed on top, 2 
ball. To reduce “standing around”, games 1 & 2 should be run side-by-side and 
concurrently for up to 30 minutes and players rotated through the games after about 10 
minutes. 
Objective 
Game 1 - Guard the Tower 
This drill is a great game that focuses on passing in numbers and maintaining 
possession. 
Organise the teams with three attackers and one defender who will be the Guard of 
the Tower. Take a ball and place it on the top of a disc/cone in the middle of the 
game area, this will become the “Tower”. 
The objective of this game is for the three attackers to pass the ball around the 
defender in an attempt to knock down the tower with a pass. Defender stops any 
attempt to knock down tower. 
Remember to change playing roles. 
Encourage… Instruct players to get their heads up to find the pass. 
Players are passing the ball with proper weight on the ball. 
Players are moving about the game area in order to find open space – with and 
without the ball. 
Making Intelligent passes. 
Ask players to keep formation eg triangle 
Good ball control and technique 
Defender encouraged to read the attacker’s game and attempt to close down the 
play and win the ball. 
www.balmaindfc.com.au Page 34
Players 
2 V 2, 3 V 3 or overloads games 2 v 3, 4 v 3 etc. this will depend on your team’s size. 
Play Area: 
10m x 10m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine). 
Setup: 
14 cones to mark-out field and Open Goal zones – Apex of Zones 3 metres. 1 Ball. To 
reduce “standing around”, games 1 & 2 should be run side-by-side and 
concurrently for up to 30 minutes and players rotated through the games after about 10 
minutes. 
Objective: 
Game 2 - “Open Goal Zone” 
As per all our previous games, teams in possession must be encouraged to build-up 
play from their own half and pass the ball in any direction whilst maintaining possession 
with the main objective in this game to shoot from distance into an “Open Goal” that 
is unmanned. No team member, defending or attacking are allowed to enter the 
Zone, see illustration. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
We encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 35
Players 
5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 3 
should be approx 20-30 minutes 
Objective: 
Game 3: The Standard Game 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play and emphasise the development of teamwork between the 
teams and allow the players to learn and express themselves, minimal instructions from 
coaches but please encourage shorter passing and no booting or clearing it. Team 
must stay within the game area and should the ball go out, the ball is played in with a 
short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from the 
centre of the pitch. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 36
WEEK 10 – Under 8 & 9 Years Training Session Structure 
Players 
6 players 
Play Area 
10m x 6m (suggestion only – use whatever space you have available) 
Setup 
6 cones as illustrated. 1 ball To reduce “standing around”, games 1 & 2 should be run 
side-by-side and concurrently for up to 30 minutes and players rotated through the 
games after about 10 minutes. 
Objective 
Game 1 – 2 Passes and Shoot 
Accurate shooting and passing takes regular practice. This is a useful way of 
organising a group for repetitive shooting/passing practice – what kid does not like 
shooting at goal? Form two teams of three situated in their designated half of the 
player area. The game will be played like a volley ball match (without a net) where 
two passes will be constructed with the third being a shot on goal or end-line. This 
game will encourage basic team passing and build-up play from the defence. The 
game begins with 1 player passing (along the ground) from the goal-line to a team-mate. 
The receiver then passes the ball to the third player who will then go on to 
shoot in an effort to get across the opposing end-line. The build-up play is only played 
in a team’s own half. The other team (Defending) will endeavour to shut down and 
block their attack and stop the ball from crossing their end line. 
Coaches should demonstrate good shooting or passing technique and also need for 
having a look at the target on the run up, and the importance of accuracy before 
power. Coaches should also encourage defenders to read the game well and 
anticipate the attacking team movement and where the ball “may” go, 
Encourage… Good technique – pass / shot 
Focus on ball 
The shooter or third person should Look up and select shot 
Firm ankle and “locked ankle” on shooting 
Use of both feet and all parts of their feet 
“Accuracy before power” – Otherwise you’ll waste all the game time chasing errant 
footballs. 
www.balmaindfc.com.au Page 37
Players 
2 V 2, 3 V 3 or overloads games 2 v 3, 4 v 3 etc. this will depend on your team’s size. 
Play Area: 
10m x 10m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine). 
Setup: 
14 cones to mark-out field and Open Goal zones – Apex of Zones 3 metres. 1 Ball. To 
reduce “standing around”, games 1 & 2 should be run side-by-side and concurrently 
for up to 30 minutes and players rotated through the games after about 10 minutes. 
Objective: 
Game 2 - “Open Goal Zone” 
As per all our previous games, teams in possession must be encouraged to build-up 
play from their own half and pass the ball in any direction whilst maintaining possession 
with the main objective in this game to shoot from distance into an “Open Goal” that 
is unmanned. No team member, defending or attacking are allowed to enter the 
Zone, see illustration. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
We encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 38
Players 
5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 3 
should be approx 20-30 minutes 
Objective: 
Game 3: The Standard Game 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play and emphasise the development of teamwork between the 
teams and allow the players to learn and express themselves, minimal instructions from 
coaches but please encourage shorter passing and no booting or clearing it. Team 
must stay within the game area and should the ball go out, the ball is played in with a 
short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from the 
centre of the pitch. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 39
WEEK 11 - Training Session 
Players 
Team 
Play Area: 
20m x 20m or larger if space is available – make do with what you have! 
Setup: 
10 cones setup as illustrated with standard goals say 3 – 5m apart. 
