SlideShare une entreprise Scribd logo
1  sur  82
Creating a Plan A
For Your Film
&
Your Career

Brian Newman

www.sub-genre.com

@bnewman01
Old World $
Old World $
• Play festival
Old World $
• Play festival
• Sell to distributor/broadcaster
Old World $
• Play festival
• Sell to distributor/broadcaster
• Advance
• Percentage of revenues
Old World $
• Play festival
• Sell to distributor/broadcaster
• Advance
• Percentage of revenues
• They sell to audience
Old World $
• Play festival
• Sell to distributor/broadcaster
• Advance
• Percentage of revenues
• They sell to audience
• Who pays for the film
Old World $
• Play festival
• Sell to distributor/broadcaster
• Advance
• Percentage of revenues
• They sell to audience
• Who pays for the film
• $ to distributor
• $ to filmmakers
• $ to investors
Old World $
• Play festival
• Sell to distributor/broadcaster
• Advance
• Percentage of revenues

M

• They sell to audience
• Who pays for the film
• $ to distributor

• $ to filmmakers
• $ to investors

• Everyone is happy....

Y

H
T
Old World $
Play festival

Maybe - 40,000+ Submitted to fests annually!!!
Old World $
Play festival

Maybe - 40,000+ Submitted to fests annually!!!

Sell to distributor/broadcaster(s)

Maybe – but all rights, forever, everywhere

Advance

$0 - $100,000 avg
Old World $
Play festival

Maybe - 40,000+ Submitted to fests annually!!!

Sell to distributor/broadcaster(s)

Maybe – but all rights, forever, everywhere

Advance

$0 - $100,000 avg

Percentage of revenues

30% - 60% after expenses

12
Old World $
Play festival

Maybe - 40,000+ Submitted to fests annually!!!

Sell to distributor/broadcaster(s)

Maybe – but all rights, forever, everywhere

Advance

$0 - $100,000 avg

Percentage of revenues

30% - 60% after expenses

They sell to audience

Hopefully, but 24+ films reviewed in NYT each
week
Old World $
Play festival

Maybe - 40,000+ Submitted to fests annually!!!

Sell to distributor/broadcaster(s)

Maybe – but all rights, forever, everywhere

Advance

$0 - $100,000 avg

Percentage of revenues

30% - 60% after expenses

They sell to audience

Hopefully, but 24+ films reviewed in NYT each
week

Who pays for the film

If theaters book it or buyers buy, or audiences find
it on the cable guide
Old World $
Play festival

Maybe - 40,000+ Submitted to fests annually!!!

Sell to distributor/broadcaster(s)

Maybe – but all rights, forever, everywhere

Advance

$0 - $100,000 avg

Percentage of revenues

30% - 60% after expenses

They sell to audience

Hopefully, but 24+ films reviewed in NYT each
week

Who pays for the film

If theaters book it or buyers buy, or audiences find
it on the cable guide

$ to distributor

But, marketing, P&A, staffing, crosscollateralization, fees, delivery

15
Old World $
Play festival

Maybe - 40,000+ Submitted to fests annually!!!

Sell to distributor/broadcaster(s)

Maybe – but all rights, forever, everywhere

Advance

$0 - $100,000 avg

Percentage of revenues

30% - 60% after expenses

They sell to audience

Hopefully, but 24+ films reviewed in NYT each
week

Who pays for the film

If theaters book it or buyers buy, or audiences find
it on the cable guide

$ to distributor

But, marketing, P&A, staffing, crosscollateralization, fees, delivery

$0 to filmakers
$0 to investors
No one is happy...and you don’t even own your
film anymore

16
But it
gets
worse...
Disruptive Innovation
Disruptive technology and disruptive innovation are terms
used in business and technology literature to describe
innovations that improve a product or service in ways that
the market does not expect, typically by being lower priced
or designed for a different set of consumers.

Clayton Christensen via Wikipedia
18
It’s not until the tide goes out until you see
who’s wearing the swim trunks
- Warren Buffett
“We’re not really addressing the elephant in the room,” said
Hope. “As much as it’s a great time to be a storyteller, and as
much as the cost of making movies goes down, as disruptive
as the transformation from an entertainment economy of
scarcity to one of great abundance is, the real issue right
now is the artists and the people that support them are not
benefiting from their work, and it just can’t be done. I’ve
watched six years of my own personal earnings keep going
down each year. I talk to all my fellow producers, who are
saying, ‘I have to move out of New York, it’s too expensive to
live here.’ I’m not making a living producing the movies. And
the system as it’s set up right now does not benefit artists or
those that support them.”
Ted Hope, producer of 70 indie films.
Value has changed.
Old World Value:
Scarcity

New World Value:
Overabundance
Attention Economy
Engagement
Participatory Culture
A Conversation

11
Zoe Keating @ZoeCello 1.2 million followers on Twitter
Building Community
Friends & Fans
www.ironsky.net
www.ironsky.net
Middle of Nowhere on Tugg
Building Community
Building a Bigger Crowd

