Kris D&D Fillable 3.5 Char Sheet
- 1. Reset the Form!
Kris Christopher (DecDec)
_____________________________________________ ______________________________________________
character name
character name player
player
Cleric level 1 Human LG Pelor
_____________________________________________ ________________ ______________ ______________
class
class and level race alignment
race deity
alignment deity
Medium 20 M 6'2'' 220 Green Brown White C A M P A I G N S
__________ __________ __________ ____________ __________ ___________ ___________ ___________
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair Character Record Sheet
ABILITY ABILITY TEMPORARY TEMPORARY POINT BUY NONLETHAL
ABILITY NAME
SCORE MODIFIER SCORE MODIFIER COST TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 15 2 HP
hit points 10
DEX
dexterity 12 1 AC
armor class 15 = 10 + 3 + 1 + 1 + + + + DAMAGE REDUCTION
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC
CON TOTAL 10 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
constitution 14 2
INT TOUCH FLAT-FOOTED
F SKILLS MAX RANKS
/
CLASS SKILL?
intelligence 12 1 armor class 11 armor class 14 (CLASS/CROSS-CLASS)
WIS 17 3 SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
wisdom
INImodifierIVE
N TIAT 1 = 1 +
CHA
charisma 14 2 DEX □ Appraise ■ int 1.0 0 1
______ = ______+______+______
TOTAL MODIFIER
MISC
MODIFIER
□ Balance ■ dex* 1.0 0 1
______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
□ Bluff ■ cha 2.0 0 2
______ = ______+______+______
FO(constitution)DE
RTITU 4 = 2 + 2 + + + □ Climb ■ str* 2.0 0 2
______ = ______+______+______
□
$ Concentration ■ con 6.0 2 4.0
______ = ______+______+______
REFLEX
(dexterity) 1 = + 1 + + + □ Craft ■ ( ) int 1.0 0 1
______ = ______+______+______
WILL □ Craft ■ ( ) int ______ = ______+______+______
1.0 0 1
(wisdom)
5 = 2 + 3 + + +
□ Craft ■ ( ) int ______ = ______+______+______
1.0 0 1
□ Decipher Script int ______ = ______+______+______
1.0 0 1
SPELL
BASE ATTACK BONUS RESISTANCE □
$ Diplomacy ■ cha 6.0 0 4.0 2
______ = ______+______+______
□ Disable Device int 1.0 0 1
______ = ______+______+______
Disguise ■ cha 1.0 0 1
______ = ______+______+______
GRAPPLE 2 = 0 + 2 + +
□
2.0 0 2
______ = ______+______+______
modifier □ Escape Artist ■ dex*
BASE ATTACK STRENGTH SIZE MISC
TOTAL BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int 1.0 0 1
______ = ______+______+______
□ Gather Information ■ cha 1.0 0 1
______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______ = ______+______+______
2.0 0 2
□
$ Heal ■ wis ______ = ______+______+______
7.0 0 4.0 3
Mace, Heavy 0 1d8 x2 ______ = ______+______+______
1.0 0 1
□ Hide ■ dex*
RANGE TYPE NOTES 2.0 2
______ = ______+______+______
0
□ Intimidate ■ cha
meleeBludgeoning lbs.
8 □ Jump ■ str* 2.0 0 2
______ = ______+______+______
□ Knowledge (arcana ) int 1.0 0 1
______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□
$ Knowledge (religion) int 6.0 0 4.0 2
______ = ______+______+______
□ Knowledge ( history
____________) int 1.0 0 1
______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1.0 0 1
□ Knowledge ( the planes
____________) int ______ = ______+______+______
Crossbow, light 0 1d8 19-20x2 □ Knowledge ( ____________) int ______ = ______+______+______
1.0 0 1
RANGE TYPE NOTES □ Listen ■ wis ______ = ______+______+______
3.0 0 3
80 ft. Peircing 4 lbs. □ Move Silently ■ dex* ______ = ______+______+______
1.0 0 1
□ Open Lock dex 1.0 0 1
______ = ______+______+______
Crossbow bolts x 20
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2.0 0 2
□ Perform ( ) cha ______ = ______+______+______
□ Perform ( _______________) cha 2.0 0 2
______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Perform ( _______________) cha 2.0 0 2
______ = ______+______+______
□ Profession ( ) wis 3.0 0 3
______ = ______+______+______
RANGE TYPE NOTES □ Profession ( ____________) wis ______ = ______+______+______
3.0 0 3
□ Ride ■ dex ______ = ______+______+______
1.0 0 1
□ Search ■ int ______ = ______+______+______
1.0 0 1
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______ = ______+______+______
3.0 0 3
□ Sleight of Hand dex* 1.0 0 1
______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int 1.0 0 1
______ = ______+______+______
□ Spot ■ wis 3.0 0 3
______ = ______+______+______
□ Survival ■ wis 3.0 0 3
______ = ______+______+______
RANGE TYPE NOTES
□ Swim ■ str* 2.0 0 2
______ = ______+______+______
□ Tumble dex* 1.0 0 1
______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______ = ______+______+______
2.0 0 2
□ Use Rope ■ dex ______ = ______+______+______
1.0 0 1
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
0.0
□ ______________________ ____ ______ = ______+______+______
0.0
□ ______________________ ____ ______ = ______+______+______
0.0
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.
