This presentation examines three categories of technology for use in Higher Ed Instruction:
1) Web2.0: Slides 5 - 17
2) Cell Phones: Slides 18 - 31
3) Virtual World Learning and Second Life: Slides 33 - 56
Increasing Learner Opportunities With Recent Technologies
1.
2.
3. Motivations for Adapting Instructional Models Increase Learning Engagement Institutional Opportunity 21 st Century Participation Constructivist, Cognitive Theory Technological Literacy More Ways to Deliver Learning (and Professional Development)
4. Institutional Considerations: Khan’s E-Learning Model (Khan, 2008. Used with permission)
5. Web 2.0 is characterized by the shift in the role of the web user to take an active role in creating and sharing web-content. The original presentation was based on a forthcoming chapter, “ Creating Online Assessments and Preparing Learners for Authentic Displays of Learning ” by Alice Bedard-Voorhees, LisaMarie Johnson, and Phyllis Dobson in 2007. It has become an ongoing project as new tools have developed. A earlier slideshow version of this presentation can be viewed at http://www.slideshare.net/lisamariejohnson/letting-them-show-what-they-know-tech-tools-for-assessment Web 2.0: Letting Them Show What They Know
13. Blogs Blog.com http:// blog.com / Blogger https:// www.blogger.com / Bloglines http:// www.bloglines.com / Blue Kaffee http:// www.bluekaffee.com / EduBlogs http:// learnerblogs.org / LiveJournal http:// www.livejournal.com / Vox http:// www.vox.com / Wordpress.com http:// wordpress.com / Many options Multiple forms of media can be integrated with a Blog (video, audio, images, etc.) Tip! Student privacy is an issue when using technologies external to your institution’s servers. Know your institution’s policies.
17. For Course or Capstone: ePortfolio ePortfolio = electronic portfolio, aka: webfolio, digital portfolio ePortfolio is a digital representation of understanding and performance artifacts that can lead to personal reflection and promote exchange of ideas and encourage feedback (Lorenzo and Ittelson, 2005). ePortfolios tend to share the common characteristics of being purposeful, progressive, and reflective endeavors (Gilman, Andrew, and Rafferty, 1995).
21. Cell Phones IN the Classroom A Beta Story Alice Bedard-Voorhees, PhD, Colorado Mountain College Rebecca Woulfe, Acadium, Inc. Photo Used with Permission
40. Learner: Dr. Alice Bedard-Voorhees Avatar: MustangQuimby Messmer Evaluating A Second Life Course Experience: A Learner Evaluates and the Faculty Responds Presented at AECT, November 2008 http://www.aect.org/secondlife/08-archives.asp Graduate Course from Boise State University EDU 597 Teaching and Learning in Second Life Faculty: Dr. Lisa Dawley Avatar: Mali Young
41. Khan’s E-Learning Model (Khan, 2008. Used with permission)
42.
43.
44.
45. What Simulations Offer Source for Learning Opportunities Provided in EDU597 While we can read, view, and listen to learning resources, virtual worlds offer a level of experiential learning: Simulations: (Example: creating and running a business) Role Play: Taking on an identity as part of the learning process Building: Creation, Design, Exhibit Participating in Social Events (Example: guest visits, conferences, job fairs, socials, campus fairs) Source: Robbins & Bell, 2008, pp. 284 – 285.