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  USER EXPERIENCE 
AGILE UG, FRANKFURT
9. OKTOBER 2017
@BENNOLOEWENBERG
Quelle: Pressetext
Foto: Ana Domp
Wo ist die
Notaufnahme ?
(»Urgencias«)
@BennoLoewenberg
 AUSEINANDERDRÖSELN 
User Experience (UX) ≠ User Interface (UI)
User Experience (UX) ≠ Usability
lies: ist NICHT gleich
@BennoLoewenberg
 DEFINITION 
„Gestalten für User Experience ist keine simple
  Kombination von Prototyping und UI-Design.
  Es geht vielmehr um tiefgehendes Verstehen
  von Nutzer- und Geschäftsanforderungen.“
@BennoLoewenberg nach Andy Budd
@BennoLoewenberg
 DEFINITION 
„User Experience ist definiert durch jeden
  Kundenkontaktpunkt, den Sie als Unternehmen
  mit Ihren Nutzern haben.“
@BennoLowenberg nach Rachel Ilan
Grafik: @BennoLoewenberg
ANBIETER MARKTKUNDEPRODUKT UX
Wert &
Interaktionen
Kontext & Fokus
 NUTZERBRILLE 
@BennoLoewenberg nach Seth Godin
1. Was ist das ?
2. Vertaue ich Dir ?
3. Was bietest Du mir an ?
und wenn der ›moment of truth‹ positiv bewältigt wurde:
4. Wie bekomme ich es ?
@BennoLoewenberg
  »MAN KANN EXPERIENCES 
	   NICHT DESIGNEN« 
@BennoLoewenberg
 DESIGN FÜR EXPERIENCES 
Man kann gute Nutzererlebnisse unterstützen
indem man Nutzwert liefert durch Lösungen,
welche so gestaltet sind, dass sich Nutzer befähigt
fühlen und in ihrem Abläufen nicht gestört werden.
Grafik: Melzer & Moorville
Grafik: Christina Wodtke
 COMPONENTS 
Grafik: Cagan & Vogel
Grafik: Corey Stern
 COMPONENTS 
Grafik: Peter Boersma
@BennoLoewenbergQuelle: Sam Weller
Aufgeblähter Funktionsumfang
macht Dinge unbrauchbar
@BennoLoewenbergQuelle: CultOfMac
Rückbesinnen auf Grund-
bedürfnisse & echten
Nutzungskontext
Grafik Henrik Kniberg
@BennoLoewenbergQuelle: Laurence McCahill
@BennoLoewenberg
  »FÜR EINFACHES DESIGN BRAUCHT ES 
	   TIEFGEHENDES VERSTEHEN« 
Quelle: unbekannt
VERSTEHEN IDEENDEFINIEREN PROTOTYP TESTEN
Grafik: @BennoLoewenberg
Design Thinking/Sprint:
Strukturierte Methoden
@BennoLoewenberg
  VERSTEHEN, IDEEN & TESTEN 
Foto: @BennoLoewenberg (Prototyp einer Fahrstuhlkabine)
@BennoLoewenberg
Gain Creators
Describe how your products and services create customer
gains.
How do they create benefits your customer expects, desires
or would be surprised by, including functional utility, social
gains, positive emotions, and cost savings?
Do they…
Create savings that make your customer happy?
(e.g. in terms of time, money and effort, …)
Produce outcomes your customer expects or
that go beyond their expectations?
(e.g. better quality level, more of something, less of
something, …)
Pain Relievers
Copy or outperform current solutions that delight
your customer?
(e.g. regarding specific features, performance, quality, …)
Make your customer’s job or life easier?
(e.g. flatter learning curve, usability, accessibility, more
services, lower cost of ownership, …)
Create positive social consequences that your
customer desires?
(e.g. makes them look good, produces an increase in power,
status, …)
Do something customers are looking for?
(e.g. good design, guarantees, specific or more features, …)
Fulfill something customers are dreaming about?
