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Increasing  NAMC’s  Museum  
Patronage Among Young Adults
Prepared for
NAMC management
Prepared by
Tiffany Luu
Vivian Ly
Lucky Phan
Brittany Wooten
November 21, 2013
N A M C
MEMO OF MEMORANDUM
TO: Mary Gibson, Vice Chairman of Marketing Operations
FROM: Tiffany Luu, Vivian Ly, Lucky Phan, and Brittany Wooten
DATE: November 21, 2013
SUBJECT: Social Viral Marketing Campaign
Here is the report you requested on September 17 regarding creative concepts for a social media
viral  marketing  campaign  directed  at  the  National  Art  Museum  Consortium’s  target  audience  of  
18 to 25 year olds.
As seen in the following report, museum participation from young adults is declining at an
increased rate. A large component to this decline stems from a lack of communication and appeal
from museums.
To get more young adults to come to the museums, we require new methods of marketing to the
target audience. During the course of our research, we explored innovative approaches in
revitalizing consumer perception through social media. We found creative ways to engage and
attract our target audience by investigating current entertainment alternatives that have
successfully integrated social media in marketing campaigns.
Thank you for giving us the opportunity to work on this assignment. We have gained valuable
knowledge and will present the details of our findings on November 21.
TABLE OF CONTENTS
PAGE
Introduction  …………………………………………………………………………...........1
Reasons  Museum  Patronage  Is  Declining  ………………………………………………… 1
Influences  On  Young  Adults’  Purchasing  Decisions  ………………………………………2
Product  Popularity…………………………………………………………………......... 3
Reference  Groups  …………………………………………………………………..........4
Product  Interaction  ………………………………………………………………………6
Social  Media  Campaigns  Reaching  Young  Adults  ………………………….......................6
Guggenheim  ………………………………………………………………………..........7
Tate  Modern  ………………………………………………………………………..........7
Museum  Of  Me  ………………………………………………………………………….8
Old  Spice  ……………………………………………………………...............................8
Conclusions  ………………………………………………………………….......................9
Recommendations  ………………………………………………………………………… 11
References  ………………………………………………………………………………… 14
LIST OF ILLUSTRATIONS
FIGURES PAGE
1. Most  Visited  Museums  in  2011………………………………………………………… 4
2. Museums With the Most Facebook Likes……………………………………  ……........ 4
3. Frequent  Moviegoers  (Millions)  by  Age  …………………………………………......... 5
4. Users  Reached  Through  Tate  Modern  Twitter  Campaign  …………………………….. 7
TABLES
1. Smithsonian  Institute  2010  Visitor  Statistics  ………………………………………...... 2
2. Smithsonian Institute 2013 Visitor Statistics  ………………………………………...... 2
3. Group  Composition  of  Typical  Visit  to  Museums  and  Cultural  Institutions  ……….......4
Increasing Museum Patronage Among Young Adults 1
INCREASING  NAMC’S  MUSEUM  PATRONAGE  AMONG  YOUNG  
ADULTS
INTRODUCTION
Museums nationwide noticed a peak in attendance in 2010. Since then ticket sales have
declined over 21 percent; the vast majority of this figure is from shrinkage in turnout from young
adults. Studies have shown that loss in attendance is not due to dislike of either the art offered or
the museum locations. Instead, decreased attendance is due to the fact that museums are not
marketing themselves in an engaging manner. Young adults are constantly using new
technologies and social media to keep themselves updated on various forms of entertainment.
However, many museums have not adjusted with the growth in technology and have lost touch
with young adults.
Museums will need to hold a larger presence within the realm of social media in order to create a
more relevant image within the eyes of 18 to 25 year olds. To reconnect with our target audience,
Mary Gibson, Vice Chairman of Marketing Operations, has asked a team of college-student
interns to explore creative forms of marketing that will help increase museum participation.
The purpose of this report is to evaluate what appeals to young adults, discover successful cases
of viral marketing, and offer creative concepts. The report outlines several methods of reaching
the younger demographic to increase museum visits, but the exact impact of these methods is
challenging to predict.
In the process of this report, we analyzed statistics on museum participation and compared trends
in social media. We researched cases in which other museums reinvented their marketing
strategies and properly utilized new forms of technology in order to reach young adults. Through
this proposal, you will find several different available social media outlets that will successfully
help increase attendance by the target audience.
REASONS MUSEUM PATRONAGE IS DECLINING
In 2010, most museums saw a large spike in both visits and visitors. Although in the heat of
recession, it was expected. With over half of the museums across the country charging an
average $7 entrance fee and the remaining 41 percent offering free admission, visitors could not
help but seize the discounted activities. As the economy regains strength, however, this
satisfying increase is diminishing once again.
Who still visits museums regularly? Each type of museum receives its majority from differing
demographics. According to a study completed in 2010, art and history museums received the
bulk of their attendance from patrons over the age of 50 while 89 percent of science and
children’s  museum  visitors  were  under  the  age  of  50.  Since  this  study  was  published,  the  overall  
attendance of museums has decreased almost 21 percent.
Increasing Museum Patronage Among Young Adults 2
Smithsonian Museum Visitors in 2010 and 2013
Table 1 Table 2
Smithsonian Institute 2010 and 2013 Visitors Statistics
Above are the figures the Smithsonian released at the end of September 2013 on their reported
attendance for the past seven years. Since 2010, visits have decreased by almost five million.
Researchers believe that these numbers are continuing at a steady decline and The Survey for
Public Participation in the Arts (SPPA) states that it is not the participation that is expiring but
rather the marketing methods museums utilize. Although these same museum out-of-date
practices still appeal to older generations, our youth is far from intrigued.
With these facts in mind, a call to action has been announced, and museums nationwide are
working together to increase the relativity of the arts with younger generations.
Increasing Museum Patronage Among Young Adults 3
INFLUENCES  ON  YOUNG  ADULTS’  PURCHASING  DECISIONS
As we know, our target market consists of 18 to 25 year olds, which is part of the Generation Y
or  Millenial’s demographic. Generation Y (1982-2003) presently makes up one third of the U.S.
population, and they demonstrate a unique set of purchasing behaviors. We analyzed the
different factors that affect their purchasing decisions and found some key influencers.
PRODUCT POPULARITY
One of the biggest traits among young adults is the desire to fit in and to be accepted by
their equivalents. They continually engage in activities or purchase products that are
mainstream in order to be seen as trendy among their peers. When young adults
participate in mainstream activities, they believe they will become more socially
accepted. Therefore businesses, products, or services that seem popular will appeal to this
demographic.
Yelp
Sites based on ratings from online users have become an almost necessary factor in the
Millennia’s decision process for where they should spend their time and money. Yelp is a
site that connects online visitors to a variety of locations and businesses. From October
20, 2013, to November 18, 2013, Yelp had over 152 billion visits from users within the
U.S. The site primarily relies on user input in the form of comments, reviews, and
pictures. Reviews are compiled into categories such as closest location, cheapest prices,
and highest ratings so that users can easily filter through entertainment options.
Businesses are able to use Yelp to show young adults that their establishments are
the popular option compared to others.
