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My Portfolio in Educational Technology 2

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Educational Technology 2

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My Portfolio in Educational Technology 2

  1. 1.  The Student  What is Educational Technology?  Technology: Boon or Bane?  Systematic Approach to Teaching  The Roles of Educational Technology in Learning  Roles of Technology in Learning  Cone of Experience  Conceptual Model of Learning  Learning through EDTECH 1 and EDTECH2  Students after EDTECH
  2. 2. I am Donnesa Mae C. Gabales, 19 years of age, taking up Bachelor in Elementary Education, at the Cebu Technological University- Moalboal Campus.
  3. 3. • EDUCATIONAL TECHNOLOGY IS A “COMPLEX, INTEGRATED PROCESS INVOLVING PEOPLE, PROCEDURES, IDEAS, DEVICES AND ORGANIZATIONS FOR ANALYZING PROBLEMS AND DEVISING, IMPLEMENTING, EVALUATING, AND MANAGING SOLUTIONS TO THOSE PROBLEMS INVOLVED IN ALL ASPECTS OF HUMAN LEARNING”. (ASSOCIATION FOR EDUCATIONAL COMMUNICATIONS AND TECHNOLOGY, 1977)
  4. 4. • Educational Technology “consists of the designs and environments that engage learners … and reliable techniques or method for engaging learning such as cognitive learning strategies and critical thinking skills”. (David H. Jonassen, et al 1999). • Educational Technology is a theory about how problems in human learning are identified and solved. (David Jonassen, Kyle L. Pecks,
  5. 5. • Educational Technology is a field involved in applying a complex, integrated process to analyze and solve problems in human learning. (David H. Jonassen, et al 1999). • Educational Technology is a field study which is concerned with the practice of using educational methods and resources for the ultimate goal of facilitating the learning process. (Lucido and
  6. 6.  Technology can be fascinating and mind-boggling in what it can do. It can bring distant places and people together. It can transform societies, economies and cultures by opening them up the other ideas and other options, raising new expectations and creating new needs. But the fact remains that unless technology and all other agents and factors of modernization are invested with human values and used for the social good, then they will be a little more than the expensive toys for the amusement of a few. (Fidel V. Ramos, 1997).
  7. 7.  Technology is a blessing for man. With technology, there is a lot we can do which we could not do then. However, when not used properly, technology becomes a detriment to learning and development. The teachers are responsible in guiding the learners in the proper use of technological devices in the teaching- learning process. Integration of technology in education should help promote actual learning process.
  8. 8.  You can have constant or instant communication with someone.  Easy access to information.  Encourages innovation and creativity.  Convenience of travelling.  Better housing and lifestyle.  Poor proxy for face-to- face communication.  Can lead to teens using emails to deceive parents about their activities.  Job loss due to human force being replaced by machines.  Teens are prone to get addicted to computer games.
  9. 9. DO CAM CAE SMEF APR ITI EO RP
  10. 10. DO CAM CAE SMEF APR ITI EO RP STUDENTS
  11. 11. DO • Define Objective CAM • Choose Appropriate Method CAE • Choose Appropriate Experience SMEF • Selecting Materials, Equipment and Facilities
  12. 12. APR • Assign Personnel Roles ITI • Implement the Instruction EO • Evaluate Outcomes RP • Refine the Process
  13. 13. • Traditional Way • As delivery vehicles for instructional lessons • Technology serves as a source and presenter of knowledge. • Assumes that knowledge is embedded in the technology and it presents that • Constructivist Way • As partner in the learning process. • It engages learner in active, constructive, intentional, authentic, and cooperative learning. • Provides opportunities for technology and learner interaction for meaningful learning.
  14. 14. • For representing learner’s ideas , understanding and beliefs • For producing organized, multimedia knowledge bases by learners. • For accessing needed information • For comparing perspectives, beliefs, and
  15. 15. • For representing and simulating meaningful real world problems, situations and contexts • For representing beliefs, perspectives, arguments, and stories of others • For discussing, arguing and building consensus among members of a community • For supporting discourse among knowledge-building communities
  16. 16. • For helping what learners to articulate and represent what they know • For reflecting on what they have learned and how they came to know it • For supporting learners internal negotiations and meaning making • For constructing personal representations of meaning • For supporting mindful thinking
  17. 17. 1. • Augments motivation to learn; 2. • Encourages collaborative learning; 3. • Supports the development of critical thinking skills; and 4. • Supports the development of problems solving skills
  18. 18. Verbal symbo l Visual Symbol Recording, Still Pictures, Radio Motion Pictures Educational Television Exhibits Study Trips Demonstration Dramatized Experiences Contrived Experiences Direct Purposeful Experiences
  19. 19. Meaningful Learning • Gives focus to new experience that departs from the learning of a sequence of words but gives attention to meaning. Discovery Learning • Students perform tasks to uncover what is to be learned. New ideas and new decisions are generated in the learning process, regardless of the need to move on and depart from the structured lesson previously set.
  20. 20. Generative Learning • Active listeners who attend to learning events and generate meaning from this experience and draw inferences thereby creating a personal model of explanation to the new experience in the context of existing knowledge. Constructivism • Learners build a personal understanding through appropriate learning activities and a good learning environment.
  21. 21. Learning Through EDTECH 1 and EDTECH 2
  22. 22. There are many reasons why educational technology is very important. There is a purpose why educational technology is taught in schools. Because educational technology 1 and 2 wants the student to know what is the use and how to use the instructional media in relation to education/teaching. Using instructional material is an effective way of engaging the students to the real world situation. Nowadays, the teachers are discussing their lesson with the use of instructional medias Also, based on observation, the technology help us to have a better learning. We can easily understand and receive the information.
  23. 23. A future educator must know the know the right use of instructional medias so that the computer will never replace the teacher. The teacher must be the one who will manipulate the computer, it is just a material that will help the teacher and the student to be more connected to one another. The technology will also help the teacher to easily give chances to the students that can excel in class by applying medias/computers in their learning process. There are instances that student is actively participating in the class when they are engage in using technology. In other words, the technology has a big role in the field of learning.
  24. 24. The Student After EDTECH
  25. 25. Today, the students are called the 21st century learners. When we say 21st century learners the students are living in a modern world who are using end encountered technology in their everyday life. They are individuals that can use technologies in good way to have a better learning.The 21st century learners are able to: • apply technology to their lives effectively, in a way they can use it to learn better. • what is the importance of educational technology • know what is the purpose of the educational technology • make instructional material that is connected to a particular topic • know the right way of using technology

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