(e.g. help big achievements, produce big reliefs, …)
Produce positive outcomes matching your
customers success and failure criteria?
(e.g. better performance, lower cost, …)
Help make adoption easier?
(e.g. lower cost, less investments, lower risk, better quality,
performance, design, …)
Rank each gain your products and services create according to
its relevance to your customer. Is it substantial or insignificant?
For each gain indicate how often it occurs.
Describe how your products and services alleviate customer
pains. How do they eliminate or reduce negative emotions,
undesired costs and situations, and risks your customer
experiences or could experience before, during, and after
getting the job done?
Do they…
Produce savings?
(e.g. in terms of time, money, or efforts, …)
Make your customers feel better?
(e.g. kills frustrations, annoyances, things that give them
a headache, …)
Fix underperforming solutions?
(e.g. new features, better performance, better quality, …)
Put an end to difficulties and challenges your
customers encounter?
(e.g. make things easier, helping them get done, eliminate
resistance, …)
Wipe out negative social consequences your
customers encounter or fear?
(e.g. loss of face, power, trust, or status, …)
Eliminate risks your customers fear?
(e.g. financial, social, technical risks, or what could go
awfully wrong, …)
Help your customers better sleep at night?
(e.g. by helping with big issues, diminishing concerns, or
eliminating worries, …)
Limit or eradicate common mistakes customers
make?
(e.g. usage mistakes, …)
Get rid of barriers that are keeping your customer
from adopting solutions?
(e.g. lower or no upfront investment costs, flatter learning
curve, less resistance to change, …)
Rank each pain your products and services kill according
to their intensity for your customer. Is it very intense or
very light?
For each pain indicate how often it occurs. Risks your
customer experiences or could experience before, during,
and after getting the job done?
Products & Services
List all the products and services your value proposition is
built around.
Which products and services do you offer that help your
customer get either a functional, social, or emotional job
done, or help him/her satisfy basic needs?
Which ancillary products and services help your customer
perform the roles of:
Buyer
(e.g. products and services that help customers compare
offers, decide, buy, take delivery of a product or service, …)
Co-creator
(e.g. products and services that help customers co-design
solutions, otherwise contribute value to the solution, …)
Transferrer
(e.g. products and services that help customers dispose of
a product, transfer it to others, or resell, …)
Products and services may either by tangible (e.g. manufac-
tured goods, face-to-face customer service), digital/virtual
(e.g. downloads, online recommendations), intangible (e.g.
copyrights, quality assurance), or financial (e.g. investment
funds, financing services).
Rank all products and services according to their
importance to your customer.
Are they crucial or trivial to your customer?
Gains
Describe the benefits your customer expects, desires or would
be surprised by. This includes functional utility, social gains,
positive emotions, and cost savings.
Which savings would make your customer happy?
(e.g. in terms of time, money and effort, …)
What outcomes does your customer expect and what
would go beyond his/her expectations?
(e.g. quality level, more of something, less of something, …)
How do current solutions delight your customer?
(e.g. specific features, performance, quality, …)
Pains
Customer Job(s)
Describe negative emotions, undesired costs and situations,
and risks that your customer experiences or could experience
before, during, and after getting the job done.
What does your customer find too costly?
(e.g. takes a lot of time, costs too much money, requires
substantial efforts, …)
What makes your customer feel bad?
(e.g. frustrations, annoyances, things that give them a
headache, …)
How are current solutions underperforming
for your customer?
(e.g. lack of features, performance, malfunctioning, …)
What are the main difficulties and challenges
your customer encounters?
(e.g. understanding how things work, difficulties getting
things done, resistance, …)
What negative social consequences does your
customer encounter or fear?
(e.g. loss of face, power, trust, or status, …)
What risks does your customer fear?
(e.g. financial, social, technical risks, or what could go awfully
wrong, …)
What’s keeping your customer awake at night?