Social Networking Sites
Facebook is the most popular social networking web site, with an estimated 750 million
users worldwide as of August 2011, half of whom log in at least once on any given day.
Also, Instagram has increased 50 million users since March 2013, enabling them to reach
over 150 million active users by September 2013; 34 percent of which are young adults
from the ages of 18 to 25. Businesses use social media to provide product and event
information, while regular users post their personal information and illustrate their likes
and dislikes. Through these sites, young adults can determine which businesses are most
popular among their age group. Once young adults identify a business as popular on these
social sites, they are more likely to become a consumer for that business.
The data below was obtained from Museum Analytics, which receives information
directly from over 3,000 museums all over the world. Figure 1 illustrates the top four
museums with the largest amount of Facebook page likes. Figure 2 illustrates the top four
most visited museums in 2011. These figures show that museums such as the Musee du
Louvre and the Metropolitan Museum of Art have successfully captured popularity
online. Thus, they are leading in museum attendance.
Increasing Museum Patronage Among Young Adults 4
Figure 1 Most Visited Museums in 2011
Figure 2 Museums With the Most Facebook Likes
Museum Analytics 2013 Attendance Statistics
REFERENCE GROUPS
College students tend to distrust the statements advertisers make on products and
services.  Instead,  if  a  product  is  recommended  from  within  a  young  adult’s  reference  
group, such as their role models or peers, they are more likely to purchase the product or
service. Additionally, young adults are inclined to visit art museums with a group of
friends instead of by themselves. This behavior is typical of Generation Y because they
tend to be team-oriented with a reliance on group learning and tight peer bonds. Table 3
illustrates the propensity of young adults to visit museums with others, most notably their
friends.
Table 3 Wallace Foundation 2011 Young Adult Study
Increasing Museum Patronage Among Young Adults 5
Musical Events
By experiencing moments together, young adults feel relatable and connected with their
peers. Concerts and raves provide a place for peers to be around those with the same
interest. The Coachella Music Festival and the Electric Daisy Carnival (EDC) are two of
the most widely known and attended musical events. EDC attendance has risen from
185,000 people in 2010 to over 300,000 people this past summer. Many come for the
good vibrations and electronic dance music, but most come to these events to share the
experience with those that have the same interests and passions as they do.
Movies
According to reports conducted by the Motion Picture Association of America, 225
million people went to the movies at least once in 2012. The rate of attendance in movies
is so high because they are able to influence consumers through celebrities and word-of-
mouth advertisement. Young adults like going to the movies because they hear about a
good film from  their  friends  and  trust  their  peers’  recommendations.  
Nevertheless, the major factor for movie audiences is whether the actor or actress they
like will be in the film. A-list celebrities wield a huge amount of influential power and
are often paid millions before films are even made simply because celebrities are a
determining factor on whether people will decide to purchase a ticket for that movie. The
influence from celebrities and peer recommendations has led to 18 to 24 year olds being
the second largest demographic to frequently attend movies, as seen in Figure 3.
Figure 3 Frequent Moviegoers (Millions) by Age
Age
Motion Picture Association of America, Inc. 2012 Theatrical Statistics Pg. 12
Meetup.com
People all around the world have turned to social media in an effort to connect with
others. For example, Meetup.com is the largest social media site that organizes interest
groups. According  to  Meetup.com,  they  currently  have  “15.48 million members, 141,205
groups, and 424,191 monthly meet-ups.”   Members can connect with others who have
similar interests by organizing group gatherings and sharing information about museums.
Increasing Museum Patronage Among Young Adults 6
According to the The New York Times, Scott Douglass created a group called Met
Museum Meetup to connect with those who also enjoy walking through museum
galleries, so he could have company instead of going by himself. After the group was
created,  “more  than  100  people  registered  to  keep  informed  of  the  visits  to  the  Met  that  
he regularly schedules.”  The site also allows members to express their opinions and
discuss topics related to the group. In addition, Meetup.com is a great way to meet new
friends locally and globally.
PRODUCT INTERACTION
Customer interactions with products or services on a virtual realm have been shown to
improve  consumers’  product  knowledge,  attitudes,  and  objectives.  Young  adults  
especially perceive new media as more trustworthy sources of information for products
and services than the traditional elements of the marketing mix.
Museum of Modern Art
The Museum of Modern Art realizes the importance of communicating and interacting
with the online community to improve museum participation. Their active social media
presence consists of over 218,000 Instagram followers, 1.58 million Twitter followers,
and 1.49 millions Facebook page likes. However, MoMA has taken additional steps to
appeal to consumers through the mobile world. In the U.S., over 235 million people are
smartphone users. One study found that the average smartphone user frequently plays
with 6 apps or more in a span of 30 days. MoMA is tapping into these users by providing
a mobile app that can be viewed on smartphones and tablets.
The MoMA app is able to give a virtual tour of the museum through images of unique art
pieces and brief video clips of theatrical performances. This app offers a wide range of
activity interaction: blogs, music lists, and picture postcards. Posts in the blog section
have received thousands of likes and comments, which inspire art enthusiasts and
provides a chance for them to share their thoughts. Because MoMA continually uploads
content onto their social media sites and provides opportunities for consumers to interact
with the museum, they have become one of the top 25 most visited museums in America.
SOCIAL MEDIA CAMPAIGNS REACHING YOUNG ADULTS
Social media is a successful tool in not only appealing to young adults, but as a channel of
communication. Through years of modernization, the Y Generation has shown enjoyment in
quickly sharing their opinions and receiving updates about their peers. Social media has been
effective in complementing the fast-pace lifestyle of young adults by allowing them to stay
informed about current events at an instant, while providing a creative outlet for young adults to
express themselves.
GUGGENHEIM
Technology has shifted in such a manner that video can be produced and watched
anywhere-on cell phones, digital cameras, computers, or tablets. The Guggenheim
Museum honed in on the artistic and pervasive nature of online videos, as they partnered
Increasing Museum Patronage Among Young Adults 7
with YouTube in a successful marketing campaign. They announced an online project
during the summer of 2010 asking the world to submit videos showcasing art.
After the submission deadline, Guggenheim curators narrowed down the list to the top 25
videos which were later presented at the museum. The Guggenheim YouTube project
was so successful that over 23,000 participants submitted videos that accumulated over
24 million views. Nancy  Spector,  the  Guggenheim’s  chief  curator  in  New  York,  said  that,  
“[This  project]  gave  us  the  ability  to  touch  people  instantaneously.”
TATE MODERN
A museum that successfully utilized twitter is Tate Modern, a modern art museum in
London. Tate used twitter to promote their new live art space called The Tanks and the
festival,  “The  Tanks:  Art  in  Action”  while  also  permitting  visitors  to  engage  in  voicing  
their opinions about the new addition to their art exhibit. The museum boosted visitor
participation by providing a comment wall where tweets, hashtagged with #thetanks,
were automatically posted for others to see. In addition, Tracey Moberly, an artist,
encouraged visitors to take part in social media by hosting an event called  “Tweet  Me  
Up”  which  greatly  contributed  to  the  total  number  of  tweets  during  the  festival.  