Objective: 
Improve Attack / Shooting - Game 1 
This game has two drills in one. First drill focuses on the ball control, dribbling through 
cones (encourage both feet) and a shot on goal. Second drill is “one – two” passing & 
moving between the cones and shot on goal. When a player completes a drill they 
move to next drill - keep the practice moving and dynamic. 
Encourage: • High Level of ball technique – firm good passing, controlling using both feet, 
close ball control 
• Knowing when best to play the ball to a team-mate 
• Awareness of the game and good communication with team-mate 
• Vary speed of runs with and without ball. 
• Observe the goalkeepers position and goal area before shooting. 
• Ask players to focus on the ball when shooting and aware (develop) of their 
own technique. 
www.balmaindfc.com.au Page 40
Players 
Team 
Play Area 
20m x 20m or larger if space is available. Make do with what you have! 
Setup 
6 cones setup as illustrated with standard goals say 3 – 5m apart. 
Objective 
Improve Attack / Shooting - Game 2 
This game involves two players in a quick combo play and shot. Run the same drill on 
opposite sides of the game area to ensure continuous play. Also start the drill from 
right to left with players using their right foot to control and shoot then switch to left to 
right with player using left foot. 
Player 2 receives a pass and turns the ball goal side from player 1. Player 1 sprints to 
receive an angled pass from player 2. Player 1 then takes shot on goal. After the 
shot, player 1 now switches roles with player 2 and player 2 lines up with other team-mates 
behind the goals. Keep the practice moving and dynamic. 
Once players are confident with this style of play, Intensify the game by introducing a 
defender. The defender will stand two metres inline with goals and will attempt to 
deny the attacker a clear shot on goal and / or win the ball. The defender must 
come into play once attackers reach the cone at player 2. 
. 
Encourage… • High Level of ball technique – firm good passing, controlling using both feet, 
close ball control 
• Knowing when best to play the ball to a team-mate 
• Awareness of the game and good communication with team-mate 
• Vary speed of runs with and without ball. 
• Observe the goalkeepers position and goal area before shooting. 
• Ask players to focus on the ball when shooting and aware (develop) of their 
own technique. 
www.balmaindfc.com.au Page 41
Players 
Team 
Play Area: 
20m x 20m or larger if space is available. Make do with what you have! 
Setup: 
4 cones setup as illustrated with standard goals say 3 – 5m apart. 
Objective: 
Improve Attack / Shooting - Game 3 
This game involves two players in a fast 1 v 1 play and shot. Goals are setup on both 
sides of game area to alternate the direction of play when one direction of play is 
complete. 
Player 1 hits a long ball to Player 2 who runs out and “anticipates” an attack. Player 1 
now the defender sprints out to defend the goals. With limited time, player 2 dribbles 
the ball and shoots at goals before defender can block the shot. Ensure attack / 
defend roles, plus direction of play switched. Keep the practice moving and dynamic. 
Once players are confident with this style of play, Intensify the game by introducing a 
second defender. The defenders will stand two metres either side of their goals and 
will attempt to deny the attacker a clear shot on goal and / or win the ball. The 
defender must come into play once attacker receives the ball. 
www.balmaindfc.com.au Page 42
Players 
Team 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup as your standard age goals and 4 cones to mark up field, 1 Ball. 
Objective: 
Game 4 - The Standard Game 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
We encourage free play and emphasis the development of teamwork between the 
teams and allow the players to learn and express themselves, minimal instructions from 
coaches but please encourage shorter passing and no booting or clearing it. Team 
must stay within the game area and should the ball go out, the ball is played in with a 
short kick-in by the other team. When a goal is scored, the team that conceded a 
goal will recommence from the centre of the pitch. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball and 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 43
www.balmaindfc.com.au Page 44

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11week training under8_9

  • 1. BALMAIN DFC 10 WEEK TRAINING PROGRAM Week 1 - Under 8 & 9 Years Training session structure The following would be the framework for a typical 1-hour or 1.5 hrs training session. Games 1, 2 & 3 should be run concurrently; each game should be lead by the “Head Coach” and have “assistant coaches” allocated to helping in each game both in its setup and monitoring. Game 1 Technique Games - Developing passing, receiving, control and dribbling skills Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 3v3 developing their attack and defensive skills Game 4 & 5 The Game – a Match with age related and standard Association rules applying the skills developed from above stages. This Game should be run as a standard 4 versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side. Legend: www.balmaindfc.com.au Page 1
  • 2. WEEK 1 – UNDER 8 & 9 YEARS Players 2 – 4 players. Play Area 10 - 15m length, 5m width Setup 4 cones, 1 ball per 2 players Objective Game 1 - Pass, Receive & dribble (10 Minutes) Start with two players utilising the width of the game area. On coach’s signal the two players pass and receive the ball (at least three times) whilst dribbling the length of the game area. At the end cones swiftly turn and repeat passing and receiving. When near the start point play a pass to one of the waiting players for them to then proceed in the same fashion. Repeat a number of times. Encourage players to pass the ball a short distance in front of their team-mates. Organise a challenge between the concurrent teams. First team to complete four lengths of the complete course wins (each pair gets two turns). Note, each team must successfully complete 3 passes per length of the course or be disqualified. Variation 1 A variation of above game, encourage teamwork with accurate and timed passes in one-two combination play. Line 2 cones in the centre of the game area to suggest defenders that you wish to beat with a quick 1-2 passing combination, the first cone at 5m and second at 10m. On coach’s signal, 2 players begin their run and pass diagonally between the cones. When reaching the end cones swiftly turn and attack with speed passing and receiving until back to the starting point. www.balmaindfc.com.au Page 2