(e.g. big issues, concerns, worries, …)
What common mistakes does your customer make?
(e.g. usage mistakes, …)
What barriers are keeping your customer from
adopting solutions?
(e.g. upfront investment costs, learning curve, resistance
to change, …)
Rank each pain according to the intensity it represents for
your customer.
Is it very intense or is it very light.?
For each pain indicate how often it occurs.
Describe what a specific customer segment is trying to get
done. It could be the tasks they are trying to perform and
complete, the problems they are trying to solve, or the needs
they are trying to satisfy.
What functional jobs are you helping your customer
get done? (e.g. perform or complete a specific task, solve a
specific problem, …)
What social jobs are you helping your customer get
done? (e.g. trying to look good, gain power or status, …)
What emotional jobs are you helping your customer
get done? (e.g. esthetics, feel good, security, …)
What basic needs are you helping your customer
satisfy? (e.g. communication, sex, …)
Besides trying to get a core job done, your customer performs
ancillary jobs in different roles. Describe the jobs your
customer is trying to get done as:
Buyer (e.g. trying to look good, gain power or status, …)
Co-creator (e.g. esthetics, feel good, security, …)
Transferrer (e.g. products and services that help customers
dispose of a product, transfer it to others, or resell, …)
Rank each job according to its significance to your
customer. Is it crucial or is it trivial? For each job
indicate how often it occurs.
Outline in which specific context a job
is done, because that may impose
constraints or limitations.
(e.g. while driving,
outside, …)
What would make your customer’s job or life easier?
(e.g. flatter learning curve, more services, lower cost of
ownership, …)
What positive social consequences does your
customer desire?
(e.g. makes them look good, increase in power, status, …)
What are customers looking for?
(e.g. good design, guarantees, specific or more features, …)
What do customers dream about?
(e.g. big achievements, big reliefs, …)
How does your customer measure success and
failure?
(e.g. performance, cost, …)
What would increase the likelihood of adopting a
solution?
(e.g. lower cost, less investments, lower risk, better quality,
performance, design, …)
Rank each gain according to its relevance to your customer.
Is it substantial or is it insignificant? For each gain indicate
how often it occurs.
strategyzer.com
The Value Proposition Canvas
Value Proposition Customer Segment
The makers of Business Model Generation and Strategyzer
Copyright Business Model Foundry AG
Produced by: www.stattys.com
Quelle: Stategyzer – Value Proposition Canvas
@BennoLoewenberg
Customer Exploration Map
Who is our customer / user / stakeholder ? What are his likes and dislikes ?
Jobs to be done & challenges
Functional / social / emotional / supporting needs in a specific situation
e.g. I need fast transport / good reputation / security / help to…
Existing solutions THIS WOULD BE GAME CHANGING!
What we don’t know
Be specific: for a person - age, origin, job, interests

for a company - size, industry, purpose
Quotes, that could be typical for this person
by Business Model Toolbox - www.bmtoolbox.net Licensed under a Creative Commons Attribution-ShareAlike 4.0 International License
Assumptions, black spots
Why / when is something a challenge / a good experience….?
Any kind of solution that could help to fulfill the needs Empathize with your customer / user / stakeholder
What would be the perfect solution, situation or experience?
Related to the general character of the person / stakeholder
Quelle: Business Model Toolbox – Customer Exploration Map
@BennoLoewenberg
Die Kundenreise
Persona, Musterpersönlichkeit Dienstleistungsbezeichnung
ManipulierbareInformationenGlaubwürdigeInformationen
Dienstleistungsanbieter Designer / Datum
Pre-Service Period
Vor der Dienstleistung
Service Period
Während der Dienstleistung
Post-Service Period
Nach der Dienstleistung
WERBUNG / ÖFFENTLICHKEITSARBEIT
Wie lautet das/die Nutzenversprechen des Anbieters und
auf welche Art und Weise wird es kommuniziert?
