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Evaluation
   1. In what ways does your media product use, develop or challenge forms and
      conventions of real media products?

The chosen song for our music video is „Move It 2 the Drum‟ by DJ Chuckie featuring
Hardwell (Hatrias Remix). We have studied a majority of music videos that focus on the
codes and conventions relating to this song. Therefore researching on artists like Benny
Benassi, David Guetta, Lady Gaga and many more, gave us more of an in depth idea on how
to play around with the music video.

The genre for the music video is Techno and Dance, therefore following the lyrics within the
song, we decided to portray a narrative storyline and an abstract image by making it comical.
We did this by the main character „Jignesh‟, who works in the club as a janitor, and dreams of
being a DJ therefore enters a dream trance ending up with different girls, who gradually
becomes worse from a „Sexy chick‟, „Buck Tooth girl‟ and „Transvestite‟.



                                           One of our influences was Benny Benassi-
                                           Satisfaction. The music video uses a closed
                                           narrative structure where the viewers understand
                                           what is happening throughout the video. We used
                                           this as the viewers follow along his experience
                                           within his dream. However unlike the song
                                           'Satisfaction‟, we chose to have a linear structure in
                                           portrayal to his dream. We portrayed the difference
of his reality and the dream by having the reality shots in black and white symbolising his
dull and boring lifestyle. However when entering his dream we chose to have it colourful and
used a majority of close up and mid shots of the lights and Jignesh playing on the decks. By
showing it in colour, it emphasised that this is what he craved by working as a DJ and having
many girls dance with him, evoking the male attention. This is similar to the music video of
Satisfaction due to a majority of colour used and close up shots displaying the women who
are promoting the DIY tools, emphasising the voyeuristic response of the „male gaze‟.

Dance and Techno music videos are normally shown to be having the man walk off with the
hottest girl, however in our video we went against this convention. We made it more comical
by starting with the hottest girl becoming worse to another sexy girl who ends up to be shown
as a buck tooth woman; this is then followed by a transvestite. As the music gradually got
faster, we kept cutting to different shots
building the fast pace connoting how it was
getting worse and is dream was not going as he
wanted it to.

We focused on the mise-én-scene as it was a
vital element for the music video to portray the
difference between the dream and the reality.
The chosen costume for Jignesh in reality was
shown to him being in jeans and a grey hooded jumper with a mop to convey that he hasn‟t
got a good appealing job. However when showing him in the dream sequence, he is shown to
have jeans and a smart black jumper. We chose his hair being flat and messy without being
styled at all, until he gets into the dream sequence where it‟s shown to be spiked up. This
shows that he has gone from a dull atmosphere where his appearance is portrayed to be
                                     unappealing towards girls, which is changed in the dream
                                     as he is shown to have a big make over making him seem
                                     attractive and smart towards the women.

                                   Having 3 other main characters within our music video, we
                                   started off with the sexy chick. We chose her to wear a tight
                                   grey tube skirt with a low cut black vest revealing cleavage
                                   and black high heels. We decided to use this type of
                                   costume to portray her as an appealing woman as she would
be the girl of his „dreams‟. Moving on the next character being the geeky buck tooth woman,
we had her wearing jeans, top with braces along with
glasses and buck teeth. The buck teeth would be slowly
revealed as she smiles which then shocks Jignesh moving
on to the next character. Transitioning into the next
character as we pan up showing the transvestite‟s curvy
body, in which is then cut to the face showing him as a
woman; eventually shown to be a man. We did this by him
wearing skinny black jeans with boots and a black top
along with a long curly brunette wig. We got him to also wear a gold ring by using bold
accessories we wanted to portray the character to be unusual and unique.

We wanted to concentrate on one particular location; therefore we chose a place with a
majority of lights and a floor where dancers can be. We started with one location being at the
Grims Dyke Hotel, using the lounge room; however it wasn‟t successful due to the lack of
abstract shots taken and actors not turning up. We then chose a different location which was
at The Masters Bar, and filmed the whole sequence there thinking it to be our final location.
However, in some shots the location was suitable to be used in some occasions but it didn‟t
successfully establish the location of a nightclub leading for another shooting. Finally,
through a lot of thorough research we found a suitable club location which was in Essex
                                      called The Mansion.

                                       The advantage of this location was that we had great use
                                       of the different lights such as strobe lights to create the
                                       clubbing atmosphere, and got to use the pioneer decks
                                       which are used during the sequence. The setting and
                                       props made it clear that the music video is based on a
                                       dance club. We made sure that we used a variety of
                                       different angles and shots to establish that the setting
                                       was in a club, such as a long shot of Jignesh mopping on
                                       the dance floor, and close up shots of the disco balls and
lights flashing portraying the clubs atmosphere.
2. How effective is the combination of your main product and ancillary texts?