33
Kevin Jumba
Jenna Marbles
Ryan Higa
Landfill Harmonic on Facebook
Landfill Harmonic on YouTube
Freddie Wong
Eddie Burns
CrowdSourcing
Turning Community into Funders
Freddie Wong: VGHS on Kickstarter
Video Game High School Season Two
The Canyons: Paul Schrader, Brett Easton Ellis
Spike Lee’s New Project
Urbanized on KickStarter
Urbanized on KickStarter
Pebble Watch
New World of
Possibilities
Possibilities
New Directions & Methods
Or the Status Quo...
• Play festival
• (limited) Television
• (limited) Theatrical
• (limited) DVD
• (limited) VOD
• Stuck on Shelf
• Limited audience engagement
Make Your Own Model Evaluate your Plan A vs. other Plan B(s)
Selling Direct to Fan
Convenience & Immediacy
New World/Hybrid $
“New World or Hybrid Distribution combines
direct sales by filmmakers with distribution by
third parties (e.g. DVD distributors, TV channels,
VOD companies, educational distributors)”
Peter Broderick
New World/Hybrid $
You own rights
Split rights
Partner for exploitation
You keep more $

54
New World/Hybrid $
You own rights
Split rights
Partner for exploitation
You keep more $......(in theory)
Rights & Terms
Theatrical

Non-theatrical

Educational

Ancillary

Home Video

Broadcast

Online

VOD (rental), EST (purchase)

Piracy/Peer to Peer

Foreign

Mobile

Event/alternatives

Transmedia
MG Minimum Guarantee/Advance

Exclusivity/Non

Term

Territories/markets

Cross-collateralization

Marketing/ P&A Commitments

Windows

Day and Date
Audience Development
Your film
Your needs

New Rights Scheme:

Your audience

Live event/Theatrical

Your resources

Merchandise

Create a strategy

Digital

Build your team - PMD
Start before finished - the new 50/50
Build core audience
Social Media
Transmedia

From Jon Reiss: Think Outside the Box Office
Multi-Platform
Agnostic, Viral & Mobile
Sound City
We Are Legion
Objectified
Indie Game The Movie
Festivals:
IGTM debuted at the 2012 Sundance Film Festival. The film won an award for ‘Best Editing’ in the World Documentary Category. It was also an official selection of SXSW,Sheffield, Hotdocs
and 30+ other great festivals.

Option:IGTM was optioned by Scott Rudin for a potential fictional television series on HBO.
Theatrical Release:
In May 2012, IGTM opened at the IFC Center in New York, Los Angeles, Seattle, San Francisco & Toronto. It expanded into other markets, and qualified for the Academy Awards.

Theatrical Tour:
We organized a 15 city, in-person US tour, presented by Adobe. Running from March - May 2012, the tour was instrumental in building enthusiasm for the film and the release.

Worldwide Screenings:
IGTM has screened in 25 countries at with 100+ community and festival screenings. The film opened theatrically in Australia, Scotland & Scandinavia and continues to screen all over the world.
(See a full listing here).

Digital Launch:
On June 12th, IGTM was released online, worldwide on iTunes, DRM-free from our own website (powered by VHX) and was the first feature film to be offered on Steam (the world’s largest
online video game retailer). The film spent four weeks at #1 in the documentary category and peaked at #14 of all films on iTunes, & peaked at #7 of all titles on Steam.

Digital Expansion:
On July 12th, the film’s online release was expanded to include Amazon, VuDu, Youtube, PS3, Xbox, and many others, with the help of Sundance Artist Services.

Broadcast:
On Oct 1, IGTM was made available on Netflix US and Netflix UK.

Indie Game The Movie
Indie Game The Movie
Audience Development
Your film
Your needs

New Rights Scheme:

Your audience

Live event/Theatrical

Your resources

Merchandise

Create a strategy

Digital

Build your team - PMD
Start before finished - the new 50/50
Build core audience
Social Media
Transmedia

From Jon Reiss: Think Outside the Box Office
Creating a Plan A
For Your Film
&
Your Career

Brian Newman

www.sub-genre.com

@bnewman01
We’re at a rare moment
when the experiments with
form fit the new paradigm.
A maturing point, where
artistic and audience
desires are coinciding.
Multiple Access Points
Transmedia
What it is:
Develop the story across
multiple entry points
Multi-platform
Audience can become
immersed in experience
Deep audience engagement
Encourages participatory
audiences
Each element a distinctive
experience
Story flows & builds rev
streams

Types/examples:
Events
Games/ARG
Interactive components/
Augmented Reality
Graphic Novels
Online & viral content
Mobile
Think Outside the norms experiences
Quick thoughts:

Transmedia

Build audience dev. components
from the beginning
Think beyond marketing
Extend the experience
Think about impact & social
change
Not just games.... events, gallery
shows, etc.
Some projects may not need to
be a film

Some Experts:
Christy Dena

Stephen Dinehart (coined)
Jeff Gomez
Henry Jenkins
Mike Monello
John Threat

...or can become one if
successful

Lance Weiler

Transmedia can be simple

Many more...
Lance Weiler: Pandemic
Creating a Plan A
For Your Film
&
Your Career

Brian Newman

www.sub-genre.com

@bnewman01

Contenu connexe

Tendances

ATL-PushPush Audience Engagement
ATL-PushPush Audience EngagementATL-PushPush Audience Engagement
ATL-PushPush Audience EngagementBrian Newman
 