  • 3. Players 4 Play Area 8m X 8m (flexible) Setup 8 cones 4 cones paired up 1m apart as illustrated, 2 balls Objective Game 2 - Pass, Receive & dribble (10 Minutes) Two players from different corners dribble the ball from diagonally opposed positions to the centre of the playing area. Once they reach the centre, they pass the ball on the run toward a team-mate waiting behind the goal on the right side. Then it is the receiver’s turn to dribble and pass the ball from the centre of the playing area through the goal on his or her right side. Play the game until the coach observes confidence in their play. Variation 1 As above game, pass the ball to the left side. Variation 2 As above game, increase the players speed www.balmaindfc.com.au Page 3
  • 4. Players 2 ( and/or multiple concurrent sessions) Play Area 8m length, 8m width Setup 4 cones, 1 ball Objective Game 3 - Attack Defence 1 v 1 (10 Minutes) Two players standing in the centre 2m apart of the playing area, one player has possession of the ball. The aim of the game is for the defender to win the ball using delaying tactics and timing his or her tackle. The attacker will attempt to dribble the ball past the defender to the opposing 8m goal-line. Coaches will encourage the defenders to focus on the ball and body movement of the attacker. Switch playing roles when goal is scored by dribbling and controlling the ball over the goal-line or when defender dispossesses the attacker and has ball under his or her control. Regularly switch playing partners. Encourage… Defenders to “steal” the ball for their own possession rather than kick it away. Variation 1 Possession 1 V 1 Challenge the players to shield the ball from their defender for as long as they can. They must stay inside the designated area. Switch playing roles and partners regularly. Variation 2 Possession 1 v 2 Add a second defender to add more pressure on the player in possession. Stress the importance of staying calm to the player in possession as they try to out-think their opponents. Swap roles regularly. www.balmaindfc.com.au Page 4
  • 5. Players Assuming squad size of 10, 5 V 5 game format Consider smaller groups (on smaller playing areas) in concurrent sessions. Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 4 cones to mark out field. 1 Ball, Objective: Game 4 - The Possession Game (10 Minutes) As the name indicates possession is priority in this game. Teams in possession are encouraged to pass the ball in any direction as many times to each other without losing possession of the ball. Defenders will make the oppositions passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play and emphasis the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Emphasise that there is no “direction” in which each team must play. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. Team that successfully completes three passes receives a point. If the team is quite proficient you can increase the difficulty to five passes. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. At the end of the session make an assessment of the game emphasising the positives. www.balmaindfc.com.au Page 5
  • 6. Players Assuming squad size of 10, 5 V 5 game format Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball Objective: Game 5 - The Standard Game (10 Minutes) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play and emphasis the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 6
  • 7. WEEK 2 – UNDER 8 & 9 YEARS Players 2 Play Area 10m length x 10m width Setup 4 cones in a square Objective Pass & Switch Player 1 passes the ball horizontally (but slightly forward) to player 2, who then dribbles diagonally back across the playing area whilst player 1 runs behind the dribbler to the opposite side and receives a return pass. Player 1 then dribbles to the end line. The players start the same process going in the opposite direction. Therefore in this variation players are always passing left to right. Repeat until you (the coach) observe confidence in their play. Variation 1 As above but passing from right to left. Encourage greater speed and the use of both feet. www.balmaindfc.com.au Page 7
  • 8. Players 4 Play Area 8m X 8m (flexible) Setup 8 cones 4 cones paired up 1m apart as illustrated, 2 balls Objective Pass, Receive & dribble (10 Minutes) Two players from different corners dribble the ball from diagonally opposed positions to the centre of the playing area. Once they reach the centre, they pass the ball on the run toward a team-mate waiting behind the goal on the right side. Then it is the receiver’s turn to dribble and pass the ball from the centre of the playing area through the goal on his or her right side. Play the game until the coach observes confidence in their play. Variation 1 As above game, pass the ball to the left side. Variation 2 As above game, increase the players speed www.balmaindfc.com.au Page 8
  • 9. Players 2 ( multiple concurrent sessions) Play Area 8m length, 8m width Setup 4 cones, 1 ball Objective Attack Defence 1 v 1 (10 Minutes) Two players standing in the centre 2m apart of the playing area, one player has possession of the ball. The aim of the game is for the defender to win the ball using delaying tactics and timing his or her tackle. The attacker will attempt to dribble the ball past the defender to the opposing 8m goal-line. Coaches will encourage the defenders to focus on the ball and body movement of the attacker. Switch playing roles when goal is scored by dribbling and controlling the ball over the goal-line or when defender dispossesses the attacker and has ball under his or her control. Regularly switch playing partners. Encourage… Defenders to “steal” the ball for their own possession rather than kick it away. Variation 1 Possession 1 V 1 Challenge the players to shield the ball from their defender for as long as they can. They must stay inside the designated area. Switch playing roles and partners regularly. Variation 2 Possession 1 v 2 Add a second defender to add more pressure on the player in possession. Stress the importance of staying calm to the player in possession as they try to out-think their opponents. Swap roles regularly. www.balmaindfc.com.au Page 9
  • 10. Players Assuming squad size of 10, 5 V 5 game format Consider smaller groups (on smaller playing areas) in concurrent sessions. Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 4 cones to mark out field. 1 Ball, Objective: Game 4 - The Possession Game (10 Minutes) As the name indicates possession is priority in this game. Teams in possession are encouraged to pass the ball in any direction as many times to each other without losing possession of the ball. Defenders will make the oppositions passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play and emphasis the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Emphasise that there is no “direction” in which each team must play. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. Team that successfully completes three passes receives a point. If the team is quite proficient you can increase the difficulty to five passes. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. At the end of the session make an assessment of the game emphasising the positives. www.balmaindfc.com.au Page 10
