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MRS Mobile Research Conference
  Delivering insights other research methods cannot reach
                       February 21st 2013




 Survey Optimisation Considerations for
Android, Apple & Windows mobile devices
        by Richard Owen, Founder & CEO, CrowdLab
How do I optimise my online
survey for smartphones?
• You don’t
• Mobile demands an entirely
 different approach

• Don’t just make it shorter, make
 it better

                                     Turgid online surveys.
                                     Now with geo-tagging!
What should I do then,
smartarse?
User Centered Design
“An approach to interactive systems development that aims
to make systems usable and useful by focusing on the users,
their needs and requirements, and by applying human
factors/ergonomics, and usability knowledge and techniques.
This approach enhances effectiveness and efficiency,
improves human well-being, user satisfaction, accessibility
and sustainability; and counteracts possible adverse effects
of use on human health, safety and performance”

(ISO 9241-210:2010 Ergonomics of human-system interaction -- Part 210: Human-
centred design for interactive systems).
                                                                                A Road to Damascus
And then what?


• Don’t look at your online survey
 best practice guides

• Look at the app developer best
 practice guides


                                          Follow the bear...
                                     or alternatively work with
                                            tech experts.
Developer Principle 1

Apps are not the internet.

Android: Give me tricks that work
everywhere (if I’m using an app it
should behave like an app).

Apple: Avoid increasing the user’s
cognitive burden (I know how apps on
my phone work - so it should work
like that).                            Don’t just port online to an app...
                                            Ask Mark Zuckerberg
Developer Principle 2

Be offline.


Android: Never lose my stuff.

Apple: Always be prepared to stop.

[Don’t rely on a signal]

                                     Pink is bad 3G coverage. The majority
                                            of the UK is not in London
Developer Principle 3

Think beautiful.
                                    Mat - can you find a
                                    picture of a really
                                    stunning piece of MOBILE
                                    design. (Or a page 3
Android: Delight me in              stunna).


surprising ways

Apple: Delight people with
stunning graphics
                             Researchers research; creatives
                               create, developers develop.
                                   Play to strengths.
Developer Principle 4

What’s on the menu?

Android: I should always know
where I am

Apple: The app structure should be
clean and easy to navigate

Windows: Use a hub hierarchy         People are experts at Angry Birds, but
                                      (should be) amateurs at navigating
                                               research surveys.
Developer Principle 5
Chunk it up
                                            Mat - what a bout box
                                            of celebrations bursting
Android: Break complex tasks                open and showering bit
                                            size pieces everywhere

into smaller steps that can be
easily accomplished

Apple: Minimise the effort required
for input

Windows: Reconsider form layout
                                      There is an obesity problem in
patterns
                                      Britain. Let people digest small
                                      morsels not three course meals.
Developer Principle 6
Be dynamic.
                                              Mat - thinking here
                                              about dynamic
                                              scheduling and making
Android: Only show what I want                things lock and unlock so
                                              thinking magicians and
when I need it                                escapologist. now you see
                                              now you don’t. tommy
                                              cooper. the prestige. etc.


Apple: Focus your app (don’t show
more than I need at any one time)

                                    Every great magic trick consists of
                                     three parts: The Pledge. The Turn.
                                               The Prestige
Developer Principle 7

Let us play.
                                             Mat - cool pic of a huge

Android: Allow people to                     thumb bering down on
                                             an unsuspecting populus
                                             please

manipulate things

Apple: Make targets fingertip size

Windows: Use fingers for what
they are good at

                                     Maximise real estate. Make things
                                      tactile and fun. Good Griddance.
Developer Principle 8

Speak English.
Android: Keep it brief

Apple: Be succinct

[Keep communication short and
sweet]
                                 `When the seagulls follow the
                                trawler, it is because they think
                                sardines will be thrown into the
                                      sea' [Eric Cantona]
Developer Principle 9

Picture this.