Digital Digest 3 - David Levy & Leena Patel
Digital Digest 3 - David Levy & Leena PatelDigital Digest 3 - David Levy & Leena Patel
Digital Digest 3 - David Levy & Leena PatelDavid Levy
 
Digital Digest 3
Digital Digest 3Digital Digest 3
Digital Digest 3David Levy
 
Hunger games catching fire case study
Hunger games catching fire case studyHunger games catching fire case study
Hunger games catching fire case studyhsaunders6969
 
Hunger Games: Catching Fire Case Study
Hunger Games: Catching Fire Case StudyHunger Games: Catching Fire Case Study
Hunger Games: Catching Fire Case StudyKShahMMAS
 
The Hunger Games Case Study Industry and Audience
The Hunger Games Case Study Industry and AudienceThe Hunger Games Case Study Industry and Audience
The Hunger Games Case Study Industry and AudienceElle Sullivan
 
Reinventing the Arts - NYFA Panel
Reinventing the Arts - NYFA PanelReinventing the Arts - NYFA Panel
Reinventing the Arts - NYFA PanelBrian Newman
 
Dark knight case study
Dark knight case studyDark knight case study
Dark knight case studyMs Walters
 
The Hunger Games: Catching Fire PR Campaign Proposal
The Hunger Games: Catching Fire PR Campaign ProposalThe Hunger Games: Catching Fire PR Campaign Proposal
The Hunger Games: Catching Fire PR Campaign ProposalMaria Garner
 
Dark knight marketing and synergy
Dark knight marketing and synergyDark knight marketing and synergy
Dark knight marketing and synergydropdeadned
 
Unit 26 film studies Marketing assignment 3
Unit 26 film studies Marketing assignment 3 Unit 26 film studies Marketing assignment 3
Unit 26 film studies Marketing assignment 3 ASFC-Steph
 
Media task 3
Media   task 3Media   task 3
Media task 3ws7972
 
The Massive Summary - Hobbit
The Massive Summary - HobbitThe Massive Summary - Hobbit
The Massive Summary - HobbitNaamah Hill
 

Tendances (19)

ATL-PushPush Audience Engagement
ATL-PushPush Audience EngagementATL-PushPush Audience Engagement
ATL-PushPush Audience Engagement
 
Digital Digest 3 - David Levy & Leena Patel
Digital Digest 3 - David Levy & Leena PatelDigital Digest 3 - David Levy & Leena Patel
Digital Digest 3 - David Levy & Leena Patel
 
Digital Digest 3
Digital Digest 3Digital Digest 3
Digital Digest 3
 
Sectionb case
Sectionb caseSectionb case
Sectionb case
 
Hunger games catching fire case study
Hunger games catching fire case studyHunger games catching fire case study
Hunger games catching fire case study
 
Sectionb case
Sectionb caseSectionb case
Sectionb case
 
Hunger Games: Catching Fire Case Study
Hunger Games: Catching Fire Case StudyHunger Games: Catching Fire Case Study
Hunger Games: Catching Fire Case Study
 
The Hunger Games Case Study Industry and Audience
The Hunger Games Case Study Industry and AudienceThe Hunger Games Case Study Industry and Audience
The Hunger Games Case Study Industry and Audience
 
Reinventing the Arts - NYFA Panel
Reinventing the Arts - NYFA PanelReinventing the Arts - NYFA Panel
Reinventing the Arts - NYFA Panel
 
Dark knight case study
Dark knight case studyDark knight case study
Dark knight case study
 
Cinema stuff
Cinema stuffCinema stuff
Cinema stuff
 
Exhibition
ExhibitionExhibition
Exhibition
 
The Hunger Games: Catching Fire PR Campaign Proposal
The Hunger Games: Catching Fire PR Campaign ProposalThe Hunger Games: Catching Fire PR Campaign Proposal
The Hunger Games: Catching Fire PR Campaign Proposal
 
Production
ProductionProduction
Production
 
Dark knight marketing and synergy
Dark knight marketing and synergyDark knight marketing and synergy
Dark knight marketing and synergy
 
Unit 26 film studies Marketing assignment 3
Unit 26 film studies Marketing assignment 3 Unit 26 film studies Marketing assignment 3
Unit 26 film studies Marketing assignment 3
 
Media task 3
Media   task 3Media   task 3
Media task 3
 
The Massive Summary - Hobbit
The Massive Summary - HobbitThe Massive Summary - Hobbit
The Massive Summary - Hobbit
 
Marketing the hobbit
Marketing   the hobbitMarketing   the hobbit
Marketing the hobbit
 

En vedette

Marketing Launching and Brand Building Plan for Inc. 5 Legacy Footwear as a L...
Marketing Launching and Brand Building Plan for Inc. 5 Legacy Footwear as a L...Marketing Launching and Brand Building Plan for Inc. 5 Legacy Footwear as a L...
Marketing Launching and Brand Building Plan for Inc. 5 Legacy Footwear as a L...MOINUL HASSAN
 
Final BUILDING CONSTRUCTION 1
Final BUILDING CONSTRUCTION 1 Final BUILDING CONSTRUCTION 1
Final BUILDING CONSTRUCTION 1 Dexter Ng
 
Ppt of mini project.
Ppt of mini project.Ppt of mini project.
Ppt of mini project.saikiran_gone
 