 I feel that our music video links well with our ancillary texts as
we have kept the same theme throughout which is shown in the
music video. The use of vibrant neon lights connotes the theme of
a club. From choosing a techno mix genre, we knew that our
music video would involve a lot of bright lights and enticing
images which link to the music. However, we chose to take a
different approach to the song and make it into a more humorous
story. We were influenced by many other digipack covers such as
Tinie Tempah. The use of violet and white are spotlighted on him with the world in his
hands. This would connote that the theme of his album is about discovering himself in the
world.

My research findings have shown that the main focus is on the lights and the main artist
involved within the songs. Keeping this in mind we combined our influences together in
making the front cover of the digipack.
From the research obtained, I found that the focus on the digipack is
            mainly on the artist. For example, Lady Gaga, Katy Perry, and Drake are
            on the main focus on their Digipack front cover. Therefore in our front
            cover, we had shown Jignesh to be the main focus emphasising him to be
            the main character that is surrounded by the sub main characters who
            are made up in his mind. They had kept the image linked to the music
            video, which is similar to what we have done as having the characters
            around him, portrays what the story line of the song is about.




We decided to use this
type of font to make it
seem more unique and
original. The words are
shown to be breaking
down making it look
shattered which links to
the music video as we see
the    dream     becoming
worse and is shattered.
We chose to lay the font
out like a drum linking it
with the title and keeping
the theme in mind.




    Keeping with the
    theme of a nightclub,
    we decided to use
    vibrant colours that
    connote this theme
    such as white, purple,
    green, orange etc. This
    reflects the use of
    artificial lighting used
    in the music video
    establishing it to be
    more like a club.




    By keeping the same elements throughout the digipak such as the background, the font,
    and colours, relates to the characteristics of our music video in relation to the setting and
    location of a nightclub. Having the main character used in main focus connotes that he is
    the artist, which is able to link with our ancillary texts and music video.
By the main focus still being on the main character, we decided to add the three characters involved in the
music video which still links to the music video. However, still keeping a lively background compliments the
busy and live atmosphere created within the music video keeping the main focus on the main character.
Therefore having decided on creating the front cover like this enables the audience to absorb and remember
the main elements within the music video and digipaks itself. This keeps the theme of the dream continuous
aspiring to become a successful DJ.



                                                                    From the research concluded, we
                                                                    found that in many inside slips
                                                                    include lyrics to the video and
                                                                    information about the song. Taking
                                                                    a similar approach, we chose to add
                                                                    the lyrics of the song shown on the
                                                                    left side, and using thought tracking
                                                                    images of the cast in the music
                                                                    video. By doing this, it still carries
                                                                    the humour in which is created in
                                                                    our music video. This would be
                                                                    appealing to our audience, as they
                                                                    would understand the humour in
                                                                    this situation after watching the
                                                                    music video.



                                                               Using mise-en-scene elements such as the
                                                               bucket and the mop portrays the continuous
                                                               theme of dreaming and the reality. Having the
                                                               picture of him moping conveys nothing has
                                                               changed and he is still portrayed to being sad
                                                               from the current job he has when he actually
                                                               aspires to be a DJ as shown on the front cover
                                                               of the digipak.

                                                               Incorporating the main song and track list along
                                                               with the artists name in the advert creates a
                                                               brand identity. This allows the ancillary product
                                                               and music video to create an identity allowing
                                                               the audience to become familiarised with it.
                                                               We decided to go for a simple approach when
                                                               designing the digipaks as we didn’t want to
                                                                    With
                                                               over crowd the design and to keep the whole
                                                               focus on the main artist and the themes
                                                               throughout. This was inspired by Nicki Minaj
                                                               and Mika as they were unique and colourful in
                                                               a simplistic way; yet appealing to the audience.

                                                               Therefore our design for digipaks makes it eye
                                                               catching and draws your attentions in making
                                                               you want to watch the music video.
In the advertisement, we have included links that our audience are more likely
       to be fond with, such as YouTube, Twitter and Facebook. With these links on
       the advert shows where the music video can be viewed also promoting it
       through these links.




We created a brand                                                                       We have
identity from the                                                                        followed the
advertisement as                                                                         forms and
well as the digipaks                                                                     conventions for
making it more                                                                           the digipak into
recognisable for the                                                                     our advert by
targeted audience.                                                                       using the same
                                                                                         image, which is
We included the                                                                          also used in the
name of the song,                                                                        back cover. The
the artist’s name in                                                                     mise-en-scene
which the audience                                                                       elements of him
can look out for                                                                         with a mop and
becoming                                                                                 bucket are also
familiarised with the                                                                    continued on the
artist. We have kept                                                                     advert keeping
the advert linked                                                                        the continuous
with the digipak                                                                         theme of him
covers and video                                                                         dreaming and the
keeping the theme                                                                        harsh reality.
of dreams. We
decided to keep the
advert simple as we
wanted to convey
information for the
audience on where                                                                       Overall, our
they can purchase                                                                       advertisement
the video and when                                                                      keeps the
it will be out by                                                                       characteristics
adding the release                                                                      making a link with
date.                                                                                   the ancillary texts
                                                                                        and making it more
                                                                                        recognisable for
                                                                                        the audience.
Following the forms and conventions for the digipack and keeping the same theme
throughout the music video combines together to create a brand identity. Overall, the
advertisement for our music video both complement each other as the elements within the
product are linked together very well making it more recognisable.

