My keynote address to the 2014 NERCOMP conference.
The first half surveyed trends in technology and education, while the second presented several scenarios.
23. "When we were an agrarian
nation, all cars were trucks
because that's what you needed
on the farms." Cars became more
popular as cities rose, and things
like power steering and
automatic transmission became
popular…
24. "PCs are going to be like trucks," Jobs said. "They
are still going to be around." However, he
said, only "one out of x people will need them."
http://news.cnet.com/8301-13860_3-20006526-56.html ; image via Wikipedia
33. Uses of social
media
Uses of Web
video
Changes in the
LMS world
Blended
learning
Learning
analytics
Changes in
library role
Digital
humanities (in
classroom)
The rise of the
Maker
movement
34.
35. Credit for MOOCs
STEM vs humanities
Sustainability?
xMOOC vs cMOOC
Liberal arts campuses
entering
36.
37. Open content
Possible divide growing
between research and teaching
Changes to the scholarly
publication ecosystem
Rise of the digital humanities
(as scholarly work)
The library role
62. Students spent more time in K-12
with online classes than face-to-
face ones
K-12 as social center, working
parent support spaces
Libraries are software
Buildings without AR look naked
69. Classroom and courses
Curriculum content
Delivery mechanism
Creating games
Peacemaker, Impa
ct Games
Revolution (via
Jason Mittell)
70. •Joost Raessens and Jeffrey
Goldstein, eds, Handbook of Computer Game
Studies (MIT, 2005)
•Frans Mayra, An Introduction to Game Studies
(Sage, 2008)
•Pat Harrigan and Noah Wardrip-Fruin, eds. Third
Person: Authoring and Exploring Vast Narratives
(MIT, 2009)
73. Higher education landscape:
Accreditation: drives project-
based, studio-style pedagogy
Libraries: gaming
production, archiving
Professional development:
distance, DiY
Faculty multimedia production is the
norm
74. Most students identified with
one+ game characters in K-12
Leading game developers are as
well known as movie directors
Most of their work and school
is gamified
75.
76. Economic growth returns to US
(energy, medical, nanotech vs world)
17-22-year-old niche revitalized (K-12
failure)
Full-time faculty stabilize (AAUP-ALA
strike)
Digital tech firewalled from class
(i.e., tv + film)
77. Higher education landscape:
Supplemental rather than
transformative tech
Logistical instead of pedagogical
tech
Academics include tech in old
structures (classes, publication)
Reconfigured to protect IP
78. 18-year-olds were .ppt
proficient by 5th grade
Schools <> digital life
They find their parents’
recollections of life before
the web are oddly charming
79. 1. Fall of the Silos
2. Phantom University
3. The Renaissance
4. The Old Guard’s
Revenge