Throughout the fifteen week festival, there were a total of 12,910 tweets about The
Tanks, in which 30 percent of them came from retweets (when a pre-posted tweet is then
reposted by another user). With over 675,000 followers, each tweet made by Tate
Modern generated an average of 40 retweets, which assisted the museum in spreading
awareness well past their own followers.
During the events, questionnaires were given to attendees, where researchers found that
over 11 percent of those who answered became aware of the festival through some form
of social media. Furthermore, Tate Modern increased the traffic to their website. The
average clicks on the link to their site for each tweet was about 570 clicks.
Figure 4 Users Reached Through Tate Modern Twitter Campaign
Museums and the Web 2013 Tate Modern Twitter Reach
Increasing Museum Patronage Among Young Adults 8
MUSEUM OF ME
Nowadays, young adults are constantly posting all kinds of pictures: the car they drive,
events they attend, food they eat, and things they do. Of the variety of pictures they take,
self portraits are the most common. To take advantage of these facts, Intel collaborated
with  Facebook  in  2011  to  create  “The  Museum  of  Me,”  a  gallery  of  memories  of  oneself.  
As long as users have a Facebook, all their photos and videos are turned into an online art
exhibit to inform viewers about themselves in two minutes.
Within five minutes of launching their campaign, the page got 36 likes; within five days,
the  idea  quickly  became  viral,  capturing  2.5  million  people’s  attention.  The  project  
allowed users to be creative and expressive towards what photos they wanted to represent
themselves.  Intel’s  unique  twist  on  this  new  form  of  virtual  art  while  appealing  to  the  
mass population of young adults won them the Best of Show Cyber Lotus at Adfest.
OLD SPICE
Ad  agency  Wieden  &  Kennedy  created  a  campaign  in  2010  known  as  “The  man your
man  could  smell”  with  former  football  player  Isaiah  Mustafa  for  Proctor  &  Gamble’s  Old  
Spice. The overall campaign included coupons, public relations, coverage on blogs,
Facebook, and Twitter. However, what sent this campaign over the top was the usage of
social media combined with humor.
Old  Spice  solicited  questions  for  the  “Old  Spice  Guy”  via  Twitter  and  Facebook  and  then  
had  Mustafa  “answer”  the  questions  in  a  comedic  fashion.  Viewers  were  attracted  by  the  
interactive and hilarious aspect of the campaign. The videos have been viewed hundreds
of millions of times on YouTube, making the Old Spice YouTube channel one of the
most popular channels. The campaign resulted in sales increasing by 107 percent and
more than one million fans on Facebook, thousands of Twitter followers, higher website
traffic, and press coverage valued at close to one billion impressions.
Increasing Museum Patronage Among Young Adults 9
CONCLUSIONS
1. Museum patronage is declining among young adults.
a. Our generation today is amused by technology. Museums are not keeping up with
the technology and trends that young adults are following. Because of this, young
adults are turning to other forms of entertainment.
b. The marketing methods that traditional museums are using are the main cause for
the decline of 18-25 year old visitors.
2. Social media has been proven effective in reaching young adults.
a. Because of the instantaneous and informal aspect of Twitter, more young adults
are turning to this site to quickly get updated answers to questions and
information on almost anything. They are going to Twitter to keep up with news
about friends, family, and celebrities.
b. Facebook’s  simple  design  and  easy- to- use features make it one of the most
popular social media sites. Businesses enjoy using Facebook because of the free
opportunities for advertisements and promotions.
c. Instagram enables young adults to share their lives creatively with friends and
family in seconds.
d. Meetup.com is an effective social networking site for helping people join together
and attend museums.
3. Many young adults today spend a great amount of their leisure time going to
concerts and movies.
a. Concerts and movies appeal to young adults because they want to spend their free
time having fun with friends and sharing moments together.
b. Music is a major source of entertainment for 18-25 year olds because it connects
them with their peers. Musical events allow for group participation, which appeals
to this demographic.
4. Young adults are intrigued by anything humorous.
a. People like to laugh and have a good time. Anything comedic will most likely
capture  an  audience’s  attention.
5. Media that allows users to assess trends and make friends is useful for businesses
a. Yelp is a good outlet for subscribers to interact with other users about enjoyable
places to go and interesting experiences.
b. Museums can use the reviews on Yelp to improve on exhibitions and services.
c. Young adults currently use Yelp to determine the ideal places to go.
6. Young adults are attracted to a product based on its popularity.
a. Businesses that used social media were able to increase their popularity and
customer activity from young adults.
7. The biggest influences of Generation Y are their friends, family, role models, and
celebrities.
a. Friends and family are normally the most trustable  in  a  person’s  life;;  thus,  when  a  
family member or friend makes suggestions, young adults will certainly take their
words into consideration.
b. Peer pressure is a strong influential force among young adults. People conform to
their peers to become accepted. Their purchase behavior is then dictated by what
their peers like.
Increasing Museum Patronage Among Young Adults 10
c. Role models and celebrities affect the decisions of many 18-25 year olds because
young adults aspire to be like their favorite people.
d. Young adults like to go to events that enable them to participate in group
activities.
8. Social media allows for marketers to interact with larger numbers of consumers at
the right place and time.
a. Because social media is easily accessible, people can interact with one another
anywhere and anytime. This enables marketers to reach out to a large group of
potential clients.
9. When businesses are active on social networking sites, they obtain a larger fan base.
a. When museums provide a consistent upload of tweets, more users tend to follow
them.
b. More activity on Facebook is linked to more page likes, which is an indicator of
higher museums visitors.
10. Young adults visit social media sites to search for entertainment alternatives.
a. In order to find good deals and affordable prices, people use social media sites
like Yelp to read reviews written by other consumers voicing their experiences
with a product or service.
b. Because young adults use Facebook to look up activities to do and places to go
near their location, Facebook has become an ideal channel for businesses to post
their latest promotions.
Increasing Museum Patronage Among Young Adults 11
RECOMMENDATIONS
The following is a list of social media recommendations that we have compiled based on our
findings and conclusions. Supported by our research and data compilation, this list of creative
concepts will help museums more efficiently and effectively reach the 18-25 year old
demographic, successfully increasing attendance by this target audience.
SOCIAL MEDIA
1. YELP
2. YOUTUBE
3. FACEBOOK
4. TWITTER
5. INSTAGRAM
6. MEETUP.COM
CREATIVE CONCEPTS
1. Celebrity Involvement. Get celebrities or role models involved in our events and promotions.
News of high profiled guests participating in the museums’  special  events  should  be  highly  
promoted  on  NAMC’s  desired  social  media  chosen.  This  can  be  accomplished  through  a  video  
with the celebrity announcing the event, pictures of the celebrity at a museum, or blogging about
the event and its special guests. The news will create awareness and young adults will attend to
support their favorite stars.
2. Discounts for Reviews. Give discounts at NAMC’s  gift  shops  to  visitors  who  check  into  Yelp  
and  write  a  review  or  give  NAMC’s  museums  a ‘like’ on Facebook. This will give visitors an
additional incentive to give our museums a good review. In exchange our museums will receive
a lot of recognition and publicity and thus prompt more visitors to come to museums to
experience what others are experiencing.