We used Photoshop in order to produce the advertisements in which we used to a great extent
being creative and imaginative with designing our product. I found the colour alteration tool
most eligible for me to use when experimenting with different contrasts and saturation for the
main photos adjusting the exposure.

However some photos didn‟t have the need to be Photoshopped as their contrast and
brightness were perfectly fine. Overall, I think our digipak and advertisement are successful
when promoting the music video as it gives an insight to the characters and the lyrics.
Keeping the same theme throughout we ensured it is also creating a branding image, which is
then easily memorable for the audience by the image and identity. Majority of screenshots
from the music video are used creating a link between the music video and the ancillary work
giving an efficient combination.

3. What have you learned from your audience feedback?

Our initial target audience would be males and females aged 14 to 30 years of age. This was
decided because the dance and techno music is a genre that is mainly played in nightclubs for
youngsters. Therefore this age group are more likely to have some knowledge on the artists
and the music genre itself. We felt that targeting at a certain gender and ethnicity was not
relevant due to the song being suitable for anyone in that age group.

From the audience feedback I found that many of our audience enjoyed the music video and
were intrigued by the concept driven from it. We took a different approach to the music video
by portraying it to be more of a humorous music video in which our audience referred to it as
being ‘creative and imaginative’. We found that our audience like aspects such as a narrative
creative and unique storyline. Therefore, in conducting this within our music video, having
the storyline being humorous, it would focus on the narrative being more visual on what‟s
happening telling the story itself with the audience left to have their own views on the video.
This was due to a majority of our audience who listen to Dance, Techno, and Dubstep which
tend to have a music video with a narrative structure and more focus on the story line which
the lyrics are able to connote.

Due to our target audience being appealed to a different and unique storyline, we decided to
mainly focus on the visual element within our music video which clearly portrays the theme
of the main character „Jignesh‟ who is dreaming about being a DJ. This song can be
interpreted as being a sexual song about lots of hot girls; however we took a different
approach and added humour into it. We decided to have the main character dancing with 3
different characters, „sexy chick‟, „buck tooth girl‟ and a „transvestite‟, showing each
scenario becoming worse leading to it being humorous. Although our audience wanted the
focus to be on the narrative and storyline, we also focus on the main character, whom is
shown to fall in the same age category. By intercutting to close up shots and long shots of
him in reality whilst dreaming, allows the audience to follow him throughout the journey.
They audience could react sympathetic due to his harsh reality, as we stereotyped the way a
man with a job like this cannot get a girl. This allows the audience to mock him and laugh at
how the different scenarios are becoming worse and he is left with no one.

Our script development allowed us to incorporate the different types of shots we would use to
portray and emphasise the fact that he is dreaming and to keep the pace and theme of a
nightclub constantly shown throughout the music video. From our audience feedback they
found the music video and ancillary products to both look professional to an extent. However,
they all seemed to understand the concept of the music video and understood the storyline
which was successful and they were able to find it humorous as one referred to it being
‘Hilarious and unexpected is all I can say!’. This is great evidence that the music video had
appealed to them being very beneficial for us. However some had stated that we could have
included more shots of Jignesh in reality to make it more clearer that he is still dreaming and
to portray his reaction within.

From our final print work, the audience were fond of having the theme of dreams and
nightclub running through all of them, by keeping the same background, font type and similar
pictures. They understood very well on how it portrays that everything was a dream and
found that it linked very well back to the music video due to the vibrancy of the colours used,
and the cast which are also used. However, one had stated that the magazine advert could
have been a bit different to the digipack designs, such as the background and the main picture
to make it bolder however it created a memorable image for the public to have. The majority
of the audience really liked the use of colours used in the digipack and advert to represent the
atmosphere of a nightclub.

The audience feedback had shown that a majority of them wouldn‟t purchase the music video
as they would access it using YouTube which is what a majority of the public do these days
instead of buying it. Therefore, we would be suited for an independent label due to not having
all the technical elements in featuring it as a major record label. However, many of our
audience said that they would purchase the music video.

I found that from the audience feedback, the minority of our audience were not keen on the
genre of the music, however still enjoyed the music video and were likely to watch it again as
they found it interesting and it didn‟t get boring. In conclusion, I think that we met the OCR
brief of the forms and conventions for our music video and print work in which it appeals to
our target audience due to having a more creative interpretation on the storyline for the music
video making it more interesting for the viewers.

