This document discusses different types of computer game graphics, including pixel art, concept art, texture art, background graphics, and print media art. Pixel art uses raster graphics to edit images at the pixel level and was commonly used in older and limited games. Concept art conveys visual designs before a product is finalized. Texture art simulates or creates actual surface textures. Background graphics integrate sprites, or 2D images, into larger game scenes. Print media art, like box covers and packaging, aims to attract customers through eye-catching and concept artwork related to the game.