Work by the students of Professor Joseph DeLappe from 2005-2015 created through the Digital Media Studio at the University of Nevada, Reno and in the BFA and MFA Interdisciplinary programs.
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Joseph DeLappe's Student Work 2005-2015
1. Digital Media
Selected student works
2005 – 2015
Digital Media Studio, UNR
Hank and Harriet, Pete Froslie, 2005
Two robots are contained within an arena. Each has its own personality
determined by the code. Both will avoid one another and the walls; if they
approach head-on they will perform a 'dry erase dance'. Each is controlled
independently and relies on a series of three ir emitters and receivers.
2. Chuck Norris Performance Ensemble, 2006
Student conceived and led collaborative performance in Second Life. Each student was provided with the same
Chuck Norris avatar skin. The entire class then teleported randomly to locations throughout Second Life,
whereupon the multiple Chuck avatars text chatted Chuck Norris jokes in the first person.
3. Interactive Mountain Bike, Meredith Richardson, 2008
Installation using arduino and Max/MSP Jitter for recreated
experience of biking on a local MTB trail.
4. Encounter, Clint Sleeper, 2010
Interactive installation featuring night-lights that are real-time reactive
according to audio input. Audio portion of installation is a remix/mash-up of
the sound track from Close Encounters of the Third Kind.
5. Memory Museum, Audrey Love, 2010 ongoing
Projected installation of video works created for an online crowdsourcing
project.
http://www.memory-
museum.com/Memory_Museum/memory_museum.html
6. Constellated Space, Jeremy Stern, 2011
Stern is completed his MFA Interdisciplinary degree in the Spring of 2011. This is an image representing part his
installation. He carefully revealed the Sheppard Gallery’s 30 year history by painting around the bumps, paint drips
and spackle marks in concert with a motion activated arduino controlled soundscape mapping recordings from specific
points in the Truckee Meadows.
http://jeremysternart.com/index.html
7. In a Permanent Save State, Benjamin Poynter, 2012
Mobile Game
9. The Dreamer, Benjamin Poynter, 2011
Installation and downloadable computer game created with Gamemaker. Inspired by readings in
my MFA Seminar class, Poynter created a platform game that follows the story of a city council
member falling asleep just before midnight during a public meeting. In his dream he battles
various icons of contemporary life and politics. Visit Poyter’s website for further documentation
of this installation and gaming project:
http://benjaminpoynter.com/
The Peavine Spring Collection, Art 404R Art in Public Places,
2012