4. How did you use new media technologies in the research, planning, construction and
evaluation stages?

When it came to the research and planning stage I used a majority of everyday search engines
such as „Google‟ (www.google.com) to carry out any secondary research. I had to make sure
the site is reliable before using it on the sub genre of techno/dance, such as „Wikipedia‟
(http://www.wikipedia.org/) as anyone can create this page with unreliable and inaccurate
information about the artist. This was overcome by using a more reliable source of
information from the chosen artist DJ Chuckie‟s official website (www.djchuckie.com). I
also used Google Images in order to convey research on different designs of digipaks to
influence my ideas in creating my print research and final print work. When conducting out
specific research on music videos, I used „YouTube‟ (www.youtube.com) to analyse specific
music videos in which related to our genre such as my Similar Textual Analysis. I analysed
Benni Benassi- Satisfaction, when watching this, it gave many ideas on what to do in the final
                                         chosen idea for our music video. The use of
                                         „YouTube‟ also enables us to watch other music
                                         videos related to our genre influencing our ideas.
                                         Social networking websites also assisted in carrying
                                         out research on the expectations on the artist‟s music
                                         video from the public. I used „Twitter‟
(www.twitter.com) to gain an outlook on the public‟s expectations of dance and techno music
videos. Another website I used was „Facebook‟ (www.facebook.com) in which we were able
to directly communicate with DJ Chuckie‟s fans and a pint of view on what they expect of a
music video when they listen to „Move it 2 the drum‟.

Technology played a big part in decision making and helping us decide on what criteria‟s are
needed for the target audience. I used „Hotmail‟ (www.hotmail.com) which helped us
maintain our group work efficiently meeting our deadlines and ensuring that we are organised
and helping our communication and team working skills.

 The camera we used was Canon XM2 digital lenses. We used
the camera successfully as we had used if before in AS. We also
had a chance to use a digital HD camera in our 1st shooting. In
the second shoot we were able to use dolly suitcases in which
were used when doing tracking shots making it more fluid and
stable. When constructing our music video, we faced many difficulties and problems. When
we were in the edit suite, we combined the shots together and found many faults in the
continuity.

During our second shooting, we faced many difficulties in filming as the audio from the
video has disappeared which was then unusable and wasn‟t any way of getting it back
therefore lead us to doing a third shoot. From this we learnt to make sure that we keep
checking the shots continuously so it doesn‟t happen again. We also faced another problem
were none of the actors had turned up, making it difficult to find trustworthy and reliable
actors to turn up. We overcame this problem by using having one main character and ended
                                up acting in the music video ourselves. Location and time was
                                another difficult problem as we had to use a suitable setting
                                which links with the genre of our music video and that the
                                actors would have school therefore couldn‟t shoot on the
                                weekdays. Therefore to overcome this situation, we had done a
                                majority of filming on the weekends.

                              For the final shoot, we decided to use the Canon XM2, this
                              enabled us to go manually change the exposure and focus. We
                              found that from our shoots before at the „Grims Dyke Hotel‟
                              and „The Master‟s Bar‟ they did not have the efficient and
appropriate lighting to establish our setting of a club very well. We then decided to go to a
different location for our final shoot which was very beneficial for us as we went to South-
end-on-Sea, Essex, at a nightclub „The Mansion‟. The new location had all the efficient
equipment that we needed in order to establish that the setting was a nightclub due to the
artificial lighting such as strobe lights.

When editing, we used Apple‟s Final Cut
Pro software which allowed us to add
different transitions and effects to enhance
the sequence. We emphasised the theme of
him dreaming by using a ripple transition
effect into a colourful setting connoting that
it isn‟t real life. We decided to have the
reality shots in black and white conveying
that his reality is dull. To show his reality,
we included a small introduction clip of him mopping allowing it to set the scene and show
the audience the different between his reality and dream.

                                      We enhanced the audio on Final Cut Pro, but had to
                                      be aware that the sounds in the background weren‟t
                                      overpowering his voice. In future use, we would have
                                      to take into account to use a microphone such as a
                                      boom microphone to enhance the actor‟s voice. We
                                      used cross dissolve transitions to make the sequence
                                      flow clearly and fluidly from the long shots cutting to
                                      the mid shots. This was also used when transitioning
from the opening titles “By DJ Chuckie... featuring Hardwell”, creating a smooth transition
when fading into to the next shot.

From this I also used Photoshop to create the final print work for our digipaks and
advertisements. I had designed the front cover of the digipak in which I developed many
skills in using Adobe Photoshop in which I have never used before. I learnt many tools in
which I included within my cover. I learnt how to change the exposure, contrast and
saturation along with making it look as it they are in the dream sequence by fading the edges
of the pictures. I used this when editing the main focus of the picture which is „Jignesh‟; I
enlarged the photo changing the contrast making it seem as if he is in a nightclub atmosphere.