SOCIAL MEDIA
Welche relevanten Informationen können Personen vor der
Erstellung der Dienstleitung(en) in Social Media Kanälen finden?
MUNDPROPAGANDA
Was sagen Bekannte, Freunde und die Familie über den Anbieter
und seine Dienstleistung(en)?
GESAMMELTE ERFAHRUNGEN
Welche Erfahrungen haben Personen bereits mit gleichen bzw.
ähnlichen Dienstleistungen oder Anbietern gemacht?
KUNDENERWARTUNGEN
Was sind die möglichen Erwartungen and die Dienstleistung
und den Anbieter?
KUNDENERLEBNISSE
Welche individuellen Erlebnisse haben die Kunden während der Erstellung der Dienstleistung bei den einzelnen
Schritten der Dienstleistungserstellung und mit dem Anbieter selbst?
KUNDENZUFRIEDENHEIT/-UNZUFRIEDENHEIT
Wie bewerten die Kunden die Dienstleistung und den Anbieter
anhand dem Vergleich von Kundenerwartung zu erlebter
Dienstleistungsrealität?
MUNDPROPAGANDA
Was sagen Kunden ihren Bekannten, Freunden und der Familie
über den Anbieter und seine Dienstleistung(en)?
SOCIAL MEDIA
Was kommunizieren Kunden über den Anbieter und seine
Dienstleistung(en) über Social Media Kanäle?
KUNDENBEZIEHUNGSMANAGEMENT
Wie betreut der Anbieter seine Kunden nach der Erstellung
der Dienstleistung(en)?
DIENSTLEISTUNGSPROZESS
Auf welche Berührungspunkte treffen die Kunden im Erstellungsprozess der Dienstleistung(en)?
Gibt es dabei spezielle Augenblicke oder Vorfälle welche als besonders gut oder besonders schlecht erlebt werden?
Concept and design: Marc Stickdorn & Jakob Schneider — inspired by the Business Model Canvas — www.thisisservicedesignthinking.com
Übersetzung: Mario Sepp — This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creativce Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Quelle: This is Service Design Thinking – Customer Journey Canvas
@BennoLoewenberg
  DIE NUTZERSICHT ZÄHLT 
„Sprechen Sie mit Ihren Nutzern –
bauen und testen Sie für echte Nutzer
und für tatsächlichen Nutzungskontext.“
( Familie, Freunde und Kollegen sind nicht Ihre Nutzer )
@BennoLoewenberg
@BennoLoewenbergQuelle: Benno Loewenberg
Anstatt Eigenschaften
über tatsächliche Nutzung
hinaus zu perfektionieren …
@BennoLoewenbergQuelle: Benno Loewenberg
… Fähigkeiten einfügen,
welche echte Nutzer-
bedürfnisse lösen
@BennoLoewenberg
  NICHT IN DIE LÖSUNG VERLIEBEN 
„Erfolg ist nicht irgendeine Eigenschaft anzubieten;
  Erfolg ist zu lernen, ein Kundenproblem zu lösen.“
@BennoLoewenberg nach Mark Cook
@BennoLoewenbergFoto: @BennoLoewenberg
Vernachlässigbares Detail ?