Building construction
Building constructionBuilding construction
Building constructionLlyod cassidy
 
DESIGN AND ANALAYSIS OF MULTI STOREY BUILDING USING STAAD PRO
DESIGN AND ANALAYSIS OF MULTI STOREY BUILDING USING STAAD PRODESIGN AND ANALAYSIS OF MULTI STOREY BUILDING USING STAAD PRO
DESIGN AND ANALAYSIS OF MULTI STOREY BUILDING USING STAAD PROAli Meer
 
Design and analasys of a g+3 residential building using staad
Design and analasys of a g+3 residential building using staadDesign and analasys of a g+3 residential building using staad
Design and analasys of a g+3 residential building using staadgopichand's
 
Business Plan Powerpoint 1
Business Plan Powerpoint 1Business Plan Powerpoint 1
Business Plan Powerpoint 1haleydawn
 

En vedette (7)

Marketing Launching and Brand Building Plan for Inc. 5 Legacy Footwear as a L...
Marketing Launching and Brand Building Plan for Inc. 5 Legacy Footwear as a L...Marketing Launching and Brand Building Plan for Inc. 5 Legacy Footwear as a L...
Marketing Launching and Brand Building Plan for Inc. 5 Legacy Footwear as a L...
 
Final BUILDING CONSTRUCTION 1
Final BUILDING CONSTRUCTION 1 Final BUILDING CONSTRUCTION 1
Final BUILDING CONSTRUCTION 1
 
Ppt of mini project.
Ppt of mini project.Ppt of mini project.
Ppt of mini project.
 
Building construction
Building constructionBuilding construction
Building construction
 
DESIGN AND ANALAYSIS OF MULTI STOREY BUILDING USING STAAD PRO
DESIGN AND ANALAYSIS OF MULTI STOREY BUILDING USING STAAD PRODESIGN AND ANALAYSIS OF MULTI STOREY BUILDING USING STAAD PRO
DESIGN AND ANALAYSIS OF MULTI STOREY BUILDING USING STAAD PRO
 
Design and analasys of a g+3 residential building using staad
Design and analasys of a g+3 residential building using staadDesign and analasys of a g+3 residential building using staad
Design and analasys of a g+3 residential building using staad
 
Business Plan Powerpoint 1
Business Plan Powerpoint 1Business Plan Powerpoint 1
Business Plan Powerpoint 1
 

Similaire à Building a Plan A for Your Film

ATL-PushPush Distrib/Fundraise 101
ATL-PushPush Distrib/Fundraise 101ATL-PushPush Distrib/Fundraise 101
ATL-PushPush Distrib/Fundraise 101Brian Newman
 
PTTP09 London Film Fest Workshop
PTTP09 London Film Fest WorkshopPTTP09 London Film Fest Workshop
PTTP09 London Film Fest WorkshopBrian Newman
 
Indies take over the world 1
Indies take over the world 1Indies take over the world 1
Indies take over the world 1DCTV
 
Diy Days Speech on "Free"
Diy Days Speech on "Free"Diy Days Speech on "Free"
Diy Days Speech on "Free"Brian Newman
 
Aa main film industry power point
Aa main film industry power pointAa main film industry power point
Aa main film industry power pointfredwardy
 
Independent cinema research media molly
Independent cinema research  media mollyIndependent cinema research  media molly
Independent cinema research media mollymollypaskin
 
Ross Martin E-Marketing Blog Showcase
Ross Martin E-Marketing Blog ShowcaseRoss Martin E-Marketing Blog Showcase
Ross Martin E-Marketing Blog ShowcaseRossWMartin
 
case studies presentationn
 case studies presentationn case studies presentationn
case studies presentationnsophiemaiboston
 
Fm2 presentation
Fm2 presentationFm2 presentation
Fm2 presentationNick Crafts
 
Sponsor FilmBath in 2019
Sponsor FilmBath in 2019Sponsor FilmBath in 2019
Sponsor FilmBath in 2019Holly Tarquini
 
Transmedia and the Music Business
Transmedia and the Music Business Transmedia and the Music Business
Transmedia and the Music Business Robert Pratten
 
Section b case study
Section b case studySection b case study
Section b case studyStephWebb
 
SXSW Interactive 2014
SXSW Interactive 2014SXSW Interactive 2014
SXSW Interactive 2014CowanDeBaets
 
What is Distribution
What is DistributionWhat is Distribution
What is DistributionJason_Sousa
 
The influence of film trailers on consumer expectations
The influence of film trailers on consumer expectationsThe influence of film trailers on consumer expectations
The influence of film trailers on consumer expectationsleannekgeorge
 

Similaire à Building a Plan A for Your Film (20)

ATL-PushPush Distrib/Fundraise 101
ATL-PushPush Distrib/Fundraise 101ATL-PushPush Distrib/Fundraise 101
ATL-PushPush Distrib/Fundraise 101
 
PTTP09 London Film Fest Workshop
PTTP09 London Film Fest WorkshopPTTP09 London Film Fest Workshop
PTTP09 London Film Fest Workshop
 
Indies take over the world 1
Indies take over the world 1Indies take over the world 1
Indies take over the world 1
 
Diy Days Speech on "Free"
Diy Days Speech on "Free"Diy Days Speech on "Free"
Diy Days Speech on "Free"
 