  • 11. Players Assuming squad size of 10, 5 V 5 game format Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball Objective: Game 5 - The Standard Game (10 Minutes) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play and emphasis the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 11
  • 12. Week 3 - Under 8 & 9 Years Training Session Structure The following would be the framework for a typical 1-hour or 1.5 hrs training session. Games 1, 2 & 3 should be run concurrently; each game should be lead by the “Head Coach” and have “assistant coaches” allocated to helping in each game both in its setup and monitoring. Game 1 Technique Games - Developing passing, receiving, control and dribbling skills Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 3v3 developing their attack and defensive skills Game 4 The Game – a Match with age related and standard Association rules applying the skills developed from above stages. This Game should be run as a standard 4 versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side. Legend: www.balmaindfc.com.au Page 12
  • 13. WEEK 3 – UNDER 8 & 9 YEARS Players Team Play Area 9m x 4m Setup 10 cones – 2 lines of 3 cones setup 2m apart and 3m dividing the 2 lines of cones. On each playing area ends are 2m goals setup approximately 3m away. (Confused? See diagram below) 1 ball per player. Game 1 will run for approx 10 – 15 minutes Objective Game 1: Beat the defender and “pass” through the goals. The players from opposite ends dribble a ball toward their first central cone (representing a defender). As player nears “the defender”, the player must carry out a quick turn or drag of the ball to “beat the defender” and repeat this for the subsequent “defenders”. After beating the 4th defender the player now lines the ball up for a pass through the goal. The player continues past (around) the goals and retrieves the ball and gets ready to continue from the opposite side of the circuit. Before any variation, play the game until you observe confidence in their play. Encourage the players to practice moves such as feints, step-overs or other dribbling techniques to pass the defender. After a few runs through encourage the players to increase their speed. Tip: To avoid excessive standing around, get the next player in the queue to start once the preceding player has reached the second defender (cone). Variation 1 The Challenge As above game, spilt the players into two teams and place them on opposite ends. The first challenge is for the teams to complete the course and all have their footballs “under control” in their goalmouth in the fastest time. Second and subsequent players in the team only start once the first player has controlled the ball in the goalmouth. Repeat as necessary. www.balmaindfc.com.au Page 13
  • 14. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game. Games 2 & 3 will be running side-by-side and concurrently for 10 – 15 minutes. Objective 1: Game 2 - The Possession Game As the name indicates possession is priority in this game. The team in possession is encouraged to pass the ball in any direction as many times to each other without losing possession of the ball. The other team will make the opposition’s passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Emphasise that there is no “direction” in which each team must play. Teams must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. The team that successfully completes three passes receives a point. If either of your teams is quite proficient you can increase the difficulty to five passes for that team. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball and completed passes. Commend the defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. At the end of the session make an assessment of the game emphasising the positives. www.balmaindfc.com.au Page 14
  • 15. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game. Games 2 & 3 will be running side-by-side and concurrently for 10 – 15 minutes. Objective: Game 3 - The End-Line Game In this game teams in possession are encouraged to build-up play from their goal line and pass the ball in any direction and maintaining possession with the main objective of dribbling the ball over the end-line to score a point. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. 3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over opponents goal line = 2 points Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 15
  • 16. Players 5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 4 should be approx 15 – 20 minutes Objective: Game 4: The Standard Game This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play and emphasise the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 16
  • 17. WEEK 4 – UNDER 8 & 9 YEARS Players 2 – 3 players, depending on team numbers, run sessions side-by-side. Play Area 6m x 6m Setup 4 cones, Setup two goals 1m wide with a 4m gap between the two goals (as illustrated), 1 ball. Game 1 will run for approx 10 – 15 minutes Objective Game 1: Side to Side Dribbling, Movement & Accurate Passing / Receiving This game teaches the basics principles of Pass, Move & Support the player with the ball. To start, a player will dribble level with the goal cones and pass the ball through the cones at a distance of 6 metres to other Player. Now he / she receives the ball behind the goal and then dribbles back to the other cone goals and passes along the other side where the other player will receive the ball again. Have the player continue this exercise until you see confidence in their abilities. Vary the speed, direction, technique or ask players to use their weaker foot. Further motivate the players by seeing which group can complete 10 goals first. Variation 1 As above setup and now three players. In this game, the players will circle the game area instead of side to side movements. So the side with 2 players will begin with player 1 dribbling and then passing through the goal cones to player 2 on the other side. The receiver - player 2, dribbles to the next corner and passes through the goal cones to the player 3. To continue the circular movement, after each pass, the passer will run and follow the direction of the ball and takes the place of the last receiver. Coaches should vary speed, direction, technique or ask players to use their weaker foot. www.balmaindfc.com.au Page 17
  • 18. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game. Games 2 & 3 will be running side-by-side and concurrently for 10 – 15 minutes. Objective 1: Game 2 - Maintain Possession Game As the name indicates possession is priority in this game. The team in possession is encouraged to pass the ball in any direction as many times to each other without losing possession of the ball. The other team will make the opposition’s passing game difficult and attempt to win the ball to gain possession for their team. We encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Emphasise that there is no “direction” in which each team must play. Teams must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. The team that successfully completes three passes receives a point. If either of your teams is quite proficient you can increase the difficulty to five passes for that team. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball and completed passes. Commend the defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. At the end of the session make an assessment of the game emphasising the positives. www.balmaindfc.com.au Page 18
