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Upgrad industry project part 1
1.
Industry Project 1
– UpGrad Introduction The convenience of an online degree has a wide appeal. With advances in technology and our increased dependence on all things digital has led to a huge surge in online learning. With a variety of courses to choose from – includes certifications and degrees, interactive and engaging platforms as support, and convenience as the prime factor, many students today prefer e-learning to the traditional classroom education. In 2016, the e-learning market was worth $166.5 billion, and is estimated to reach $255 billion by 2017 (www.weforum.org). With there being several perks in the e-learning domain, there is however, the growing need to try and provide an exceptional user experience to students which sometimes does raise the question – is e-learning better than the traditional face-2-face classroom learning or not? With several pros such as face-to-face interactions and effective discussions and interactions, on the traditional side, companies in the MOOC space are constantly trying their best to enhance their platform with features to try and provide a blend of both worlds in the entire e-learning experience. Objective The objective of this assignment is to try and find out what students are looking for when they do choose to go in for an online course. What would assist in their learning experience and how can this be provided to garner maximum benefits from the platform. Hypothesis ● Online courses are gaining popularity and many users’ especially working professionals are interested in getting an online certification course ● They enroll in online courses for varied reasons such as up-skill, securing a better job, new prospects etc. ● Interaction and engagement form a key part of the e-learning platform and users are in need of innovative and intuitive features to help with their learning. ___________________________________________________________________ Group members Dattatrey Kulkarni (idattatrey@gmail.com) Nisha Sashidharan (nisha_sas@hotmail.co.uk) Ravikiran Sastry (ravikiran.sastry@gmail.com)
2.
UpGrad – Overview
and Analysis Specifics UpGrad Website URL https://upgrad.com/ Mission & Goals “To provide opportunities to advance your professional journey through rigorous online programs that offer personalized support, developed in collaboration with best in class faculty and industry professionals.” Strategy UpGrad serves as a B2C and B2B platform, with more focus on the former. Their strategy, holistically, is to provide an immersive learning experience unlike any other e-learning platforms in India. Fusing online and offline teaching methods, getting students to engage, and providing high quality content in various engaging forms are some key target areas in their strategy. Team Ronnie Screwvala – Co-founder & Chairman Mayank Kumar – Co-founder & MD Ravijot Chugh – Co-founder, Product Phalgun Kompalli – Co-founder, Operations Headquarters Mumbai, Maharashtra Employees According to the company’s LinkedIn profile, UpGrad has around 51-200 employees. Funding Rs. 100 crore is the total fund that has been raised to date. Of which, 10 crore has been invested by co-founder Ronnie Screwvala himself. Revenue No information available. Revenue Model UpGrad’s primary revenue models are: ● B2C - 8 well defined and structured certificate courses which users enroll for ● B2B - Corporate training and up-skill programs ● B2B - Hiring services provided to enterprises and other recruiting agencies Operations Global Type of Courses Business & Entrepreneurship, Management, Marketing & Digital Marketing, Machine Learning, AI, Big Data, Software Development No. of Courses 8 courses Competitive Advantage ● UpGrad provides an immersive learning experience with a combination of video and text content clubbed with quizzes and assignments ● Subject matter experts and mentors have co-developed the program and also help mentor students through the duration of their course ● The course content contains the latest industry insights helping students with real-time examples and case studies ● The learning platform allows students to learn with ease. Students can see the various modules in the course, pick up from where they left off, see their progress, and view their assignment scores too ● An interactive and engaging discussion forum where studies can post their queries and view responses
3.
● Gamification in
the form of badges and points allotted has also been implemented to inculcate a competitive spirit ● Partnered with some of the best companies in India to place students from each cohort ● UpGrad Xchange located in Bangalore Tech Platforms Website: https://upgrad.com/ Android: https://play.google.com/store/apps/details?id=com.upgrad.student&hl=en iOS: https://itunes.apple.com/in/app/upgrad/id1191301447?mt=8 (compatible with iPhone, iPad, and iPod Touch) App Ratings Android: 4.3 iOS: 4+ App Features ● Only meant for registered users ● Users can login and view course material, track progress, check notifications and much more ● Stream videos online or download for offline viewing ● Interactive learning – access the discussion forum, in-video Q/A session ● Directory of current cohort students ● Bookmark sessions and use calendar to mark deadlines and events Social Media Facebook, Twitter, LinkedIn, Google+, YouTube
4.
