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Mobile+Web UX
      Mobile+Web DevCon
      San Francisco, July 2012
Welcome
      David M. Hogue, Ph.D.
      VP Experience Design
      Fluid, San Francisco
Devices Today
1.1B+
                                227 million
                                current generation video
                                game consoles


                                26.7 million
                                e-readers sold in the last
                                two years

  personal computers            18 million
       on Earth                 Kinect motion-sensing
                                systems


                                600 million

  400             365
                                people around the
                                world have broadband
                                lines for Internet access,
                                about the same access
million Android   million iOS   the web through mobile
                                devices
     devices       devices
Smartphone
     Tablet
Desktop / Laptop
   e-Reader
   Television
It is a
multi-screen
  world.
Click
 Tap
Gesture
 Talk
The mouse is
no longer king.
We need a
UX strategy
 that works
everywhere.
UX Strategy
Technology is great…
… but this is really about the people.
People first.
Motivation
 Behavior
 Emotion
Creativity
Focus on people
 not technology
   and solutions
        emerge.
Understand context.
Context involves:
People
Places
Objects
Needs (or Wants)
Urgency
Importance
Core Principles
Focus
Attention
Reduce Cognitive Load
Assist
Memory
Recover from loss and failure.
Yes, I know.
Make
Connections
Foster
Emotion
Sense the World
Ask
What is the purpose?
What else might it do?
Is it meaningful?
Can it be learned quickly?
What is unnecessary?

What will make it enjoyable?
Participate
Use the device.
Join the crowd.
Immerse and observe.
Embrace chaos.
UX Tactics
Be ruthless.
Understand.
Focus.
Edit.
Edit again.
“I saw the angel in
the marble and
carved until I set
him free.”
“Get yourself
fully dressed
and then,
before
walking out
the front
door, pause
by the mirror
and remove
one item.”
“You have to deeply understand the essence
of a product in order to be able to get rid of
the parts that are not essential.”
Focus
on only the most
important data and
actions. There is

no room
for the extraneous.
Some essentials…
Perceivability
always wins.
Invisibility is a challenge.
Don’t make it seem interactive,

if it isn’t interactive.
Touch
Give enough room.
Fitts’ Law (actually, Meyer’s Law.)
Tactility invites touch.
Dip your fingers…
Tapping is easy.
    Typing is hard.
Match keyboard to information.
There is no hover
    with your finger.
Gestures
leave no trace.
  (Well, not much.)
Touch Traces
The opportunity
  to gesture
can be difficult to communicate.
Leap Motion
Overlays for instructions.
Show, don’t tell.
Visual indicators and hints.
                      Overlays for instructions.
Gestures
Are easy when they are familiar.
Are easy when they make sense.

But gestures may still be arbitrary.
Swipe to navigate.
Pull to refresh.
Spread to Insert
Gestures may involve

more than the screen,
     they may involve the

   entire device.
Shake to randomize.
Motion can:
Provide cues for interaction.
Focus attention.
Make connections.
Facilitate understanding.
Establish mental models.
Motion conveys meaning.
“John Bohannon: Dance vs. Powerpoint, A Modest Proposal” on TED
Motion can help
experiences feel more

   natural.
It is new, and it just feels right.
Multiple screens
require designs that are

 responsive.
Create layouts
whose elements

flow and
adapt
between the
break points.
People expect to have
 the same experience

everywhere.
Future UX
Move beyond tasks
   to focus on

  abilities.
It will not be about what we

   need to do.
 It will be about what we

       can do.
Mobile Today
New ways of doing common things.

News, books, music, photos, sharing,
buying, finding, learning, navigating,
scheduling, contacting…

All from our pockets.
Analysts said
 mobile devices are only good for

content and contact.
But we quickly
 discovered we could

create things.
We create information.
We capture the world around us.
We sketch and compose.
We remix.
We create,
because we can.
In the future
 our devices will create things

with us and for us.
Device Senses
Sound
Light
Touch
Location
Orientation
Motion
Radio
Future Senses?
Pressure
Temperature
Humidity
Chemical
IR & UV
Magnetics
Sensordrone
Devices will

gather information
   automatically for us.
We will be able to

access and create
  information anywhere.
Interfaces could be integrated
nearly everywhere, they could be

      ubiquitous.
The growing network of

   sensing devices
will understand us and our context.
Google Sky augments our reality.
Siri and Google Now understand our context.
Devices and interfaces will change
   and become more natural,

    more organic.
Regardless of the

technology,
 we are designing

for people.
Motivation
 Behavior
 Emotion
Creativity
People first.
Thank You
       David M. Hogue, Ph.D.
       VP Experience Design
       Fluid, San Francisco

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