  • 19. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game. Games 2 & 3 will be running side-by-side and concurrently for 10 – 15 minutes. Objective: Game 3 - The End-Line Game In this game teams in possession are encouraged to build-up play from their goal line and pass the ball in any direction and maintaining possession with the main objective of dribbling the ball over the end-line to score a point. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. We encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. 3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over opponents goal line = 2 points Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 19
  • 20. Players 5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 4 should be approx 15 – 20 minutes Objective: Game 4: The Standard Game This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play and emphasise the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 20
  • 21. WEEK 5 – Under 8 & 9 Years Training Session Structure Players 5 Play Area 8m x 8m Setup 8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Games 1 & 2 should run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 15 minutes. Objective Game 1 - Fast Attack 3 V 2 (Under 9’s only can field Goal-Keepers 3 V 4) Create two teams – one with 3 attackers, the other 2 defenders. For Under 9s play 3 attackers, 2 Sweepers, and 2 Goal-keepers. The 3 attackers start with the ball on a goal-line and start with a build-up attack. The attackers will try to beat the defender – who is positioned in their half and protecting their goal zone, and score. The attack is to be played at speed and shots on goal can only be taken when all attackers have touched the ball at least once. The direction of the attack can be switched towards either goal at any time, allowing the attackers to determine the best option to attack. Restarts will begin with a kick-in from where the ball went out of play. When a goal is scored restart occurs 2m to the left or right of the goal mouth. Build-up attacks are encouraged, no speculative kicks. Ensure all players switch their playing roles. The defenders must do everything possible to delay the attackers and thwart the attempts at scoring. If a defender wins the ball, the defenders begin their own possession based “attack” – they need to maintain possession with the other defender(s) via dribbling or passing for as long as possible. All defenders need to be “involved” even if the direction of the attack is not towards them; they must always anticipate and be prepared for a possible change in direction. No defender must enter the other half of the field; they must only defend in their own half. Encourage… • Close ball control • Fast, short accurate passing • Maintaining possession is priority • Find space • Regularly looking up • Intelligent off the ball movement and support – suggest triangular formations • Defenders to analyse/assess the game from both playing ends, use delay and blocking tactics and to time their attempts to win the ball accurately. Variations As above game, add further pressure by adding a box-to-box defender (you as coach may have to take one of the roles), roaming and challenging every move the attackers make. The playing roles are switched immediately when possession is won eg, defenders become attackers. www.balmaindfc.com.au Page 21
  • 22. Players 2 V 2, 3 V 3. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field. 1 Ball per game. Games 1 & 2 should run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 15 minutes. Objective 1: Game 2 - Maintain Possession Game As the name indicates possession is priority in this game. The team in possession is encouraged to pass the ball in any direction as many times to each other without losing possession of the ball. The other team will make the opposition’s passing game difficult and attempt to win the ball to gain possession for their team. The purpose of this game is to encourage players to consider playing the ball backwards and sideways rather than constantly forwards when they are playing their regular game. This is the way modern football is played and it allows teams to reduce pressure on their own players and maintain possession whilst probing the opposing defence for gaps that will lead to goal scoring opportunities. A step or two back really can be the best way to go forward! Initially we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Restrictions such as “two-touch” can be introduced to further challenge the players. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Emphasise that there is no “direction” in which each team must play. Teams must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. The team that successfully completes three passes receives a point. If either of your teams is quite proficient you can increase the difficulty to five passes for that team. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball and completed passes. Commend the defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. At the end of the session make an assessment of the game emphasising the positives. www.balmaindfc.com.au Page 22
  • 23. Players 5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 4 should be approx 25-30 minutes Objective: Game 3: The Standard Game This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play and emphasise the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 23
  • 24. WEEK 6 – Under 8 & 9 Years Training Session Structure Players 5 – consider concurrent games. Play Area Each side of pentagon are 4m in length Setup 5 cones as illustrated, 1 ball. Stopwatch (optional for Variation 1) Games 1 & 2 should run side-by-side and concurrently for up to 30 - 40 minutes and players rotated through the games after about 15 - 20 minutes. Objective Game 1 - Pentagon Pass 5 players each positioned at a cone one player with a ball. Start with the players simply passing the ball around the Pentagon regularly changing the direction in which they are to pass. Get them to experiment with various techniques – stopping the ball on one foot and passing with the other, first time pass etc. Ensure that they keep the ball outside the pentagon. Encourage… • Good positioning of the body (get behind the ball) when receiving • Good ball control • Accurate passing to team-mates • Sharp turning abilities (ask them to try different methods – underside of the foot, inside of the foot, outside of the foot • Regularly looking up. Important that they don’t always look at their feet. Variation 1 Add a second ball. Give a second ball to a player two or three cones along from the first. This will keep the players focussed and in anticipation for a pass every few seconds. Variation 2 Beat the clock – having established approximately how long it takes them to complete a number of rotations challenge them to better their time. Restart the game if the ball enters the pentagon. Try this in both directions. Variation 3 Hexagon Passing Challenge. With two or more concurrent sessions have a race and see which team can successfully complete five circuits first. Repeat in both directions. Consider adding a second ball per team to this challenge too! www.balmaindfc.com.au Page 24
