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Glimpsing
the Future
of
Education
and
Technology
-
NERCOMP
2014
Plan:
1. Current
and
developing
trends
2. Several
possible
futures
Collaboration
Social media
Futures thinking
Being open
Attention to generations
After the Web’s first
generation:
Campus Web
presence
The LMS
The ERP
Library-IT ententes
Desktops to BYOD
Monthly
environmental
scan report
Trends
identified, teste
d, projected
More international
students heading to the
US
Non-US higher ed
systems building up
Northeast, midwest youth
population vs debt
Alternative certification
(competency, badges)
US job changes (manufact-
>service, 1->many, declining
participation, automation)
Adjunctification rising
shared academic services
executive compensation rising
amid controversy
challenges to internships
possible intergenerational
tensions
library budgets
digital
video
cloud wars
augmented
reality
automation
and artificial
intelligence
social media triumphing
crowdfunding growing
copyright battles
continue
durability of Moore’s Law
office versus Web office
"When we were an agrarian
nation, all cars were trucks
because that's what you needed
on the farms." Cars became more
popular as cities rose, and things
like power steering and
automatic transmission became
popular…
"PCs are going to be like trucks," Jobs said. "They
are still going to be around." However, he
said, only "one out of x people will need them."
http://news.cnet.com/8301-13860_3-20006526-56.html ; image via Wikipedia
Design for mobile *first *
PCs getting
crowded out
Mouse and
keyboard
declining
3d printing
mainstreaming
3d tv dying
the limits of the Web
onshoring hardware
production
Nicholas Carr, linked http://bryanalexander.org/2013/08/15/have-ebooks-plateaued/
blended/flipped
classroom
rise of the net.generation
gaming in education
educational
entrepreneurship
big data and data analytics
develop
campus digital security
threats growing
Uses of social
media
Uses of Web
video
Changes in the
LMS world
Blended
learning
Learning
analytics
Changes in
library role
Digital
humanities (in
classroom)
The rise of the
Maker
movement
Credit for MOOCs
STEM vs humanities
Sustainability?
xMOOC vs cMOOC
Liberal arts campuses
entering
Open content
Possible divide growing
between research and teaching
Changes to the scholarly
publication ecosystem
Rise of the digital humanities
(as scholarly work)
The library role
Continued cost/value crisis
Student and parent anxieties
about debt and employment
Grad school crises
Bipartisan political pressure
College premium persists
Debt closer to car
ownership
Endowments
returning, maybe (11%+
Assemble
experts
Probe for
opinions
Rank and
distill ideas
Reiterate
Selected trends:
Ubiquitous social
media
Integration of online +
offline teaching
Time-to-Adoption Horizon:
One Year or Less
Flipped Classroom
Learning Analytics
Time-to-Adoption Horizon:
Two to Three Years
3D Printing
Games and Gamification
Time-to-Adoption
Horizon: Four to Five Years
Quantified Self
Virtual Assistants
Stories about futures
 Event and response
 Creativity
 Roles and times
 Emergent practices and
patterns
1. Fall of the Silos
2. Phantom University
3. The Renaissance
4. The Old Guard’s
Revenge
Content
Teaching
Access
Source
Global conversations
increase, filter bubble pops
More access, more
information
Lots of creativity
Information prices drop
Faculty creativity, flexibility
grow
IT “ “ “
Academic content
unleashed on the world
Industries collapse
Authorship mysterious
Some low quality tech
(videoconf.)
Some higher costs
More malware + less privacy
Tech challenges
Outsourcing and offshoring
PLE beats LMS
Crowdsourcing faculty work
Information literacy central
Internet has always been
open
Web <> money
Online identity has always
been fictional, playful
Post-tsunami
Schools are rare
and distant
Information is
plentiful and
nearby
http://research.studentclearinghouse.org/files/TermEnrollmentReport-Spring2013.pdf
Information on demand
Instructors, peers “ “
Grading outsourced
Multimedia:
social, personalized
Institutions
Function: content
supplements
Faculty: adjunct rōnin
Accreditation:
online, multiple, display-
Institutions
Library: media
production camp
Professional
development: via social
media
No good categorical name:
…which sometimes
indicates the future
Students spent more time in K-12
with online classes than face-to-
face ones
K-12 as social center, working
parent support spaces
Libraries are software
Buildings without AR look naked
Gaming
world
Classroom and courses
 Curriculum content
 Delivery mechanism
 Creating games
Peacemaker, Impa
ct Games
Revolution (via
Jason Mittell)
•Joost Raessens and Jeffrey
Goldstein, eds, Handbook of Computer Game
Studies (MIT, 2005)
•Frans Mayra, An Introduction to Game Studies
(Sage, 2008)
•Pat Harrigan and Noah Wardrip-Fruin, eds. Third
Person: Authoring and Exploring Vast Narratives
(MIT, 2009)
Changes in
hardware, software
Part of undergraduate life
Learning content, both
informal and formal
Career paths
Higher education landscape:
Accreditation: drives project-
based, studio-style pedagogy
Libraries: gaming
production, archiving
Professional development:
distance, DiY
Faculty multimedia production is the
norm
Most students identified with
one+ game characters in K-12
Leading game developers are as
well known as movie directors
Most of their work and school
is gamified
 Economic growth returns to US
(energy, medical, nanotech vs world)
 17-22-year-old niche revitalized (K-12
failure)
 Full-time faculty stabilize (AAUP-ALA
strike)
 Digital tech firewalled from class
(i.e., tv + film)
Higher education landscape:
Supplemental rather than
transformative tech
Logistical instead of pedagogical
tech
Academics include tech in old
structures (classes, publication)
Reconfigured to protect IP
18-year-olds were .ppt
proficient by 5th grade
Schools <> digital life
They find their parents’
recollections of life before
the web are oddly charming
1. Fall of the Silos
2. Phantom University
3. The Renaissance
4. The Old Guard’s
Revenge
Collaboration
Social media
Futures thinking
Being open
Attention to generations
The blog
http://bryanalexander.org
On the Twitters
http://twitter.com/BryanAlexander
The email
bryan.alexander@gmail.com

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