36. What empathy is: What empathy is not:
Living with the Tribe
A skill
Conversation
“I feel your pain”
Watching Survivor
A tool
Getting answers
“That looks like it hurts”
A way of being A step in a process
40. What others say
What others do
What others think
What others feel
What others believe Fears
Anxieties
Experiences
Culture
Environment
Genetics
Hopes
Dreams
41. What others say
What others do
What others think
What others feel
What others believe Fears
Anxieties
Experiences
Culture
Environment
Genetics
Hopes
Dreams
57. “you can sneer, but it’s the glue
that holds communities together.”
58.
59.
60.
61. “They should have gone with something
that more communicates speed, convenience,
and the brand as an icon.”
–some tone-deaf “restaurant consultant”
62. Design should not attempt to control what
people say, do, think, feel, and believe.
63. Design should be about more than just making
nifty apps and gadgets for affluent people.
64. Design should be about more than just
increasing profits and improving efficiency.