Competitor Analysis Direct Competitors Specifics
Coursera Udemy Udacity edX Website URL https://www.coursera .org/ https://www.udemy.co m/ https://udacity.com/ https://www.edx.org/ Mission & Goal “We envision a world where anyone, anywhere can transform their life by accessing the world’s best learning experience.” “At Udemy, we’re improving lives through learning.” “Our mission is to bring accessible, affordable, engaging, and highly effective higher education to the world. We believe that higher education is a basic human right, and we seek to empower our students to advance their education and careers.” “Increase access to high-quality education for everyone, everywhere Enhance teaching and learning on campus and online Advance teaching and learning through research.” Strategy Coursera essentially serves as a B2C platform. They have tie-ups with various reputed universities around the globe and offer a plethora of online courses and degrees, certificate courses, and specialization courses in various fields. They also have courses for enterprises making this a foray into the B2B market. Udemy also serves as a B2C platform. The encourage instructors to create courses for the site which in turn will create its own student following. The model has helped develop the platform to great heights. The company’s instructor revenue policy explains the pricing, promotions, and other details. They have also entered the B2B market where their courses promise employee up-skilling and development. To connect both the student and learning community via a platform where content can be easily moderated and consumed intelligently. Connecting the world via one article at a time. This Harvard and MIT union definitely sets an example of how content can be freely provided to one and all. Team Coursera was founded in 2012 by two Stanford Computer Science professors, Daphne Koller and Andrew Ng. Udemy founder Eren Bali built software for a live virtual classroom while living in Turkey. He saw potential in making the product free for everyone, and moved to Silicon Valley Udacity was founded by Sebastian Thrun, David Stavens, and Mike Sokolsky. Sebastian Thrun, serves as the current CEO of Udacity. Sebastian is EdX was founded in 2012 at MIT and Harvard. Anant Agarwal, former Director of MIT's Computer Science and Artificial
5.
Daphne served as
the company’s Co-CEO until 2014, and then as President until 2016. Andrew on the other hand served as the company’s Co-CEO until 2014, and is currently the Co-Chair of the Coursera Board. In June 2017, Jeff Maggioncalda joined Coursera as the new CEO. He previously served for 18 years as the founding CEO at Financial Engines Inc, a company co-founded by economist and Nobel Prize winner William Sharpe. to explore the idea and find investors. Two years later, in 2010 the site was launched Bali along with two other co-founders - Oktay Caglar and Gagan Biyani. Kevin H. Johnson now serves are the CEO of the company. He is an e-commerce veteran with a passion for digital marketing and education. Before joining Udemy, Kevin served as CEO of Ebates Inc., a leading e-commerce marketplace ranked as a top-15 in the U.S. also a Research Professor at Stanford University, a former Google Fellow, as well as the inventor of the autonomous car and project lead on Google Glass. Sebastian has been named the 5th Most Creative Person in Business (Fast Company), among the 50 Smartest People in Tech (Fortune), and highlighted in 50 Best Inventions of 2010 (Time). Intelligence Laboratory, serves as the first president of edX. Headquarters Mountain View, California San Francisco, California Mountain View, California Cambridge, Massachusetts Employees 250+ 250+ 100+ 50+ Funding Coursera has secured $210.3 million in funding to date. ● Initial funding – $16 million ● 2013 – World Bank Group led the Series B funding which totaled $63 million ● 2015 – EDB investments led the Series C funding which totaled more than $63 million Udemy has a total of $173 million from 16 investors to date. ● 2010 – Seed round got the company $1 million ● 2011 – Series A funding saw 500 startups and MHS capital investing $3 million ● 2012 – Series B funding, the company raised $12 million led by Insight Venture Partners Udacity has a total funding amount of $160 million to date. ● 2012 – initial seed amount invested by venture firm Charles River Ventures + $200,000 of Thrun’s personal money ● 2012 – Series A funding got the company $5 million ● 2012 – Series B got the company $15 million led by venture capital firm Andreessen Horowitz Both Harvard and MIT contributed $30 million in seed money to begin the venture.
6.