From the foundation portfolio AS, I learnt many skills on
using „Blogger‟ (www.blogger.com) which was a great
beneficial element when it came to this year. I already had the
basic skills in uploading files from slide share, and on the
blog itself. In this I learnt how to change the background and
customise it to the genre of our music video by having a DJ on decks making it look more
professional. I also learnt how to upload videos from YouTube and adding pictures, as well
as changing the layout and sizes allowing the viewers to easily reach the audio interviews and
music videos. This enhanced the atmosphere of our blog linking with the genre making it
more appealing for the viewers wanting to read it.
Overall, this was a very busy yet fun experience in learning that working in the music
industry is not very easy and a lot of dedication is needed. However from reshooting and
editing three times constructed and developed out skills making us more aware in what to do
the next time round.

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Evaluation

  • 1. Evaluation 1. In what ways does your media product use, develop or challenge forms and conventions of real media products? The chosen song for our music video is „Move It 2 the Drum‟ by DJ Chuckie featuring Hardwell (Hatrias Remix). We have studied a majority of music videos that focus on the codes and conventions relating to this song. Therefore researching on artists like Benny Benassi, David Guetta, Lady Gaga and many more, gave us more of an in depth idea on how to play around with the music video. The genre for the music video is Techno and Dance, therefore following the lyrics within the song, we decided to portray a narrative storyline and an abstract image by making it comical. We did this by the main character „Jignesh‟, who works in the club as a janitor, and dreams of being a DJ therefore enters a dream trance ending up with different girls, who gradually becomes worse from a „Sexy chick‟, „Buck Tooth girl‟ and „Transvestite‟. One of our influences was Benny Benassi- Satisfaction. The music video uses a closed narrative structure where the viewers understand what is happening throughout the video. We used this as the viewers follow along his experience within his dream. However unlike the song 'Satisfaction‟, we chose to have a linear structure in portrayal to his dream. We portrayed the difference of his reality and the dream by having the reality shots in black and white symbolising his dull and boring lifestyle. However when entering his dream we chose to have it colourful and used a majority of close up and mid shots of the lights and Jignesh playing on the decks. By showing it in colour, it emphasised that this is what he craved by working as a DJ and having many girls dance with him, evoking the male attention. This is similar to the music video of Satisfaction due to a majority of colour used and close up shots displaying the women who are promoting the DIY tools, emphasising the voyeuristic response of the „male gaze‟. Dance and Techno music videos are normally shown to be having the man walk off with the hottest girl, however in our video we went against this convention. We made it more comical by starting with the hottest girl becoming worse to another sexy girl who ends up to be shown as a buck tooth woman; this is then followed by a transvestite. As the music gradually got faster, we kept cutting to different shots building the fast pace connoting how it was getting worse and is dream was not going as he wanted it to. We focused on the mise-én-scene as it was a vital element for the music video to portray the difference between the dream and the reality. The chosen costume for Jignesh in reality was
  • 2. shown to him being in jeans and a grey hooded jumper with a mop to convey that he hasn‟t got a good appealing job. However when showing him in the dream sequence, he is shown to have jeans and a smart black jumper. We chose his hair being flat and messy without being styled at all, until he gets into the dream sequence where it‟s shown to be spiked up. This shows that he has gone from a dull atmosphere where his appearance is portrayed to be unappealing towards girls, which is changed in the dream as he is shown to have a big make over making him seem attractive and smart towards the women. Having 3 other main characters within our music video, we started off with the sexy chick. We chose her to wear a tight grey tube skirt with a low cut black vest revealing cleavage and black high heels. We decided to use this type of costume to portray her as an appealing woman as she would be the girl of his „dreams‟. Moving on the next character being the geeky buck tooth woman, we had her wearing jeans, top with braces along with glasses and buck teeth. The buck teeth would be slowly revealed as she smiles which then shocks Jignesh moving on to the next character. Transitioning into the next character as we pan up showing the transvestite‟s curvy body, in which is then cut to the face showing him as a woman; eventually shown to be a man. We did this by him wearing skinny black jeans with boots and a black top along with a long curly brunette wig. We got him to also wear a gold ring by using bold accessories we wanted to portray the character to be unusual and unique. We wanted to concentrate on one particular location; therefore we chose a place with a majority of lights and a floor where dancers can be. We started with one location being at the Grims Dyke Hotel, using the lounge room; however it wasn‟t successful due to the lack of abstract shots taken and actors not turning up. We then chose a different location which was at The Masters Bar, and filmed the whole sequence there thinking it to be our final location. However, in some shots the location was suitable to be used in some occasions but it didn‟t successfully establish the location of a nightclub leading for another shooting. Finally, through a lot of thorough research we found a suitable club location which was in Essex called The Mansion. The advantage of this location was that we had great use of the different lights such as strobe lights to create the clubbing atmosphere, and got to use the pioneer decks which are used during the sequence. The setting and props made it clear that the music video is based on a dance club. We made sure that we used a variety of different angles and shots to establish that the setting was in a club, such as a long shot of Jignesh mopping on the dance floor, and close up shots of the disco balls and lights flashing portraying the clubs atmosphere.