3. Celebrity Reviews.  Hire  a  famous  Youtube  celebrity,  or  “vlogger”,  to  review  our  museums  on  
Youtube. The  title  of  the  video  should  include  the  vlogger’s  name  to  capture  fans’  attention.  
Also, the video thumbnail must be one that looks appealing to get viewers to tune in; an example
would simply be a celebrity admiring one of  NAMC’s  most  dazzling  art  piece. Once views reach
a  certain  amount,  our  video  will  be  featured  on  Youtube’s  main  page  where  our  video  can  further  
reach out to people.
4. Comedic Storytelling. Have  famous  people  reenact  stories  of  how  some  of  NAMC’s  art  
pieces were created and post them on Youtube or Facebook. The videos will include narrations
by artists or curators of the museums telling the different stories of the makings of the art. As we
know, all art pieces have a story behind them. The stories will be factual and retold in a creative
and  humorous  way  to  get  audience’s  to  laugh  while  learning  about  our  art  pieces.  Young  adults  
will not only watch to see their favorite stars but also for the humor content.
Increasing Museum Patronage Among Young Adults 12
5. Photo Impersonations. Use Instagram to engage young adults by getting them to post
pictures  of  themselves  impersonating  art  at  NAMC’s  museums. NAMC’s  museums  should  hold  
a contest for the best photo impersonation of the art shown. Photos  can  be  taken  by  NAMC’s  
iPads, which will be attached to each art showcase. After the photos are taken, they will be
automatically posted on Instagram. The pictures will then be entered in monthly photo
impersonation contest where the person with the best impersonation will win merchandise from
one  of  NAMC’s  gift  shops.
6. Meme Games.  Post  some  of  the  museums’  portraits  onto  Facebook  and  have  users  create  
memes for them. This will be a fun way to get people to participate and get involved in art while
sparking creativity in young adults. The more humorous and creative the memes are, the more
likes they will get on Facebook; the more likes on Facebook the paintings receive, the more
exposure  NAMC’s  museums  will  get.
7. Interactive Apps. Create a mobile app to interact with young adults while providing them
with information. We can create a mobile application that allows users to take a virtual tour of
different museums by posting pictures and brief video clips of theatrical performances that are in
the museum. These postings  can  receive  “likes”  and  comments so that users can interact with one
another. Events can be placed into calendar form and notify mobile users of highly anticipated
exhibitions.
8. Trendy Hashtags. Use creative hashtags relevant to museums to get people to post tweets
about us. Encourage tweets and tweet frequently to get twitter followers. Hashtags will provide
people  with  a  list  of  tweets  related  to  NAMC’s  museums;;  this  way,  people  can  have  easy  access  
to updated information about our events and learn more about art. Trendy hashtags are more
likely  to  get  users’  attention  and  get  them  to  reply  to  our  tweets.
9. Music Videos. Create music videos using popular songs to showcase current exhibitions at
the museum. The videos will then be uploaded onto Youtube and Instagram. Once the videos are
uploaded, museums will need to create periodic tweets and facebook posts about the video to
keep the online world informed. A contest will be held asking viewers which music video they
enjoyed the most. Videos with the most comments and likes can then be compiled into a track
list for an annual concert at the museum. The concert will have the original artists of the songs
perform on stage as something for young adults to look forward to. The campaign uses a mixture
of product interaction to create interest in young adults, but also to raise awareness about the
museum.
10. Short Films. Allow Youtube celebrities to create short films at the museums and have them
upload the films onto Youtube. The plot of the short film can be about two young adults on a
classy and romantic first date admiring artwork or a detective solving the mystery case of a
missing artifact. Youtubers can help promote the museum to their viewers through the setting of
the film. The more museums are used as locations for filming, and Youtube users post the
videos online, the more museums will become recognized. This can lead to more museum
visitors because viewers are intrigued by the location of the film. In addition, the Youtube
celebrity can credit the museum at the end of the clip for allowing them to use their space to
record which will directly talk about the museum to young adult viewers.
Increasing Museum Patronage Among Young Adults 13
11. Instagram Advertisements. Construct creative advertisements that will be shown within
users’  picture  feeds.  The advertisements can include different pictures of museum attendees
enjoying their visits, artists that are featured within the museum, or sneak-peaks of artworks that
are available to experience in person. These advertisements will raise awareness about the
various museums available to visit, as well as provide museums with opportunities to promote
featured deals and upcoming events.
Increasing Museum Patronage Among Young Adults 14
REFERENCES
About Meetup. (2013). Retrieved November 17, 2013, from http://www.meetup.com/
about/
Blodget, H. (2012, September 13). Actually, The US Smartphone Revolution Has Entered The
Late Innings. Business Insider. Retrieved from http://www.businessinsider.com/us-smartphone-
market-2012-9
Didner, Pam. (2011, August 25). The  Story  Behind  Intel’s  Museum  of  Me:  How  to  Work  with  an  
International Agency on Creative. Content Marketing Institute. Retrieved from
http://contentmarketinginstitute.com/2011/08/museum-of-me/
Hair, J. F., Lamb, C. W., Jr., & McDaniel, C. (2013). Marketing Twelfth Edition (12th
ed.).
Insomniac: It's All About the Experience. (2013). Retrieved October 25, 2013, from
http://electricdaisycarnival.com/about-insomniac.php
Johnson, R. (2010, June 28). Electric Daisy Carnival Draws 185,000 For Electronic Music And
Good Vibes. Los Angeles Times, Entertainment. Retrieved from
http://articles.latimes.com/2010/jun/28/entertainment/la-et-electric-daisy-20100628
Jason, A. G. (2011). Virtual world brand experience and its impact on real world purchasing
behavior. Journal of Brand Management, 19(1), 18-32.
doi:http://dx.doi.org/10.1057/bm.2011.29
Museum Analytics. (n.d.). Retrieved November 4, 2013, from http://www.museum-analytics.org
Opinion research corporation; online consumer reviews significantly impact consumer
purchasing decisions, new opinion research corporation survey finds. (2008).