- 2. Legacy of the Green Regent FEATS SPELLS
campaign Combast Casting: PG. DOMAINS/SPECIALTY SCHOOL:
+4 bonus on Concentration Create Water, Cure Minor Wounds, Detect Magic,
checks made to cast a spell or 0: ________________________________________________
Detect Poison, Guidance, Inflict Minor Wounds, Light,
experience points spell-like ability while on the
__________________________________________________
Mending, Purify Food and Drink, Read Magic
__________________________________________________
Resistance, Virtue
defensive or while grappled or __________________________________________________
GEAR pin. __________________________________________________
__________________________________________________
Bane, Bless, Bless Water, Cause Fear, Command
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX Sacred Healing:
1st: _______________________________________________
, Comprehend Languages, Cure Light Wounds, Curse
__________________________________________________
Water, Deathwatch, Detect Chaos, Detect Evil, Detect
__________________________________________________
Studded armor light +3 +5 Expend turn attempt for bonus
Good, Detect Law, Detect Undead, Divine Favor,
__________________________________________________
Doom, Endure Elements, Entropic Shield, Hide from
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
on healing attempts. Undead, Inflict Light Wounds, Magic Stone, Magic
__________________________________________________
Weapon, ObProtection from Good, scuring Mist,
-1 20 lbs. __________________________________________________
Protection from Chaos ,Protection from Evil, Protection
__________________________________________________
from Law, Remove Fear, Sanctuary, Shield of Faith,
2nd: ______________________________________________
Summon Monster I
SHIELD/PROTECTIVE ITEM __________________________________________________
AC BONUS WEIGHT CHECK PENALTY __________________________________________________
__________________________________________________
Buckler +1 5 lbs. -1 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
hardness 10, hp 5 3rd:_______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Turn / Rebuke Undead PG.
__________________________________________________
__________________________________________________
``````
Can halt, drive off (rout), or 4th: ______________________________________________
destroy undead. __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th:_______________________________________________
BASIC POSSESSIONS __________________________________________________
ITEM PG. PG. __________________________________________________
WT. ITEM WT.
__________________________________________________
Weapons / Armor / Shield 35 __________________________________________________
6th: ______________________________________________
Crossbow bolts x 20 2 __________________________________________________
__________________________________________________
Backpack 2 __________________________________________________
__________________________________________________
Bedroll 5 7th:_______________________________________________
__________________________________________________
Flint and Steel _ __________________________________________________
__________________________________________________
8th:_______________________________________________
Rations x 10 10 __________________________________________________
__________________________________________________
Rope, hempen 10 9th: ______________________________________________
__________________________________________________
Soap 1
Torch x 3 3 SPELL SAVE
Water Skin 4 DC MOD
Healer's Kit 1 ARCANE SPELL FAILURE %
Holy Symbol (wooden) 1 conditional modifiers
Spell Component Pouch 2
SPELLS SPELL SPELLS BONUS
KNOWN SAVE DC LEVEL PER DAY SPELLS
BASIC POSSESIONS GP VALUE 10 0 0
BASIC WT. 88 + MAGIC WT. = TOTAL WEIGHT CARRIED 1ST
11
2 5
12 2ND
66.00 136.00 200.00 200.00 400.00 1,000.00
LIFT OVER LIFT OFF PUSH OR
LANGUAGES 13 3RD
LIGHT MEDIUM HEAVY
LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
LOAD EQUALS 2x 5x languages + one per point of Int bonus 14 4TH
MAX LOAD MAX LOAD MAX LOAD
Common, Gaint 5TH
MONEY 15
16 6TH
cp —
sp — 17 7TH
gp — 60
18 8TH
pp —
19 9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.