@BennoLoewenberg
  DETAILS SIND ENTSCHEIDEND 
„Details sind nicht bloß Details,
sondern machen das Design aus.“
„Gutes Design macht ein Produkt brauchbar, verständlich
und ist konsequent bis ins letzte Detail.“
@BennoLoewenberg nach Charles Eames & Dieter Rams
@BennoLoewenbergFoto: @BennoLoewenberg
rutschig wenn nass (oder seifig)
@BennoLoewenberg
  SONDERFÄLLE SIND DIE REGEL 
„Echte Nutzer scheitern oft an ‚simplen‘ details;
  Ihre Lösung muss diese Szenarien bedienen
oder sie versagt in den meinsten Fällen.“
@BennoLoewenberg
@BennoLoewenberg
  »SIE WOLLEN KEINEN 6 MM-BOHRER, 
	   SIE WOLLEN EIN 6 MM-LOCH« 
@BennoLoewenberg nach Theodore Levitt & Leo McGinneva
und letztendlich
das Bild an der Wand
@BennoLoewenberg
  GUTE UX IST ERFOLGSFAKTOR 
+ User Experience ist Kundenservice
+ User Experience ist Produktqualität
+ User Experience fördert Vertrauen
@BennoLoewenberg
  BENNOLOEWENBERG 
 LINKEDIN / XING / TWITTER
 @

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User Experience (deutsch) #UXmeetupZuehlke

  • 1.   USER EXPERIENCE  AGILE UG, FRANKFURT 9. OKTOBER 2017 @BENNOLOEWENBERG
  • 3. Foto: Ana Domp Wo ist die Notaufnahme ? (»Urgencias«)
  • 4. @BennoLoewenberg  AUSEINANDERDRÖSELN  User Experience (UX) ≠ User Interface (UI) User Experience (UX) ≠ Usability lies: ist NICHT gleich
  • 5. @BennoLoewenberg  DEFINITION  „Gestalten für User Experience ist keine simple   Kombination von Prototyping und UI-Design.   Es geht vielmehr um tiefgehendes Verstehen   von Nutzer- und Geschäftsanforderungen.“ @BennoLoewenberg nach Andy Budd
  • 6. @BennoLoewenberg  DEFINITION  „User Experience ist definiert durch jeden   Kundenkontaktpunkt, den Sie als Unternehmen   mit Ihren Nutzern haben.“ @BennoLowenberg nach Rachel Ilan
  • 7. Grafik: @BennoLoewenberg ANBIETER MARKTKUNDEPRODUKT UX Wert & Interaktionen Kontext & Fokus
  • 8.  NUTZERBRILLE  @BennoLoewenberg nach Seth Godin 1. Was ist das ? 2. Vertaue ich Dir ? 3. Was bietest Du mir an ? und wenn der ›moment of truth‹ positiv bewältigt wurde: 4. Wie bekomme ich es ?
  • 9. @BennoLoewenberg   »MAN KANN EXPERIENCES    NICHT DESIGNEN« 
  • 10. @BennoLoewenberg  DESIGN FÜR EXPERIENCES  Man kann gute Nutzererlebnisse unterstützen indem man Nutzwert liefert durch Lösungen, welche so gestaltet sind, dass sich Nutzer befähigt fühlen und in ihrem Abläufen nicht gestört werden.
  • 11. Grafik: Melzer & Moorville
  • 16. @BennoLoewenbergQuelle: Sam Weller Aufgeblähter Funktionsumfang macht Dinge unbrauchbar
  • 17. @BennoLoewenbergQuelle: CultOfMac Rückbesinnen auf Grund- bedürfnisse & echten Nutzungskontext
  • 20. @BennoLoewenberg   »FÜR EINFACHES DESIGN BRAUCHT ES    TIEFGEHENDES VERSTEHEN«  Quelle: unbekannt
  • 21. VERSTEHEN IDEENDEFINIEREN PROTOTYP TESTEN Grafik: @BennoLoewenberg Design Thinking/Sprint: Strukturierte Methoden
  • 22. @BennoLoewenberg   VERSTEHEN, IDEEN & TESTEN  Foto: @BennoLoewenberg (Prototyp einer Fahrstuhlkabine)
  • 23. @BennoLoewenberg Gain Creators Describe how your products and services create customer gains. How do they create benefits your customer expects, desires or would be surprised by, including functional utility, social gains, positive emotions, and cost savings? Do they… Create savings that make your customer happy? (e.g. in terms of time, money and effort, …) Produce outcomes your customer expects or that go beyond their expectations? (e.g. better quality level, more of something, less of something, …) Pain Relievers Copy or outperform current solutions that delight your customer? (e.g. regarding specific features, performance, quality, …) Make your customer’s job or life easier? (e.g. flatter learning curve, usability, accessibility, more services, lower cost of ownership, …) Create positive social consequences that your customer desires? (e.g. makes them look good, produces an increase in power, status, …) Do something customers are looking for? (e.g. good design, guarantees, specific or more features, …) Fulfill something customers are dreaming about? (e.g. help