  • 25. Players 6 Play Area 8m x 8m Setup 8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Games 1 & 2 should run side-by-side and concurrently for up to 30 - 40 minutes and players rotated through the games after about 15 - 20 minutes. Objective Game 2 – Attack / Defend – 2 V 3 V1 (Under 9’s only can field Goal-Keepers) Create two teams – one with 3 attackers, the other 3 defenders. The 3 attackers start with the ball on a goal-line and start with a build-up attack. The attackers will try to beat the defender(s) – who are positioned in their half and protecting their goal zone, and score. Encourage the attack to be played at speed and shots on goal can only be taken when all attackers have touched the ball at least once. The direction of the attack can be switched towards either goal at any time, allowing the attackers to determine the best option to attack. Restarts will begin with a kick-in from where the ball went out of play. When a goal is scored restart occurs 2m to the left or right of the goal mouth. Build-up attacks are encouraged, no speculative kicks or long balls. Ensure all players switch their playing roles. The defenders must do everything possible to delay the attackers and thwart the attempts at scoring. If a defender wins the ball, the defenders begin their own possession based “attack” – they need to maintain possession with the other defender(s) via dribbling or passing for as long as possible to score points - 3 passes = 1 point. All defenders need to be “involved” even if the direction of the attack is not towards them; they must always anticipate and be prepared for a possible change in direction. No defender must enter the other half of the field; they must only defend in their own half. Encourage… • Close ball control • Fast, short accurate passing • Maintaining possession is priority • Find space • Regularly looking up • Intelligent off the ball movement and support – suggest triangular formations • Defenders to analyse/assess the game from both playing ends, use delay and blocking tactics and to time their attempts to win the ball accurately. Variations As above game, add further pressure by adding a box-to-box defender (you as coach may have to take one of the roles), roaming and challenging every move the attackers make. The playing roles are switched immediately when possession is won eg, defenders become attackers. www.balmaindfc.com.au Page 25
  • 26. Players 5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 3 should be approx 20-30 minutes Objective: Game 3: The Standard Game This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play and emphasise the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 26
  • 27. WEEK 7 – Under 8 & 9 Years Training Session Structure PLAYERS 4 Play Area Approx 4m x 4m. Scale to the available space. Setup 8 cones. 4 cones to form a square with additional cones on two sides as illustrated. 2 balls. Game 1 & 2 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10-15 minutes. Objective Game 1 - Dribble & Pass 1 – 2 Games starts with Two players in opposite corners - each with a ball and two players in the centre of the game area. At the same time, the two players with the ball start to dribble in & out of the cones until they reach the last cone. From the last cone the players dribbling will pass the ball to their team-mates in the centre and then sprint to the other cones and receive the ball back, (as a combination play 1 – 2 pass). Each player dribbling should complete the course twice and swap roles with team-mate. Encourage… • Close ball control – touching a cone will be seen as being dispossessed by a defender. • Use of both feet and all parts of their feet • Regularly looking up • Speed, acceleration (but always in control of the ball) • Accurate passing to team-mate • …regularly change the direction of play Variation 1 The Challenge As above game, the teams must challenge each other at who can dribble the course the fastest and most accurately. The Challenge is who can do the 4 laps of the course the fastest. www.balmaindfc.com.au Page 27
  • 28. Players 6 Play Area 8m x 8m Setup 8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Game 1 & 2 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10-15 minutes. Objective Game 2 – Attack / Defend – 2 V 3 V 1 (Under 9’s only can field Goal-Keepers) Create two teams – one with 3 attackers, the other 3 defenders. The 3 attackers start with the ball on a goal-line and start with a build-up attack. The attackers will try to beat the defender(s) – who are positioned in their half and protecting their goal zone, and score. Encourage the attack to be played at speed and shots on goal can only be taken when all attackers have touched the ball at least once. The direction of the attack can be switched towards either goal at any time, allowing the attackers to determine the best option to attack. Restarts will begin with a kick-in from where the ball went out of play. When a goal is scored restart occurs 2m to the left or right of the goal mouth. Build-up attacks are encouraged, no speculative kicks or long balls. Ensure all players switch their playing roles. The defenders must do everything possible to delay the attackers and thwart the attempts at scoring. If a defender wins the ball, the defenders begin their own possession based “attack” – they need to maintain possession with the other defender(s) via dribbling or passing for as long as possible to score points - 3 passes = 1 point. All defenders need to be “involved” even if the direction of the attack is not towards them; they must always anticipate and be prepared for a possible change in direction. No defender to enter the other half of the field; they must only defend in their own half. Encourage… • Close ball control • Fast, short accurate passing • Maintaining possession is priority • Find space • Regularly looking up • Intelligent off the ball movement and support – suggest triangular formations • Defenders to analyse/assess the game from both playing ends, use delay and blocking tactics and to time their attempts to win the ball accurately. Variations As above game, add further pressure by adding a box-to-box defender (you as coach may have to take one of the roles), roaming and challenging every move the attackers make. The playing roles are switched immediately when possession is won www.balmaindfc.com.au Page 28
  • 29. eg, defenders become attackers. www.balmaindfc.com.au Page 29