● 2017 –
raised $64 million in a Series-D funding round. The majority of the funding came from existing investors and a new investor Lampert Foundation ● 2014 – raised another $32 million in a Series C funding led by Norwest Venture Partners ● 2015 – raised $65 million in Series D funding led by Stripes Group ● 2016 – the company raised $60 million from Naspers ● 2014 – Series C of funding raised $35 million ● 2015 – Series D funding got the company a whopping $105 million led by Bertelsmann Revenue In 2016, Coursera’s revenue was around $50-60 million. The company has never disclosed their revenue numbers, however in 2011 over a $1 million courses were sold on the platform. In 2015, Udemy saw a 200% rise in revenue due the increase in the number of courses being sold. Udacity does not disclose its financials but has revealed that it is growing at rate of 30% per month and is profitable. Its annual revenue run rate is believed to be $24 million (2015). Not much information is available on edX’s revenue. However, based on research in 2016 edX made around $20–30 million from their partners and from the sales of certificates and other credentials. Revenue Models Coursera primarily makes money by: ● Selling certificates and specialization courses to users ● Subscription models for Enterprises Udemy has: ● Instructor Revenue Share policy whereby they charge instructors a certain percent on the courses they charge for ● Corporate tie-ups ● Subscription based model Udacity makes money through: ● Their high profile Nano degree programs ● Subscription models for Enterprises ● Money making areas for edX: ● Universities sign partnership agreements with edX to create more edX courses ● edX keeps the first $50,000 in revenue from each new course + 50% of revenue exceeding that threshold ● Corporate training – In March 2014, edX offered a pilot
7.
course on big
data for 3,500 IT professionals from 2,000 organizations that grossed nearly $1.75 million Operations Global Coursera mainly works with universities, colleges and now also with the government. The company has a total of 149 partners across 29 countries. As of Feb 2017, Coursera had 24 million registered users for its courses. Global ~10 million (Feb 2016) Global 17 million students Global ~10 million (December 2016) Type of Courses Coursera offers a plethora of courses in several categories. The most popular ones that are opted for are - machine learning, programmings, data science, data analytics, business analytics, big data, digital marketing, and much more. Courses across a wide range of categories are available - business and entrepreneurship, programming, academics, the arts, health & fitness, language, music, technology, games, and more. Udacity is more of a skills-based platform for professionals. Their top specialties are Web Development and Data Science. Popular courses – Computer science, Data and Statistics, Business and Management, Language, Engineering, and much more No. of Courses 2,000 + courses 160+ specializations 2 degrees 55,000 courses 170+ courses 12 Nano degrees 1,386 courses 76 programs Competitive Advantage ● Coursera has tie-ups with leading universities and institutions across the globe ● The courses provide quizzes, ● Udemy allows instructors to build and promote online courses on topics of their choosing ● Offers paid and free courses ● Udacity partners with universities to create courses that are credited ● They also have programs called Nano degrees that are made towards ● edX is a non-profit that features rigorous coursework in a variety of subjects ● It has classes from the most prestigious
8.
weekly exercises, peer-graded assignments, and sometimes
a final project or exam ● They have self-paced courses, courses on-demand, and timed classes. ● Certificates courses can be shared on LinkedIn ● Offers peer-to-peer and peer-to-instructor learning on courses depending on the instructor ● Using course development tools, one can upload video, PowerPoint presentations, PDFs, audio, zip files and live classes to create courses ● Online discussion boards to engage and interact ● Instructure compensation structure ● Deals and discounts available on the website and social media platforms the employment needs of their corporate partners ● They offer tuition reimbursement and a job guarantee as part of certain Nanodegrees ● Paid programs include coaching, feedback, and verified certificates ● Content is developed with input from education and industry experts and includes short videos, exercises, projects, and mentoring institutions like Harvard, MIT, Berkeley, and Boston University ● One crucial feature is their self-paced and timed classes ● Format includes videos, video transcripts, discussion forums, peer-to-peer learning, and in-person meetups ● edX uses cool tools like videos, gamified labs and 3D virtual molecule builder in their courses Technology Platforms Website: https://www.coursera .org/ Android: https://play.google.co m/store/apps/details? id=org.coursera.andro id iOS: https://itunes.apple.c om/app/apple-store/i d736535961?mt=8 (compatible with iPhone, iPad, iPod Touch and Apple TV) Website: https://www.udemy.co m/ Android: https://play.google.co m/store/apps/details?i d=com.udemy.android &hl=us