Telecommunications Business, 204. Retrieved from
http://search.proquest.com/docview/216942026?accountid=10351
Randi Korn & Association, Inc. (2008, July). Audience Research Young Adult Study. Retrieved
from http://www.wallacefoundation.org/knowledge-center/audience-development-for-the-
arts/strategies-for-expanding-audiences/Documents/Audience-Research-Young-Adult-Study.pdf
The MoMA iPhone App. (2013). Retrieved November 10, 2013, from MoMA website:
http://www.moma.org/explore/mobile/iphoneapp
Vargas, J. A. (2011, April 23). Coachella Fest, Through Local Eyes [Blog post]. Retrieved from
http://newamericamedia.org/2011/04/coachella-fest-through-local-eyes.php
Increasing Museum Patronage Among Young Adults 15
Villaespesa, E. (n.d.). Diving  into  the  Museum’s  Social  Media  Stream.  Analysis  of  the  Visitor  
Experience in 140 Characters. MW2013: Museums and the Web 2013. Retrieved from
http://mw2013.museumsandtheweb.com/paper/diving-into-the-museums-social-media-stream/
Visitors Statistics. (n.d.). Retrieved November 4, 2013, from Smithsonian
website: http://newsdesk.si.edu/about/stats
Vogel, C. (2011, March 16). The Spirit of Sharing. The New York Times, Arts. Retrieved from
http://www.nytimes.com/2011/03/17/arts/design/museums-pursue-engagement-with-social-
media.html?pagewanted=all&_r=0

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NAMC's Social Media Campaign Report

  • 1. Increasing  NAMC’s  Museum   Patronage Among Young Adults Prepared for NAMC management Prepared by Tiffany Luu Vivian Ly Lucky Phan Brittany Wooten November 21, 2013
  • 2. N A M C MEMO OF MEMORANDUM TO: Mary Gibson, Vice Chairman of Marketing Operations FROM: Tiffany Luu, Vivian Ly, Lucky Phan, and Brittany Wooten DATE: November 21, 2013 SUBJECT: Social Viral Marketing Campaign Here is the report you requested on September 17 regarding creative concepts for a social media viral  marketing  campaign  directed  at  the  National  Art  Museum  Consortium’s  target  audience  of   18 to 25 year olds. As seen in the following report, museum participation from young adults is declining at an increased rate. A large component to this decline stems from a lack of communication and appeal from museums. To get more young adults to come to the museums, we require new methods of marketing to the target audience. During the course of our research, we explored innovative approaches in revitalizing consumer perception through social media. We found creative ways to engage and attract our target audience by investigating current entertainment alternatives that have successfully integrated social media in marketing campaigns. Thank you for giving us the opportunity to work on this assignment. We have gained valuable knowledge and will present the details of our findings on November 21.
  • 3. TABLE OF CONTENTS PAGE Introduction  …………………………………………………………………………...........1 Reasons  Museum  Patronage  Is  Declining  ………………………………………………… 1 Influences  On  Young  Adults’  Purchasing  Decisions  ………………………………………2 Product  Popularity…………………………………………………………………......... 3 Reference  Groups  …………………………………………………………………..........4 Product  Interaction  ………………………………………………………………………6 Social  Media  Campaigns  Reaching  Young  Adults  ………………………….......................6 Guggenheim  ………………………………………………………………………..........7 Tate  Modern  ………………………………………………………………………..........7 Museum  Of  Me  ………………………………………………………………………….8 Old  Spice  ……………………………………………………………...............................8 Conclusions  ………………………………………………………………….......................9 Recommendations  ………………………………………………………………………… 11 References  ………………………………………………………………………………… 14 LIST OF ILLUSTRATIONS FIGURES PAGE 1. Most  Visited  Museums  in  2011………………………………………………………… 4 2. Museums With the Most Facebook Likes……………………………………  ……........ 4 3. Frequent  Moviegoers  (Millions)  by  Age  …………………………………………......... 5 4. Users  Reached  Through  Tate  Modern  Twitter  Campaign  …………………………….. 7 TABLES 1. Smithsonian  Institute  2010  Visitor  Statistics  ………………………………………...... 2 2. Smithsonian Institute 2013 Visitor Statistics  ………………………………………...... 2 3. Group  Composition  of  Typical  Visit  to  Museums  and  Cultural  Institutions  ……….......4
  • 4. Increasing Museum Patronage Among Young Adults 1 INCREASING  NAMC’S  MUSEUM  PATRONAGE  AMONG  YOUNG   ADULTS INTRODUCTION Museums nationwide noticed a peak in attendance in 2010. Since then ticket sales have declined over 21 percent; the vast majority of this figure is from shrinkage in turnout from young adults. Studies have shown that loss in attendance is not due to dislike of either the art offered or the museum locations. Instead, decreased attendance is due to the fact that museums are not marketing themselves in an engaging manner. Young adults are constantly using new technologies and social media to keep themselves updated on various forms of entertainment. However, many museums have not adjusted with the growth in technology and have lost touch with young adults. Museums will need to hold a larger presence within the realm of social media in order to create a more relevant image within the eyes of 18 to 25 year olds. To reconnect with our target audience, Mary Gibson, Vice Chairman of Marketing Operations, has asked a team of college-student interns to explore creative forms of marketing that will help increase museum participation. The purpose of this report is to evaluate what appeals to young adults, discover successful cases of viral marketing, and offer creative concepts. The report outlines several methods of reaching the younger demographic to increase museum visits, but the exact impact of these methods is challenging to predict. In the process of this report, we analyzed statistics on museum participation and compared trends in social media. We researched cases in which other museums reinvented their marketing strategies and properly utilized new forms of technology in order to reach young adults. Through this proposal, you will find several different available social media outlets that will successfully help increase attendance by the target audience. REASONS MUSEUM PATRONAGE IS DECLINING In 2010, most museums saw a large spike in both visits and visitors. Although in the heat of recession, it was expected. With over half of the museums across the country charging an average $7 entrance fee and the remaining 41 percent offering free admission, visitors could not help but seize the discounted activities. As the economy regains strength, however, this satisfying increase is diminishing once again. Who still visits museums regularly? Each type of museum receives its majority from differing demographics. According to a study completed in 2010, art and history museums received the bulk of their attendance from patrons over the age of 50 while 89 percent of science and children’s  museum  visitors  were  under  the  age  of  50.  Since  this  study  was  published,  the  overall   attendance of museums has decreased almost 21 percent.
  • 5. Increasing Museum Patronage Among Young Adults 2 Smithsonian Museum Visitors in 2010 and 2013 Table 1 Table 2 Smithsonian Institute 2010 and 2013 Visitors Statistics Above are the figures the Smithsonian released at the end of September 2013 on their reported attendance for the past seven years. Since 2010, visits have decreased by almost five million. Researchers believe that these numbers are continuing at a steady decline and The Survey for Public Participation in the Arts (SPPA) states that it is not the participation that is expiring but rather the marketing methods museums utilize. Although these same museum out-of-date practices still appeal to older generations, our youth is far from intrigued. With these facts in mind, a call to action has been announced, and museums nationwide are working together to increase the relativity of the arts with younger generations.
  • 6. Increasing Museum Patronage Among Young Adults 3 INFLUENCES  ON  YOUNG  ADULTS’  PURCHASING  DECISIONS As we know, our target market consists of 18 to 25 year olds, which is part of the Generation Y or  Millenial’s demographic. Generation Y (1982-2003) presently makes up one third of the U.S. population, and they demonstrate a unique set of purchasing behaviors. We analyzed the different factors that affect their purchasing decisions and found some key influencers. PRODUCT POPULARITY One of the biggest traits among young adults is the desire to fit in and to be accepted by their equivalents. They continually engage in activities or purchase products that are mainstream in order to be seen as trendy among their peers. When young adults participate in mainstream activities, they believe they will become more socially accepted. Therefore businesses, products, or services that seem popular will appeal to this demographic. Yelp Sites based on ratings from online users have become an almost necessary factor in the Millennia’s decision process for where they should spend their time and money. Yelp is a site that connects online visitors to a variety of locations and businesses. From October 20, 2013, to November 18, 2013, Yelp had over 152 billion visits from users within the U.S. The site primarily relies on user input in the form of comments, reviews, and pictures. Reviews are compiled into categories such as closest location, cheapest prices, and highest ratings so that users can easily filter through entertainment options. Businesses are able to use Yelp to show young adults that their establishments are the popular option compared to others. Social Networking Sites Facebook is the most popular social networking web site, with an estimated 750 million users worldwide as of August 2011, half of whom log in at least once on any given day. Also, Instagram has increased 50 million users since March 2013, enabling them to reach over 150 million active users by September 2013; 34 percent of which are young adults from the ages of 18 to 25. Businesses use social media to provide product and event information, while regular users post their personal information and illustrate their likes and dislikes. Through these sites, young adults can determine which businesses are most popular among their age group. Once young adults identify a business as popular on these social sites, they are more likely to become a consumer for that business. The data below was obtained from Museum Analytics, which receives information directly from over 3,000 museums all over the world. Figure 1 illustrates the top four museums with the largest amount of Facebook page likes. Figure 2 illustrates the top four most visited museums in 2011. These figures show that museums such as the Musee du Louvre and the Metropolitan Museum of Art have successfully captured popularity online. Thus, they are leading in museum attendance.