big achievements, produce big reliefs, …) Produce positive outcomes matching your customers success and failure criteria? (e.g. better performance, lower cost, …) Help make adoption easier? (e.g. lower cost, less investments, lower risk, better quality, performance, design, …) Rank each gain your products and services create according to its relevance to your customer. Is it substantial or insignificant? For each gain indicate how often it occurs. Describe how your products and services alleviate customer pains. How do they eliminate or reduce negative emotions, undesired costs and situations, and risks your customer experiences or could experience before, during, and after getting the job done? Do they… Produce savings? (e.g. in terms of time, money, or efforts, …) Make your customers feel better? (e.g. kills frustrations, annoyances, things that give them a headache, …) Fix underperforming solutions? (e.g. new features, better performance, better quality, …) Put an end to difficulties and challenges your customers encounter? (e.g. make things easier, helping them get done, eliminate resistance, …) Wipe out negative social consequences your customers encounter or fear? (e.g. loss of face, power, trust, or status, …) Eliminate risks your customers fear? (e.g. financial, social, technical risks, or what could go awfully wrong, …) Help your customers better sleep at night? (e.g. by helping with big issues, diminishing concerns, or eliminating worries, …) Limit or eradicate common mistakes customers make? (e.g. usage mistakes, …) Get rid of barriers that are keeping your customer from adopting solutions? (e.g. lower or no upfront investment costs, flatter learning curve, less resistance to change, …) Rank each pain your products and services kill according to their intensity for your customer. Is it very intense or very light? For each pain indicate how often it occurs. Risks your customer experiences or could experience before, during, and after getting the job done? Products & Services List all the products and services your value proposition is built around. Which products and services do you offer that help your customer get either a functional, social, or emotional job done, or help him/her satisfy basic needs? Which ancillary products and services help your customer perform the roles of: Buyer (e.g. products and services that help customers compare offers, decide, buy, take delivery of a product or service, …) Co-creator (e.g. products and services that help customers co-design solutions, otherwise contribute value to the solution, …) Transferrer (e.g. products and services that help customers dispose of a product, transfer it to others, or resell, …) Products and services may either by tangible (e.g. manufac- tured goods, face-to-face customer service), digital/virtual (e.g. downloads, online recommendations), intangible (e.g. copyrights, quality assurance), or financial (e.g. investment funds, financing services). Rank all products and services according to their importance to your customer. Are they crucial or trivial to your customer? Gains Describe the benefits your customer expects, desires or would be surprised by. This includes functional utility, social gains, positive emotions, and cost savings. Which savings would make your customer happy? (e.g. in terms of time, money and effort, …) What outcomes does your customer expect and what would go beyond his/her expectations? (e.g. quality level, more of something, less of something, …) How do current solutions delight your customer? (e.g. specific features, performance, quality, …) Pains Customer Job(s) Describe negative emotions, undesired costs and situations, and risks that your customer experiences or could experience before, during, and after getting the job done. What does your customer find too costly? (e.g. takes a lot of time, costs too much money, requires substantial efforts, …) What makes your customer feel bad? (e.g. frustrations, annoyances, things that give them