iOS: https://itunes.apple.co m/us/app/udemy/id56 2413829?mt=8 (compatible with iPhone, iPad, iPod Touch and Apple TV) Website: https://udacity.com/ Android: https://play.google.com /store/apps/details?id=c om.udacity.android iOS: https://itunes.apple.co m/us/app/id819700933 ?mt=8 (compatible with iPhone, iPad, and iPod Touch) Website: https://www.edx.org/ Android: https://play.google.co m/store/apps/details? id=org.edx.mobile iOS: https://itunes.apple.c om/us/app/edx/id945 480667?mt=8 (compatible with iPhone, iPad, and iPod Touch) App Ratings Android: 4.4 iOS: 4+ Android: 4.4 iOS: 4+ Android: 4.3 iOS: 4+ Android: 4.5 iOS: 4+ App Features ● Register and sign-up for courses on-the-go ● Register and sign-up for courses on-the-go ● Register and sign-up for courses on-the-go ● Register and sign-up for courses on-the-go
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● Stream videos online
or download for offline viewing ● Interactive learning experience – pre-recorded videos, quizzes, and projects ● Connections through forums, study groups ● Multi-lingual support ● View and manage multiple courses showing progress ● Stream videos online or download for offline viewing ● Audio-only mode also available ● Discussion forum with students and instructors ● Personalize learning experience with speed controls and closed captioning ● Learn courses on the computer or TV ● View and manage multiple courses showing progress ● Download classes and content for offline viewing ● Access the classroom, connect with mentors, and track progress ● Discussion forum with students and mentors ● View and manage multiple classes showing progress ● Continuous supervised learning ● Download course videos for offline viewing ● View course announcements and handouts ● Test knowledge with quizzes and exams ● Schedule tutorials as per ones availability ● View and manage multiple classes showing progress Social Media Facebook, Twitter, LinkedIn, Instagram, Google+, Coursera Blog, Tech Blog Facebook, Twitter, LinkedIn, Instagram, Udemy Blog Facebook, Twitter, Medium, Instagram, Google+ Facebook, Twitter, YouTube, LinkedIn, Google +, Reddit, edX Blog Indirect competitors Specifics Offline Certification/Degrees Mission & Goal Provide students with courses and degrees in a brick and mortar setup. Helps students to gain degrees that act as minimum qualification criteria for job Strategy B2B and B2C There are courses available for both B2B and B2C enterprises. Most of these are 2-3 days workshops. Current Employees NA Funding NA Revenue NA Team NA Operation NA Revenue Model Revenue from tuition and hostel fees USP’s Degree accepted by govt in case of reputed universities. Direct engagement with faculty and peers. Access to hard and soft course material. Working on assignments with peers. Strong alumni presence . Platforms Brick and mortar App Rating NA
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App features NA User
Research Sample Size Calculation Calculating the population size Facebook Ads Manager is a great tool to capture the population size. Based on certain necessary parameters, it recalculates the audience size and displays a number signifying the “Potential Reach” of the campaign. Parameters chosen Locations: Bangalore, Chennai, Delhi, Hyderabad, Mumbai, Pune Fig. 1 – Locations selected as one parameter – cities in India identified Age range: 25-35
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Fig. 2 –
Age range selected Target audience – those who have a Bachelor’s or a Master’s degree Fig. 3 – Target audience identified Using the audience filters in the left navigation, we were able to add in the above mentioned parameters to arrive at the final number – 12,000,000 people. Fig. 4 - Audience size Calculating the sample size The sample size has been calculated using the following URL: https://www.surveymonkey.com/mp/sample-size-calculator/ Total population: 12,000,000 people Confidence level: 95% Margin of error: 10% Answer: 97
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Fig. 5 -
Sample size calculation Response rate: 10% Total number of people to be surveyed = No. of people responded/response rate Total number of people to be surveyed = 97/0.1 Hence, Total number of people to be surveyed = 970 Data Gathering for User Research Survey link: https://goo.gl/dEzEHr Target audience: 18-35, working professionals in Response link: https://goo.gl/kVN5TP Channels used: WhatsApp Messenger, Facebook Messenger, Email
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User Research Analysis The
user research conducted was primarily done using a survey questionnaire. Based on the objective and hypothesis of the project, certain questions were formulated. Based on the responses received, the following observations have been made. Age 88.5% of the total responses received are in the age group of 24-35. What we potentially can infer from this data: ● Online courses are popular in the age group of 24-35 o People in this age group are typically young working professionals ● 11.5% of the total responses received are in the age group of 16-24 o People in this age group are normally young college/Bachelor students o Although it’s not topping the chart, but it does seem like people in this age group are considering online courses Fig. 6 – Age group of the target audience Location The survey was sent to our target audience with no location restrictions. However, majority of the responses have been gathered from Noida and Pune. Possible deductions based on the data received: ● People living in tier 1 and tier 2 cities are interested in taking online courses ● People living in tier 1 and tier 2 cities with the given age range are typically young working professionals, fresher’s, students currently studying or looking for an internship
