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Move fast with POP
Learn how POP speeds up with it’s development cycle

Publié dans : Design
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  1. 1. Move fast with POP Learn how POP speeds up with it’s development cycle WOOMOO INC
  2. 2. Ben Lin Co-founder @POP Product designer & Web developer Github & Twitter @dreamerslab WOOMOO INC
  3. 3. • Covered by hundreds of tech media • Chosen as tops apps in WWDC 2013 & “The Hour of Code 2013” by Apple • Recommend by industry leaders includes Steve Blank, Steve Chen and Jason Fried • Featured in books like “LEAN UX” • Used in workshop by schools and organization like MIT, Cambridge, Coursera and Startup Weekend WOOMOO INC
  4. 4. WOOMOO INC Draw Take photos Link Simulate
  5. 5. POP in action
  6. 6. Past Projects What have we done in 3 years? WOOMOO INC
  7. 7. MacFlickr A browser based desktop system that let you interact with your cloud data, whether you use Windows, Mac or Linux.
  8. 8. ICEBERG A location based service for clubbing people. You can easily navigate & search for Bars, Clubs, Pub and Lounges. Using your iPhone GPS, chat-room and people finder - Your big night out to expand your social network is all at your finger tips!
  9. 9. wasabi The ultimate music player for YouTube WOOMOO INC
  10. 10. RUMOR An anonymous news app. Stress free for for gossip!
  11. 11. What have we leant? How many 3 years we have? WOOMOO INC
  12. 12. Software Development Models WOOMOO INC
  13. 13. • Waterfall development • Prototyping • Incremental development • Iterative and incremental development • Spiral development • Rapid application development • Agile development • Code and fix • Lightweight methodologies • … WOOMOO INC
  14. 14. How we do it @POP? WOOMOO INC
  15. 15. • Brainstorming for ideas • Research • Internel discussion • External feedback • Draw & build quick prototype • Internal test; get feedback and change • Design & build high fidelity prototypes • External user test; get feedback and change • Coding • Testing for bugs • External user test; get feedback and change • Release WOOMOO INC
  16. 16. Brainstorming
  17. 17. Research
  18. 18. Internel discussion
  19. 19. External feedback
  20. 20. Draw & build quick prototypes
  21. 21. Internal test Get feedback and make changes
  22. 22. Design & build high fidelity prototypes
  23. 23. External user test Get feedback and make changes
  24. 24. Coding
  25. 25. Testing for bugs
  26. 26. External user test Get feedback and make changes
  27. 27. Release
  28. 28. Key success factors WOOMOO INC
  29. 29. • Do a lot of research, don’t waste time on something that has been done before WOOMOO INC ! • Don’t code until it has to, make changes before you start coding
  30. 30. Design references WOOMOO INC
  31. 31. iOS Human Interface Guidelines: Introduction https://developer.apple.com/library/ios/design/index.html#//apple_ref/doc/uid/TP40013289 WOOMOO INC
  32. 32. Design | Android Developers http://developer.android.com/design/index.html WOOMOO INC
  33. 33. Design | Windows Dev Center http://dev.windows.com/en-us/design WOOMOO INC
  34. 34. Mobile Patterns http://www.mobile-patterns.com/ ! Pttrns - Mobile User Interface Patterns http://www.pttrns.com/ ! Android Patterns http://androidpttrns.com/ ! lovely ui http://www.lovelyui.com/ ! CAPPTIVATE.co | iOS UI Animations http://capptivate.co/
  35. 35. Thank you :) WOOMOO INC

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