19. It‟s about knowing your customers
• How old are they?
• How much money do they have?
• Where do they live?
• What do they like doing?
• How do they relax?
• What drives them?
• What do they aspire to?
22. Or we can find out!
• Data may be your organisation's biggest asset
• Sales/ transactions
• Enquiries
• Customer service
• Web analytics (clickstream, site stats +++)
• Ask them
• On-site surveys!
23. “Data Is The New Oil”
Clive Humby: Founder, dunnhumby
24. All data can help; in the right hands
Customer/ prospect Web Analytics data
data
DM agency Online team
Database Agency Digital agency
comScore/ Hitwise/ Alexa
IT
Google
Customer Services
(Facebook?)
Sales
Finance
25. Let‟s drill down...
CUSTOMER DATA
• Personal
• About identified individuals
• About real behaviour
WEB ANALYTICS DATA
• Aggregated
• Anonymous
• About real behaviour
27. Data is the key
“How much value lies untapped in existing corporate and
public data streams? My guess is a lot. How many
companies are truly joining up their data to extract and
interpret the kind of intangible insight that has real tangible
value? My guess is very few. That, to me, has opportunity
written all over it.”
<Neil Perkin: Predicting The Unpredictable
http://neilperkin.typepad.com/only_dead_fish>
48. Heineken „dual screen‟ game
• Heineken StarPlayer: live football game that lets fans watch UEFA Champions
League matches on TV whilst playing it in real-time on a computer, iPhone or
iPod touch
• „Dual screen‟ digital initiative transforms TV watching into a social interactive
experience for football fans. The game taps into competitive banter of the
fans by creating a live TV game experience that can be played from
wherever they are watching the game
• Overlay to live football matches, first global example of a social media
gaming platform. Fans watch the football on TV while playing StarPlayer in
real-time, anticipating events on the pitch live and making decisions on what
will happen in next few seconds
• „Dual screen‟ technology involves time-dependent decisions on play
49. Heineken „dual screen‟ game
• To score points, fans anticipate what will happen at key moments such as corners,
free kicks, and penalties, E.g. if the shot will be saved or if there will be a goal in the
next 30 seconds. With every correct forecast, fans gain points. Through the
„Interactive Champions League‟, they can also compete and share with their
friends via Facebook and with other players around the world.
“StarPlayer will really change the way in which football fans interact with the UEFA
Champions League, creating a more social experience around watching and
enjoying the matches. For Heineken to be able to bring the excitement and
competition of these premium matches to the actual fingertips of the fans through
the cutting edge „dual screen‟ technology of Star Player really showcases our
commitment to providing extraordinary innovative experiences for fans.”
Floris Cobelens, Global Head of Digital, Heineken
50. Heineken „dual screen‟ game
• Leverages
sponsorship
• Recognises most
football is viewed on
TV by lone males
• Adds a real-time
„social‟ element
• Heavily branded
67. Cost per engagement?
• “In general, the industry suffers
from the emphasis on click-
through rate. I feel very confident
based on results that we're
seeing, especially when friends
are recommending to friends.
Research shows that, on average,
people are 68% more likely to
remember seeing the ad if their
friend has recommended it and
twice as likely to remember the
message of the ad. (Nielsen). To Carolyn Everson
us, what's more powerful than VP-global sales, Facebook
click-through is, “Are people April 2011
paying attention to the message
and remembering it?” ”
70. How adserving works
The ad serving system looks
1 2 for an appropriate ad based on
all the ad schedules it holds
User goes to a site. The site
loads,
Page needs an advert to be
placed on it
Delivery & Tracking
Publisher Ad
URL Server
Publisher
Ad Statistics
AD Servers Database ROI
Reporting
User 3
Once the ad is chosen it is served,
and a record kept of this.
154. Photo credit: Stian Andreassen on Flick
Photo credit: Round Indigo Rock on Flick
54% of companies now use some sort
of buzz monitoring tool. <Econsultancy 2010>
267. Don‟t embrace „the future‟ for the sake of it
“The future‟s already here, it‟s
just unevenly distributed.”
William Gibson, 1999
Source: Blue Latitude/ ISBA
268. Past and future will always co-exist
The past is still here too – it‟s just
so evenly distributed that it
blends into the background
Source: Blue Latitude/ ISBA