  • 7. Increasing Museum Patronage Among Young Adults 4 Figure 1 Most Visited Museums in 2011 Figure 2 Museums With the Most Facebook Likes Museum Analytics 2013 Attendance Statistics REFERENCE GROUPS College students tend to distrust the statements advertisers make on products and services.  Instead,  if  a  product  is  recommended  from  within  a  young  adult’s  reference   group, such as their role models or peers, they are more likely to purchase the product or service. Additionally, young adults are inclined to visit art museums with a group of friends instead of by themselves. This behavior is typical of Generation Y because they tend to be team-oriented with a reliance on group learning and tight peer bonds. Table 3 illustrates the propensity of young adults to visit museums with others, most notably their friends. Table 3 Wallace Foundation 2011 Young Adult Study
  • 8. Increasing Museum Patronage Among Young Adults 5 Musical Events By experiencing moments together, young adults feel relatable and connected with their peers. Concerts and raves provide a place for peers to be around those with the same interest. The Coachella Music Festival and the Electric Daisy Carnival (EDC) are two of the most widely known and attended musical events. EDC attendance has risen from 185,000 people in 2010 to over 300,000 people this past summer. Many come for the good vibrations and electronic dance music, but most come to these events to share the experience with those that have the same interests and passions as they do. Movies According to reports conducted by the Motion Picture Association of America, 225 million people went to the movies at least once in 2012. The rate of attendance in movies is so high because they are able to influence consumers through celebrities and word-of- mouth advertisement. Young adults like going to the movies because they hear about a good film from  their  friends  and  trust  their  peers’  recommendations.   Nevertheless, the major factor for movie audiences is whether the actor or actress they like will be in the film. A-list celebrities wield a huge amount of influential power and are often paid millions before films are even made simply because celebrities are a determining factor on whether people will decide to purchase a ticket for that movie. The influence from celebrities and peer recommendations has led to 18 to 24 year olds being the second largest demographic to frequently attend movies, as seen in Figure 3. Figure 3 Frequent Moviegoers (Millions) by Age Age Motion Picture Association of America, Inc. 2012 Theatrical Statistics Pg. 12 Meetup.com People all around the world have turned to social media in an effort to connect with others. For example, Meetup.com is the largest social media site that organizes interest groups. According  to  Meetup.com,  they  currently  have  “15.48 million members, 141,205 groups, and 424,191 monthly meet-ups.”   Members can connect with others who have similar interests by organizing group gatherings and sharing information about museums.
  • 9. Increasing Museum Patronage Among Young Adults 6 According to the The New York Times, Scott Douglass created a group called Met Museum Meetup to connect with those who also enjoy walking through museum galleries, so he could have company instead of going by himself. After the group was created,  “more  than  100  people  registered  to  keep  informed  of  the  visits  to  the  Met  that   he regularly schedules.”  The site also allows members to express their opinions and discuss topics related to the group. In addition, Meetup.com is a great way to meet new friends locally and globally. PRODUCT INTERACTION Customer interactions with products or services on a virtual realm have been shown to improve  consumers’  product  knowledge,  attitudes,  and  objectives.  Young  adults   especially perceive new media as more trustworthy sources of information for products and services than the traditional elements of the marketing mix. Museum of Modern Art The Museum of Modern Art realizes the importance of communicating and interacting with the online community to improve museum participation. Their active social media presence consists of over 218,000 Instagram followers, 1.58 million Twitter followers, and 1.49 millions Facebook page likes. However, MoMA has taken additional steps to appeal to consumers through the mobile world. In the U.S., over 235 million people are smartphone users. One study found that the average smartphone user frequently plays with 6 apps or more in a span of 30 days. MoMA is tapping into these users by providing a mobile app that can be viewed on smartphones and tablets. The MoMA app is able to give a virtual tour of the museum through images of unique art pieces and brief video clips of theatrical performances. This app offers a wide range of activity interaction: blogs, music lists, and picture postcards. Posts in the blog section have received thousands of likes and comments, which inspire art enthusiasts and provides a chance for them to share their thoughts. Because MoMA continually uploads content onto their social media sites and provides opportunities for consumers to interact with the museum, they have become one of the top 25 most visited museums in America. SOCIAL MEDIA CAMPAIGNS REACHING YOUNG ADULTS Social media is a successful tool in not only appealing to young adults, but as a channel of communication. Through years of modernization, the Y Generation has shown enjoyment in quickly sharing their opinions and receiving updates about their peers. Social media has been effective in complementing the fast-pace lifestyle of young adults by allowing them to stay informed about current events at an instant, while providing a creative outlet for young adults to express themselves. GUGGENHEIM Technology has shifted in such a manner that video can be produced and watched anywhere-on cell phones, digital cameras, computers, or tablets. The Guggenheim Museum honed in on the artistic and pervasive nature of online videos, as they partnered
  • 10. Increasing Museum Patronage Among Young Adults 7 with YouTube in a successful marketing campaign. They announced an online project during the summer of 2010 asking the world to submit videos showcasing art. After the submission deadline, Guggenheim curators narrowed down the list to the top 25 videos which were later presented at the museum. The Guggenheim YouTube project was so successful that over 23,000 participants submitted videos that accumulated over 24 million views. Nancy  Spector,  the  Guggenheim’s  chief  curator  in  New  York,  said  that,   “[This  project]  gave  us  the  ability  to  touch  people  instantaneously.” TATE MODERN A museum that successfully utilized twitter is Tate Modern, a modern art museum in London. Tate used twitter to promote their new live art space called The Tanks and the festival,  “The  Tanks:  Art  in  Action”  while  also  permitting  visitors  to  engage  in  voicing   their opinions about the new addition to their art exhibit. The museum boosted visitor participation by providing a comment wall where tweets, hashtagged with #thetanks, were automatically posted for others to see. In addition, Tracey Moberly, an artist, encouraged visitors to take part in social media by hosting an event called  “Tweet  Me   Up”  which  greatly  contributed  to  the  total  number  of  tweets  during  the  festival.   Throughout the fifteen week festival, there were a total of 12,910 tweets about The Tanks, in which 30 percent of them came from retweets (when a pre-posted tweet is then reposted by another user). With over 675,000 followers, each tweet made by Tate Modern generated an average of 40 retweets, which assisted the museum in spreading awareness well past their own followers. During the events, questionnaires were given to attendees, where researchers found that over 11 percent of those who answered became aware of the festival through some form of social media. Furthermore, Tate Modern increased the traffic to their website. The average clicks on the link to their site for each tweet was about 570 clicks. Figure 4 Users Reached Through Tate Modern Twitter Campaign Museums and the Web 2013 Tate Modern Twitter Reach
