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Games for Health Cognitive & Emotional Health Track An Experimental Game for Traumatic Brain Injury Post-mortem Bob Waddington, COO SimQuest LLC Supported by the US Army Medical Research and Materiel Command under Contract No. W81XWH-09-C-0122.
What I’m  Playing…
Although many TBI patients may return to normal lives, many are circumscribed with disability, unmet care needs, or inability (sometimes temporarily, sometimes permanently) to successfully re-enter home, military, vocational, and/or community life. Bob Woodruff                                Gabby Gifford
The effectiveness of rehabilitation in TBI patients has been demonstrated repeatedly in the literature, with results that include changes in cortical organization, improved test scores, faster recovery, increased level of function, and increased functional independence
Cognitive/Motor Therapy Application Using Console-Based Video Game Platform SimQuest, LLC Novint Technologies, Inc. The Institute for Rehabilitation and Research (TIRR) at Memorial Hermann Hospital
Project Objectives Analyze effective TBI rehabilitationprotocols Establish TBI rehabilitative training goals and define strategies/performance metrics Investigate technology options for TBI rehabilitation Develop technology-based TBI rehabilitation game-goal structure Select candidate game/goal therapy topic for development Develop game presentation strategies Demonstrate sample scenario for prototype
Therapeutic Challenge Although a continuum of care is in place, many veterans do not get the rehabilitative services they require.  ,[object Object]
Limited inpatient coverage – visit caps
Difficult to track at home exercise compliance ,[object Object]
Speech
Occupational
Vocational,[object Object]
Assessment tools
Therapy protocols
Patient demographics
Use of games in therapy,[object Object]
Stimulation of multiple areas of brain leads to more rapid return to function
Link to function
Games designed specifically for TBI offer potential over off-the-shelf games. ,[object Object]
can support therapists’ desire for multimodal stimulation, and
allows leveling from very basic games to increasingly complex games.,[object Object]
Proposed solution ,[object Object]
XNA offered portability to PC	(key segment of target population did not have game consoles) ,[object Object]
Phase I proof of conceptPC Mouse/Keyboard Xbox 360 Gamepad Novint Falcon
Phase I Effort ,[object Object]
Area of function (cognitive, motor, sensory, behavioral)
ID segment of the continuum of care of most pressing need

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TBI G4H An Experimental Game for Traumatic Brain Injury

Notes de l'éditeur

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