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Fig. 7 –
Target audience location Education and Occupation All the respondents either have a Bachelor’s or a higher degree. Based on the data received for each and every respondent’s occupation there seems to a trend that was noticed: ● Most of the respondents were from the Software industry with most of them being employed as analysts, software professionals, and engineers ● Given the age group, education, and occupation data our first hypothesis is now successfully validated – where we assumed that young working professionals are interested in enrolling in online courses Fig.8 – Age group of the target audience
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Fig.9 – Target
audience occupation Preferred Medium for Online Course Consumption Interestingly, a whopping 88.5% of the respondents prefer to learn via their PC leaving the remaining 5% who prefer to consume course content on mobile. Possible deductions based on the data received: ● Compared to a mobile or tablet, people would usually prefer using the PC as the real estate available on the PC is much more compared to the other two options – content can be easily placed allowing users a more seamless learning experience ● According to a survey conducted in 2016, people are more likely to consume certain media content on a desktop that might not be conducive on a mobile given the screen size Fig. 10 – Online course consumption
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Primary Motive for
Enrolling 38.5% of the respondents have seemingly taken an online course to upskill to perform better in their existing role. ● According to a research conducted in 2016, students tend to opt for online courses to augment their current skillset which can then be showcased on one’s resume and on LinkedIn where it can be used to pursue positions one is seeking ● 245,000 learner certificates were issued upon successfully completing a course (blog.edx.org, 2016) ● Career benefits are the more common reason for taking a MOOC. Fifty-two percent of the people surveyed report a primary goal of improving their current job or finding a new job (Harvard Business Review, 2015) Fig. 11 – Primary motive for enrolling Primary Considerations when Choosing an Online Course The top three considerations that respondents seem to favour were: ● Course quality and content – where 80.8% of the respondents believed it to be a must have ● Instructor profile - 50% ● Popularity of the MOOC provider - 46.2% What can be concluded? ● Course quality and content is a must as it forms a base for everything that follows. Well written, easy to understand, and a variety of media used helps students decided which provider to go with. ○ Wang and Baker (2015) found that course completers tend to be more interested in the course content, whereas non-completers tend to be more interested in MOOCs as a type of learning experience
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○ In the
Global Shapers Survey, close to half (47.79%) of respondents said they would be willing to pursue certification for certain skills, including online certification, once they have started their working careers (www.weforum.org 2017) Fig. 12 – Primary motive for enrolling Course Platforms that Students have Opted Coursera is a clear winner here. With a variety of courses and specializations offered – it seems like the preferred go-to MOOC platform for many. ● With 2000+ courses, Coursera is still the largest MOOC provider even after discontinuing hundreds of courses (Class Central, 2016) Fig. 13 – Course platforms that students have opted
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Drawbacks of Online
Courses in Comparison with Offline Courses Almost 70% of the respondents have reportedly chosen “lack of community building, peer learning, and face to face discussions as a major drawback which indicates that the current platforms that students are using are definitely not up to the mark in this regards. Fig. 14 – Drawbacks on the current platforms being used What Factors (if present) would have Helped the Respondents Learn Better Respondents’ share their point of view on what they believe would be a perfect learning platform to opt for. Students are reportedly asking for more session on the platform, more gamification on the discussion forums, and scheduling regular sessions in spare time for a more synchronized learning experience. This does mean that students are looking for more engaging and interactive elements on such plaforms to learn from. Fig. 15 – Factors that will help students learn better Based on the survey conducted, we have validated all three hypotheses.