  • 3. 2. How effective is the combination of your main product and ancillary texts? I feel that our music video links well with our ancillary texts as we have kept the same theme throughout which is shown in the music video. The use of vibrant neon lights connotes the theme of a club. From choosing a techno mix genre, we knew that our music video would involve a lot of bright lights and enticing images which link to the music. However, we chose to take a different approach to the song and make it into a more humorous story. We were influenced by many other digipack covers such as Tinie Tempah. The use of violet and white are spotlighted on him with the world in his hands. This would connote that the theme of his album is about discovering himself in the world. My research findings have shown that the main focus is on the lights and the main artist involved within the songs. Keeping this in mind we combined our influences together in making the front cover of the digipack.
  • 4. From the research obtained, I found that the focus on the digipack is mainly on the artist. For example, Lady Gaga, Katy Perry, and Drake are on the main focus on their Digipack front cover. Therefore in our front cover, we had shown Jignesh to be the main focus emphasising him to be the main character that is surrounded by the sub main characters who are made up in his mind. They had kept the image linked to the music video, which is similar to what we have done as having the characters around him, portrays what the story line of the song is about. We decided to use this type of font to make it seem more unique and original. The words are shown to be breaking down making it look shattered which links to the music video as we see the dream becoming worse and is shattered. We chose to lay the font out like a drum linking it with the title and keeping the theme in mind. Keeping with the theme of a nightclub, we decided to use vibrant colours that connote this theme such as white, purple, green, orange etc. This reflects the use of artificial lighting used in the music video establishing it to be more like a club. By keeping the same elements throughout the digipak such as the background, the font, and colours, relates to the characteristics of our music video in relation to the setting and location of a nightclub. Having the main character used in main focus connotes that he is the artist, which is able to link with our ancillary texts and music video.
  • 5. By the main focus still being on the main character, we decided to add the three characters involved in the music video which still links to the music video. However, still keeping a lively background compliments the busy and live atmosphere created within the music video keeping the main focus on the main character. Therefore having decided on creating the front cover like this enables the audience to absorb and remember the main elements within the music video and digipaks itself. This keeps the theme of the dream continuous aspiring to become a successful DJ. From the research concluded, we found that in many inside slips include lyrics to the video and information about the song. Taking a similar approach, we chose to add the lyrics of the song shown on the left side, and using thought tracking images of the cast in the music video. By doing this, it still carries the humour in which is created in our music video. This would be appealing to our audience, as they would understand the humour in this situation after watching the music video. Using mise-en-scene elements such as the bucket and the mop portrays the continuous theme of dreaming and the reality. Having the picture of him moping conveys nothing has changed and he is still portrayed to being sad from the current job he has when he actually aspires to be a DJ as shown on the front cover of the digipak. Incorporating the main song and track list along with the artists name in the advert creates a brand identity. This allows the ancillary product and music video to create an identity allowing the audience to become familiarised with it. We decided to go for a simple approach when designing the digipaks as we didn’t want to With over crowd the design and to keep the whole focus on the main artist and the themes throughout. This was inspired by Nicki Minaj and Mika as they were unique and colourful in a simplistic way; yet appealing to the audience. Therefore our design for digipaks makes it eye catching and draws your attentions in making you want to watch the music video.
  • 6. In the advertisement, we have included links that our audience are more likely to be fond with, such as YouTube, Twitter and Facebook. With these links on the advert shows where the music video can be viewed also promoting it through these links. We created a brand We have identity from the followed the advertisement as forms and well as the digipaks conventions for making it more the digipak into recognisable for the our advert by targeted audience. using the same image, which is We included the also used in the name of the song, back cover. The the artist’s name in mise-en-scene which the audience elements of him can look out for with a mop and becoming bucket are also familiarised with the continued on the artist. We have kept advert keeping the advert linked the continuous with the digipak theme of him covers and video dreaming and the keeping the theme harsh reality. of dreams. We decided to keep the advert simple as we wanted to convey information for the audience on where Overall, our they can purchase advertisement the video and when keeps the it will be out by characteristics adding the release making a link with date. the ancillary texts and making it more recognisable for the audience.