Aa main film industry power point
Aa main film industry power pointAa main film industry power point
Aa main film industry power point
 
Independent cinema research media molly
Independent cinema research  media mollyIndependent cinema research  media molly
Independent cinema research media molly
 
Ross Martin E-Marketing Blog Showcase
Ross Martin E-Marketing Blog ShowcaseRoss Martin E-Marketing Blog Showcase
Ross Martin E-Marketing Blog Showcase
 
case studies presentationn
 case studies presentationn case studies presentationn
case studies presentationn
 
Using film to inspire change (Sarah Mosses)
Using film to inspire change (Sarah Mosses)Using film to inspire change (Sarah Mosses)
Using film to inspire change (Sarah Mosses)
 
Fm2 presentation
Fm2 presentationFm2 presentation
Fm2 presentation
 
Sponsor FilmBath in 2019
Sponsor FilmBath in 2019Sponsor FilmBath in 2019
Sponsor FilmBath in 2019
 
Film distribution
Film distributionFilm distribution
Film distribution
 
Transmedia and the Music Business
Transmedia and the Music Business Transmedia and the Music Business
Transmedia and the Music Business
 
Section b case study
Section b case studySection b case study
Section b case study
 
SXSW Interactive 2014
SXSW Interactive 2014SXSW Interactive 2014
SXSW Interactive 2014
 
Film distribution
Film distributionFilm distribution
Film distribution
 
What is Distribution
What is DistributionWhat is Distribution
What is Distribution
 
Institution
InstitutionInstitution
Institution
 
Distribution
DistributionDistribution
Distribution
 
The influence of film trailers on consumer expectations
The influence of film trailers on consumer expectationsThe influence of film trailers on consumer expectations
The influence of film trailers on consumer expectations
 

Plus de Brian Newman

UnionDocs Transmedia Overview
UnionDocs Transmedia OverviewUnionDocs Transmedia Overview
UnionDocs Transmedia OverviewBrian Newman
 
DIY Days - Reclaiming DIY: it’s not JUST a business model
DIY Days - Reclaiming DIY: it’s not JUST a business modelDIY Days - Reclaiming DIY: it’s not JUST a business model
DIY Days - Reclaiming DIY: it’s not JUST a business modelBrian Newman
 
Chicago inventing Future Speech
Chicago inventing Future SpeechChicago inventing Future Speech
Chicago inventing Future SpeechBrian Newman
 
Diy Days Speech on Innovation
Diy Days Speech on InnovationDiy Days Speech on Innovation
Diy Days Speech on InnovationBrian Newman
 
PTTP London Film Forum Speech
PTTP London Film Forum SpeechPTTP London Film Forum Speech
PTTP London Film Forum SpeechBrian Newman
 
Reframe Overview For EFF
Reframe Overview For EFFReframe Overview For EFF
Reframe Overview For EFFBrian Newman
 
Filmmakers making a living with Free
Filmmakers making a living with FreeFilmmakers making a living with Free
Filmmakers making a living with FreeBrian Newman
 
Open Video Conference Present.
Open Video Conference Present.Open Video Conference Present.
Open Video Conference Present.Brian Newman
 

Plus de Brian Newman (9)

UnionDocs Transmedia Overview
UnionDocs Transmedia OverviewUnionDocs Transmedia Overview
UnionDocs Transmedia Overview
 
DIY Days - Reclaiming DIY: it’s not JUST a business model
DIY Days - Reclaiming DIY: it’s not JUST a business modelDIY Days - Reclaiming DIY: it’s not JUST a business model
DIY Days - Reclaiming DIY: it’s not JUST a business model
 
Chicago inventing Future Speech
Chicago inventing Future SpeechChicago inventing Future Speech
Chicago inventing Future Speech
 
Diy Days Speech on Innovation
Diy Days Speech on InnovationDiy Days Speech on Innovation
Diy Days Speech on Innovation
 
PTTP London Film Forum Speech
PTTP London Film Forum SpeechPTTP London Film Forum Speech
PTTP London Film Forum Speech
 
Reframe Overview For EFF
Reframe Overview For EFFReframe Overview For EFF
Reframe Overview For EFF
 
Filmmakers making a living with Free
Filmmakers making a living with FreeFilmmakers making a living with Free
Filmmakers making a living with Free
 
Open Video Conference Present.
Open Video Conference Present.Open Video Conference Present.
Open Video Conference Present.
 
Reframe Overview
Reframe OverviewReframe Overview
Reframe Overview
 

Dernier

Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CVKhem
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxKatpro Technologies
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking MenDelhi Call girls
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfEnterprise Knowledge
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...Martijn de Jong
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessPixlogix Infotech
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsJoaquim Jorge
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 

Dernier (20)

Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your Business
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 