  • 11. Increasing Museum Patronage Among Young Adults 8 MUSEUM OF ME Nowadays, young adults are constantly posting all kinds of pictures: the car they drive, events they attend, food they eat, and things they do. Of the variety of pictures they take, self portraits are the most common. To take advantage of these facts, Intel collaborated with  Facebook  in  2011  to  create  “The  Museum  of  Me,”  a  gallery  of  memories  of  oneself.   As long as users have a Facebook, all their photos and videos are turned into an online art exhibit to inform viewers about themselves in two minutes. Within five minutes of launching their campaign, the page got 36 likes; within five days, the  idea  quickly  became  viral,  capturing  2.5  million  people’s  attention.  The  project   allowed users to be creative and expressive towards what photos they wanted to represent themselves.  Intel’s  unique  twist  on  this  new  form  of  virtual  art  while  appealing  to  the   mass population of young adults won them the Best of Show Cyber Lotus at Adfest. OLD SPICE Ad  agency  Wieden  &  Kennedy  created  a  campaign  in  2010  known  as  “The  man your man  could  smell”  with  former  football  player  Isaiah  Mustafa  for  Proctor  &  Gamble’s  Old   Spice. The overall campaign included coupons, public relations, coverage on blogs, Facebook, and Twitter. However, what sent this campaign over the top was the usage of social media combined with humor. Old  Spice  solicited  questions  for  the  “Old  Spice  Guy”  via  Twitter  and  Facebook  and  then   had  Mustafa  “answer”  the  questions  in  a  comedic  fashion.  Viewers  were  attracted  by  the   interactive and hilarious aspect of the campaign. The videos have been viewed hundreds of millions of times on YouTube, making the Old Spice YouTube channel one of the most popular channels. The campaign resulted in sales increasing by 107 percent and more than one million fans on Facebook, thousands of Twitter followers, higher website traffic, and press coverage valued at close to one billion impressions.
  • 12. Increasing Museum Patronage Among Young Adults 9 CONCLUSIONS 1. Museum patronage is declining among young adults. a. Our generation today is amused by technology. Museums are not keeping up with the technology and trends that young adults are following. Because of this, young adults are turning to other forms of entertainment. b. The marketing methods that traditional museums are using are the main cause for the decline of 18-25 year old visitors. 2. Social media has been proven effective in reaching young adults. a. Because of the instantaneous and informal aspect of Twitter, more young adults are turning to this site to quickly get updated answers to questions and information on almost anything. They are going to Twitter to keep up with news about friends, family, and celebrities. b. Facebook’s  simple  design  and  easy- to- use features make it one of the most popular social media sites. Businesses enjoy using Facebook because of the free opportunities for advertisements and promotions. c. Instagram enables young adults to share their lives creatively with friends and family in seconds. d. Meetup.com is an effective social networking site for helping people join together and attend museums. 3. Many young adults today spend a great amount of their leisure time going to concerts and movies. a. Concerts and movies appeal to young adults because they want to spend their free time having fun with friends and sharing moments together. b. Music is a major source of entertainment for 18-25 year olds because it connects them with their peers. Musical events allow for group participation, which appeals to this demographic. 4. Young adults are intrigued by anything humorous. a. People like to laugh and have a good time. Anything comedic will most likely capture  an  audience’s  attention. 5. Media that allows users to assess trends and make friends is useful for businesses a. Yelp is a good outlet for subscribers to interact with other users about enjoyable places to go and interesting experiences. b. Museums can use the reviews on Yelp to improve on exhibitions and services. c. Young adults currently use Yelp to determine the ideal places to go. 6. Young adults are attracted to a product based on its popularity. a. Businesses that used social media were able to increase their popularity and customer activity from young adults. 7. The biggest influences of Generation Y are their friends, family, role models, and celebrities. a. Friends and family are normally the most trustable  in  a  person’s  life;;  thus,  when  a   family member or friend makes suggestions, young adults will certainly take their words into consideration. b. Peer pressure is a strong influential force among young adults. People conform to their peers to become accepted. Their purchase behavior is then dictated by what their peers like.
  • 13. Increasing Museum Patronage Among Young Adults 10 c. Role models and celebrities affect the decisions of many 18-25 year olds because young adults aspire to be like their favorite people. d. Young adults like to go to events that enable them to participate in group activities. 8. Social media allows for marketers to interact with larger numbers of consumers at the right place and time. a. Because social media is easily accessible, people can interact with one another anywhere and anytime. This enables marketers to reach out to a large group of potential clients. 9. When businesses are active on social networking sites, they obtain a larger fan base. a. When museums provide a consistent upload of tweets, more users tend to follow them. b. More activity on Facebook is linked to more page likes, which is an indicator of higher museums visitors. 10. Young adults visit social media sites to search for entertainment alternatives. a. In order to find good deals and affordable prices, people use social media sites like Yelp to read reviews written by other consumers voicing their experiences with a product or service. b. Because young adults use Facebook to look up activities to do and places to go near their location, Facebook has become an ideal channel for businesses to post their latest promotions.
  • 14. Increasing Museum Patronage Among Young Adults 11 RECOMMENDATIONS The following is a list of social media recommendations that we have compiled based on our findings and conclusions. Supported by our research and data compilation, this list of creative concepts will help museums more efficiently and effectively reach the 18-25 year old demographic, successfully increasing attendance by this target audience. SOCIAL MEDIA 1. YELP 2. YOUTUBE 3. FACEBOOK 4. TWITTER 5. INSTAGRAM 6. MEETUP.COM CREATIVE CONCEPTS 1. Celebrity Involvement. Get celebrities or role models involved in our events and promotions. News of high profiled guests participating in the museums’  special  events  should  be  highly   promoted  on  NAMC’s  desired  social  media  chosen.  This  can  be  accomplished  through  a  video   with the celebrity announcing the event, pictures of the celebrity at a museum, or blogging about the event and its special guests. The news will create awareness and young adults will attend to support their favorite stars. 2. Discounts for Reviews. Give discounts at NAMC’s  gift  shops  to  visitors  who  check  into  Yelp   and  write  a  review  or  give  NAMC’s  museums  a ‘like’ on Facebook. This will give visitors an additional incentive to give our museums a good review. In exchange our museums will receive a lot of recognition and publicity and thus prompt more visitors to come to museums to experience what others are experiencing. 3. Celebrity Reviews.  Hire  a  famous  Youtube  celebrity,  or  “vlogger”,  to  review  our  museums  on   Youtube. The  title  of  the  video  should  include  the  vlogger’s  name  to  capture  fans’  attention.   Also, the video thumbnail must be one that looks appealing to get viewers to tune in; an example would simply be a celebrity admiring one of  NAMC’s  most  dazzling  art  piece. Once views reach a  certain  amount,  our  video  will  be  featured  on  Youtube’s  main  page  where  our  video  can  further   reach out to people. 4. Comedic Storytelling. Have  famous  people  reenact  stories  of  how  some  of  NAMC’s  art   pieces were created and post them on Youtube or Facebook. The videos will include narrations by artists or curators of the museums telling the different stories of the makings of the art. As we know, all art pieces have a story behind them. The stories will be factual and retold in a creative and  humorous  way  to  get  audience’s  to  laugh  while  learning  about  our  art  pieces.  Young  adults   will not only watch to see their favorite stars but also for the humor content.