a headache, …) How are current solutions underperforming for your customer? (e.g. lack of features, performance, malfunctioning, …) What are the main difficulties and challenges your customer encounters? (e.g. understanding how things work, difficulties getting things done, resistance, …) What negative social consequences does your customer encounter or fear? (e.g. loss of face, power, trust, or status, …) What risks does your customer fear? (e.g. financial, social, technical risks, or what could go awfully wrong, …) What’s keeping your customer awake at night? (e.g. big issues, concerns, worries, …) What common mistakes does your customer make? (e.g. usage mistakes, …) What barriers are keeping your customer from adopting solutions? (e.g. upfront investment costs, learning curve, resistance to change, …) Rank each pain according to the intensity it represents for your customer. Is it very intense or is it very light.? For each pain indicate how often it occurs. Describe what a specific customer segment is trying to get done. It could be the tasks they are trying to perform and complete, the problems they are trying to solve, or the needs they are trying to satisfy. What functional jobs are you helping your customer get done? (e.g. perform or complete a specific task, solve a specific problem, …) What social jobs are you helping your customer get done? (e.g. trying to look good, gain power or status, …) What emotional jobs are you helping your customer get done? (e.g. esthetics, feel good, security, …) What basic needs are you helping your customer satisfy? (e.g. communication, sex, …) Besides trying to get a core job done, your customer performs ancillary jobs in different roles. Describe the jobs your customer is trying to get done as: Buyer (e.g. trying to look good, gain power or status, …) Co-creator (e.g. esthetics, feel good, security, …) Transferrer (e.g. products and services that help customers dispose of a product, transfer it to others, or resell, …) Rank each job according to its significance to your customer. Is it crucial or is it trivial? For each job indicate how often it occurs. Outline in which specific context a job is done, because that may impose constraints or limitations. (e.g. while driving, outside, …) What would make your customer’s job or life easier? (e.g. flatter learning curve, more services, lower cost of ownership, …) What positive social consequences does your customer desire? (e.g. makes them look good, increase in power, status, …) What are customers looking for? (e.g. good design, guarantees, specific or more features, …) What do customers dream about? (e.g. big achievements, big reliefs, …) How does your customer measure success and failure? (e.g. performance, cost, …) What would increase the likelihood of adopting a solution? (e.g. lower cost, less investments, lower risk, better quality, performance, design, …) Rank each gain according to its relevance to your customer. Is it substantial or is it insignificant? For each gain indicate how often it occurs. strategyzer.com The Value Proposition Canvas Value Proposition Customer Segment The makers of Business Model Generation and Strategyzer Copyright Business Model Foundry AG Produced by: www.stattys.com Quelle: Stategyzer – Value Proposition Canvas
  • 24. @BennoLoewenberg Customer Exploration Map Who is our customer / user / stakeholder ? What are his likes and dislikes ? Jobs to be done & challenges Functional / social / emotional / supporting needs in a specific situation e.g. I need fast transport / good reputation / security / help to… Existing solutions THIS WOULD BE GAME CHANGING! What we don’t know Be specific: for a person - age, origin, job, interests