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User Persona NAME: Astha AGE:
26 LOCATION: Delhi NCR OCCUPATION: Marketing Manager MARITAL STATUS: Single INCOME: 10 L MOTIVATIONS PERSONALITY EDUCATION: Masters Degree GOALS - Upskilling for career advancement / transition - Uses the online course for learning concepts better, certification for signalling skill and/or interest in the subject - Flexibility in payment options. Ability to manage and track payments online - Wants options to learn on the side while continuing to earn in a day job - Wants bite-sized, self paced options since he has an unpredictable work schedule and is unable to devote long hours regularly to the course - Wants courses with curriculum that is up-to-date and in line with job duties TECHNOLOGY - Primarily Mobile first - Prefers mobile for casual communication and transactions but prefers
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PAIN POINTS - Finds
it difficult to sustain motivation throughout the duration of the course - Finds it difficult to afford quality courses due to the costs involved. - Finds it difficult to assess course quality and applicability without actually enrolling in the course - Finds it difficult to establish credibility of the certification with current and potential employers - Finds it difficult to clarify doubts without face-to-face interaction in an online setting - Misses the community building, classroom bonding and personalised attention of offline classrooms in online courses. BIO Astha is a Software Engineer working in a Software Services company in urban India. She is looking to advance her career and pay, and wishes to obtain skills and certifications to help her do so. She prefers to pay through digital modes for both online and offline transactions. BRANDS ● Apple ● BMW ● SONY ● Google ● Caprese QUOTE: “I’d like a course that covers content that is relevant to my desired career path and is valued and reputed by employers.” Prototyping
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From the user
research, we see that most students do not participate actively in an online forum setting primarily due to 3 reasons: ● Apathy towards fellow students whom they do not know in person ● Asynchronous nature of the online learning experience ● Lack of credibility in the responses on discussion forums Our suggested solution to all of these issues is setting up Timed Discussion Sessions with industry experts on the forums. ● Each session would be tied to the topic for the module due that week. ● The sessions will be scheduled on a Saturday, a day before the assignment submission for the course module, when presumably most users have already gone through the course content. ● Each session would include a few open ended questions / case studies(related to the course module) to which students could propose their answers. ● The session would be moderated by the industry expert, whose presence would encourage students to participate, as well as lend credibility to the conversation. ● The student responses will be in a real time chat stream)scrollable), where other students can upvote or bookmark particular responses. ● The instructor can also appreciate certain responses by awarding them a star. Users and Use Cases There are 2 kinds of users for this module ● Student Users ○ Can discover an upcoming session ○ Can join a session which is live ○ Can post responses in an ongoing discussion ○ Can view messages posted by the guest expert ○ Can view responses posted by other users ○ Can upvote responses by other users ○ Can exit an ongoing session ○ Can view how much longer the existing session would continue ○ Can view the profile of the guest expert ○ Can view how many users are online at a given time ○ Can submit feedback after each session(at the end of the session) ● Guest Experts ○ Can schedule a new session ○ Can reschedule a previously scheduled session ○ Can start hosting a session
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○ Can extend
an ongoing session ○ Can end an ongoing session ○ Can view responses posted by students ○ Can mark a response with a ‘star’ for appreciation ○ Can flag a response as inappropriate ○ Can write messages to the entire group Gamification and Reputation System The success of the initiative depends on participation from the students, and a healthy relevant discussion. To ensure the same, we propose gamifying participation in the discussion sessions as per the points system below: - Forum Response: 1 point - Upvote from fellow student: 2 points - Star awarded by expert: 5 points This point system integrates with the existing leaderboard on UpGrad. Continuous Feedback from Users The user feedback would be collected on an ongoing basis: ● at the end of each session(both from student / expert), or ● whenever a student user exits an ongoing session.
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1) Discussion Session
- Student View 2) Discussion Session - Expert View
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3) Expert Home
/ Landing Page view
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4) Expert Feedback
Page 5) Student Feedback Page 6) Expert Profile Page
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Usability Testing Feedback Technique
Used: Quick and Dirty Technique 1) Discussion - Student View: a) User should be able to tag other students on comments when discussing an idea that is in furtherance to a proposed solution. b) User should be able to visit the expert profile from withint the Discussion Session Page as well. 2) Discussion - Expert View: a) User should be able to view the members who’re online at any point in time. 3) Expert - Home Page View: a) User should be able to cancel scheduled sessions. 4) General: a) User should be able to view upcoming discussion sessions prominently - preferably on the home screen. Wireframes Incorporating the feedback from the usability testing, the final wireframes are as given below: 1) Student Discussion Page
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2) Student Home
Page Notification 3) Expert Profile Page
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4) Expert Home
Page View 5) Expert Answer View
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6) Expert Feedback
View 7) Student Feedback View User Flow (Screens identified as per numbering above) Student:
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Expert:
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