  • 30. Players 5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 3 should be approx 20-30 minutes Objective: Game 3: The Standard Game This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play and emphasise the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 30
  • 31. WEEK 8 – Under 8 & 9 Years Training Session Structure Players 3 players then 4 for Variation 3 Play Area Triangle 5m x 5m x 5m, (Suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup 3 cones setup as a triangle, 1 ball. Game 1 & 2 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 15-20 minutes. Objective Game 1 - Triangular passing This game has many variations and it’s a great game for young players to improve their first touch and develop their passing, receiving, positioning technique. Firstly start with 3 players posted at each cone and one player in possession of the ball. On coach’s signal, the ball is passed, say clockwise, to the next player, who then controls the ball around the cone and then continues the passing back to the starting point. Coaches will encourage anticipation and movement around the cones with players producing a good first touch and accurate passing with the ball travelling on the outside of the triangle only. Vary the speed as players build their confidence. Variation 1 & 2 Variation 3 Variation 1 As above game, players centre themselves between each side of triangle of cones. With the ball being passed in all directions, the players will be encouraged to constantly move, support, receive and communicate between their cones. Intensify the game with one touch and vary the speed. Variation 2 As Variation 1, The players must “pass and move” to where he/she has directed the ball to. The player who receives the ball must do the same before other player arrives. This is perfect game to encourage players to “Go To The Ball” when receiving. Intensify the game with one touch and vary the speed. Variation 3 As Variation 1 or 2, introduce a defender. The defender will stay in side the triangular and pressure the attackers to make mistakes. Attackers are awarded 1 point by making 5 successful passes. Should the defender win the ball, the roles are switched with the player who lost possession. Intensify the game with one touch and vary the speed. www.balmaindfc.com.au Page 31
  • 32. Players 4 - 6 Play Area 10m x 10m. (Suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup 12 cones, setup play area as illustrated. 2 balls. Game 1 & 2 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 15-20 minutes. Objective Game 1 - Dribble & Pass Challenge This is a variation on an earlier drill but we’ve added some cones for the teams to dribble through. Two teams of two or three are stationed at their opposing start/finish points. Specify the direction of the game – clockwise or anticlockwise, and how many circuits are to be completed – 2 each, 4 each etc. The race begins with the lead players in each team completing the first turn by dribbling their ball in & out of four cones and then across to the next four cones and then passing a short ball to their team-mate waiting who receives the ball between start/finish point and their first cone/corner, who then repeats the course (see diagram). The first team that completes the specified number of circuits is the winner. Repeat and change direction often – this will force the players to pass with their less-favoured foot and to corner in both directions. The drill covers: receiving the ball at speed, dribbling in confined and open spaces, cornering and passing … at speed. Teams are disqualified and the game is restarted if: • They intrude into the central course whilst dribbling the ball or running back • They hit one of the cones – the game is designed to encourage speed and accuracy so it is only fair … • A bad pass to a team-mate Encourage… • The players to experiment with different control and cornering techniques to establish which is fastest for them - they’ll probably have to use several depending on how in control or otherwise they are at different stages. Eg using inside / outside / sole of left or right foot to direct the ball. • Positioning of the their body when they receive the ball • Speed and acceleration – it’s a race! www.balmaindfc.com.au Page 32
  • 33. Players 5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 3 should be approx 20-30 minutes Objective: Game 3: The Standard Game This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play and emphasise the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 33
  • 34. WEEK 9 – Under 8 & 9 Years Training Session Structure Players 4 players Play Area 6m x 6m, (Suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup 5 cones. 4 cones setup in a square and 1 in the centre with a ball placed on top, 2 ball. To reduce “standing around”, games 1 & 2 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 1 - Guard the Tower This drill is a great game that focuses on passing in numbers and maintaining possession. Organise the teams with three attackers and one defender who will be the Guard of the Tower. Take a ball and place it on the top of a disc/cone in the middle of the game area, this will become the “Tower”. The objective of this game is for the three attackers to pass the ball around the defender in an attempt to knock down the tower with a pass. Defender stops any attempt to knock down tower. Remember to change playing roles. Encourage… Instruct players to get their heads up to find the pass. Players are passing the ball with proper weight on the ball. Players are moving about the game area in order to find open space – with and without the ball. Making Intelligent passes. Ask players to keep formation eg triangle Good ball control and technique Defender encouraged to read the attacker’s game and attempt to close down the play and win the ball. www.balmaindfc.com.au Page 34
  • 35. Players 2 V 2, 3 V 3 or overloads games 2 v 3, 4 v 3 etc. this will depend on your team’s size. Play Area: 10m x 10m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 14 cones to mark-out field and Open Goal zones – Apex of Zones 3 metres. 1 Ball. To reduce “standing around”, games 1 & 2 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective: Game 2 - “Open Goal Zone” As per all our previous games, teams in possession must be encouraged to build-up play from their own half and pass the ball in any direction whilst maintaining possession with the main objective in this game to shoot from distance into an “Open Goal” that is unmanned. No team member, defending or attacking are allowed to enter the Zone, see illustration. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. We encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 35
  • 36. Players 5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 3 should be approx 20-30 minutes Objective: Game 3: The Standard Game This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play and emphasise the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 36