Building a Plan A for Your Film

  • 1. Creating a Plan A For Your Film & Your Career Brian Newman www.sub-genre.com @bnewman01
  • 3. Old World $ • Play festival
  • 4. Old World $ • Play festival • Sell to distributor/broadcaster
  • 5. Old World $ • Play festival • Sell to distributor/broadcaster • Advance • Percentage of revenues
  • 6. Old World $ • Play festival • Sell to distributor/broadcaster • Advance • Percentage of revenues • They sell to audience
  • 7. Old World $ • Play festival • Sell to distributor/broadcaster • Advance • Percentage of revenues • They sell to audience • Who pays for the film
  • 8. Old World $ • Play festival • Sell to distributor/broadcaster • Advance • Percentage of revenues • They sell to audience • Who pays for the film • $ to distributor • $ to filmmakers • $ to investors
  • 9. Old World $ • Play festival • Sell to distributor/broadcaster • Advance • Percentage of revenues M • They sell to audience • Who pays for the film • $ to distributor • $ to filmmakers • $ to investors • Everyone is happy.... Y H T
  • 10. Old World $ Play festival Maybe - 40,000+ Submitted to fests annually!!!
  • 11. Old World $ Play festival Maybe - 40,000+ Submitted to fests annually!!! Sell to distributor/broadcaster(s) Maybe – but all rights, forever, everywhere Advance $0 - $100,000 avg
  • 12. Old World $ Play festival Maybe - 40,000+ Submitted to fests annually!!! Sell to distributor/broadcaster(s) Maybe – but all rights, forever, everywhere Advance $0 - $100,000 avg Percentage of revenues 30% - 60% after expenses 12
  • 13. Old World $ Play festival Maybe - 40,000+ Submitted to fests annually!!! Sell to distributor/broadcaster(s) Maybe – but all rights, forever, everywhere Advance $0 - $100,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully, but 24+ films reviewed in NYT each week
  • 14. Old World $ Play festival Maybe - 40,000+ Submitted to fests annually!!! Sell to distributor/broadcaster(s) Maybe – but all rights, forever, everywhere Advance $0 - $100,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully, but 24+ films reviewed in NYT each week Who pays for the film If theaters book it or buyers buy, or audiences find it on the cable guide
  • 15. Old World $ Play festival Maybe - 40,000+ Submitted to fests annually!!! Sell to distributor/broadcaster(s) Maybe – but all rights, forever, everywhere Advance $0 - $100,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully, but 24+ films reviewed in NYT each week Who pays for the film If theaters book it or buyers buy, or audiences find it on the cable guide $ to distributor But, marketing, P&A, staffing, crosscollateralization, fees, delivery 15
  • 16. Old World $ Play festival Maybe - 40,000+ Submitted to fests annually!!! Sell to distributor/broadcaster(s) Maybe – but all rights, forever, everywhere Advance $0 - $100,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully, but 24+ films reviewed in NYT each week Who pays for the film If theaters book it or buyers buy, or audiences find it on the cable guide $ to distributor But, marketing, P&A, staffing, crosscollateralization, fees, delivery $0 to filmakers $0 to investors No one is happy...and you don’t even own your film anymore 16
  • 18. Disruptive Innovation Disruptive technology and disruptive innovation are terms used in business and technology literature to describe innovations that improve a product or service in ways that the market does not expect, typically by being lower priced or designed for a different set of consumers. Clayton Christensen via Wikipedia 18
  • 19. It’s not until the tide goes out until you see who’s wearing the swim trunks - Warren Buffett
  • 20. “We’re not really addressing the elephant in the room,” said Hope. “As much as it’s a great time to be a storyteller, and as much as the cost of making movies goes down, as disruptive as the transformation from an entertainment economy of scarcity to one of great abundance is, the real issue right now is the artists and the people that support them are not benefiting from their work, and it just can’t be done. I’ve watched six years of my own personal earnings keep going down each year. I talk to all my fellow producers, who are saying, ‘I have to move out of New York, it’s too expensive to live here.’ I’m not making a living producing the movies. And the system as it’s set up right now does not benefit artists or those that support them.” Ted Hope, producer of 70 indie films.
  • 21.
  • 23. Old World Value: Scarcity New World Value: Overabundance
  • 24.
  • 28. Zoe Keating @ZoeCello 1.2 million followers on Twitter
  • 32. Middle of Nowhere on Tugg
  • 33. Building Community Building a Bigger Crowd 33
  • 42. Freddie Wong: VGHS on Kickstarter