  • 7. Following the forms and conventions for the digipack and keeping the same theme throughout the music video combines together to create a brand identity. Overall, the advertisement for our music video both complement each other as the elements within the product are linked together very well making it more recognisable. We used Photoshop in order to produce the advertisements in which we used to a great extent being creative and imaginative with designing our product. I found the colour alteration tool most eligible for me to use when experimenting with different contrasts and saturation for the main photos adjusting the exposure. However some photos didn‟t have the need to be Photoshopped as their contrast and brightness were perfectly fine. Overall, I think our digipak and advertisement are successful when promoting the music video as it gives an insight to the characters and the lyrics. Keeping the same theme throughout we ensured it is also creating a branding image, which is then easily memorable for the audience by the image and identity. Majority of screenshots from the music video are used creating a link between the music video and the ancillary work giving an efficient combination. 3. What have you learned from your audience feedback? Our initial target audience would be males and females aged 14 to 30 years of age. This was decided because the dance and techno music is a genre that is mainly played in nightclubs for youngsters. Therefore this age group are more likely to have some knowledge on the artists and the music genre itself. We felt that targeting at a certain gender and ethnicity was not relevant due to the song being suitable for anyone in that age group. From the audience feedback I found that many of our audience enjoyed the music video and were intrigued by the concept driven from it. We took a different approach to the music video by portraying it to be more of a humorous music video in which our audience referred to it as being ‘creative and imaginative’. We found that our audience like aspects such as a narrative creative and unique storyline. Therefore, in conducting this within our music video, having the storyline being humorous, it would focus on the narrative being more visual on what‟s happening telling the story itself with the audience left to have their own views on the video. This was due to a majority of our audience who listen to Dance, Techno, and Dubstep which tend to have a music video with a narrative structure and more focus on the story line which the lyrics are able to connote. Due to our target audience being appealed to a different and unique storyline, we decided to mainly focus on the visual element within our music video which clearly portrays the theme of the main character „Jignesh‟ who is dreaming about being a DJ. This song can be interpreted as being a sexual song about lots of hot girls; however we took a different approach and added humour into it. We decided to have the main character dancing with 3 different characters, „sexy chick‟, „buck tooth girl‟ and a „transvestite‟, showing each scenario becoming worse leading to it being humorous. Although our audience wanted the focus to be on the narrative and storyline, we also focus on the main character, whom is shown to fall in the same age category. By intercutting to close up shots and long shots of
  • 8. him in reality whilst dreaming, allows the audience to follow him throughout the journey. They audience could react sympathetic due to his harsh reality, as we stereotyped the way a man with a job like this cannot get a girl. This allows the audience to mock him and laugh at how the different scenarios are becoming worse and he is left with no one. Our script development allowed us to incorporate the different types of shots we would use to portray and emphasise the fact that he is dreaming and to keep the pace and theme of a nightclub constantly shown throughout the music video. From our audience feedback they found the music video and ancillary products to both look professional to an extent. However, they all seemed to understand the concept of the music video and understood the storyline which was successful and they were able to find it humorous as one referred to it being ‘Hilarious and unexpected is all I can say!’. This is great evidence that the music video had appealed to them being very beneficial for us. However some had stated that we could have included more shots of Jignesh in reality to make it more clearer that he is still dreaming and to portray his reaction within. From our final print work, the audience were fond of having the theme of dreams and nightclub running through all of them, by keeping the same background, font type and similar pictures. They understood very well on how it portrays that everything was a dream and found that it linked very well back to the music video due to the vibrancy of the colours used, and the cast which are also used. However, one had stated that the magazine advert could have been a bit different to the digipack designs, such as the background and the main picture to make it bolder however it created a memorable image for the public to have. The majority of the audience really liked the use of colours used in the digipack and advert to represent the atmosphere of a nightclub. The audience feedback had shown that a majority of them wouldn‟t purchase the music video as they would access it using YouTube which is what a majority of the public do these days instead of buying it. Therefore, we would be suited for an independent label due to not having all the technical elements in featuring it as a major record label. However, many of our audience said that they would purchase the music video. I found that from the audience feedback, the minority of our audience were not keen on the genre of the music, however still enjoyed the music video and were likely to watch it again as they found it interesting and it didn‟t get boring. In conclusion, I think that we met the OCR brief of the forms and conventions for our music video and print work in which it appeals to our target audience due to having a more creative interpretation on the storyline for the music video making it more interesting for the viewers. 4. How did you use new media technologies in the research, planning, construction and evaluation stages? When it came to the research and planning stage I used a majority of everyday search engines such as „Google‟ (www.google.com) to carry out any secondary research. I had to make sure the site is reliable before using it on the sub genre of techno/dance, such as „Wikipedia‟ (http://www.wikipedia.org/) as anyone can create this page with unreliable and inaccurate information about the artist. This was overcome by using a more reliable source of information from the chosen artist DJ Chuckie‟s official website (www.djchuckie.com). I