Android: Pictures are faster
than words

CrowdLab: Speaking is faster
than typing
                                  It takes 15 minutes to type a
                               thousand words. It takes 6 minutes
                                to speak them. It takes 3 seconds
                                 to take a picture on your mobile.
The end of the beginning


• Mobile is not better, but it is
 different

• We think it often works best in
 conjunction with other methods
Refreshing Research

• Use real life behaviours as stimulus
• Get more from your work through
 truly engaged participants

• Keep the dialogue going with
 reflective tasks back in the
 real world
Thanks from the Lab
     www.crowdlab.com
     info@crowdlab.com
    +44 (0) 759 046 2342

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Optimising Research on Smartphones

  • 1. MRS Mobile Research Conference Delivering insights other research methods cannot reach February 21st 2013 Survey Optimisation Considerations for Android, Apple & Windows mobile devices by Richard Owen, Founder & CEO, CrowdLab
  • 2. How do I optimise my online survey for smartphones? • You don’t • Mobile demands an entirely different approach • Don’t just make it shorter, make it better Turgid online surveys. Now with geo-tagging!
  • 3. What should I do then, smartarse? User Centered Design “An approach to interactive systems development that aims to make systems usable and useful by focusing on the users, their needs and requirements, and by applying human factors/ergonomics, and usability knowledge and techniques. This approach enhances effectiveness and efficiency, improves human well-being, user satisfaction, accessibility and sustainability; and counteracts possible adverse effects of use on human health, safety and performance” (ISO 9241-210:2010 Ergonomics of human-system interaction -- Part 210: Human- centred design for interactive systems). A Road to Damascus
  • 4. And then what? • Don’t look at your online survey best practice guides • Look at the app developer best practice guides Follow the bear... or alternatively work with tech experts.
  • 5. Developer Principle 1 Apps are not the internet. Android: Give me tricks that work everywhere (if I’m using an app it should behave like an app). Apple: Avoid increasing the user’s cognitive burden (I know how apps on my phone work - so it should work like that). Don’t just port online to an app... Ask Mark Zuckerberg
  • 6. Developer Principle 2 Be offline. Android: Never lose my stuff. Apple: Always be prepared to stop. [Don’t rely on a signal] Pink is bad 3G coverage. The majority of the UK is not in London
  • 7. Developer Principle 3 Think beautiful. Mat - can you find a picture of a really stunning piece of MOBILE design. (Or a page 3 Android: Delight me in stunna). surprising ways Apple: Delight people with stunning graphics Researchers research; creatives create, developers develop. Play to strengths.
  • 8. Developer Principle 4 What’s on the menu? Android: I should always know where I am Apple: The app structure should be clean and easy to navigate Windows: Use a hub hierarchy People are experts at Angry Birds, but (should be) amateurs at navigating research surveys.
  • 9. Developer Principle 5 Chunk it up Mat - what a bout box of celebrations bursting Android: Break complex tasks open and showering bit size pieces everywhere into smaller steps that can be easily accomplished Apple: Minimise the effort required for input Windows: Reconsider form layout There is an obesity problem in patterns Britain. Let people digest small morsels not three course meals.
  • 10. Developer Principle 6 Be dynamic. Mat - thinking here about dynamic scheduling and making Android: Only show what I want things lock and unlock so thinking magicians and when I need it escapologist. now you see now you don’t. tommy cooper. the prestige. etc. Apple: Focus your app (don’t show more than I need at any one time) Every great magic trick consists of three parts: The Pledge. The Turn. The Prestige
  • 11. Developer Principle 7 Let us play. Mat - cool pic of a huge Android: Allow people to thumb bering down on an unsuspecting populus please manipulate things Apple: Make targets fingertip size Windows: Use fingers for what they are good at Maximise real estate. Make things tactile and fun. Good Griddance.
  • 12. Developer Principle 8 Speak English. Android: Keep it brief Apple: Be succinct [Keep communication short and sweet] `When the seagulls follow the trawler, it is because they think sardines will be thrown into the sea' [Eric Cantona]
  • 13. Developer Principle 9 Picture this. Android: Pictures are faster than words CrowdLab: Speaking is faster than typing It takes 15 minutes to type a thousand words. It takes 6 minutes to speak them. It takes 3 seconds to take a picture on your mobile.
  • 14.
  • 15. The end of the beginning • Mobile is not better, but it is different • We think it often works best in conjunction with other methods
  • 16. Refreshing Research • Use real life behaviours as stimulus • Get more from your work through truly engaged participants • Keep the dialogue going with reflective tasks back in the real world
  • 17. Thanks from the Lab www.crowdlab.com info@crowdlab.com +44 (0) 759 046 2342