  • 15. Increasing Museum Patronage Among Young Adults 12 5. Photo Impersonations. Use Instagram to engage young adults by getting them to post pictures  of  themselves  impersonating  art  at  NAMC’s  museums. NAMC’s  museums  should  hold   a contest for the best photo impersonation of the art shown. Photos  can  be  taken  by  NAMC’s   iPads, which will be attached to each art showcase. After the photos are taken, they will be automatically posted on Instagram. The pictures will then be entered in monthly photo impersonation contest where the person with the best impersonation will win merchandise from one  of  NAMC’s  gift  shops. 6. Meme Games.  Post  some  of  the  museums’  portraits  onto  Facebook  and  have  users  create   memes for them. This will be a fun way to get people to participate and get involved in art while sparking creativity in young adults. The more humorous and creative the memes are, the more likes they will get on Facebook; the more likes on Facebook the paintings receive, the more exposure  NAMC’s  museums  will  get. 7. Interactive Apps. Create a mobile app to interact with young adults while providing them with information. We can create a mobile application that allows users to take a virtual tour of different museums by posting pictures and brief video clips of theatrical performances that are in the museum. These postings  can  receive  “likes”  and  comments so that users can interact with one another. Events can be placed into calendar form and notify mobile users of highly anticipated exhibitions. 8. Trendy Hashtags. Use creative hashtags relevant to museums to get people to post tweets about us. Encourage tweets and tweet frequently to get twitter followers. Hashtags will provide people  with  a  list  of  tweets  related  to  NAMC’s  museums;;  this  way,  people  can  have  easy  access   to updated information about our events and learn more about art. Trendy hashtags are more likely  to  get  users’  attention  and  get  them  to  reply  to  our  tweets. 9. Music Videos. Create music videos using popular songs to showcase current exhibitions at the museum. The videos will then be uploaded onto Youtube and Instagram. Once the videos are uploaded, museums will need to create periodic tweets and facebook posts about the video to keep the online world informed. A contest will be held asking viewers which music video they enjoyed the most. Videos with the most comments and likes can then be compiled into a track list for an annual concert at the museum. The concert will have the original artists of the songs perform on stage as something for young adults to look forward to. The campaign uses a mixture of product interaction to create interest in young adults, but also to raise awareness about the museum. 10. Short Films. Allow Youtube celebrities to create short films at the museums and have them upload the films onto Youtube. The plot of the short film can be about two young adults on a classy and romantic first date admiring artwork or a detective solving the mystery case of a missing artifact. Youtubers can help promote the museum to their viewers through the setting of the film. The more museums are used as locations for filming, and Youtube users post the videos online, the more museums will become recognized. This can lead to more museum visitors because viewers are intrigued by the location of the film. In addition, the Youtube celebrity can credit the museum at the end of the clip for allowing them to use their space to record which will directly talk about the museum to young adult viewers.
  • 16. Increasing Museum Patronage Among Young Adults 13 11. Instagram Advertisements. Construct creative advertisements that will be shown within users’  picture  feeds.  The advertisements can include different pictures of museum attendees enjoying their visits, artists that are featured within the museum, or sneak-peaks of artworks that are available to experience in person. These advertisements will raise awareness about the various museums available to visit, as well as provide museums with opportunities to promote featured deals and upcoming events.
  • 17. Increasing Museum Patronage Among Young Adults 14 REFERENCES About Meetup. (2013). Retrieved November 17, 2013, from http://www.meetup.com/ about/ Blodget, H. (2012, September 13). Actually, The US Smartphone Revolution Has Entered The Late Innings. Business Insider. Retrieved from http://www.businessinsider.com/us-smartphone- market-2012-9 Didner, Pam. (2011, August 25). The  Story  Behind  Intel’s  Museum  of  Me:  How  to  Work  with  an   International Agency on Creative. Content Marketing Institute. Retrieved from http://contentmarketinginstitute.com/2011/08/museum-of-me/ Hair, J. F., Lamb, C. W., Jr., & McDaniel, C. (2013). Marketing Twelfth Edition (12th ed.). Insomniac: It's All About the Experience. (2013). Retrieved October 25, 2013, from http://electricdaisycarnival.com/about-insomniac.php Johnson, R. (2010, June 28). Electric Daisy Carnival Draws 185,000 For Electronic Music And Good Vibes. Los Angeles Times, Entertainment. Retrieved from http://articles.latimes.com/2010/jun/28/entertainment/la-et-electric-daisy-20100628 Jason, A. G. (2011). Virtual world brand experience and its impact on real world purchasing behavior. Journal of Brand Management, 19(1), 18-32. doi:http://dx.doi.org/10.1057/bm.2011.29 Museum Analytics. (n.d.). Retrieved November 4, 2013, from http://www.museum-analytics.org Opinion research corporation; online consumer reviews significantly impact consumer purchasing decisions, new opinion research corporation survey finds. (2008). Telecommunications Business, 204. Retrieved from http://search.proquest.com/docview/216942026?accountid=10351 Randi Korn & Association, Inc. (2008, July). Audience Research Young Adult Study. Retrieved from http://www.wallacefoundation.org/knowledge-center/audience-development-for-the- arts/strategies-for-expanding-audiences/Documents/Audience-Research-Young-Adult-Study.pdf The MoMA iPhone App. (2013). Retrieved November 10, 2013, from MoMA website: http://www.moma.org/explore/mobile/iphoneapp Vargas, J. A. (2011, April 23). Coachella Fest, Through Local Eyes [Blog post]. Retrieved from http://newamericamedia.org/2011/04/coachella-fest-through-local-eyes.php
  • 18. Increasing Museum Patronage Among Young Adults 15 Villaespesa, E. (n.d.). Diving  into  the  Museum’s  Social  Media  Stream.  Analysis  of  the  Visitor   Experience in 140 Characters. MW2013: Museums and the Web 2013. Retrieved from http://mw2013.museumsandtheweb.com/paper/diving-into-the-museums-social-media-stream/ Visitors Statistics. (n.d.). Retrieved November 4, 2013, from Smithsonian website: http://newsdesk.si.edu/about/stats Vogel, C. (2011, March 16). The Spirit of Sharing. The New York Times, Arts. Retrieved from http://www.nytimes.com/2011/03/17/arts/design/museums-pursue-engagement-with-social- media.html?pagewanted=all&_r=0