  • 43. Video Game High School Season Two
  • 44. The Canyons: Paul Schrader, Brett Easton Ellis
  • 45. Spike Lee’s New Project
  • 50. Or the Status Quo... • Play festival • (limited) Television • (limited) Theatrical • (limited) DVD • (limited) VOD • Stuck on Shelf • Limited audience engagement
  • 51. Make Your Own Model Evaluate your Plan A vs. other Plan B(s)
  • 52. Selling Direct to Fan Convenience & Immediacy
  • 53. New World/Hybrid $ “New World or Hybrid Distribution combines direct sales by filmmakers with distribution by third parties (e.g. DVD distributors, TV channels, VOD companies, educational distributors)” Peter Broderick
  • 54. New World/Hybrid $ You own rights Split rights Partner for exploitation You keep more $ 54
  • 55. New World/Hybrid $ You own rights Split rights Partner for exploitation You keep more $......(in theory)
  • 56. Rights & Terms Theatrical Non-theatrical Educational Ancillary Home Video Broadcast Online VOD (rental), EST (purchase) Piracy/Peer to Peer Foreign Mobile Event/alternatives Transmedia MG Minimum Guarantee/Advance Exclusivity/Non Term Territories/markets Cross-collateralization Marketing/ P&A Commitments Windows Day and Date
  • 57. Audience Development Your film Your needs New Rights Scheme: Your audience Live event/Theatrical Your resources Merchandise Create a strategy Digital Build your team - PMD Start before finished - the new 50/50 Build core audience Social Media Transmedia From Jon Reiss: Think Outside the Box Office
  • 62.
  • 63.
  • 64.
  • 65.
  • 66. Indie Game The Movie
  • 67. Festivals: IGTM debuted at the 2012 Sundance Film Festival. The film won an award for ‘Best Editing’ in the World Documentary Category. It was also an official selection of SXSW,Sheffield, Hotdocs and 30+ other great festivals. Option:IGTM was optioned by Scott Rudin for a potential fictional television series on HBO. Theatrical Release: In May 2012, IGTM opened at the IFC Center in New York, Los Angeles, Seattle, San Francisco & Toronto. It expanded into other markets, and qualified for the Academy Awards. Theatrical Tour: We organized a 15 city, in-person US tour, presented by Adobe. Running from March - May 2012, the tour was instrumental in building enthusiasm for the film and the release. Worldwide Screenings: IGTM has screened in 25 countries at with 100+ community and festival screenings. The film opened theatrically in Australia, Scotland & Scandinavia and continues to screen all over the world. (See a full listing here). Digital Launch: On June 12th, IGTM was released online, worldwide on iTunes, DRM-free from our own website (powered by VHX) and was the first feature film to be offered on Steam (the world’s largest online video game retailer). The film spent four weeks at #1 in the documentary category and peaked at #14 of all films on iTunes, & peaked at #7 of all titles on Steam. Digital Expansion: On July 12th, the film’s online release was expanded to include Amazon, VuDu, Youtube, PS3, Xbox, and many others, with the help of Sundance Artist Services. Broadcast: On Oct 1, IGTM was made available on Netflix US and Netflix UK. Indie Game The Movie
  • 68. Indie Game The Movie
  • 69. Audience Development Your film Your needs New Rights Scheme: Your audience Live event/Theatrical Your resources Merchandise Create a strategy Digital Build your team - PMD Start before finished - the new 50/50 Build core audience Social Media Transmedia From Jon Reiss: Think Outside the Box Office
  • 70. Creating a Plan A For Your Film & Your Career Brian Newman www.sub-genre.com @bnewman01
  • 71. We’re at a rare moment when the experiments with form fit the new paradigm. A maturing point, where artistic and audience desires are coinciding.
  • 73.
  • 74.
  • 75. Transmedia What it is: Develop the story across multiple entry points Multi-platform Audience can become immersed in experience Deep audience engagement Encourages participatory audiences Each element a distinctive experience Story flows & builds rev streams Types/examples: Events Games/ARG Interactive components/ Augmented Reality Graphic Novels Online & viral content Mobile Think Outside the norms experiences
  • 76. Quick thoughts: Transmedia Build audience dev. components from the beginning Think beyond marketing Extend the experience Think about impact & social change Not just games.... events, gallery shows, etc. Some projects may not need to be a film Some Experts: Christy Dena Stephen Dinehart (coined) Jeff Gomez Henry Jenkins Mike Monello John Threat ...or can become one if successful Lance Weiler Transmedia can be simple Many more...
  • 77.
  • 79.
  • 80.
  • 81.
  • 82. Creating a Plan A For Your Film & Your Career Brian Newman www.sub-genre.com @bnewman01