 for a company - size, industry, purpose Quotes, that could be typical for this person by Business Model Toolbox - www.bmtoolbox.net Licensed under a Creative Commons Attribution-ShareAlike 4.0 International License Assumptions, black spots Why / when is something a challenge / a good experience….? Any kind of solution that could help to fulfill the needs Empathize with your customer / user / stakeholder What would be the perfect solution, situation or experience? Related to the general character of the person / stakeholder Quelle: Business Model Toolbox – Customer Exploration Map
  • 25. @BennoLoewenberg Die Kundenreise Persona, Musterpersönlichkeit Dienstleistungsbezeichnung ManipulierbareInformationenGlaubwürdigeInformationen Dienstleistungsanbieter Designer / Datum Pre-Service Period Vor der Dienstleistung Service Period Während der Dienstleistung Post-Service Period Nach der Dienstleistung WERBUNG / ÖFFENTLICHKEITSARBEIT Wie lautet das/die Nutzenversprechen des Anbieters und auf welche Art und Weise wird es kommuniziert? SOCIAL MEDIA Welche relevanten Informationen können Personen vor der Erstellung der Dienstleitung(en) in Social Media Kanälen finden? MUNDPROPAGANDA Was sagen Bekannte, Freunde und die Familie über den Anbieter und seine Dienstleistung(en)? GESAMMELTE ERFAHRUNGEN Welche Erfahrungen haben Personen bereits mit gleichen bzw. ähnlichen Dienstleistungen oder Anbietern gemacht? KUNDENERWARTUNGEN Was sind die möglichen Erwartungen and die Dienstleistung und den Anbieter? KUNDENERLEBNISSE Welche individuellen Erlebnisse haben die Kunden während der Erstellung der Dienstleistung bei den einzelnen Schritten der Dienstleistungserstellung und mit dem Anbieter selbst? KUNDENZUFRIEDENHEIT/-UNZUFRIEDENHEIT Wie bewerten die Kunden die Dienstleistung und den Anbieter anhand dem Vergleich von Kundenerwartung zu erlebter Dienstleistungsrealität? MUNDPROPAGANDA Was sagen Kunden ihren Bekannten, Freunden und der Familie über den Anbieter und seine Dienstleistung(en)? SOCIAL MEDIA Was kommunizieren Kunden über den Anbieter und seine Dienstleistung(en) über Social Media Kanäle? KUNDENBEZIEHUNGSMANAGEMENT Wie betreut der Anbieter seine Kunden nach der Erstellung der Dienstleistung(en)? DIENSTLEISTUNGSPROZESS Auf welche Berührungspunkte treffen die Kunden im Erstellungsprozess der Dienstleistung(en)? Gibt es dabei spezielle Augenblicke oder Vorfälle welche als besonders gut oder besonders schlecht erlebt werden? Concept and design: Marc Stickdorn & Jakob Schneider — inspired by the Business Model Canvas — www.thisisservicedesignthinking.com Übersetzung: Mario Sepp — This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creativce Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. Quelle: This is Service Design Thinking – Customer Journey Canvas
  • 26. @BennoLoewenberg   DIE NUTZERSICHT ZÄHLT  „Sprechen Sie mit Ihren Nutzern – bauen und testen Sie für echte Nutzer und für tatsächlichen Nutzungskontext.“ ( Familie, Freunde und Kollegen sind nicht Ihre Nutzer ) @BennoLoewenberg
  • 27. @BennoLoewenbergQuelle: Benno Loewenberg Anstatt Eigenschaften über tatsächliche Nutzung hinaus zu perfektionieren …
  • 28. @BennoLoewenbergQuelle: Benno Loewenberg … Fähigkeiten einfügen, welche echte Nutzer- bedürfnisse lösen
  • 29. @BennoLoewenberg   NICHT IN DIE LÖSUNG VERLIEBEN  „Erfolg ist nicht irgendeine Eigenschaft anzubieten;   Erfolg ist zu lernen, ein Kundenproblem zu lösen.“ @BennoLoewenberg nach Mark Cook
  • 31. @BennoLoewenberg   DETAILS SIND ENTSCHEIDEND  „Details sind nicht bloß Details, sondern machen das Design aus.“ „Gutes Design macht ein Produkt brauchbar, verständlich und ist konsequent bis ins letzte Detail.“ @BennoLoewenberg nach Charles Eames & Dieter Rams
  • 33. @BennoLoewenberg   SONDERFÄLLE SIND DIE REGEL  „Echte Nutzer scheitern oft an ‚simplen‘ details;   Ihre Lösung muss diese Szenarien bedienen oder sie versagt in den meinsten Fällen.“ @BennoLoewenberg
  • 34. @BennoLoewenberg   »SIE WOLLEN KEINEN 6 MM-BOHRER,    SIE WOLLEN EIN 6 MM-LOCH«  @BennoLoewenberg nach Theodore Levitt & Leo McGinneva und letztendlich das Bild an der Wand
  • 35. @BennoLoewenberg   GUTE UX IST ERFOLGSFAKTOR  + User Experience ist Kundenservice + User Experience ist Produktqualität + User Experience fördert Vertrauen @BennoLoewenberg