  • 37. WEEK 10 – Under 8 & 9 Years Training Session Structure Players 6 players Play Area 10m x 6m (suggestion only – use whatever space you have available) Setup 6 cones as illustrated. 1 ball To reduce “standing around”, games 1 & 2 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 1 – 2 Passes and Shoot Accurate shooting and passing takes regular practice. This is a useful way of organising a group for repetitive shooting/passing practice – what kid does not like shooting at goal? Form two teams of three situated in their designated half of the player area. The game will be played like a volley ball match (without a net) where two passes will be constructed with the third being a shot on goal or end-line. This game will encourage basic team passing and build-up play from the defence. The game begins with 1 player passing (along the ground) from the goal-line to a team-mate. The receiver then passes the ball to the third player who will then go on to shoot in an effort to get across the opposing end-line. The build-up play is only played in a team’s own half. The other team (Defending) will endeavour to shut down and block their attack and stop the ball from crossing their end line. Coaches should demonstrate good shooting or passing technique and also need for having a look at the target on the run up, and the importance of accuracy before power. Coaches should also encourage defenders to read the game well and anticipate the attacking team movement and where the ball “may” go, Encourage… Good technique – pass / shot Focus on ball The shooter or third person should Look up and select shot Firm ankle and “locked ankle” on shooting Use of both feet and all parts of their feet “Accuracy before power” – Otherwise you’ll waste all the game time chasing errant footballs. www.balmaindfc.com.au Page 37
  • 38. Players 2 V 2, 3 V 3 or overloads games 2 v 3, 4 v 3 etc. this will depend on your team’s size. Play Area: 10m x 10m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 14 cones to mark-out field and Open Goal zones – Apex of Zones 3 metres. 1 Ball. To reduce “standing around”, games 1 & 2 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective: Game 2 - “Open Goal Zone” As per all our previous games, teams in possession must be encouraged to build-up play from their own half and pass the ball in any direction whilst maintaining possession with the main objective in this game to shoot from distance into an “Open Goal” that is unmanned. No team member, defending or attacking are allowed to enter the Zone, see illustration. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. We encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 38
  • 39. Players 5 v 5 or 6 v 6. Numbers per team will depend on the size of your squad. Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball. Game 3 should be approx 20-30 minutes Objective: Game 3: The Standard Game This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play and emphasise the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 39
  • 40. WEEK 11 - Training Session Players Team Play Area: 20m x 20m or larger if space is available – make do with what you have! Setup: 10 cones setup as illustrated with standard goals say 3 – 5m apart. Objective: Improve Attack / Shooting - Game 1 This game has two drills in one. First drill focuses on the ball control, dribbling through cones (encourage both feet) and a shot on goal. Second drill is “one – two” passing & moving between the cones and shot on goal. When a player completes a drill they move to next drill - keep the practice moving and dynamic. Encourage: • High Level of ball technique – firm good passing, controlling using both feet, close ball control • Knowing when best to play the ball to a team-mate • Awareness of the game and good communication with team-mate • Vary speed of runs with and without ball. • Observe the goalkeepers position and goal area before shooting. • Ask players to focus on the ball when shooting and aware (develop) of their own technique. www.balmaindfc.com.au Page 40
  • 41. Players Team Play Area 20m x 20m or larger if space is available. Make do with what you have! Setup 6 cones setup as illustrated with standard goals say 3 – 5m apart. Objective Improve Attack / Shooting - Game 2 This game involves two players in a quick combo play and shot. Run the same drill on opposite sides of the game area to ensure continuous play. Also start the drill from right to left with players using their right foot to control and shoot then switch to left to right with player using left foot. Player 2 receives a pass and turns the ball goal side from player 1. Player 1 sprints to receive an angled pass from player 2. Player 1 then takes shot on goal. After the shot, player 1 now switches roles with player 2 and player 2 lines up with other team-mates behind the goals. Keep the practice moving and dynamic. Once players are confident with this style of play, Intensify the game by introducing a defender. The defender will stand two metres inline with goals and will attempt to deny the attacker a clear shot on goal and / or win the ball. The defender must come into play once attackers reach the cone at player 2. . Encourage… • High Level of ball technique – firm good passing, controlling using both feet, close ball control • Knowing when best to play the ball to a team-mate • Awareness of the game and good communication with team-mate • Vary speed of runs with and without ball. • Observe the goalkeepers position and goal area before shooting. • Ask players to focus on the ball when shooting and aware (develop) of their own technique. www.balmaindfc.com.au Page 41
  • 42. Players Team Play Area: 20m x 20m or larger if space is available. Make do with what you have! Setup: 4 cones setup as illustrated with standard goals say 3 – 5m apart. Objective: Improve Attack / Shooting - Game 3 This game involves two players in a fast 1 v 1 play and shot. Goals are setup on both sides of game area to alternate the direction of play when one direction of play is complete. Player 1 hits a long ball to Player 2 who runs out and “anticipates” an attack. Player 1 now the defender sprints out to defend the goals. With limited time, player 2 dribbles the ball and shoots at goals before defender can block the shot. Ensure attack / defend roles, plus direction of play switched. Keep the practice moving and dynamic. Once players are confident with this style of play, Intensify the game by introducing a second defender. The defenders will stand two metres either side of their goals and will attempt to deny the attacker a clear shot on goal and / or win the ball. The defender must come into play once attacker receives the ball. www.balmaindfc.com.au Page 42
  • 43. Players Team Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup as your standard age goals and 4 cones to mark up field, 1 Ball. Objective: Game 4 - The Standard Game This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. We encourage free play and emphasis the development of teamwork between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball and completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 43