Notes de l'éditeur

  1. {"82":"Need to be clear upfront - I’m only going to touch on how this can be used in your creation of works - you are the artist, and there is such a broad spectrum of “the arts” that I can’t possibly cover all the things affecting painters or dancers, or composers in technology and how they are possibly using technology. I’ll touch on these things, but I’m speaking more about how artists can use all of “this stuff” to reach a broader audience and engage them in their work.\n","71":"Need to be clear upfront - I’m only going to touch on how this can be used in your creation of works - you are the artist, and there is such a broad spectrum of “the arts” that I can’t possibly cover all the things affecting painters or dancers, or composers in technology and how they are possibly using technology. I’ll touch on these things, but I’m speaking more about how artists can use all of “this stuff” to reach a broader audience and engage them in their work.\n","49":"multiple access points, transmedia - \n","27":"becoming more participatory, a conversation\n","77":"Collapsus, games, interactive, fiction, documentary, animation, broadcast, screenings, online, mobile\n","44":"Eve Hollywood Folks like Paul Schrader of Taxi Driver (writer), Affliction. BEE of American Psycho\n","33":"zoe has built a fan base, that’s in constant dialogue with her. Because this should be your ultimate goal - not to think of building an audience for just one project, but for you, your career - people who will continue to follow you, be in dialogue with you and support your career.\n","22":"But we need to step back and look at a 50,000 ft level at what has changed Indeed the very notion of value has changed. \n","72":"multiple access points, transmedia - \n","61":"They’ll pay for limited editions, from the artist, with cool add-ons\n","39":"3.25M subscribers, 636M views, 300 on this episode in under one hour from posting. avg 4M per episode\n","28":"Zoe Keating has used it to amass an audience of over 1 million followers, and she now has a self-sustaining career. Notice here she is replying/thanking a fan who cued her in on how to watch some media. She’s not just working a one way street, she’s communicating with her audience.\n","78":"Collapsus, games, interactive, fiction, documentary, animation, broadcast, screenings, online, mobile\n","56":"So what are the rights you can split up? Here’s most of them, as well as some terms you should think about when negotiating. These aren’t everything to think about, use a lawyer, but it’s a start.\nExplain terms\n","23":"in the old world, the business was built on scarcity, but today we have ubiquity - true obviously in film and music, but also in all other arts - you are now competing with a worldwide artist base, and the entire history of the arts. And audiences who want cultural entertainment (or enlightenment, or....) can get it from many new places.\n","1":"Need to be clear upfront - I’m only going to touch on how this can be used in your creation of works - you are the artist, and there is such a broad spectrum of “the arts” that I can’t possibly cover all the things affecting painters or dancers, or composers in technology and how they are possibly using technology. I’ll touch on these things, but I’m speaking more about how artists can use all of “this stuff” to reach a broader audience and engage them in their work.\n","73":"Cross media allows them to become active participants in multiple parts of the story. It allows them to delve deeper into the experience if they so choose, or access it from their preferred medium. The idea is to expand the story line into multiple media. The Matrix is the most famous recent example\n","62":"They’ll pay for limited editions, from the artist, with cool add-ons\n","51":"Make your own model\n","40":"3.25M subscribers, 636M views, 300 on this episode in under one hour from posting. avg 4M per episode\n","29":"zoe has built a fan base, that’s in constant dialogue with her. Because this should be your ultimate goal - not to think of building an audience for just one project, but for you, your career - people who will continue to follow you, be in dialogue with you and support your career.\n","18":"yet still, films were made. Well, the first thing you have to realize is that digital has been a disruptive innovation on the field. it completely transforms everything we do. music biz example, trouble embracing the new so lose out\n","79":"Collapsus, games, interactive, fiction, documentary, animation, broadcast, screenings, online, mobile\n","57":"Explain Jon Reiss’ book and model\n","46":"cosmonaut example - here’s some of their merchandise, gives a broad range for support\n","24":"Superabundance, weight of film history plus 45K films made a year; can get them all on a hard drive in China, why pay for and watch yours?\n","2":"the usual model is completely broken\n","74":"and their fans are legion, and very involved with every aspect of the story\n","63":"They’ll pay for limited editions, from the artist, with cool add-ons\n","52":"it has to be convenient, immediate, because when I have things competing for my attention, I will move on. This means, people expect multi-platform\n","41":"We’re also seeing people turning the audiences into their funders\n","30":"Filmmakers are doing it on their own. Iron Sky example\n","19":"It has rolled back the tide on many bad business models and changed them fundamentally. We can now speak to one another more easily and see just how poorly a gallery is paying or a distributor, etc. Also, these behaviors (online) aren’t new - these aren’t new behaviors but what people wanted to do all along\n","80":"Collapsus, games, interactive, fiction, documentary, animation, broadcast, screenings, online, mobile\n","69":"Explain Jon Reiss’ book and model\n","58":"They want it when they want it, from whatever portal they like and on whatever device they like, and they want it yesterday\nThey want to share it virally with their friends\n","47":"cosmonaut example - here’s some of their merchandise, gives a broad range for support\n","36":"5M subscribers, 1.2 B views- estimates no lower than 150K a year, as much as 500K a year from advertising alone\n","25":"what matters is my attention\n","75":"Definitions of transmedia and examples/things to think about\n","64":"They’ll pay for limited editions, from the artist, with cool add-ons\n","42":"3.25M subscribers, 636M views, 300 on this episode in under one hour from posting. avg 4M per episode\n","31":"also have people requesting the film through a Google Map mashup, and have over 19K requests before the movie is shot.\n","20":"we can’t operate in an analogue world anymore - the single biggest problem facing the arts is that so many people want to think that his is a cycle that will pass, that things will go back to normal, that digital is the same as analogue and we can adapt it to our existing models\n","81":"these aren’t new behaviors but what people wanted to do all along\nWe now have new tools, and we can’t fight it, but need to embrace them to our benefit. The audience wants to build something – they can get your hammer for free, or you can give them a reason to buy it. They also want to interact with you in new ways, so use these tools to your advantage. People can collect around your film, watch it and interact with it in new ways now. And we have new ways of reaching them and engaging them. \n","70":"Need to be clear upfront - I’m only going to touch on how this can be used in your creation of works - you are the artist, and there is such a broad spectrum of “the arts” that I can’t possibly cover all the things affecting painters or dancers, or composers in technology and how they are possibly using technology. I’ll touch on these things, but I’m speaking more about how artists can use all of “this stuff” to reach a broader audience and engage them in their work.\n","48":"Design most successful, but just wait til Ashton Kutcher does this\n","26":"and engaging me, and keeping me engaged, is ever more valuable\n","76":"More to think about and experts. \n","65":"They’ll pay for limited editions, from the artist, with cool add-ons\n","21":"we’re in a whole new paradigm and business models are changing overnight in every industry.think about it, newspaper advertising and classifieds were a multi billion dollar industry and craigslist came along and tidied that up into one profitable 100 million company. the changes here will be just as profound\n"}