Virtual reality (VR) has exploded on the consumer market over the last few years. There’s a rapidly rising interest in how to use this emerging technology for learning and performance. With VR now one of the industry buzzwords, how much is hype and how much is substance?
I have the pleasure of exploring this question in a talk I'm asked to give titled "What's Really Happening with Virtual Reality?". During the discussion, we explore the current state of virtual reality and look at examples of virtual reality in practice in both the consumer and enterprise markets. We look at what’s working—and what’s not—and how to apply those lessons to learning and development.
6. Will VR be a valuable
solution for your
organization in the
future?
Maybe.
Twitter: @LnDDave Slides & Resources: https://bit.ly/Realities360DK
7. Will VR be a valuable
solution for your
organization in the
future?
Maybe.
First Things First…
The best way to avoid
the mistakes of the
past is to let go of the
baggage of “What Is”.
Twitter: @LnDDave Slides & Resources: https://bit.ly/Realities360DK
8. What is Virtual Reality?
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9. Defining VR used
to simple…
Twitter: @LnDDave Slides & Resources: https://bit.ly/Realities360DK
10. Defining VR used
to simple…
Twitter: @LnDDave Slides & Resources: https://bit.ly/Realities360DK
19. Types of VR Content
2D Photosphere 3D Modeling
Twitter: @LnDDave Slides & Resources: https://bit.ly/Realities360DK
20. 2D Photosphere
• Relatively passive experiences
• Quick and easy to create,
provided you are on location
• Can be viewed on most devices
Twitter: @LnDDave Slides & Resources: https://bit.ly/Realities360DK
21. 3D Modeling
• Can be highly immersive
• Creating content takes much
more skill, time, and money
Twitter: @LnDDave Slides & Resources: https://bit.ly/Realities360DK
22. Type of Content
Type of Hardware
(Adapted from Four Types of VR by David Burden - http://bit.ly/2k7svvl)
Twitter: @LnDDave Slides & Resources: https://bit.ly/Realities360DK