  • 9. also used Google Images in order to convey research on different designs of digipaks to influence my ideas in creating my print research and final print work. When conducting out specific research on music videos, I used „YouTube‟ (www.youtube.com) to analyse specific music videos in which related to our genre such as my Similar Textual Analysis. I analysed Benni Benassi- Satisfaction, when watching this, it gave many ideas on what to do in the final chosen idea for our music video. The use of „YouTube‟ also enables us to watch other music videos related to our genre influencing our ideas. Social networking websites also assisted in carrying out research on the expectations on the artist‟s music video from the public. I used „Twitter‟ (www.twitter.com) to gain an outlook on the public‟s expectations of dance and techno music videos. Another website I used was „Facebook‟ (www.facebook.com) in which we were able to directly communicate with DJ Chuckie‟s fans and a pint of view on what they expect of a music video when they listen to „Move it 2 the drum‟. Technology played a big part in decision making and helping us decide on what criteria‟s are needed for the target audience. I used „Hotmail‟ (www.hotmail.com) which helped us maintain our group work efficiently meeting our deadlines and ensuring that we are organised and helping our communication and team working skills. The camera we used was Canon XM2 digital lenses. We used the camera successfully as we had used if before in AS. We also had a chance to use a digital HD camera in our 1st shooting. In the second shoot we were able to use dolly suitcases in which were used when doing tracking shots making it more fluid and stable. When constructing our music video, we faced many difficulties and problems. When we were in the edit suite, we combined the shots together and found many faults in the continuity. During our second shooting, we faced many difficulties in filming as the audio from the video has disappeared which was then unusable and wasn‟t any way of getting it back therefore lead us to doing a third shoot. From this we learnt to make sure that we keep checking the shots continuously so it doesn‟t happen again. We also faced another problem were none of the actors had turned up, making it difficult to find trustworthy and reliable actors to turn up. We overcame this problem by using having one main character and ended up acting in the music video ourselves. Location and time was another difficult problem as we had to use a suitable setting which links with the genre of our music video and that the actors would have school therefore couldn‟t shoot on the weekdays. Therefore to overcome this situation, we had done a majority of filming on the weekends. For the final shoot, we decided to use the Canon XM2, this enabled us to go manually change the exposure and focus. We found that from our shoots before at the „Grims Dyke Hotel‟ and „The Master‟s Bar‟ they did not have the efficient and
  • 10. appropriate lighting to establish our setting of a club very well. We then decided to go to a different location for our final shoot which was very beneficial for us as we went to South- end-on-Sea, Essex, at a nightclub „The Mansion‟. The new location had all the efficient equipment that we needed in order to establish that the setting was a nightclub due to the artificial lighting such as strobe lights. When editing, we used Apple‟s Final Cut Pro software which allowed us to add different transitions and effects to enhance the sequence. We emphasised the theme of him dreaming by using a ripple transition effect into a colourful setting connoting that it isn‟t real life. We decided to have the reality shots in black and white conveying that his reality is dull. To show his reality, we included a small introduction clip of him mopping allowing it to set the scene and show the audience the different between his reality and dream. We enhanced the audio on Final Cut Pro, but had to be aware that the sounds in the background weren‟t overpowering his voice. In future use, we would have to take into account to use a microphone such as a boom microphone to enhance the actor‟s voice. We used cross dissolve transitions to make the sequence flow clearly and fluidly from the long shots cutting to the mid shots. This was also used when transitioning from the opening titles “By DJ Chuckie... featuring Hardwell”, creating a smooth transition when fading into to the next shot. From this I also used Photoshop to create the final print work for our digipaks and advertisements. I had designed the front cover of the digipak in which I developed many skills in using Adobe Photoshop in which I have never used before. I learnt many tools in which I included within my cover. I learnt how to change the exposure, contrast and saturation along with making it look as it they are in the dream sequence by fading the edges of the pictures. I used this when editing the main focus of the picture which is „Jignesh‟; I enlarged the photo changing the contrast making it seem as if he is in a nightclub atmosphere. From the foundation portfolio AS, I learnt many skills on using „Blogger‟ (www.blogger.com) which was a great beneficial element when it came to this year. I already had the basic skills in uploading files from slide share, and on the blog itself. In this I learnt how to change the background and customise it to the genre of our music video by having a DJ on decks making it look more professional. I also learnt how to upload videos from YouTube and adding pictures, as well as changing the layout and sizes allowing the viewers to easily reach the audio interviews and music videos. This enhanced the atmosphere of our blog linking with the genre making it more appealing for the viewers wanting to read it.
  • 11. Overall, this was a very busy yet fun experience in learning that working in the music industry is not very easy and a lot of dedication is needed. However from reshooting and editing three times constructed and developed out skills making us more aware in what to do the next time round.